TEKKEN8 Alisa Bosconovitch Frame Data
TEKKEN8 Alisa Bosconovitch Frame Data Ver.1.08.01
・TEKKEN8 TOP
Alisa Frame Data
HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jab 1 |
H 5 |
i10 | +1 | +8 | +8 | |
Stop Bit 1,1 |
H,H 5,18 |
i10 | -3 | +5 | KND | |
Stop Bit > Destructive Form 1,1,1+2 |
H,H,Sp 5,18 |
i10 | -3 | +5 | KND | |
Typing Combo 1,2 |
H,H 5,10 |
i10 | -3 | +8 | +8 | |
Liftoff Combo 1,1,2 |
H,H,H 5,10,20(6) |
i10 | -9 | KND | KND | TR |
Coil Punch Combo 1,2,d2 |
H,H,L 5,10,17 |
i10 | -11c | +2 | LNC | |
Coil Punch Combo〔St〕 1,2,d2 hold |
H,H,L 5,10,22 |
i10 | -10c | LNC | LNC | |
Right Jab 2 |
H 10 |
i12 | -6 | +5 | +5 | |
Troubleshooting 2, on hit or block 2 |
H,H 10,22 |
i12 | -13 | KND | KND | |
Down Time〔2〕 2,3 |
H,M 10,8 |
i12 | -10 | +1 | +1 | |
Down Time 2,3,3 |
H,M,M〔TJ〕 10,8,25 |
i12 | -11 | KND | Scr | |
Down Link 2,3,4 |
H,M,L〔TJ〕 10,8,20 |
i12 | -13c | KND | KND | |
Left Middle Kick 3 |
M 10 |
i13 | -12 | -1 | -1 | |
Quick Trim〔HA〕 > Destructive Form When Heat activation available 3,2 |
M,H,Sp 10,20(6) |
i13 | -2 | +17g | +17g | HA HM |
Quick Trim > Destructive Form 3,2 |
M,H,Sp 10,20(6) |
i13 | -2 | KND | KND | HM |
Quick Access > Destructive Form 3,f2 |
M,M*5,Sp 10,4*5(1,1) |
i13 | -12 | +5 | +5 | |
Accelerator 4 |
H 24 |
i13 | -5 | +14g | KND | HM |
Uninstall〔HA〕 When Heat activation available 1+2 |
M 22(6) |
i19 | -4 | +17g | +17g | HA |
Uninstall 1+2 |
M 22(6) |
i19 | -4 | KND | KND |
f Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Session f2 |
M 12 |
i17 | -4 | +7 | +7 | |
Session > Destructive Form f2,1+2 |
M,Sp 12 |
i17 | -4 | +7 | +7 | |
Dual Session〔HA〕 > Destructive Form When Heat activation available f2,1 |
M,M,Sp 12,20(6) |
i17 | -10 | +17g | +17g | HA |
Dual Session > Destructive Form f2,1 |
M,M,Sp 12,20(6) |
i17 | -10 | +14cg | +14cg | |
Triple Session〔2〕 f2,3 |
M,H〔TJ〕 12,8 |
i17 | -8 | +4 | +4 | |
Triple Session〔2〕 > Destructive Form f2,3,1+2 |
M,H〔TJ〕,Sp 12,8 |
i17 | -8 | +4 | +4 | |
Triple Session f2,3,3 |
M,H〔TJ〕,M 12,8,22 |
i17 | -10 | KND | KND | |
Lost Access〔1〕 f3 |
H 10 |
i14 | -14 | -3 | -3 | |
Lost Access > Destructive Form f3,2 |
H,H,Sp 10,20(6) |
i14 | -4 | KND | KND | |
Automatic Transmission > Destructive Form f3,1+2 |
H,M,Sp 10.25(7) |
i14 | -13 | +8 | +8 | |
Logic Bomb〔1〕 f4 |
M 14 |
i16 | -9 | +1 | +1 | HM |
Logic Bomb〔1〕 > Destructive Form f4,1+2 |
M,Sp 14 |
i16 | -9 | +1 | +1 | HM |
Logic Bomb〔2〕 f4,1 |
M,H 14,14 |
i16 | -9 | KND | KND | HM |
Logic Bomb f4,1,4 |
M,H,M 14,14,24 |
i16 | -12 | KND | KND | HM |
Overflow f1+2 |
M 25 |
i14 | -12 | +14cg | +14cg | |
Overflow > Boot f1+2,3(or f1+2,4) |
M,Sp〔TJ〕 25 |
i14 | -16 | +10g | +10g | |
Overflow > Dual Boot f1+2,f3(or f1+2,f4) |
M,Sp〔TJ〕 25 |
i14 | -16 | +10g | +10g | |
Boot f3+4 |
Sp〔TJ〕 – |
– | – | – |
df Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Cyclone Mixer〔1〕 df1 |
M 10 |
i13 | -6 | +5 | +8 | |
Cyclone Mixer〔2〕 df1,1 |
M,H 10,20 |
i13 | +1 | +8 | +8 | |
Cyclone Mixer > Destructive Form df1,1,2 |
M,H,H*7, Sp 10,20,28(4*7)(1,1) |
i13 | +6 | +8 | +8 | |
Cyclone Hacker df1,4 |
M,M 10,17 |
i13 | -11 | +3c | +13c | |
Pickup df2 |
M 16 |
i16 | -9 | LNC | LNC | |
Double Socket〔1〕 df3 |
M 14 |
i16 | -9 | +1 | +1 | |
Double Socket df3,3 |
M,L 14,17 |
i16 | -12c | +1 | KND | |
Front Kick df4 |
M 13 |
i12 | -7 | +4 | +4 |
d Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab d1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Deadlock〔1〕 d2 |
M 14 |
i24 | -14 | +2c | +2c | |
Deadlock d2,4 |
M,M 14,24 |
i24 | -9 | KND | KND | |
Deadlock > Destructive Form d2,4,1+2 |
M,M,Sp 14,24 |
i24 | -9 | KND | KND | |
Quick Slider > Backup d3 |
L〔TJ〕,Sp 17 |
i23 | -10c | +8c | LNC | |
Quick Slider > Backup > Crouching d3,n |
L〔TJ〕,Sp,Sp 17 |
i23 | -19c | -1c | LNC | |
Optimizer〔1〕 d4 |
L 15 |
i17 | -12c | -1 | +8 | |
Optimizer d4,1+2 |
L,H 15,20 |
i17 | ±0 | KND | KND | |
Destructive Form d1+2 |
Sp – |
– | – | – | ||
Harpoon Sweep d3+4 |
L〔TC〕 20 |
i27 | -37c | TR | TR | HM |
Harpoon Sweep > Destructive Form d3+4,1+2 |
L〔TC〕,Sp 20 |
i27 | -37c | TR | TR | HM |
db Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Backup db1 |
Sp〔TC〕 – |
– | – | – | ||
Daisy Chain〔1〕 db 2 |
M 10 |
i18 | -18 | -5 | -5 | |
Daisy Chain db2,2 |
M,M 10,10 |
i18 | -9 | +5 | +5 | |
Daisy Chain > Destructive Form db 2,2,1+2 |
M,M,Sp 10,10 |
i18 | -9 | +5 | +5 | |
Deep Link db3 |
L〔TC〕 11 |
i16 | -13c | -2 | +3 | |
Deep Web db4 |
L〔TC〕 23 |
i24 | -17c | KND | KND |
b Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Gadget Found〔1〕 b1 |
M〔TC〕 15 |
i15 | -5 | +8 | +8 | |
Gadget Found b1,1+2 |
M,Sp-LM 15,1,30 |
i15 | -16 | LNC | LNC | TR |
Trance Hammer〔1〕 b2 |
M 12 |
i18 | -9 | +1 | +1 | |
Trance Hammer b2,1 |
M,M 12,17 |
i18 | -13 | +3c | LNC | |
Trance Generator b2,3 |
M,M 12,22 |
i18 | -15 | KND | KND | TR |
Trance Accelerator Kick b2,4 |
M,H 12,20 |
i18 | -7 | +12g | KND | |
Spinning Top b3 |
M 22 |
i20 | -8 | KND | KND | HM |
Double Threading〔1〕 b4 |
M 17 |
i15 | -13 | -4 | LNC | |
Double Threading b4,3 |
M,M〔TJ〕 17,20 |
i15 | -11 | +6c | KND | |
Double Threading > Destructive Form b4,3,1+2 |
M,M〔TJ〕,Sp 17,20 |
i15 | -11 | +6c | KND | |
Double Override b4,4 |
M,M 17,17 |
i15 | -37 | KND | KND | TR |
Double Override > Boot b4,4,3(or b4,4,4) |
M,M,Sp〔TJ〕 17,17 |
i15 | -19 | KND | KND | |
Double Override > Dual Boot b4,4,f3(or b4,4,f4) |
M,M,Sp〔TJ〕 17,17 |
i15 | -19 | KND | KND | |
Transmission > Destructive Form b1+2 |
M〔PC〕,Sp 25(7) |
i19 | -13 | +8 | +8 | PC |
Transmission〔PU〕 > Destructive Form b1+2 , During opponent absorb attack |
M〔PC〕,Sp 25(10) |
i19 | -9 | +8 | +8 | PC |
Dynamic Range〔1〕 b3+4 |
M〔TJ〕 22 |
i18 | -17 | LNC | LNC | TR |
Dynamic Range b3+4,3+4 |
M〔TJ〕,M〔TJ〕 22,25 |
i18 | +6c | KND | KND | TR |
Dynamic Range〔second〕 b3+4,3+4 |
M〔TJ〕,M〔TJ〕 22,37 |
i18 | +6c | LNC | LNC | TR |
Hang-Up b2+3 |
UA-M 50 |
i75 | – | KND | KND |
uf・u・ub Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Brute Force Attack uf1(or u1 or ub1) |
MMM〔TJ〕 20,14,10 |
i19 | -13 | TR | TR | TR |
Brute Force Attack > Boot uf1,during hit 3(or 4) |
MMM〔TJ〕,Sp〔TJ〕 20,14,10 |
i19 | -13 | TR | TR | TR |
Brute Force Attack > Dual Boot uf1,during hit f3(or f4) |
MMM〔TJ〕,Sp〔TJ〕 20,14,10 |
i19 | -13 | TR | TR | TR |
Image Cutter〔HA〕 > Destructive Form When Heat activation available uf2(or u2) |
H,Sp 22(6) |
i16 | -2 | +17g | +17g | HA HM |
Image Cutter > Destructive Form uf2(or u2) |
H,Sp 22(6) |
i16 | -2 | KND | KND | HM |
Overload ub2 |
H〔TJ〕〔PC〕 23 |
i16 | -9 | KND | KND | PC |
Overload〔PU〕 ub2 , During opponent absorb attack |
H〔TJ〕〔PC〕 23(9) |
i16 | ±0 | KND | KND | PC |
Cradle Kick uf3(or u3 or ub3) |
M〔TJ〕 15 |
i17 | -52 | -25 | -25 | |
Cradle Star uf3,2(or u3,2 or ub3,2) |
M〔TJ〕,M〔TJ〕 15,30 |
i17 | -14 | KND | KND | |
Cradle Kick > Boot uf3,3(or uf3,4) |
M〔TJ〕,Sp〔TJ〕 15 |
i17 | -29 | -2 | -2 | |
Cradle Kick > Dual Boot uf3,f3(or uf3,f4) |
M〔TJ〕,Sp〔TJ〕 15 |
i17 | -29 | -2 | -2 | |
Inbound Kick〔1〕 uf4(or u4) |
M〔TJ〕 8 |
i15 | -15 | -4 | -4 | |
Inbound Kick uf4,4(or u4,4) |
M〔TJ〕,M〔TJ〕 8,8 |
i15 | -13 | LNC | LNC | |
Gigabyte Hammer u1+2(or ub1+2) |
M〔TJ〕 21 |
i33 | -5 | LNC | LNC | |
Downstream uf3+4(or u3+4) |
M〔TJ〕 28 |
i38 | ±0 | KND | KND | |
Docking Bay〔1〕 ub3+4 |
M〔TJ〕 25 |
i37 | +2c | LNC | LNC | |
Docking Bay ub3+4,1+2 |
M〔TJ〕,M〔TJ〕 25,20 |
i37 | -14 | LNC | LNC |
~ff Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jumper Switch〔1〕 ff2 |
M 18 |
i16 | -18 | KND | KND | |
Jumper Switch ff2,3 |
M,M 18,25 |
i16 | -13 | KND | KND | |
Double Cut〔1〕 ff3 |
M〔TJ〕 12 |
i18 | -14 | -6 | -6 | |
Double Cut ff3,4 |
M〔TJ〕,H〔TJ〕 12,15 |
i18 | -10 | KND | KND | |
Double Cut > Destructive Form ff3,4,1+2 |
M〔TJ〕,H〔TJ〕,Sp 12,15 |
i18 | -10 | KND | KND | |
Cutover ff3,4,4 |
M〔TJ〕,H〔TJ〕,M 12,15,25 |
i18 | -10 | KND | KND | |
Cutover > Destructive Form ff3,4,4,1+2 |
M〔TJ〕,H〔TJ〕,M,Sp 12,15,25 |
i18 | -10 | KND | KND | |
Sandbox ff4 |
M,Th 14,22 |
i22 | -9 | Th | Th | |
Sandbox〔BS〕 ff4,during hit 1〔Perfect Input〕 |
M,Th 14,27 |
i22 | -9 | Th | Th | |
Worm Virus ff1+2 |
MM 5,10 |
i17 | -9 | +4 | – | |
Killer Worm Virus ff1+2〔Counter Hit〕 |
MM,M*6 6,10,2*6 |
i17 | – | – | +13 | |
Double Rocket Punch bb1+4 |
UA-H〔TJ〕 50 |
i63 | – | KND | KND | |
Linear Punch fff2 |
H〔TJ〕 30(9) |
i13 | +5 | KND | KND | |
Linear Punch > Destructive Form fff2,1+2 |
H〔TJ〕 30(9) |
i13 | +5 | KND | KND | |
Linear Dropkick〔1〕 fff3 |
M〔TJ〕 15 |
i18 | -4 | +6 | +6 | |
Linear Dropkick fff3,4 |
M〔TJ〕,M〔TJ〕 15,20 |
i18 | -7 | KND | KND | |
Thruster Double Punch While running F1+2 |
M〔TJ〕 24 |
i18 | -3 | KND | KND |
While rising
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Spear Fishing〔1〕 While rising 1 |
M 12 |
i13 | -12 | -1 | -1 | |
Spear Fishing〔2〕 While rising 1,2 |
M,H 12,12 |
i13 | -5 | +6 | +6 | |
Spear Fishing〔2〕 > Destructive Form While rising 1,2,1+2 |
M,H,Sp 12,12 |
i13 | -5 | +6 | +6 | |
Spear Fishing While rising 1,2,3 |
M,H,M 12,12,23 |
i13 | -10 | LNC | LNC | |
Spear Fishing > Destructive Form While rising 1,2,3,1+2 |
M,H,M,Sp 12,12,23 |
i13 | -10 | KND | KND | |
Digital Lift While rising 2 |
M 24 |
i17 | -13 | LNC | LNC | TR |
Digital Lift > Boot While rising 2,3(or 4) |
M,Sp〔TJ〕 24 |
i17 | -7 | LNC | LNC | |
Digital Lift > Dual Boot While rising 2,f3(or f4) |
M,Sp〔TJ〕 24 |
i17 | -5 | LNC | LNC | |
Clockwork While rising 3 |
M,Sp 18 |
i19 | +4 | +15 | +15 | |
Clockwork > Rotation Cancel During Clockwork 3,B |
M 18 |
i19 | -12 | -1 | -1 | |
Clockwork Spring Middle During Clockwork 3 |
M 20 |
i33 | -9 | +12g | KND | |
Clockwork Spring Middle〔Two Rotations-〕 During Clockwork 3 |
M 22(8) |
i70 | ±0 | Scr | Scr | |
Clockwork Spring Low During Clockwork d3 |
L〔TC〕 20 |
i50 | -12c | TR | TR | |
Key Smash While rising 4 |
M 15 |
i11 | -5 | +6 | +6 | |
Cute But Deadly While rising 1+2 |
M 20 |
i20 | -8 | KND | KND | HM |
Cute But Deadly〔Two Rotations〕 While rising 1+2 hold |
M 24 |
i28 | -4 | KND | KND | HM |
Cute But Deadly〔Three Rotations〕 While rising 1+2 hold |
M 28(11) |
i39 | ±0 | KND | KND | HM |
While crouching
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab While crouching 1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Right Low Jab While crouching 2 |
Sp-L〔TC〕 8 |
i11 | -4 | +7 | +7 | |
Left Spin Low Kick While crouching 3 |
L〔TC〕 10 |
i16 | -17c | -6 | -6 | |
Right Low Kick While crouching 4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Sad Hound While crouching d1+2 |
L〔TC〕*2 10,16 |
i21 | -11c | +5c | +5c | |
Sad Hound > Destructive Form While crouching d1+2,n,1+2 |
L〔TC〕*2,Sp 10,16 |
i21 | -11c | +5c | +5c |
Sidestep
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Happy Propeller〔1〕 During sidestep 4 |
L〔TC〕 15 |
i24 | -12c | +2 | +2 | |
Happy Propeller During sidestep 4,1+2 |
L〔TC〕,H〔TJ〕*3,M 15,20(5*4) |
i24 | -10 | +8 | +8 |
Back Facing
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Twist Jab Back facing opponent 1 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Right Jab Back facing opponent 2 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Left Kick Back facing opponent 3 |
H 18 |
i10 | -8 | +8 | +8 | |
Goody Two Shoes Back facing opponent 4 |
M〔TC〕 20 |
i16 | -3 | KND | KND | |
Docking Bay〔1〕 Back facing opponent 3+4 |
M〔TJ〕 25 |
i37 | +2c | LNC | LNC | |
Docking Bay Back facing opponent 3+4,1+2 |
M〔TJ〕,M〔TJ〕 25,20 |
i37 | -22 | -22 | ||
Twist Low Jab Back facing opponent d1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Right Low Jab Back facing opponent d2 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Left Low Kick Back facing opponent d3 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Twist Right Low Kick Back facing opponent d4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 |
Special Move
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Ground Rocket Punch〔Opponent Down〕 While opponent is down db 1+2 |
L〔Attack-Down〕 20 |
i25 | – | KND | KND | |
Ground Rocket Punch〔Opponent Standing〕 While opponent is down db 1+2 |
L〔Attack-Down〕 25 |
i25 | -14c | KND | KND | |
Reboot While down and facing up 1+2 |
Sp〔TJ〕 – |
– | – | – | ||
Reboot Meteor Kick While down and facing up 1+2,3 |
Sp〔TJ〕,M〔TJ〕 35 |
i42 | -10 | KND | KND | |
Taunt 1 1+2+3 |
Sp〔TJ〕 – |
– | – | – | ||
Taunt 2 1+2+4 |
Sp〔TJ〕 – |
– | – | – | ||
Ki Charge 1+2+3+4 |
Sp〔TJ〕 – |
– | – | – | ||
Ki Charge > Destructive Form 1+2+3+4,1+2 |
Sp〔TJ〕,Sp – |
– | – | – | ||
Wall climbing inversion behavior With your back against the wall bb,ub |
Sp – |
– | – | – |
Stance
Destructive Form
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Destructive Form d1+2, etc. |
Sp – |
– | – | – | ||
Emergency Destructive Form During Heat d1+2 |
Sp〔PC〕 – |
– | – | – | PC | |
Destructive Form > Cancel During Destructive Form d1+2(or DB) |
Sp – |
– | – | – | ||
Move Forward During Destructive Form ff |
Sp – |
– | – | – | ||
Move Back During Destructive Form bb |
Sp – |
– | – | – | ||
Retro Rockets During Destructive Form ub,b |
Sp〔TJ〕,Sp – |
– | – | – | ||
Shredder During Destructive Form 1 |
MMHHHM,Sp 3*5,20(3) |
i13 | -9 | KND | KND | |
Shredding Uppercut During Destructive Form 2 |
MMM,Sp 5,5,5(2) |
i20 | -8 | KND | KND | |
Shredding Sky Punch During Destructive Form 2 on hit 1 |
M*3,UA-A 5,5,5,14(2) |
i20 | – | TR | TR | TR |
Idling During Destructive Form 3(or 4) |
Sp – |
– | – | – | ||
Death Marionette During Destructive Form 1+2 |
HHH,Sp 7,7,20(6) |
i16 | +4 | +15g | +15g | HM |
Gigahertz Storm〔1〕 During Destructive Form f2 |
MM,Sp 4,5(2) |
i15 | -9 | ±0c | ±0c | HA |
Gigahertz Storm〔2〕 During Destructive Form f2,1 |
MM*2,Sp 4,5,4,5(2,2) |
i15 | -12 | -3c | -3c | HA |
Gigahertz Storm〔HA〕 When Heat activation available, During Destructive Form f2,1,2 |
MM*3 4,5,4,5,3,20(2,2,6) |
i15 | -13 | +17g | +17g | HA |
Gigahertz Storm During Destructive Form f2,1,2 |
MM*3 4,5,4,5,3,20(2,2,6) |
i15 | -13 | KND | KND | |
Dual Boot During Destructive Form f3(or f4) |
Sp〔TJ〕 – |
– | – | – | ||
Hertz Blade – Diablo〔1〕 During Destructive Form f1+2 |
M*8,Sp 3*7,13(4,4,2) |
i23 | +5 | KND | KND | |
Hertz Blade – Diablo During Destructive Form f1+2,1+2 |
M*8,M,Sp 3*7,13,20,3(4,4,2,6) |
i23 | -53 | KND | KND | |
Hertz Blade – Scud During Destructive Form d1 |
L*5〔TC〕,Sp 3*4,8(2) |
i20 | -12c | +4 | +4 | |
Clock Boosting During Destructive Form d2 |
L〔TC〕*3 3,3,20(6) |
i22 | -14c | +4c | +4c | HM |
Evasive Slash〔Front Side Step〕 During Destructive Form d3(or d4) |
Sp – |
– | – | – | ||
Evasive Slash〔Back Side Step〕 During Destructive Form u3(or u4) |
Sp – |
– | – | – | ||
Evasive Slash〔Front Side Step〕 During Destructive Form d3,1(or d4,1) |
M,Sp 25(7) |
i45 | -13 | +14cg | +14cg | |
Evasive Slash〔Back Side Step〕 During Destructive Form u3,1(or u4,1) |
M,Sp 25(7) |
i45 | -13 | +14cg | +14cg | |
Hertz Blade – Tomahawk〔1〕 During Destructive Form b2 |
M,Sp 17(5) |
i18 | -12 | ±0 | KND | |
Hertz Blade – Tomahawk During Destructive Form b2,1 |
M,M,Sp-L*4,Sp 17,8,3,2,2,1(5,2,1) |
i18 | -3c | KND | KND | |
Transmission > Destructive Form During Destructive Form b1+2 |
M〔PC〕,Sp 25(7) |
i19 | -13 | +8 | +8 | PC |
Transmission〔PU〕 > Destructive Form During Destructive Form b1+2 , During opponent absorb attack |
M〔PC〕,Sp 25(10) |
i19 | -9 | +8 | +8 | PC |
Retro Rockets During Destructive Form b3(or b4) |
Sp〔TJ〕,Sp – |
– | – | – | ||
Hertz Blade – Aegis During Destructive Form uf2 |
UA-A*5,Sp 3,2,2,1,1 |
i10 | ||||
Spindle Slash During Destructive Form uf1+2(or u1+2 or ub1+2) |
M〔TJ〕MM,Sp 9*3(2) |
i29 | -9c | KND | KND | |
Spindle Slash > Destructive Form Cancel During Destructive Form uf1+2,1+2(or u1+2,1+2 or ub1+2,1+2) |
M〔TJ〕MM 9*3(2) |
i29 | -9c | LNC | LNC | |
Hertz Blade – Flare During Destructive Form with back facing opponent 1(or 2) |
M*6,Sp 4*6(1) |
i19 | -9 | KND | KND |
Boot
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Boot f3+4,etc. |
Sp〔TJ〕 – |
– | – | – | ||
Abort > On the spot Backup During Boot D |
Sp〔TC〕 – |
– | – | – | ||
Abort > backspace Backup During Boot B |
Sp〔TC〕 – |
– | – | – | ||
Hard Reset〔1〕 During Boot 1 |
M〔TJ〕 12 |
i13 | -15 | ±0 | ±0 | |
Hard Reset〔2〕 During Boot 1,2 |
M〔TJ〕*2 12,13 |
i13 | -9 | +2 | +7c | |
Hard Reset〔3〕 During Boot 1,2,1 |
M〔TJ〕*3 12,13,7 |
i13 | -20 | -12 | -12 | |
Hard Reset During Boot 1,2,1,3+4 |
M〔TJ〕*5 12,13,7,5,28 |
i13 | -18 | KND | KND | |
Hard Reset > Destructive Form During Boot 1,2,1,3+4,1+2 |
M〔TJ〕*5,Sp 12,13,7,5,28 |
i13 | -18 | KND | KND | |
Linear Elbow During Boot 2 |
M〔TJ〕 25 |
i16 | -8 | KND | KND | |
Linear Elbow > Destructive Form During Boot 2,1+2 |
M〔TJ〕,Sp 25 |
i16 | -8 | KND | KND | |
Eject Slider During Boot 3 |
L〔TC〕 17 |
i16 | -14c | +4c | LNC | |
Upstream During Boot 4 |
M〔TJ〕 22,5 |
i17 | -27 | LNC | LNC | |
Wire Clipper > Destructive Form During Boot 1+2 |
UA-H〔TJ〕,Sp 20 |
i27 | – | +8 | +8 |
Dual Boot
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Dual Boot During Destructive Form f3(or f4) |
Sp〔TJ〕 – |
– | – | – | ||
Emergency Dual Boot During Heat f1+4 |
Sp〔TJ〕 – |
– | – | – | ||
Dual Boot > Cancel During Dual Boot B |
Sp – |
– | – | – | ||
Dual Boot > Evasive Slash During Dual Boot U(or D) |
Sp – |
– | – | – | ||
Thruster Left During Dual Boot 1 |
H*6,Sp 5*6(3) |
i24 | +9 | +11 | +11 | |
Thruster Right During Dual Boot 2 |
MMHHH〔TJ〕,Sp 8,5,4,8,7(2) |
i16 | -14 | KND | KND | |
Thruster Right – Burst During Dual Boot 2,1 |
MMHH〔TJ〕,H〔TJ〕,Sp 8,5,4,8,7,13(13) |
i16 | -11c | KND | KND | |
Eject Slider During Dual Boot 3 |
L〔TC〕 17 |
i16 | -14c | +4c | LNC | |
Upstream During Dual Boot 4 |
M〔TJ〕 22,5 |
i17 | -27 | LNC | LNC | |
Thruster Drill During Dual Boot 1+2 |
M〔TJ〕*4,Sp 5,5,5,20(6) |
i12 | ±0 | KND | KND | |
Heartbeat Disabler During Dual Boot f1 |
M〔TJ〕,Th 26,23(4) |
i19 | -11 | Th | Th | |
Shut Down〔1〕 During Dual Boot f2 |
L 16(4) |
i19 | -16c | -6 | -6 | |
Shut Down During Dual Boot f2,2 |
L,M 16,14(4,6) |
i19 | -33 | KND | KND |
Backup
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Backup db1,erc. |
Sp〔TC〕 – |
– | – | – | ||
Recovery Hook During Backup 1 |
H 31(9) |
i11 | +4 | KND | KND | |
Rapid Rocket Punch During Backup 2 |
H 34(6) |
i11 | -9 | KND | KND | TR |
Meteor Kick During Backup 3 |
M〔TJ〕 30 |
i24 | -9 | LNC | LNC | |
Uplink Knee During Backup 4 |
M〔TJ〕 30 |
i18 | -9 | LNC | LNC | TR |
Rocket Punch During Backup 1+2 |
UA-H 20,3 |
i34 | – | LNC | LNC |
Heat Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
i16 | +1 | +2c | +2c | HA PC |
Quick Trim〔HA〕 > Destructive Form When Heat activation available 3,2 |
M,H,Sp 10,20(6) |
i13 | -2 | +17g | +17g | HA HM |
Quick Trim〔HS〕 > Destructive Form During Heat 3,2 |
M,H,Sp 10,20(3,10) |
i13 | -2 | KND | KND | HM |
Quick Trim〔HD〕 During Heat 3,2,F |
M,H 10,20(3,20) |
i13 | +5 | KND | KND | HD HM |
Uninstall〔HA〕 When Heat activation available 1+2 |
M 22(6) |
i19 | -4 | +17g | +17g | HA |
Uninstall〔HS〕 During Heat 1+2 |
M 22(9) |
i19 | -4 | KND | KND | |
Uninstall〔HD〕 During Heat 1+2,F |
M 22(19) |
i19 | +5 | LNC | LNC | HD |
Dual Session〔HA〕 > Destructive Form When Heat activation available f2,1 |
M,M,Sp 12,20(6) |
i17 | -10 | +17g | +17g | HA |
Dual Session〔HS〕 > Destructive Form During Heat f2,1 |
M,M,Sp 12,20(3,10) |
i17 | -10 | +14cg | +14cg | |
Dual Session〔HD〕 During Heat f2,1,F |
M,M 12,20(3,20) |
i17 | +5 | Scr | Scr | HD |
Image Cutter〔HA〕 > Destructive Form When Heat activation available uf2(or u2) |
H,Sp 22(6) |
i16 | -2 | +17g | +17g | HA HM |
Image Cutter〔HS〕 > Destructive Form During Heat uf2(or u2) |
H,Sp 22(11) |
i16 | -2 | KND | KND | HM |
Image Cutter〔HD〕 During Heat uf2,F(or u2,F) |
H 22(21) |
i16 | +5 | Scr | Scr | HD HM |
Gigahertz Storm〔HA〕 When Heat activation available, During Destructive Form f2,1,2 |
MM*3 4,5,4,5,3,20(2,2,6) |
i15 | -13 | +17g | +17g | HA |
Gigahertz Storm〔HS〕 During Heat, During Destructive Form f2,1,2 |
MM*3 4,5,4,5,3,20(1,41,4,1,10) |
i15 | -13 | KND | KND | |
Gigahertz Storm〔HD〕 During Heat, During Destructive Form f2,1,2,F |
MM*3 4,5,4,5,3,20(1,41,4,1,20) |
i15 | +5 | Scr | Scr | HD |
Emergency Dual Boot During Heat f1+4 |
Sp〔TJ〕 – |
– | – | – | ||
Emergency Destructive Form During Heat d1+2 |
Sp〔PC〕 – |
– | – | – | PC | |
Quick-fix Protocol During Heat 2+3(or During Destructive Form 2+3) |
M〔TJ〕,Th 50(14) |
i20 | +8 | Th | Th | |
Quick-fix Protocol > Boot During Heat 2+3,3(or 2+3,4) |
M〔TJ〕,Th,Sp〔TJ〕 50(14) |
i20 | +10 | Th | Th | |
Quick-fix Protocol > Dual Boot During Heat 2+3,f3(or 2+3,f4) |
M〔TJ〕,Th,Sp〔TJ〕 50(14) |
i20 | +10 | Th | Th | |
Quick-fix Protocol〔Second〕 During Heat 2+3(or During Destructive Form 2+3) |
M〔TJ〕*3 5,3,13(13) |
i22 | +8 | KND | KND | |
Quick-fix Protocol〔Fourth〕 During Heat 2+3(or During Destructive Form 2+3) |
M〔TJ〕 26(11) |
i58 | +8 | KND | KND |
Rage Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Radiant Pegasus Bomb During Rage df1+2(or During Destructive Form df1+2) |
M〔PC〕,Th 55 |
i20 | -15 | Th | Th | PC |
Throws
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Trigger Shuffle Approach opponent 1+3 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Back Door Approach opponent 2+4 |
Throw-H 35 |
i12 | Throw escape 1 or 2, Floor Break |
Back Door > Destructive Form Approach opponent 2+4,1+2 |
Throw-H,Sp 35 |
i12 | Throw escape 1 or 2, Floor Break |
Compression Approach opponent from left side 1+3(or 2+4) |
Throw-H 40 |
i12 | Throw escape 1, uf1+2 is 41 damage |
Hat Trick Approach opponent from right side 1+3(or 2+4) |
Throw-H 40 |
i12 | Throw escape 2, uf1+2 is 41 damage, Floor Break |
Random Typing Approach opponent from behind 1+3(or 2+4) |
Throw-H 55 |
i12 | Throw escape 2, uf1+2 is 56 damage, Floor Break |
Spam Bomb Approach opponent uf1+2 |
Throw-H 40 |
i12 | Throw escape 1+2 |
Double Bull Shoot While crouching db 1+2 |
Throw-H 45 |
i11 | Throw escape 1+2 |
Model Change Time with opponent high attack b1+3(or b2+4) |
St.At-Reversal〔High〕,UA-M 25 |
i3 | Has strong attack reversal effect, return technique reception [3F]-[15F] |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
i1 | Reception time [1F]-[20F], when handling is successful to tornado starts |
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