TEKKEN8 King Frame Data

Frame Data

TEKKEN8 King Frame Data

TEKKEN8 King Frame Data

TEKKEN8 King Frame Data Ver.1.08.01
TEKKEN8 TOP


King Frame Data

HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch


Unique Moves

Normal Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Palm Strike〔1〕
1
H
5
i10 +1 +8 +8
Palm Strike
1,2
H,H
5,15
i10 -3 +8 +8
Palm Strike> Head Jammer
1,2,2+4
H,H,Throw-H
5,15,30
i10 Th Th TR
Palm Strike> V Driver
1,2,d2+4
H,H,Throw-L
5,15,35
i10 Th Th
Palm Strike Uppercut
1,2,1
H,H,M
5,15,10
i10 -4 +5 +10
Palm Strike Uppercut > Suplex
1,2,1,2+4
H,H,M,Throw-H
5,15,10,40
i10 Th Th TR
Palm Strike Uppercut > V Driver
1,2,1,d2+4
H,H,M,Throw-L
5,15,10,35
i10 Th Th
Right Jab
2
H
10
i10 +1 +7 +7
Right Jab > Uppercut
2,1
H,M
10,15
i10 -3 +8 +8
Side High Kick
3
H
25
i17 -14 KND KND
High Kick
4
H
20
i13 -5 +6 KND
Head Spinner〔1〕 > BT
1+2
M,Sp
17
i18 -11 -2 ±0
Head Spinner
1+2,1
M,M
17,21
i18 -13 KND KND
Head Spinner > Cancel
1+2,1,B
M
17
i18 -18 -9 -7
Brutal Sting
1+2,3
M,H
17,25
i18 -3 KND KND TR
Jaguar Step
3+4
Sp〔TJ〕

f Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Elbow Impact〔1〕
f2
M
12
i15 -11 +2 +2
Elbow Impact〔HA〕
When Heat activation available f2,1
M,H
12,25
i15 -9 +17g +17g HA
Elbow Impact
f2,1
M,H
12,25
i15 -9 KND KND
Jaguar Smash Combo〔2〕
f2,d1
H,M
12,15
i15 -13c +2c +2c
Jaguar Smash Combo
f2,d1,2
H,M,M
12,15,16
i15 -15 LNC LNC
Front Kick
f3
M
18
i15 -8 +1 +9
Front Kick > DDT
f3,during front hit on ground 1+2
M,Th
18,20
i15 Th Th
Rolling Sobat
f4
M〔TJ〕
25
i18 -9 KND KND HM
Shadow Lariat
f1+2
H
23
i16 ±0 KND KND
Jaguar Sprint
f3+4
Sp
Jaguar Sprint〔HS〕
During Heat f3+4
Sp〔PC〕
PC
Body Check
f1+4
M
21
i17 +3 +7 +7
Shoulder Tackle〔HA〕
When Heat activation available f2+3
M
27
i20 -9 +17g +17g HA
Shoulder Tackle
f2+3
M
27
i20 -9 KND KND

df Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Elbow Sting
df1
M
15
i14 -1 +3 +3
Elbow Sting
df1,2
M,M
15,15
i14 -10 +5 +5
Double Hook Disaster〔1〕
df2
M
12
i13 -6 +4 +4
Double Hook Disaster
df2,1
M,H
12,15
i13 -10 LNC LNC
Middle Kick
df3
M
17
i14 -9 +6 +6
Lasso Kick
df3, on hit or block 4
M,H〔TJ〕
17,23
i14 ±0 KND KND
Side Low Kick
df4
L
10
i14 -14c -3 -3
Mincer〔2〕
df4,3
L,H
10,11
i14 -5 +6 +6
Mincer
df4,3,4
L,H,M〔TJ〕
10,11,27
i14 -15 KND LNC
Mincer > BT
df4,3,4,B
L,H,M〔TJ〕,Sp
10,11,27
i14 -8 KND LNC
Mincer Low
df4,3,d4
L,H,L〔TJ〕〔TC〕
10,11,20
i14 -10c KND KND
Frankensteiner〔Close〕
df3+4
Sp-M〔TJ〕,Th
15,30
i28 Th Th
Frankensteiner〔Distant〕
df3+4
Sp-M〔TJ〕
15
i28 -18 -7c -7c

d Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Jab
d1〔or db1〕
Sp-L〔TC〕
5
i10 -5 +6 +6
Jab > Uppercut
d1,2〔or db1,2〕
Sp-L〔TC〕,M
5,13
i10 -11 +5 +5
Right Low Jab
d2
Sp-L〔TC〕
8
i11 -4 +7 +7
Stomp
d3
L
12
i17 -12c +1 +1
Right Low Kick
d4
L〔TC〕
6
i12 -15c -4 -4
Atlas’ Hammer
d1+2
M〔TC〕
21
i23 -24 LNC LNC TR
Stagger Kicks〔1〕
d3+4
L〔TC〕
14
i16 -25c -9 -9
Stagger Kicks〔2〕
d3+4,4
L〔TC〕*2
14,7
i16 -25c -9 -9
Stagger Kicks
d3+4,4,4
L〔TC〕*3
14,7,7
i16 -29c +7 +7
Stagger Kicks Flurry
d3+4,4,4,4〔Counter Hit〕
L〔TC〕*5
16,7,7,4,3
i16 -26c +15 +15
Stagger Kick Spinning Uppercut
During Stagger Kicks 2
M
10
i28 -15 KND KND
Corporate Elbow
d2+3
M〔TJ〕
25
i30 -8 ±0c ±0c

db Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Brain Chop
db2
M
21
i25 -5c LNC LNC
Crouching Low Kick
db3
L〔TC〕
17
i23 -14c +4c KND
Low Drop Kick
db4
L〔TC〕〔TJ〕
20
i29 -17c KND KND
Muscle Armor
db1+2
Sp〔PC〕
PC
Muscle Armor > Emerald Elbow〔HA〕
When Heat activation available, During Muscle Armor 2
Sp〔PC〕,M,Th
15,20
i15 -9 +35g +35g HA
PC
Muscle Armor > Emerald Elbow
During Muscle Armor 2
Sp〔PC〕,M,Th
15,20
i15 -9 +8 +8 PC
Muscle Armor > Emerald Elbow〔PU〕〔HA〕
When Heat activation available, Muscle Armor to during opponent absorb attack, 2
Sp〔PC〕,M,Th
15(6),20
i15 -5 +35g +35g HA
PC
Muscle Armor > Jaguar Sprint
During Muscle Armor 3+4
Sp〔PC〕,Sp〔PC〕
PC

b Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Quick Hook
b1
H
13
i12 -8 +3 +3a
Quick Hook > Uppercut
b1,2
H,H
13,20
i12 -13 +5 +5 TR
Quick Hook > Heel Kick
b1,4
H,M〔TJ〕
13,23
i12 -10 KND KND
Chupacabra
b2
H
16
i14 -5 +1 +1
Chupacabra > Spinning Back Elbow
b2,1
H,H
16,21
i14 -9 KND KND
Chupacabra > Olympia Slam
b2,4
H,M,Th
16,18,20
i14 -8 Th Th
Chupacabra > Head Butt
b2,1+2
H,H
16,22
i14 +2c LNC LNC
Toll Kick
b3
H〔PC〕
23
i16 -10 KND KND PC
TR
Toll Kick〔PU〕
b3, During opponent absorb attack
H〔PC〕
23(10)
i16 -5 KND KND PC
TR
Guillotine Drop
b3,during front hit on ground 1+2
H,Th
23,15
i16 Th Th
893・K > BT
b4
H,Sp
25
i17 +2 +14cg +14cg
Reverse Jaguar Step
b3+4
Sp〔TJ〕

uf・u・ub Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Water Parting Chop
uf1〔or u1 or ub1〕
H
21
i20 -3 KND KND HM
High Elbow Drop
uf2〔or u2〕
M〔TJ〕
35
i48 -17c KND KND
High Elbow Drop
ub2
M〔TJ〕
35
i48 -17c -4c KND
Falling Heel Kick
uf3〔or u3 or ub3〕
M〔TJ〕
18
i24 -10 KND KND
Jumping Knee Lift
uf4〔or u4〕
M〔TJ〕
13
i15 -13 LNC LNC
Jumping Knee Lift
ub4
M〔TJ〕
15
i15 -13 KND LNC
Capital Punishment
u1+2〔or ub1+2〕
M〔TJ〕
25
i35 +2c LNC LNC
Burning Knuckle
u1+2 hold〔or ub1+2 hold〕
UA-M〔TJ〕
40
i67 KND KND
Sole Crusher > Jaguar Sprint
uf3+4
M〔PC〕,Sp
23
i22 -12 +25g +25g PC
TR
Sole Crusher > Stand Up
uf3+4,B
M〔PC〕
23
i22 -12 +22g +22g PC
TR
Sole Crusher〔PU〕 > Jaguar Sprint
uf3+4, During opponent absorb attack
M〔PC〕,Sp
23(9)
i22 -7 +25g +25g PC
TR
Sole Crusher〔PU〕 > Stand Up
uf3+4,B, During opponent absorb attack
M〔PC〕
23(9)
i22 -7 +25g +25g PC
TR
Delayed Rising Toe Kick
uf,n,4
M〔TJ〕
20
i23 -13 LNC LNC

~ff Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Stomach Smash
ff,n,2
L〔TC〕
17
i18 -13c +5 Th
Jaguar Hammer
ff,n,2〔Counter Hit〕
L〔TC〕,Th
20,30
i18 Th
Lay Off
ff,n,1+2
M
0
i9 ±0 +7 +18
Jaguar Hook
ff1
M
21
i20 -5 +14g KND HM
Beast Elbow
ff2
M
21(6)
i31 +7 +12c +12c
Konvict Kick
ff4
M
25
i15 -15 KND Th TR
Konvict Kick > DDT
ff4〔Counter Hit〕
M,Th
30,14
i15 Th
Exploder
ff3+4
H〔TJ〕
25(7)
i28 ±0
(+2g)
KND KND
Diving Body Press〔Close〕
ff2+3
M〔TJ〕,Th
20,15
i21 -16c Th Th
Diving Body Press〔Distant〕
ff2+3
M〔TJ〕
20
i26 -11c -14c -14c
Strong Knee
fff3
M
25(7)
i20 +3 KND KND
Running Exploder
fff3+4
M〔TJ〕
40
i28 +17g KND KND
Stagger Kicks〔1〕
While running F4
L〔TC〕
22
i14 -25c -9 -9
Stagger Kicks〔2〕
While running F4,4
L〔TC〕*2
14,7
i14 -25c -9 -9
Stagger Kicks
While running F4,4,4
L〔TC〕*3
14,7,7
i14 -29c +7 +7

While rising

Name/Command Hit Range/Damage Start Blo NH CH Note
Uppercut
While rising 1
M
12
i11 -3 +4 +4
Round Trip Chop〔1〕
While rising 2
M
11
i14 -9 +1 +1 HM
Round Trip Chop
While rising 2,2
M,M
11,25
i14 -12 +12g +12g HM
Left Front Kick
While rising 3
H
28
i16 ±0 KND KND
Toe Smash
While rising 4
M
20
i11 -6 +5 +5
Snap Uppercut
While rising 1+2
M
20
i18 -10 LNC LNC

While crouching

Name/Command Hit Range/Damage Start Blo NH CH Note
Jab
While crouching d1〔or db1〕
Sp-L〔TC〕
5
i10 -5 +6 +6
Jab > Uppercut
While crouching d1,2〔or db1,2〕
Sp-L〔TC〕,M
5,13
i10 -11 +5 +5
Leg Breaker
While crouching df1
L〔TC〕
20
i32 -12c TR TR
Right Low Jab
While crouching d2〔or db2〕
Sp-L〔TC〕
8
i11 -4 +7 +7
Body Blow
While crouching df2
M
21
i15 -14 LNC LNC
Left Spin Low Kick
While crouching 3
L〔TC〕
10
i16 -17c -6 -6
Right Low Kick
While crouching d4〔or db4〕
L〔TC〕
6
i12 -15c -4 -4
Stagger Kicks〔1〕
While crouching df4
L〔TC〕
14
i16 -25c -9 -9
Stagger Kicks〔2〕
While crouching df4,4
L〔TC〕*2
14,7
i16 -25c -9 -9
Stagger Kicks
While crouching df4,4,4
L〔TC〕*3
14,7,7
i16 -29c +7 +7
Stagger Kicks Flurry
While crouching df4,4,4,4〔Counter Hit〕
L〔TC〕*5
16,7,7,4,3
i16 -26c +15 +15

Sidestep

Name/Command Hit Range/Damage Start Blo NH CH Note
Victory Palm
During sidestep 2
H
25
i19 -5 KND KND
Deadly Boomerang
During sidestep 3+4
H〔TJ〕
50(20)
i27 ±0 KND KND

Back Facing

Name/Command Hit Range/Damage Start Blo NH CH Note
Twist Jab
Back facing opponent 1
H
15
i8 -3 +8 +8
Twist Right Jab
Back facing opponent 2
H
15
i8 -3 +8 +8
Blind Kick
Back facing opponent 3
M
18
i13 -13 +9 LNC TR
Blind Kick > Neck Breaker
Back facing opponent 3,during hit 1+2
M,Th
18,20
i13 Th
Twist Right Kick
Back facing opponent 4
H
18
i10 -8 +8 +8
Atomic Blaster
Back facing opponent 1+2
UA-H
45
i28 KND KND
Moonsault Body Press
Back facing opponent 1+4
UA-M
30
i41 KND KND
Moonsault Body Press(Tip)
Back facing opponent 1+4
UA-M
35
i41 KND KND
Twist Low Jab
Back facing opponent d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Right Low Jab
Back facing opponent d2
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Left Low Kick
Back facing opponent d3
L〔TC〕
6
i12 -15c -4 -4
Low Drop Kick
Back facing opponent db4〔or d4 or df4〕
L〔TC〕〔TJ〕
20
i22 -14c KND KND

Special Move

Name/Command Hit Range/Damage Start Blo NH CH Note
Ki Charge
1+2+3+4
Sp
Whirling Spring Kick
〔By opponent’s feet〕while down and facing up b3+4
M〔TJ〕
25
i16 -27 KND KND
Wall climbing reversal attack〔Close〕
With your back against the wall bb,ub
Throw-H〔TJ〕
45
i43 Th Th
Wall climbing reversal attack〔Distant〕
With your back against the wall bb,ub
M〔TJ〕
21
i49 -8c KND KND

Stance

Beast Step

Name/Command Hit Range/Damage Start Blo NH CH Note
Beast Step
f,n,d,df
Sp
Leg Breaker
f,n,d,DF1
L〔TC〕
20
i32 -12c TR TR
Knee Lift
f,n,d,DF4
M
21
i15 -9 KND LNC
Black Bomb
f,n,d,DF1+2
M
24
i20 -5c LNC LNC

Jaguar Step

Name/Command Hit Range/Damage Start Blo NH CH Note
Jaguar Step
3+4 etc.
Sp〔TJ〕
Reverse Jaguar Step
b3+4
Sp〔TJ〕
Jaguar Step > Hook〔One Rotation〕
During Jaguar Step〔one rotation〕1
H
21
i17 -7 LNC LNC
Jaguar Step > Hook〔Two Rotations〕
During Jaguar Step〔two rotations〕1
H
25
i19 -1 LNC LNC
Jaguar Step > Hook〔Three-Five Rotations〕
During Jaguar Step〔three-five rotations〕1
H
31
i19 -1 LNC LNC
Jaguar Step > Hammer〔One Rotation〕
During Jaguar Step〔one rotation〕2
M
15
i11 -9 +12c +12c
Jaguar Step > Hammer〔Two Rotations〕
During Jaguar Step〔two rotations〕2
M
18
i11 -2 +12c +12c
Jaguar Step > Hammer〔Three-Five Rotations〕
During Jaguar Step〔three-five rotations〕2
M
22
i11 ±0c +12c +12c
Jaguar Step > Sobat〔One Rotation〕
During Jaguar Step〔one rotation〕3
M〔TJ〕
23
i22 -5 KND KND
Jaguar Step > Sobat〔Two Rotations〕
During Jaguar Step〔two rotations〕3
M〔TJ〕
27
i22 -1 KND KND
Jaguar Step > Sobat〔Three-Five Rotations〕
During Jaguar Step〔three-five rotations〕3
M〔TJ〕
34
i22 -1 KND KND
Jaguar Step > Sobat & Press〔Close〕
During Jaguar Step 3,2+3
M〔TJ〕,M〔TJ〕,Th
23,16
i21 -16c Th Th
Jaguar Step > Sobat & Press〔Distant〕
During Jaguar Step 3,2+3
M〔TJ〕
20
i26 -11c -14c -14c
Jaguar Step > High Kick〔One Rotation〕
During Jaguar Step〔one rotation〕4
H
40(8)
i17 +8 KND KND
Jaguar Step > High Kick〔Two Rotations〕
During Jaguar Step〔two rotations〕4
H
42(12)
i17 +15 KND KND
Jaguar Step > High Kick〔Three-Five Rotations〕
During Jaguar Step〔three-five rotations〕4
H
52(15)
i17 +15 KND KND
Jaguar Step > Mid Kick〔One Rotation〕
During Jaguar Step〔one rotation〕df4
M
30
i17 -17 KND KND
Jaguar Step > Mid Kick〔Two Rotations〕
During Jaguar Step〔two rotations〕df4
M
36
i17 +8 KND KND
Jaguar Step > Mid Kick〔Three-Five Rotations〕
During Jaguar Step〔three-five rotations〕df4
M
45
i17 +8 KND KND

Jaguar Sprint

Name/Command Hit Range/Damage Start Blo NH CH Note
Jaguar Sprint
f3+4 etc.
Sp
Jaguar Sprint〔HS〕
During Heat f3+4
Sp〔PC〕
PC
Jaguar Sprint > Stop
During Jaguar Step b
Sp
Running Elbow Smash
During Jaguar Step 1
M
21
i16 -8 KND KND
Running Elbow Smash〔HS〕
During Heat and Jaguar Step 1
M
21(6)
i16 -8 TR TR
Jaguar Axe
During Jaguar Step 2
H
26(7)
i18 +3 KND KND
Jaguar Axe〔HS〕
During Heat and Jaguar Step 2
H
26(13)
i18 +6
(+18g)
KND KND
Sprint K.
During Jaguar Step 3
M〔TJ〕
30
i22 -9 KND KND HM
Dashing Low Drop Kick
During Jaguar Step 4
L〔TC〕〔TJ〕
20
i20 -21c ±0c ±0c
Rapid King Onslaught〔HA〕
When Heat activation available, during Jaguar Step1+3〔or 2+4〕
Throw-H
45
i23 Th Th HA
Rapid King Onslaught
During Jaguar Step 1+3〔or 2+4〕
Throw-H
45
i23 Th Th
Diving Body Press〔Close〕
During Jaguar Step 2+3
M〔TJ〕,Th
20,15
i21 -16c Th Th
Diving Body Press〔Distant〕
During Jaguar Step 2+3
M〔TJ〕
20
i26 -11c -14c -14c

Heat Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
i16 +1 +2c +2c HA
PC
Elbow Impact〔HA〕
When Heat activation available f2,1
M,H
12,25
i15 -9 +17g +17g HA
Elbow Impact〔HS〕
During Heat f2,1
M,H
12,25(3,7)
i15 -9 KND KND
Elbow Impact〔HD〕
During Heat f2,1,F
M,H
12,25(3,17)
i15 +5 LNC LNC HD
Shoulder Tackle〔HA〕
When Heat activation available f2+3
M
27
i20 -9 +17g +17g HA
Shoulder Tackle〔HS〕
During Heat f2+3
M
27(8)
i20 -9 KND KND
Shoulder Tackle〔HD〕
During Heat f2+3,F
M
27(18)
i20 +5 LNC LNC HD
Muscle Armor > Emerald Elbow〔HA〕
When Heat activation available db1+2,2
Sp〔PC〕,M,Th
15,20
i15 -9 +35g +35g HA
PC
Muscle Armor > Emerald Elbow〔HS〕
During Heat db1+2,2
Sp〔PC〕,M,Th
15(4),20
i15 -9 +8 +8 PC
Muscle Armor > Emerald Elbow〔HD〕
During Heat db1+2,2,F
Sp〔PC〕,M,Th
15(14),20
i15 +5 LNC LNC HD
PC
Muscle Armor > Emerald Elbow〔PU〕〔HA〕
When Heat activation available, Muscle Armor to during opponent absorb attack, 2
Sp〔PC〕,M,Th
15(6),20
i15 -5 +35g +35g HA
PC
Muscle Armor > Emerald Elbow〔PU〕〔HS〕
During Heat, Muscle Armor to during opponent absorb attack, 2
Sp〔PC〕,M,Th
15(6),20
i15 -5 +8 +8 PC
Muscle Armor > Emerald Elbow〔PU〕〔HD〕
During Heat, Muscle Armor to during opponent absorb attack, 2,F
Sp〔PC〕,M,Th
15(16),20
i15 +5 LNC LNC HD
PC
Rapid King Onslaught〔HA〕
When Heat activation available, during Jaguar Step1+3〔or 2+4〕
Throw-H
45
i23 Th Th HA
Freedom Face Buster〔HA〕
When Heat activation available approach〔crouching opponent〕d1+4〔or db1+4〕
Throw-M
35
i12 Th Th HA
Jaguar Sprint〔HS〕
During Heat f3+4
Sp〔PC〕
PC
Running Elbow Smash〔HS〕
During Heat and Jaguar Step 1
M
21(6)
i16 -8 TR TR
Jaguar Axe〔HS〕
During Heat and Jaguar Step 2
H
26(13)
i18 +6
(+18g)
KND KND
Ultimo Jaguar
During Heat 2+3
M,Th
20,40(6,6)
i17 +12g Th Th
Ultimo Jaguar〔Second〕 > Jaguar Sprint
During Heat 2+3
M,Sp
23(6)
i39 +12g +24g +24g TR
Ultimo Jaguar〔Second〕
During Heat 2+3,B
M
23(6)
i39 +12g +24g +24g TR

Rage Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Anger Of The Beast
During Rage df1+2
M〔PC〕,Th
55
i20 -15 Th Th PC

Throws

Normal Throws

Name/Command Hit Range/Damage Start Note
Winding Nut
Approach opponent 1+3
Throw-H
35
i12 Throw escape 1 or 2
Winding Nut〔Distant〕
Approach opponent f1+3
Throw-H
35
i15 Throw escape 1 or 2
Suplex
Approach opponent 2+4
Throw-H
35
i12 Throw escape 1 or 2
Suplex〔Distant〕
Approach opponent f2+4
Throw-H
35
i15 Throw escape 1 or 2
Argentina Backbreaker
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 1
Knee Crusher
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
42
i12 Throw escape 2
Half Boston Crab
Approach opponent from behind 1+3〔or f1+3〕
Throw-H
60
i12 Cannot throw escape
Cobra Twist
Approach opponent from behind 2+4〔or f2+4〕
Throw-H
60
i12 Cannot throw escape
Stretch Buster
Approach opponent from behind bf1+2
Throw-H
75
i10 Cannot throw escape
Palm Strike> Head Jammer
1,2,2+4
H,H,Throw-H
5,15,30
i10 Throw escape 2
Palm Strike> V Driver
1,2,d2+4
H,H,Throw-L
5,15,35
i10 Cannot throw escape
Palm Strike Uppercut > Suplex
1,2,1,2+4
H,H,M,Throw-H
5,15,10,40
i10 Throw escape 2
Palm Strike Uppercut > V Driver
1,2,1,d2+4
H,H,M,Throw-L
5,15,10,35
i10 Cannot throw escape
Knee Bash
Approach opponent df2+3
Throw-H
40
i12 Throw escape 2
Figure Four Leg Lock
Approach opponent db2+3
Throw-H
40
i12 Throw escape 1+2
If the loser inputs WK (just), it will become a reverse four-way hold.
Throw Away > Jaguar Sprint
Approach opponent b1+2
Throw-H,Sp
0(or 15)
i14 Throw escape 1+2
to Jaguar Sprint
+14gF Advantage
If it hits a wall, it deals 15 damage and has a +16gF advantage
Throw Away > Stand Up
Approach opponent b1+2,ff〔or bb〕
Throw-H
0(or 15)
i14 Throw escape 1+2
To standing state
-2F disadvantage
15 damage and ±0F when hitting a wall
Throw Away > Back Swing > Jaguar Sprint
Approach opponent b1+2,1+2
Throw-H,Sp
0(or 15)
i14 Cannot throw escape
To Jaguar Sprint
+11gF advantage
15 damage and +32gF advantage when hitting a wall
Throw Away > Back Swing > Stand Up
Approach opponent b1+2,1+2,ff〔or bb〕
Throw-H
0(or 15)
i14 Cannot throw escape
To standing state
-6F disadvantage
15 damage and +10gF advantage when hitting a wall
Executioner Drop
Approach opponent uf1+2
Throw-H
30(or 15)
i12 Throw escape 1+2
Executioner Drop〔Reverse direction〕
Approach opponent uf1+2,B
Throw-H
30(or 15)
i12 Throw escape 1+2
Tombstone Pile Driver
Approach opponent db,n,f2+4
Throw-H
53
i11 Throw escape 2
Tomahawk
Approach opponent fff2+4
Throw-H
40
i10 Throw escape 1+2
Partially restores remaining Heat time
Tomahawk〔BS〕
Approach opponent fff2+4〔Perfect Input〕
Throw-H
45
i10 Throw escape 1+2
Partially restores remaining Heat time
Pile Driver
Approach opponent qcf 1
Throw-H
30
i11 Throw escape 1
Double Arm Face Buster
During Pile Driver 1+2,1+2
Throw-H
35
i11 Throw escape 2
Boston Crab
During Pile Driver 1+2,3,4,1+2
Derived Throw
15
i11 Throw escape 1+2
Muscle Buster
Approach opponent qcb 1+2
Throw-H
50
i11 Throw escape 1+2
Partially restores remaining Heat time
Giant Swing
Approach opponent f,hcf 1
Throw-H
65(or 70)
i10 Throw escape 1
Opponent can reduce damage with side ukemi
Partially restores remaining Heat time
Giant Swing〔BS〕
Approach opponent f,hcf 1〔Perfect Input〕
Throw-H
70(or 70)
i10 Throw escape 1
Opponent can reduce damage with side ukemi
Partially restores remaining Heat time
Tijuana Twister
Approach opponent f,hcf 2
Throw-H
50
i12 Throw escape 2
Partially restores remaining Heat time
Tijuana Twister〔BS〕
Approach opponent f,hcf 2〔Perfect Input〕
Throw-H
55
i12 Throw escape 2
Partially restores remaining Heat time
Rapid King Onslaught〔HA〕
When Heat activation available, during Jaguar Step1+3〔or 2+4〕
Throw-H
45
i23 Cannot throw escape
Heat activation
Partially restores remaining Heat time
Unable to Heat Dash
Rapid King Onslaught
During Jaguar Step 1+3〔or 2+4〕
Throw-H
45
i23 Cannot throw escape
Partially restores remaining Heat time
Clothesline Press
While crouching db,d,db1+2
Throw-H
45
i12 Throw escape 1+2

Takedown

Name/Command Hit Range/Damage Start Note
Ultimate Tackle
While crouching 1+2
Throw-M
0
i26 Throw escape 1+2
to takedown on hit
Ultimate Punch
During takedown 2,1,2,1〔or 1,2,1,2〕
Derived Throw
5,5,5,15
Throw escape 1 or 2
Armbar
During takedown 1+2
Derived Throw
25
Throw escape 1+2
Shift is also possible after the third hit of Ultimate Punch
Arm Twist
During Armbar 1+2
Derived Throw
10
Cannot throw escape
Leg Cross Hold
During takedown 3+4
Derived Throw
20
Throw escape 3+4
Shift is also possible after the third hit of Ultimate Punch
Stretch Combo
During Leg Cross Hold 1+2〔Perfect〕
Derived Throw
15,15
Cannot throw escape

Low Throws

Name/Command Hit Range/Damage Start Note
Iron Lariat
Approach crouching opponent d1+3〔or db1+3〕
Throw-M
35
i12 Cannot throw escape
V Driver
Approach crouching opponent d2+4〔or db2+4〕
Throw-M
35
i12 Cannot throw escape
Freedom Face Buster〔HA〕
When Heat activation available approach〔crouching opponent〕d1+4〔or db1+4〕
Throw-L
35
i12 Cannot throw escape, Heat activation, unable to Heat Dash
Freedom Face Buster
Approach crouching opponent d1+4〔or db1+4〕
Throw-L
35
i12 Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time

Down Throws

Name/Command Hit Range/Damage Start Note
Swing Away
〔Opponent down and facing up〕by opponent’s feet db1+3〔or db2+4〕
Throw-Down
20,10
i18 Throw escape 1 or 2
Head Bomber
〔Opponent down and facing up〕by opponent’s feet db1+3
Throw-Down
25
i18 Throw escape 1
Figure Four Leg Lock
〔Opponent down and facing up〕by opponent’s feet db2+4
Throw-Down
28
i18 Throw escape 2
Shoulder Cracker
〔Opponent down and facing up〕by opponent’s head db1+3〔or db2+4〕
Throw-Down
28
i18 Throw escape 1 or 2
Turn Over
〔Opponent down and facing up〕by opponent’s side db1+3〔or db2+4〕
Throw-Down
0
i18 Throw escape 1 or 2
Half Boston Crab
〔Opponent down and facing down〕by opponent’s feet db1+3〔or db2+4〕
Throw-Down
30
i18 Throw escape 1 or 2
Wing Tearer
〔Opponent down and facing down〕by opponent’s head db1+3〔or db2+4〕
Throw-Down
32
i18 Throw escape 1 or 2
Camel Clutch
〔Opponent down and facing down〕from the left db1+3〔or db2+4〕
Throw-Down
35
i18 Throw escape 1 or 2
Bow & Arrow Stretch Hold
〔Opponent down and facing down〕from the right db1+3〔or db2+4〕
Throw-Down
37
i18 Throw escape 1 or 2

Air Throw

Name/Command Hit Range/Damage Start Note
Mid-Air Leg Cross Hold
Approach airborne opponent 1+3〔or f1+3〕
Throw-Air
30
i12 Cannot throw escape
Spine Cracker
Approach airborne opponent 2+4〔or f2+4〕
Throw-Air
20
i12 Tornado
Cannot throw escape
Double Heel Hold
Approach airborne opponent d1+3〔or d2+4〕
Throw-Air
15
i12 Cannot throw escape
Flapjack
Approach airborne opponent during Double Heel Hold 1+2,1+2
Derived Throw
15
Throw escape 1
Giant Swing
Approach airborne opponent during Double Heel Hold 2,1,3,4
Derived Throw
25(or 32)
Throw escape 2
Palm Strike > Spine Cracker
Approach airborne opponent 1,2,2+4
H,H,Throw-H
3,7,8
i10 Cannot throw escape
Tornado
Palm Strike > Double Heel Hold
Approach airborne opponent 1,2,d2+4
H,H,Throw-L
3,7,6
i10 Cannot throw escape
Can transition into a derived throw
Palm Strike Uppercut > Spine Cracker
Approach airborne opponent 1,2,1,2+4
H,H,M,Throw-H
3,7,4,6
i10 Cannot throw escape
Tornado
Palm Strike Uppercut > Double Heel Hold
Approach airborne opponent 1,2,1,d2+4
H,H,M,Throw-L
3,7,4,4
i10 Cannot throw escape
Can transition into a derived throw
Running Jaguar Bomb
Approach airborne opponent fff2+4
Throw-Air
45
i10 Cannot throw escape
Partially restores remaining Heat time
Running Jaguar Bomb〔BS〕
Approach airborne opponent fff2+4〔Perfect Input〕
Throw-Air
49
i10 Cannot throw escape
Partially restores remaining Heat time
Aerial Jaguar Bomb
Approach airborne opponent f,hcf 1〔or 2 or during Jaguar Step 1+3〕
Throw-Air
38
i10 Cannot throw escape
Partially restores remaining Heat time
Aerial Jaguar Bomb〔BS〕
Approach airborne opponent f,hcf 1〔or 2〕〔Perfect Input〕
Throw-Air
42
i10 Cannot throw escape
Partially restores remaining Heat time

Wall Throw

Name/Command Hit Range/Damage Start Note
Shining Torpedo
During opponent wall stun f,hcf 1〔or fff2+4〕
Throw-Air
36
i10 Cannot throw escape
Partially restores remaining Heat time
Shining Torpedo〔BS〕
During opponent wall stun f,hcf 1〔or fff2+4〕〔Perfect Input〕
Throw-Air
40
i10 Cannot throw escape
Partially restores remaining Heat time
Spine Cracker
During opponent wall stun 3+4,1+4〔or 3+4,2+3〕
Throw-Air
11
i12 Cannot throw escape
Tornado

Attack Reversal

Name/Command Hit Range/Damage Start Note
Arm Whip
Time with opponent right punch b1+3
At-Reversal〔Right Punch-High&Mid〕
25
i5 Upper-middle right punch (RP) counter move
Counter move accepted [5F]~[15F]
25 damage when counter move is successful
Floor break possible
Spinning Heel Hold
Time with opponent left kick b2+4
At-Reversal〔Left Kick-High&Mid〕
25
i5 Upper middle left kick (LK) counter technique
Counter technique accepted [5F]~[12F]
25 damage when counter is successful
Leg Screw
Time with opponent right kick b2+4
At-Reversal〔Right Kick-High&Mid〕
25
i5 Upper-middle right kick (RK) counter
Counter accepted [5F]~[12F]
25 damage when counter successful
Add WK to figure leg lock
Figure Four Leg Lock
Leg Screw After success 3+4
Derived Throw
28
Input reception 1F
Moment after getting up
Throw escape RP
Low Parry
Time with opponent low attack DF
Parry〔Low〕
i1 Handling reception [1F]~[20F]
When handling is successful
Tornado starts

Reverse Arm Slam Combo

Simple Commands

Name/Command Hit Range/Damage Start Note
Reverse Arm Slam
Approach opponent df1+3
Throw-H
19
i32 Throw escape 1
Backdrop
During Reverse Arm Slam 1〔or 2〕
Derived Throw
7
Cannot throw escape
German Suplex
During Backdrop 1〔or 2〕
Derived Throw
7
Throw escape 1 or 2
Power Bomb
During German Suplex 1〔or 2〕
Derived Throw
12
Cannot throw escape
Giant Swing
During Power Bomb 1
Derived Throw
15
Throw escape 1
Cannot ukemi
Muscle Buster
During Power Bomb 2
Derived Throw
20
Throw escape 2

Power Up Commands

Name/Command Hit Range/Damage Start Note
Reverse Arm Slam
Approach opponent df1+3
Throw-H
19
i32 Throw escape 1
Backdrop〔BS〕
During Reverse Arm Slam 2,1,1+2
Derived Throw
15
Cannot throw escape
German Suplex〔BS〕
During Backdrop 3+4,1〔or 3+4,2〕
Derived Throw
15
Throw escape 1 or 2
Power Bomb〔BS〕
During German Suplex 1,2,3+4
Derived Throw
17
Cannot throw escape
Giant Swing〔BS〕
During Power Bomb 2,1,3,4
Derived Throw
20
Throw escape 1
Cannot ukemi
Muscle Buster〔BS〕
During Power Bomb 3,1,2,3+4,1+2
Derived Throw
25
Throw escape 2

Reverse Special Stretch Bomb Combo

Simple Commands

Name/Command Hit Range/Damage Start Note
Reverse Special Stretch Bomb
Approach opponent df2+4
Throw-H
20
i32 Throw escape 2
If grabbed from the side or behind, it changes to a Cannonball Buster.
Reverse Special Stretch Bomb
During sidestep 2+4
Throw-H
20
i38 Throw escape 2
If grabbed from the side or behind, it changes to a Cannonball Buster.
Reverse Special Stretch Bomb > crouching to cancel
During sidestep 2+4,B〔or DB〕
Throw-H
20
i38
Cannonball Buster
During Reverse Special Stretch Bomb 1〔or 2〕
Derived Throw
7
Cannot throw escape
Manhattan Drop
During Cannonball Buster 1〔or 2〕
Derived Throw
7
Throw escape 1 or 2
Victory Bomb
During Manhattan Drop 1〔or 2〕
Derived Throw
9
Cannot throw escape
Giant Swing
During Victory Bomb 1
Derived Throw
15
Throw escape 1
Cannot ukemi
Muscle Buster
During Victory Bomb 2
Derived Throw
20
Throw escape 2

Power Up Commands

Name/Command Hit Range/Damage Start Note
Reverse Special Stretch Bomb
Approach opponent df2+4〔or During sidestep 2+4〕
Throw-H
20
i32 Throw escape 2
Cannonball Buster〔BS〕
During Reverse Special Stretch Bomb 2,2,1+2
Derived Throw
15
Cannot throw escape
Manhattan Drop〔BS〕
During Cannonball Buster 3+4,2〔or 3+4,1〕
Derived Throw
15
Throw escape 1 or 2
Victory Bomb〔BS〕
During Manhattan Drop 1,2,3+4,1+2
Derived Throw
13
Cannot throw escape
Giant Swing〔BS〕
During Victory Bomb 2,1,3,4
Derived Throw
20
Throw escape 1
Cannot ukemi
Muscle Buster〔BS〕
During Victory Bomb 3,1,2,3+4,1+2
Derived Throw
25
Throw escape 2

Standing Heel Hold Combo

Name/Command Hit Range/Damage Start Note
Standing Heel Hold
Approach opponent f,n,d,df 2+3
Throw-H
25
i24 Throw escape 2
S.T.F.
During Standing Heel Hold 1,2,1+2
Derived Throw
25
Throw escape 1
Scorpion Death Lock
During Standing Heel Hold 2,1,1+3
Derived Throw
30
Throw escape 2
Indian Death Lock
During Standing Heel Hold 1+2,1,3
Derived Throw
20
Throw escape 1+2
King’s Bridge
During Indian Death Lock 3,4,1+2,3+4
Derived Throw
40
Cannot throw escape

Arm Breaker Combo

Name/Command Hit Range/Damage Start Note
Arm Breaker
Approach opponent f,n,d,df 1+4
Throw-H
20
i24 Throw escape 1
Triple Arm Breaker
During Arm Breaker 1,1+2
Derived Throw
30
Throw escape 1
Head Jammer
During Arm Breaker 2,4,2+4
Derived Throw
20
Throw escape 2
Struggle Combination
During Head Jammer3,4,3+4,1+2
Derived Throw
20
Cannot throw escape
Chicken Wing Face Lock
During Arm Breaker 2,1,1+3
Derived Throw
20
Throw escape 1+2
Dragon Sleeper Finish
During Chicken Wing Face Lock 2,1,3,1+2
Derived Throw
25
Throw escape 1
Rolling Death Cradle
During Chicken Wing Face Lock 1,3,4,2,1+2
Derived Throw
60
Throw escape 2

Mexican Magma Drive

Name/Command Hit Range/Damage Start Note
Cobra Clutch
Approach opponent during Jaguar Step 1+4〔or 2+3〕
Throw-H
20
i12 Throw escape 1 or 2
Cobra Twist
During Cobra Clutch 1,4,2,3
Derived Throw
12
Cannot throw escape
Reverse DDT
During Cobra Twist 1,1+3〔or 2,2+4〕
Derived Throw
13
Throw escape 1 or 2
Reverse Special Stretch Bomb
During Reverse DDT 1+2,1,1+3〔or 1+2,2,2+4〕
Derived Throw
12
Throw escape 1 or 2
Samurai Rock
During Reverse DDT 2,3,1,1+2
Derived Throw
24
Throw escape 1+2
Backdrop
During Reverse Special Stretch Bomb 3+4,1+2
Derived Throw
10
Cannot throw escape
Sol Naciente
During Backdrop 1+2,4,2,1+2
Derived Throw
26
Throw escape 1+2
Burning Hammer
During Backdrop 1+2,3,1+3〔or 1+2,4,2+4〕
Derived Throw
18
Throw escape 1 or 2
Screwdriver
During Burning Hammer 2,4,3,1,1+3〔or 2,4,3,1,2+4〕
Derived Throw
31
Throw escape 1 or 2

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