TEKKEN8 Alisa Bosconovitch Move List
TEKKEN8 Alisa Bosconovitch Frame Data Ver.1.08.01
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Alisa Move List
TEKKEN8 Alisa Move List
Alisa Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end) |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated (after activation, Heat will end) |
During Heat RB〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Increased chip damage when chainsaw attack blocked |
3,2, during Destructive Form f1, etc. |
5. What can be done during Heat〔unique〕 A new Dual Boot shift move can be used |
f1+4 |
6. What can be done during Heat〔unique〕 A power-up Destructive Form shift move can be used |
d1+2 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3bb to cancel attack |
Quick Trim 3,2 |
M,H,Sp 10,20(6) |
Chip damage on block, shift to Destructive Form〔does not shift when using Heat Dash〕 |
Uninstall 1+2 |
M 22(6) |
Chip damage on block |
Dual Session f2,1 |
M,M,Sp 12,20(6) |
Chip damage on block, shift to Destructive Form〔does not shift when using Heat Dash〕 f2,1+2 to shift to Destructive Form |
Image Cutter uf2 |
H,Sp 22(6) |
Or u2, chip damage on block, shift to Destructive Form〔does not shift when using Heat Dash〕 |
Gigahertz Storm During Destructive Form〔d1+2, etc.〕f2,1,2 |
MM*3 4,5,4,5,3,20(2,2,6) |
Chip damage on block |
Emergency Dual Boot During Heat f1+4 |
Sp〔TJ〕 – |
Shift to Dual Boot, partially uses remaining Heat time |
Emergency Destructive Form During Heat d1+2 |
Sp〔PC〕 – |
Shift to Destructive Form, partially uses remaining Heat time |
Quick-fix Protocol During Heat 2+3 |
M〔TJ〕,Th 50(14) |
Or during Heat and Destructive Form 2+3, Heat Smash, on hit shift to throw, 2+3,3〔or 2+3,4〕 or to shift to Boot, 2+3,f3〔or 2+3,f4〕 to shift to Dual Boot |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Radiant Pegasus Bomb During Rage df1+2 |
M〔PC〕,Th 55 |
Or during Rage and Destructive Form df1+2, Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Stop Bit 1,1 |
H,H 5,18 |
1,1,1+2 to shift to Destructive Form |
Typing Combo 1,2 |
H,H 5,10 |
|
Liftoff Combo 1,1,2 |
H,H,H 5,10,20(6) |
Chip damage on block |
Coil Punch Combo 1,2,d2 |
H,H,L 5,10,17 |
Can hold at last step |
Troubleshooting 2, on hit or block 2 |
H,H 10,22 |
|
Down Time 2,3,3 |
H,M,M〔TJ〕 10,8,25 |
|
Down Link 2,3,4 |
H,M,L〔TJ〕 10,8,20 |
|
Quick Trim 3,2 |
M,H,Sp 10,20(6) |
Chip damage on block, shift to Destructive Form〔does not shift when using Heat Dash〕 |
Quick Access 3,f2 |
M,M*5,Sp 10,4*5(1,1) |
Shift to Destructive Form, chip damage on block |
Accelerator 4 |
H 24 |
|
Uninstall 1+2 |
M 22(6) |
Chip damage on block |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dual Session f2,1 |
M,M,Sp 12,20(6) |
Chip damage on block, shift to Destructive Form〔does not shift when using Heat Dash〕 f2,1+2 to Shift to Destructive Form |
Triple Session f2,3,3 |
M,H〔TJ〕,M 12,8,22 |
f2,3,1+2 to shift to Destructive Form |
Lost Access f3,2 |
H,H,Sp 10,20(6) |
Shift to Destructive Form, chip damage on block |
Automatic Transmission f3,1+2 |
H,M,Sp 10.25(7) |
Shift to Destructive Form, chip damage on block |
Logic Bomb f4,1,4 |
M,H,M 14,14,24 |
f4,1+2 to shift to Destructive Form |
Overflow f1+2 |
M 25 |
f1+2,3〔or f1+2,4〕 to shift to Boot, f1+2,f3〔or f1+2,f4〕 to Shift to Dual Boot |
Boot f3+4 |
Sp〔TJ〕 – |
Shift to Boot |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Cyclone Mixer df1,1,2 |
M,H,H*7, Sp 10,20,28(4*7)(1,1) |
Shift to Destructive Form, chip damage on block |
Cyclone Hacker df1,4 |
M,M 10,17 |
|
Pickup df2 |
M 16 |
|
Double Socket df3,3 |
M,L 14,17 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Deadlock d2,4 |
M,M 14,24 |
d2,4,1+2 to shift to Destructive Form |
Quick Slider d3 |
L〔TJ〕,Sp 17 |
Shift to Backup |
Optimizer d4,1+2 |
L,H 15,20 |
|
Destructive Form d1+2 |
Sp – |
Shift to Destructive Form, d1+2 or DB to shift to standing state |
Harpoon Sweep d3+4 |
L〔TC〕 20 |
d3+4,1+2 to shift to Destructive Form |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Backup db1 |
Sp〔TC〕 – |
Shift to Backup |
Daisy Chain db2,2 |
M,M 10,10 |
db2,2,1+2 to shift to Destructive Form |
Deep Link db3 |
L〔TC〕 11 |
|
Deep Web db4 |
L〔TC〕 23 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gadget Found b1,1+2 |
M,Sp-LM 15,1,30 |
|
Trance Hammer b2,1 |
M,M 12,17 |
|
Trance Generator b2,3 |
M,M 12,22 |
|
Trance Accelerator Kick b2,4 |
M,H 12,20 |
|
Spinning Top b3 |
M 22 |
|
Double Threading b4,3 |
M,M〔TJ〕 17,20 |
b4,3,1+2 to shift to Destructive Form |
Double Override b4,4 |
M,M 17,17 |
b4,4,3〔or b4,4,4〕 to shift to Boot, b4,4,f3〔or b4,4,f4〕 to shift to Dual Boot |
Transmission b1+2 |
M〔PC〕,Sp 25(7) |
Or during Destructive Form b1+2, chip damage on block, shift to Destructive Form, absorb an attack to power up and increase chip damage on block |
Dynamic Range b3+4,3+4 |
M〔TJ〕,M〔TJ〕 22,25 |
|
Hang-Up b2+3 |
UA-M 50 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Brute Force Attack uf1 |
MMM〔TJ〕 20,14,10 |
Or ub1 or u1, uf1 on hit 3〔or 4〕 shift to Boot, uf1 on hit f3〔or f4〕 shift to Dual Boot |
Image Cutter uf2 |
H,Sp 22(6) |
Or u2, chip damage on block, shift to Destructive Form〔does not shift when using Heat Dash〕 |
Overload ub2 |
H〔TJ〕〔PC〕 23 |
Absorb an attack to power up and deal more chip damage on block |
Cradle Star uf3, on hit or block 2 |
M〔TJ〕,M〔TJ〕 15,30 |
Or ub3,2 or u3,2, uf3,3〔or uf3,4〕 to shift to Boot, uf3,f3〔or uf3,f4〕 to shift to Dual Boot |
Inbound Kick uf4,4 |
M〔TJ〕,M〔TJ〕 8,8 |
Or u4,4 |
Gigabyte Hammer u1+2 |
M〔TJ〕 21 |
Or ub1+2 |
Downstream uf3+4 |
M〔TJ〕 28 |
Or u3+4 |
Docking Bay ub3+4,1+2 |
M〔TJ〕,M〔TJ〕 25,20 |
Or back facing opponent 3+4,1+2 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Jumper Switch ff2,3 |
M,M 18,25 |
|
Cutover ff3,4,4 |
M〔TJ〕,H〔TJ〕,M 12,15,25 |
ff3,4,1+2 or ff3,4,4,1+2 to shift to Destructive Form |
Sandbox ff4 |
M,Th 14,22 |
Throw on front hit, on hit 1〔Just Input〕 to power up |
Worm Virus ff1+2 |
MM 5,10 |
|
Killer Worm Virus ff1+2〔Counter Hit〕 |
MM,M*6 6,10,2*6 |
|
Double Rocket Punch bb1+4 |
UA-H〔TJ〕 50 |
|
Linear Punch fff2 |
H〔TJ〕 30(9) |
Chip damage on block, fff2,1+2 to shift to Destructive Form |
Linear Dropkick fff3,4 |
M〔TJ〕,M〔TJ〕 15,20 |
|
Thruster Double Punch While running F1+2 |
M〔TJ〕 24 |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Spear Fishing While rising 1,2,3 |
M,H,M 12,12,23 |
While rising 1,2,1+2 or while rising 1,2,3,1+2 to shift to Destructive Form |
Digital Lift While rising 2 |
M 24 |
While rising 2,3〔or 2,4〕 to shift to Boot, while rising 2,f3〔or 2,f4〕 to shift to Dual Boot |
Clockwork While rising 3 |
M,Sp 18 |
While rising 3,B to cancel |
Clockwork Spring Middle During Clockwork 3 |
M 20 |
Power up after 2 or more rotations |
Clockwork Spring Low During Clockwork d3 |
L〔TC〕 20 |
|
Key Smash While rising 4 |
M 15 |
|
Cute But Deadly While rising 1+2 |
M 20 |
Hold to power up |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sad Hound While crouching 1+2 |
L〔TC〕*2 10,16 |
While crouching 1+2,n,1+2 to shift to Destructive Form |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Happy Propeller During sidestep 4,1+2 |
L〔TC〕,H〔TJ〕*3,M 15,20(5*4) |
Back Facing
Name/Command | Hit Range/Damage | Note |
---|---|---|
Goody Two Shoes Back facing opponent 4 |
M〔TC〕 20 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ground Rocket Punch While opponent is down db1+2 |
L〔Attack-Down〕 20 |
|
Reboot While down and facing up 1+2 |
Sp〔TJ〕 – |
|
Reboot Meteor Kick While down and facing up 1+2,3 |
Sp〔TJ〕,M〔TJ〕 35 |
|
Taunt 1 1+2+3 |
Sp〔TJ〕 – |
|
Taunt 2 1+2+4 |
Sp〔TJ〕 – |
|
Ki Charge 1+2+3+4 |
Sp〔TJ〕 – |
1+2+3+4,1+2 shift to Destructive Form, cannot block when it is still in effect / Automatic counter hit |
Stance
Destructive Form
Name/Command | Hit Range/Damage | Note |
---|---|---|
Destructive Form d1+2, etc. |
Sp – |
Shift to Destructive Form, d1+2 or DB to shift to standing state |
Move Forward During Destructive Form ff |
Sp – |
Shift to Destructive Form |
Move Back During Destructive Form bb |
Sp – |
Shift to Destructive Form |
Shredder During Destructive Form 1 |
MMHHHM,Sp 3*5,20(3) |
Shift to Destructive Form, chip damage on block |
Shredding Uppercut During Destructive Form 2 |
MMM,Sp 5,5,5(2) |
Shift to Destructive Form, chip damage on block |
Shredding Sky Punch During Destructive Form 2 on hit 1 |
M*3,UA-A 5,5,5,14(2) |
|
Idling During Destructive Form 3 |
Sp – |
Or during Destructive Form 4, shift to Destructive Form |
Death Marionette During Destructive Form 1+2 |
HHH,Sp 7,7,20(6) |
Shift to Destructive Form, chip damage on block |
Hertz Blade During Destructive Form f1 |
H*7,Sp 3*7(1) |
Shift to Destructive Form, chip damage on block |
Gigahertz Storm During Destructive Form f2,1,2 |
MM*3 4,5,4,5,3,20(2,2,6) |
Chip damage on block |
Dual Boot During Destructive Form f3 |
Sp〔TJ〕 – |
Or during Destructive Form f4, B to cancel, U〔or D〕 to shift to Evasive Action |
Hertz Blade – Diablo During Destructive Form f1+2,1+2 |
M*8,M,Sp 3*7,13,20,3(4,4,2,6) |
Shift to Destructive Form, chip damage on block |
Hertz Blade – Scud During Destructive Form d1 |
L*5〔TC〕,Sp 3*4,8(2) |
Shift to Destructive Form, chip damage on block |
Clock Boosting During Destructive Form d2 |
L〔TC〕*3 3,3,20(6) |
Chip damage on block |
Evasive Action During Destructive Form d3 |
Sp – |
Or during Destructive Form d4 or u3 or u4, to shift to Destructive Form |
Evasive Slash During Destructive Form d3,1 |
M,Sp 25(7) |
Or during Destructive Form d4,1 or u3,1 or u4,1, to shift to Destructive Form, chip damage on block |
Hertz Blade – Tomahawk During Destructive Form b2,1 |
M,M,Sp-L*4,Sp 17,8,3,2,2,1(5,2,1) |
Shift to Destructive Form, chip damage on block |
Retro Rockets During Destructive Form b3 |
Sp〔TJ〕,Sp – |
Or during Destructive Form d4 or during Destructive Form ub,b, shift to Destructive Form |
Hertz Blade – Aegis During Destructive Form uf2 |
UA-A*5,Sp 3,2,2,1,1 |
Shift to Destructive Form, only hits airborne opponents |
Spindle Slash During Destructive Form uf1+2 |
M〔TJ〕MM,Sp 9*3(2) |
Shift to Destructive Form, chip damage on block, during Destructive Form uf1+2,1+2 to shift to standing state |
Hertz Blade – Flare During Destructive Form with back facing opponent 1(or 2) |
M*6,Sp 4*6(1) |
Chip damage on block |
Boot
Name/Command | Hit Range/Damage | Note |
---|---|---|
Boot f3+4,etc. |
Sp〔TJ〕 – |
Shift to Boot |
Abort During Boot During Boot D(or B) |
Sp〔TC〕 – |
Shift to Backup |
Hard Reset During Boot 1,2,1,3+4 |
M〔TJ〕*5 12,13,7,5,28 |
During Boot 1,2,1,3+4,1+2 to shift to Destructive Form |
Linear Elbow During Boot 2 |
M〔TJ〕 25 |
During Boot 2,1+2 to shift to Destructive Form |
Eject Slider During Boot 3 |
L〔TC〕 17 |
|
Upstream During Boot 4 |
M〔TJ〕 22,5 |
|
Wire Clipper During Boot 1+2 |
UA-H〔TJ〕,Sp 20 |
Shift to Destructive Form |
Dual Boot
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dual Boot During Destructive Form f3, etc. |
Sp〔TJ〕 – |
B to cancel, U〔or D〕 to shift to Evasive Action |
Thruster Left During Dual Boot 1 |
H*6,Sp 5*6(3) |
Shift to Destructive Form, chip damage on block |
Thruster Right – Burst During Dual Boot 2,1 |
MMHH〔TJ〕,H〔TJ〕,Sp 8,5,4,8,7,13(13) |
Shift to Destructive Form, chip damage on block |
Eject Slider During Dual Boot 3 |
L〔TC〕 17 |
|
Upstream During Dual Boot 4 |
M〔TJ〕 22,5 |
|
Thruster Drill During Dual Boot 1+2 |
M〔TJ〕*4,Sp 5,5,5,20(6) |
Shift to Destructive Form, chip damage on block |
Heartbeat Disabler During Dual Boot f1 |
M〔TJ〕,Th 26,23(4) |
Chip damage on block, throw on front hit |
Shut Down During Dual Boot f2,2 |
L,M 16,14(4,6) |
Chip damage on block |
Backup
Name/Command | Hit Range/Damage | Note |
---|---|---|
Backup db1,erc. |
Sp〔TC〕 – |
Shift to Backup |
Recovery Hook During Backup 1 |
H 31(9) |
Chip damage on block |
Rapid Rocket Punch During Backup 2 |
H 34(6) |
Chip damage on block |
Meteor Kick During Backup 3 |
M〔TJ〕 30 |
|
Uplink Knee During Backup 4 |
M〔TJ〕 30 |
|
Rocket Punch During Backup 1+2 |
UA-H 20,3 |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Trigger Shuffle Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Back Door Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1〔or 2〕, 2+4,1+2 to shft to Destructive Form |
Compression Approach opponent from left side 1+3(or 2+4) |
Throw-H 40 |
Throw escape 1 |
Hat Trick Approach opponent from right side 1+3(or 2+4) |
Throw-H 40 |
Throw escape 2 |
Random Typing Approach opponent from behind 1+3(or 2+4) |
Throw-H 55 |
Cannot throw escape |
Spam Bomb Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2 |
Double Bull Shoot While crouching db 1+2 |
Throw-H 45 |
Throw escape 1+2 |
Model Change Time with opponent high attack b1+3(or b2+4) |
St.At-Reversal〔High〕,UA-M 25 |
Has strong attack reversal effect |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo ub4,1,1,2,1,1,3+4,3,2,2 |
Shift to Destructive Form, chip damage on block |
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