TEKKEN8 Zafina Move List Ver.1.08.01
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Zafina Move List
TEKKEN8 Zafina Move List
Zafina Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 When Azazel’s Power〔health reducing move〕 is activated, health won’t be consumed |
f1+2, df4,2, etc. |
5. What can be done during Heat〔unique〕 Some of the powerful moves using Azazel’s power become Power Crushes |
During Tarantula Stance df1, during Scarecrow Stance df1, during Mantis Stance df1 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Malicious Nail f1+2 |
MM 16,22(8) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat |
Miasma Bearer df4,1 |
M,M 14.22(8) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat, df4,1,D, to cancel and shift to crouching state |
Binal Venom During Scarecrow Stance〔3+4,etc.〕2,1 |
M,M 17,25(10) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat, during Scarecrow Stance 2 to shift to Scarecrow Stance |
Primitive Grudge During Tarantula Stance〔d1+2,etc.〕df1 |
M 30(12) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat |
Vicious Claw During Mantis Stance〔d3+4,etc.〕df1 |
M 30(9) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat |
Curse of Azazel During Heat 2+3 |
H,Th 15,36(4,18) |
Heat Smash, on hit shift to throw |
Malice of Azazel During Heat and Scarecrow Stance 2+3 |
L〔TC〕,M〔TC〕 10,20(3,6) |
Heat Smash |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Semper Avarus Eget During Rage df1+2 |
M〔PC〕,Th 55 |
Or during Rage and Scarecrow Stance df1+2, Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Left Right Combo 1,2 |
H,H 5,9 |
|
Left Right Scarecrow 1,2,3 |
H,H,H,Sp 5,9,12 |
Shift to Scarecrow Stance, 1,2,3,B to shift to standing state |
Anzu 1,3 |
H,H,Sp 5,14 |
Shift to Scarecrow Stance, 1,3,B to shift to standing state |
Ecdysis 1,4 |
H,M,Sp 5,17 |
Shift to Tarantula Stance |
Kapara 2,1,3 |
H,M,L〔TC〕,Sp 8,9,11 |
Shift to Mantis Stance, 2,1,3,D to cancel and shift to Mantis Stance |
Anamalech 2,2,1+2 |
H,M,MMM 8,12,7,11,14 |
|
Sharur 3 |
H,Sp 17 |
Shift to Scarecrow Stance, 3,B to shift to standing state |
Manticore 1+2,4,4 |
M,M,M 17,10,20 |
|
Scarecrow Stance 3+4 |
Sp – |
Or while rising 3+4, shift to Scarecrow Stance |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ettimu f2,3,4 |
M,H,M 17,12,25 |
f2,3 shift to Scarecrow Stance, f2,3,B to shift to standing state |
Scarecrow Side Kick f3 |
H,Sp 28 |
Shift to Scarecrow Stance, f3,B to shift to standing state |
Aqrabuamelu f4 |
H 13 |
|
Malicious Nail f1+2 |
MM 16,22(8) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bloody Saif – Execution df1,2,1 |
M,M,M 10,16,20 |
|
Sharp Shamshir df1,4 |
M,H 10,18 |
|
Lamashtu Claw df2 |
M 13 |
|
Dueling Scimitars df3,4 |
M,H 15,17 |
df3 to shift to Scarecrow Stance, df3,B to shift to standing state |
Pukku df3,d4 |
M,L〔TC〕 15,15 |
df3 to shift to Scarecrow Stance, df3,B to shift to standing state |
Miasma Bearer df4,1 |
M,M 14.22(8) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat, df4,1,D to cancel and shift to crouching state |
Cerberus Strike df4,2 |
M,M 14,20 |
|
Kur df2+3 |
M〔TC〕 20 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ningishzida d1,1 |
M,M 11,17 |
|
Poison Rosette d2,4,3 |
M,M,M 17,10,10 |
d2,4 to shift to Mantis Stance, d2,4,D to shift to Tarantula Stance |
Earwig Pincer d3 |
L〔TC〕 14 |
d3,D to shift to Mantis Stance |
Iskur d4,3 |
L,H〔TJ〕 8,10 |
|
Tarantula Stance d1+2 |
Sp – |
Shift to Tarantula Stance |
Mantis Stance d3+4 |
Sp – |
Or ub,b3+4, shift to Mantis Stance |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Backhand Thrust db2 |
M 17 |
|
Acinaces db3 |
L,Sp 13 |
Shift to Scarecrow Stance, db3,B to shift to standing state |
Euphrates Cannon db4,2 |
L〔TC〕,M 14,17 |
Or while crouching db4,2, db4,D to shift to Mantis Stance |
Sirrush db1+2,1+2 |
L〔TC〕,M 10,14 |
db1+2 to shift to Mantis Stance |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Cursed Crow b1 |
M 14 |
|
Cursed Claw b1,during hit from front 1+2 |
M,Th 14,36 |
Deals self-damage〔recoverable〕 when not in Heat |
Brisingamen Backfist b2 |
H 22 |
|
Ereshkigal Stomp b3 |
M〔PC〕 23 |
Absorb an attack to power up and deal more chip damage on block |
Tiamat’s Tail b4,4 |
M,M 14,20 |
|
Spear of Alu b2+3 |
UA-M 40 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Lapis Dagger uf1 |
H 19 |
|
Arali uf3 |
M〔TJ〕 25 |
Or ub3 or u3 |
Rahab uf4 |
M〔TJ〕 18 |
Or ub4 or u4 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gilgamesh Blast ff2 |
H 20(6) |
Chip damage on block |
Sagaris Smash ff3,1 |
M,M 20,24 |
ff3 to shift to Scarecrow Stance, ff3,B to shift to standing state |
Roundhouse Kick ff4 |
M 20 |
|
Gallu ff3+4 |
MM〔TJ〕 10,21 |
ff3+4,D to shift to Mantis Stance |
Leaping Side Kick fff3 |
M〔TJ〕,Sp 30(9) |
Chip damage on block, shift to Scarecrow Stance, fff3,B to shift to standing state |
Tiamat fff1+2 |
H〔TJ〕,Sp 20(8) |
Chip damage on block, shift to Tarantula Stance |
Tarantula Dive While running〔two steps or more〕F4 |
L〔TC〕,Sp 21 |
While running〔two steps or more]F4,U to shift to standing state, F4,D to shift to Tarantula Stance |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Alraune While rising 1,2 |
M,M 8,8 |
|
Rising Claw While rising 2 |
M 20 |
While rising 2,D to shift to Mantis Stance |
Shargaz While rising 3 |
M 20 |
Shift to Scarecrow Stance, while rising 3,B to shift to standing state |
Bashmu While rising 4 |
M 14 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Spinning Sweep While crouching df3 |
L〔TC〕 15 |
While crouching df3,D to shift to Mantis Stance |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Adramelech During sidestep 1+2 |
M 22 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Scarecrow Stance
Name/Command | Hit Range/Damage | Note |
---|---|---|
Scarecrow Stance 3+4 etc. |
Sp – |
DB〔or UB or U or UF〕to shift to standing state |
Scarecrow Nightmare During Scarecrow Stance 1,4 |
H,M,Sp 12,18 |
Shift to Tarantula Stance, 1 to shift to Scarecrow Stance |
Binal Venom During Scarecrow Stance 2,1 |
M,M 17,25(10) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat, during Scarecrow Stance 2 to shift to Scarecrow Stance |
Circling Cutlass During Scarecrow Stance 2,2 |
M,M 17,17 |
During Scarecrow Stance 2 to shift to Scarecrow Stance |
Gizal During Scarecrow Stance 3,3 |
M,H,Sp 15,20 |
Shift to Scarecrow Stance, during Scarecrow Stance 3 to shift to Scarecrow Stance |
Spinning Sappara During Scarecrow Stance 4 |
M〔PC〕 20 |
Absorb an attack to power up and deal more chip damage on block |
Huwawa During Scarecrow Stance 1+2 |
M 20 |
During Scarecrow Stance 1+2,D to shift to Tarantula Stance |
Kigal During Scarecrow Stance 3+4 |
MM〔TJ〕 10,20 |
|
Dark Rising During Scarecrow Stance df1 |
MM 10,20(8) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat |
Dark Rising During Heat and Scarecrow Stance df1 |
MM〔PC〕 10,20(3,9) |
Chip damage on block, partially uses remaining Heat time |
Double Abzu Abyss During Scarecrow Stance df3,3 |
L〔TC〕,L〔TC〕,Sp 10,10 |
During Scarecrow Stance df3 to shift to crouching state |
Scarecrow Scythe During Scarecrow Stance df4 |
L〔TC〕 17 |
Shift to Mantis Stance |
Sag-Giga Sickle During Scarecrow Stance d3,3 |
L,H,Sp 10,28 |
Shift to Scarecrow Stance, during Scarecrow Stance d3 to shift to Scarecrow Stance, d3,3,B to shift to standing state |
Scarecrow Slide During Scarecrow Stance d4 |
L〔TC〕 20 |
During Scarecrow Stance d4,D to shift to Mantis Stance |
Mantis Stance During Scarecrow Stance d3+4 |
Sp – |
Shift to Mantis Stance |
Inanna’s Fury During Scarecrow Stance b1+2 |
L〔TC〕 16 |
Tarantula Stance
Name/Command | Hit Range/Damage | Note |
---|---|---|
Tarantula Stance d1+2 etc. |
Sp – |
DB〔or UB or U or UF〕to shift to standing state |
Tarantula Shotel During Tarantula Stance 1 |
L,Sp 13 |
Shift to Tarantula Stance |
Tarantula Cutlass During Tarantula Stance 2 |
M 24 |
|
Deathstalker During Tarantula Stance 3 |
M,Sp 16 |
Shift to Tarantula Stance |
Tarantula’s Bite During Tarantula Stance 4,3 |
M,M 10,10 |
During Tarantula Stance 4 to shift to Mantis Stance, 4,D to shift to Tarantula Stance |
Tarantula Claw During Tarantula Stance 1+2 |
M〔TJ〕,M 7,20 |
|
Primitive Grudge During Tarantula Stance df1 |
M 30(12) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat |
Primitive Grudge During Heat and Tarantula Stance df1 |
M〔PC〕 30(13) |
Chip damage on block, partially uses remaining Heat time |
Tarantula Scimitar During Tarantula Stance d1+2 |
L,Sp 20 |
Shift to Mantis Stance |
Mantis Stance
Name/Command | Hit Range/Damage | Note |
---|---|---|
Mantis Stance d3+4 etc. |
Sp – |
DB〔or UB or U or UF〕to shift to standing state |
Butterfly Capture Combo During Mantis Stance 1,3 |
M,H,Sp 12,12 |
Shift to Scarecrow Stance, 1,3,B to shift to standing state |
Mantis Sting During Mantis Stance 2,1,4 |
M,M,M 19,10,25 |
During Mantis Stance 2〔or 2,1〕 to shift to Mantis Stance |
Sweeping Claw During Mantis Stance 3,1 |
L〔TC〕,M,Sp 12,16 |
Shift to Mantis Stance, during Mantis Stance 3 to shift to Mantis Stance |
Neti During Mantis Stance 4,3 |
L,M,Sp 13,23 |
Shift to Mantis Stance, during Mantis Stance 4, to shift to Tarantula Stance, 4,D to Tarantula Stance |
Scarecrow Strike During Mantis Stance 1+2 |
M〔PC〕 21 |
Absorb an attack to power up and deal more chip damage on block |
Paradox During Mantis Stance 2+3 |
Sp – |
Shift to Mantis Stance |
Vicious Claw During Mantis Stance df1 |
M 30(9) |
Chip damage on block, deals self-damage〔recoverable〕 when not in Heat |
Vicious Claw During Heat and Mantis Stance df1 |
M〔PC〕 30(12) |
Chip damage on block, partially uses remaining Heat time |
Enlil During Mantis Stance df2 |
M 10 |
|
Negal’s Lance During Mantis Stance df3 |
M,Sp 20 |
Shift to Mantis Stance, during Mantis Stance df3,4 to shift to Paradox |
Mantis Slash During Mantis Stance df4 |
M〔TC〕,Sp 18 |
Shift to Tarantula Stance |
Mantis Sickle During Mantis Stance d1,4 |
L〔TC〕,M 14,23 |
During Mantis Stance d1 to shift to Mantis Stance |
Mantis Slide During Mantis Stance d4 |
L〔TC〕,Sp 19 |
Shift to Mantis Stance |
Enki During Mantis Stance uf3 |
M〔TJ〕 25 |
During Mantis Stance uf3,D to shift to Mantis Stance |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Diabolos Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Akhazu Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1〔or 2〕, shift to Mantis Stance |
Labasu Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Labartu Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Namtar Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Dumuzi’s Fate Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2 |
Revenge Hand Time with opponent attack b1+3〔or b2+4〕 |
Sp〔PC,At-Reversal-High&Mid〕,MM 5,.30(17) |
Deals self-damage〔recoverable〕 when not in Heat |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 1 df1,4,2,3,4,1,3,2,4,2 |
|
10 Hit Combo 2 df1,4,2,3,4,1,d3,3,2,2 |
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