TEKKEN8 King Frame Data
TEKKEN8 King Frame Data Ver.1.08.01
・TEKKEN8 TOP
King Frame Data
HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Palm Strike〔1〕 1 |
H 5 |
i10 | +1 | +8 | +8 | |
Palm Strike 1,2 |
H,H 5,15 |
i10 | -3 | +8 | +8 | |
Palm Strike> Head Jammer 1,2,2+4 |
H,H,Throw-H 5,15,30 |
i10 | – | Th | Th | TR |
Palm Strike> V Driver 1,2,d2+4 |
H,H,Throw-L 5,15,35 |
i10 | – | Th | Th | |
Palm Strike Uppercut 1,2,1 |
H,H,M 5,15,10 |
i10 | -4 | +5 | +10 | |
Palm Strike Uppercut > Suplex 1,2,1,2+4 |
H,H,M,Throw-H 5,15,10,40 |
i10 | – | Th | Th | TR |
Palm Strike Uppercut > V Driver 1,2,1,d2+4 |
H,H,M,Throw-L 5,15,10,35 |
i10 | – | Th | Th | |
Right Jab 2 |
H 10 |
i10 | +1 | +7 | +7 | |
Right Jab > Uppercut 2,1 |
H,M 10,15 |
i10 | -3 | +8 | +8 | |
Side High Kick 3 |
H 25 |
i17 | -14 | KND | KND | |
High Kick 4 |
H 20 |
i13 | -5 | +6 | KND | |
Head Spinner〔1〕 > BT 1+2 |
M,Sp 17 |
i18 | -11 | -2 | ±0 | |
Head Spinner 1+2,1 |
M,M 17,21 |
i18 | -13 | KND | KND | |
Head Spinner > Cancel 1+2,1,B |
M 17 |
i18 | -18 | -9 | -7 | |
Brutal Sting 1+2,3 |
M,H 17,25 |
i18 | -3 | KND | KND | TR |
Jaguar Step 3+4 |
Sp〔TJ〕 – |
– | – | – |
f Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Elbow Impact〔1〕 f2 |
M 12 |
i15 | -11 | +2 | +2 | |
Elbow Impact〔HA〕 When Heat activation available f2,1 |
M,H 12,25 |
i15 | -9 | +17g | +17g | HA |
Elbow Impact f2,1 |
M,H 12,25 |
i15 | -9 | KND | KND | |
Jaguar Smash Combo〔2〕 f2,d1 |
H,M 12,15 |
i15 | -13c | +2c | +2c | |
Jaguar Smash Combo f2,d1,2 |
H,M,M 12,15,16 |
i15 | -15 | LNC | LNC | |
Front Kick f3 |
M 18 |
i15 | -8 | +1 | +9 | |
Front Kick > DDT f3,during front hit on ground 1+2 |
M,Th 18,20 |
i15 | – | Th | Th | |
Rolling Sobat f4 |
M〔TJ〕 25 |
i18 | -9 | KND | KND | HM |
Shadow Lariat f1+2 |
H 23 |
i16 | ±0 | KND | KND | |
Jaguar Sprint f3+4 |
Sp – |
– | – | – | ||
Jaguar Sprint〔HS〕 During Heat f3+4 |
Sp〔PC〕 – |
– | – | – | PC | |
Body Check f1+4 |
M 21 |
i17 | +3 | +7 | +7 | |
Shoulder Tackle〔HA〕 When Heat activation available f2+3 |
M 27 |
i20 | -9 | +17g | +17g | HA |
Shoulder Tackle f2+3 |
M 27 |
i20 | -9 | KND | KND |
df Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Elbow Sting df1 |
M 15 |
i14 | -1 | +3 | +3 | |
Elbow Sting df1,2 |
M,M 15,15 |
i14 | -10 | +5 | +5 | |
Double Hook Disaster〔1〕 df2 |
M 12 |
i13 | -6 | +4 | +4 | |
Double Hook Disaster df2,1 |
M,H 12,15 |
i13 | -10 | LNC | LNC | |
Middle Kick df3 |
M 17 |
i14 | -9 | +6 | +6 | |
Lasso Kick df3, on hit or block 4 |
M,H〔TJ〕 17,23 |
i14 | ±0 | KND | KND | |
Side Low Kick df4 |
L 10 |
i14 | -14c | -3 | -3 | |
Mincer〔2〕 df4,3 |
L,H 10,11 |
i14 | -5 | +6 | +6 | |
Mincer df4,3,4 |
L,H,M〔TJ〕 10,11,27 |
i14 | -15 | KND | LNC | |
Mincer > BT df4,3,4,B |
L,H,M〔TJ〕,Sp 10,11,27 |
i14 | -8 | KND | LNC | |
Mincer Low df4,3,d4 |
L,H,L〔TJ〕〔TC〕 10,11,20 |
i14 | -10c | KND | KND | |
Frankensteiner〔Close〕 df3+4 |
Sp-M〔TJ〕,Th 15,30 |
i28 | – | Th | Th | |
Frankensteiner〔Distant〕 df3+4 |
Sp-M〔TJ〕 15 |
i28 | -18 | -7c | -7c |
d Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jab d1〔or db1〕 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Jab > Uppercut d1,2〔or db1,2〕 |
Sp-L〔TC〕,M 5,13 |
i10 | -11 | +5 | +5 | |
Right Low Jab d2 |
Sp-L〔TC〕 8 |
i11 | -4 | +7 | +7 | |
Stomp d3 |
L 12 |
i17 | -12c | +1 | +1 | |
Right Low Kick d4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Atlas’ Hammer d1+2 |
M〔TC〕 21 |
i23 | -24 | LNC | LNC | TR |
Stagger Kicks〔1〕 d3+4 |
L〔TC〕 14 |
i16 | -25c | -9 | -9 | |
Stagger Kicks〔2〕 d3+4,4 |
L〔TC〕*2 14,7 |
i16 | -25c | -9 | -9 | |
Stagger Kicks d3+4,4,4 |
L〔TC〕*3 14,7,7 |
i16 | -29c | +7 | +7 | |
Stagger Kicks Flurry d3+4,4,4,4〔Counter Hit〕 |
L〔TC〕*5 16,7,7,4,3 |
i16 | -26c | +15 | +15 | |
Stagger Kick Spinning Uppercut During Stagger Kicks 2 |
M 10 |
i28 | -15 | KND | KND | |
Corporate Elbow d2+3 |
M〔TJ〕 25 |
i30 | -8 | ±0c | ±0c |
db Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Brain Chop db2 |
M 21 |
i25 | -5c | LNC | LNC | |
Crouching Low Kick db3 |
L〔TC〕 17 |
i23 | -14c | +4c | KND | |
Low Drop Kick db4 |
L〔TC〕〔TJ〕 20 |
i29 | -17c | KND | KND | |
Muscle Armor db1+2 |
Sp〔PC〕 – |
– | – | – | PC | |
Muscle Armor > Emerald Elbow〔HA〕 When Heat activation available, During Muscle Armor 2 |
Sp〔PC〕,M,Th 15,20 |
i15 | -9 | +35g | +35g | HA PC |
Muscle Armor > Emerald Elbow During Muscle Armor 2 |
Sp〔PC〕,M,Th 15,20 |
i15 | -9 | +8 | +8 | PC |
Muscle Armor > Emerald Elbow〔PU〕〔HA〕 When Heat activation available, Muscle Armor to during opponent absorb attack, 2 |
Sp〔PC〕,M,Th 15(6),20 |
i15 | -5 | +35g | +35g | HA PC |
Muscle Armor > Jaguar Sprint During Muscle Armor 3+4 |
Sp〔PC〕,Sp〔PC〕 – |
– | – | – | PC |
b Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Quick Hook b1 |
H 13 |
i12 | -8 | +3 | +3a | |
Quick Hook > Uppercut b1,2 |
H,H 13,20 |
i12 | -13 | +5 | +5 | TR |
Quick Hook > Heel Kick b1,4 |
H,M〔TJ〕 13,23 |
i12 | -10 | KND | KND | |
Chupacabra b2 |
H 16 |
i14 | -5 | +1 | +1 | |
Chupacabra > Spinning Back Elbow b2,1 |
H,H 16,21 |
i14 | -9 | KND | KND | |
Chupacabra > Olympia Slam b2,4 |
H,M,Th 16,18,20 |
i14 | -8 | Th | Th | |
Chupacabra > Head Butt b2,1+2 |
H,H 16,22 |
i14 | +2c | LNC | LNC | |
Toll Kick b3 |
H〔PC〕 23 |
i16 | -10 | KND | KND | PC TR |
Toll Kick〔PU〕 b3, During opponent absorb attack |
H〔PC〕 23(10) |
i16 | -5 | KND | KND | PC TR |
Guillotine Drop b3,during front hit on ground 1+2 |
H,Th 23,15 |
i16 | – | Th | Th | |
893・K > BT b4 |
H,Sp 25 |
i17 | +2 | +14cg | +14cg | |
Reverse Jaguar Step b3+4 |
Sp〔TJ〕 – |
– | – | – |
uf・u・ub Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Water Parting Chop uf1〔or u1 or ub1〕 |
H 21 |
i20 | -3 | KND | KND | HM |
High Elbow Drop uf2〔or u2〕 |
M〔TJ〕 35 |
i48 | -17c | KND | KND | |
High Elbow Drop ub2 |
M〔TJ〕 35 |
i48 | -17c | -4c | KND | |
Falling Heel Kick uf3〔or u3 or ub3〕 |
M〔TJ〕 18 |
i24 | -10 | KND | KND | |
Jumping Knee Lift uf4〔or u4〕 |
M〔TJ〕 13 |
i15 | -13 | LNC | LNC | |
Jumping Knee Lift ub4 |
M〔TJ〕 15 |
i15 | -13 | KND | LNC | |
Capital Punishment u1+2〔or ub1+2〕 |
M〔TJ〕 25 |
i35 | +2c | LNC | LNC | |
Burning Knuckle u1+2 hold〔or ub1+2 hold〕 |
UA-M〔TJ〕 40 |
i67 | – | KND | KND | |
Sole Crusher > Jaguar Sprint uf3+4 |
M〔PC〕,Sp 23 |
i22 | -12 | +25g | +25g | PC TR |
Sole Crusher > Stand Up uf3+4,B |
M〔PC〕 23 |
i22 | -12 | +22g | +22g | PC TR |
Sole Crusher〔PU〕 > Jaguar Sprint uf3+4, During opponent absorb attack |
M〔PC〕,Sp 23(9) |
i22 | -7 | +25g | +25g | PC TR |
Sole Crusher〔PU〕 > Stand Up uf3+4,B, During opponent absorb attack |
M〔PC〕 23(9) |
i22 | -7 | +25g | +25g | PC TR |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
i23 | -13 | LNC | LNC |
~ff Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Stomach Smash ff,n,2 |
L〔TC〕 17 |
i18 | -13c | +5 | Th | |
Jaguar Hammer ff,n,2〔Counter Hit〕 |
L〔TC〕,Th 20,30 |
i18 | – | – | Th | |
Lay Off ff,n,1+2 |
M 0 |
i9 | ±0 | +7 | +18 | |
Jaguar Hook ff1 |
M 21 |
i20 | -5 | +14g | KND | HM |
Beast Elbow ff2 |
M 21(6) |
i31 | +7 | +12c | +12c | |
Konvict Kick ff4 |
M 25 |
i15 | -15 | KND | Th | TR |
Konvict Kick > DDT ff4〔Counter Hit〕 |
M,Th 30,14 |
i15 | – | – | Th | |
Exploder ff3+4 |
H〔TJ〕 25(7) |
i28 | ±0 (+2g) |
KND | KND | |
Diving Body Press〔Close〕 ff2+3 |
M〔TJ〕,Th 20,15 |
i21 | -16c | Th | Th | |
Diving Body Press〔Distant〕 ff2+3 |
M〔TJ〕 20 |
i26 | -11c | -14c | -14c | |
Strong Knee fff3 |
M 25(7) |
i20 | +3 | KND | KND | |
Running Exploder fff3+4 |
M〔TJ〕 40 |
i28 | +17g | KND | KND | |
Stagger Kicks〔1〕 While running F4 |
L〔TC〕 22 |
i14 | -25c | -9 | -9 | |
Stagger Kicks〔2〕 While running F4,4 |
L〔TC〕*2 14,7 |
i14 | -25c | -9 | -9 | |
Stagger Kicks While running F4,4,4 |
L〔TC〕*3 14,7,7 |
i14 | -29c | +7 | +7 |
While rising
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Uppercut While rising 1 |
M 12 |
i11 | -3 | +4 | +4 | |
Round Trip Chop〔1〕 While rising 2 |
M 11 |
i14 | -9 | +1 | +1 | HM |
Round Trip Chop While rising 2,2 |
M,M 11,25 |
i14 | -12 | +12g | +12g | HM |
Left Front Kick While rising 3 |
H 28 |
i16 | ±0 | KND | KND | |
Toe Smash While rising 4 |
M 20 |
i11 | -6 | +5 | +5 | |
Snap Uppercut While rising 1+2 |
M 20 |
i18 | -10 | LNC | LNC |
While crouching
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jab While crouching d1〔or db1〕 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Jab > Uppercut While crouching d1,2〔or db1,2〕 |
Sp-L〔TC〕,M 5,13 |
i10 | -11 | +5 | +5 | |
Leg Breaker While crouching df1 |
L〔TC〕 20 |
i32 | -12c | TR | TR | |
Right Low Jab While crouching d2〔or db2〕 |
Sp-L〔TC〕 8 |
i11 | -4 | +7 | +7 | |
Body Blow While crouching df2 |
M 21 |
i15 | -14 | LNC | LNC | |
Left Spin Low Kick While crouching 3 |
L〔TC〕 10 |
i16 | -17c | -6 | -6 | |
Right Low Kick While crouching d4〔or db4〕 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Stagger Kicks〔1〕 While crouching df4 |
L〔TC〕 14 |
i16 | -25c | -9 | -9 | |
Stagger Kicks〔2〕 While crouching df4,4 |
L〔TC〕*2 14,7 |
i16 | -25c | -9 | -9 | |
Stagger Kicks While crouching df4,4,4 |
L〔TC〕*3 14,7,7 |
i16 | -29c | +7 | +7 | |
Stagger Kicks Flurry While crouching df4,4,4,4〔Counter Hit〕 |
L〔TC〕*5 16,7,7,4,3 |
i16 | -26c | +15 | +15 |
Sidestep
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Victory Palm During sidestep 2 |
H 25 |
i19 | -5 | KND | KND | |
Deadly Boomerang During sidestep 3+4 |
H〔TJ〕 50(20) |
i27 | ±0 | KND | KND |
Back Facing
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Twist Jab Back facing opponent 1 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Right Jab Back facing opponent 2 |
H 15 |
i8 | -3 | +8 | +8 | |
Blind Kick Back facing opponent 3 |
M 18 |
i13 | -13 | +9 | LNC | TR |
Blind Kick > Neck Breaker Back facing opponent 3,during hit 1+2 |
M,Th 18,20 |
i13 | – | Th | – | |
Twist Right Kick Back facing opponent 4 |
H 18 |
i10 | -8 | +8 | +8 | |
Atomic Blaster Back facing opponent 1+2 |
UA-H 45 |
i28 | – | KND | KND | |
Moonsault Body Press Back facing opponent 1+4 |
UA-M 30 |
i41 | – | KND | KND | |
Moonsault Body Press(Tip) Back facing opponent 1+4 |
UA-M 35 |
i41 | – | KND | KND | |
Twist Low Jab Back facing opponent d1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Right Low Jab Back facing opponent d2 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Left Low Kick Back facing opponent d3 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Low Drop Kick Back facing opponent db4〔or d4 or df4〕 |
L〔TC〕〔TJ〕 20 |
i22 | -14c | KND | KND |
Special Move
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
– | – | – | ||
Whirling Spring Kick 〔By opponent’s feet〕while down and facing up b3+4 |
M〔TJ〕 25 |
i16 | -27 | KND | KND | |
Wall climbing reversal attack〔Close〕 With your back against the wall bb,ub |
Throw-H〔TJ〕 45 |
i43 | – | Th | Th | |
Wall climbing reversal attack〔Distant〕 With your back against the wall bb,ub |
M〔TJ〕 21 |
i49 | -8c | KND | KND |
Stance
Beast Step
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Beast Step f,n,d,df |
Sp – |
– | – | – | ||
Leg Breaker f,n,d,DF1 |
L〔TC〕 20 |
i32 | -12c | TR | TR | |
Knee Lift f,n,d,DF4 |
M 21 |
i15 | -9 | KND | LNC | |
Black Bomb f,n,d,DF1+2 |
M 24 |
i20 | -5c | LNC | LNC |
Jaguar Step
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jaguar Step 3+4 etc. |
Sp〔TJ〕 – |
– | – | – | ||
Reverse Jaguar Step b3+4 |
Sp〔TJ〕 – |
– | – | – | ||
Jaguar Step > Hook〔One Rotation〕 During Jaguar Step〔one rotation〕1 |
H 21 |
i17 | -7 | LNC | LNC | |
Jaguar Step > Hook〔Two Rotations〕 During Jaguar Step〔two rotations〕1 |
H 25 |
i19 | -1 | LNC | LNC | |
Jaguar Step > Hook〔Three-Five Rotations〕 During Jaguar Step〔three-five rotations〕1 |
H 31 |
i19 | -1 | LNC | LNC | |
Jaguar Step > Hammer〔One Rotation〕 During Jaguar Step〔one rotation〕2 |
M 15 |
i11 | -9 | +12c | +12c | |
Jaguar Step > Hammer〔Two Rotations〕 During Jaguar Step〔two rotations〕2 |
M 18 |
i11 | -2 | +12c | +12c | |
Jaguar Step > Hammer〔Three-Five Rotations〕 During Jaguar Step〔three-five rotations〕2 |
M 22 |
i11 | ±0c | +12c | +12c | |
Jaguar Step > Sobat〔One Rotation〕 During Jaguar Step〔one rotation〕3 |
M〔TJ〕 23 |
i22 | -5 | KND | KND | |
Jaguar Step > Sobat〔Two Rotations〕 During Jaguar Step〔two rotations〕3 |
M〔TJ〕 27 |
i22 | -1 | KND | KND | |
Jaguar Step > Sobat〔Three-Five Rotations〕 During Jaguar Step〔three-five rotations〕3 |
M〔TJ〕 34 |
i22 | -1 | KND | KND | |
Jaguar Step > Sobat & Press〔Close〕 During Jaguar Step 3,2+3 |
M〔TJ〕,M〔TJ〕,Th 23,16 |
i21 | -16c | Th | Th | |
Jaguar Step > Sobat & Press〔Distant〕 During Jaguar Step 3,2+3 |
M〔TJ〕 20 |
i26 | -11c | -14c | -14c | |
Jaguar Step > High Kick〔One Rotation〕 During Jaguar Step〔one rotation〕4 |
H 40(8) |
i17 | +8 | KND | KND | |
Jaguar Step > High Kick〔Two Rotations〕 During Jaguar Step〔two rotations〕4 |
H 42(12) |
i17 | +15 | KND | KND | |
Jaguar Step > High Kick〔Three-Five Rotations〕 During Jaguar Step〔three-five rotations〕4 |
H 52(15) |
i17 | +15 | KND | KND | |
Jaguar Step > Mid Kick〔One Rotation〕 During Jaguar Step〔one rotation〕df4 |
M 30 |
i17 | -17 | KND | KND | |
Jaguar Step > Mid Kick〔Two Rotations〕 During Jaguar Step〔two rotations〕df4 |
M 36 |
i17 | +8 | KND | KND | |
Jaguar Step > Mid Kick〔Three-Five Rotations〕 During Jaguar Step〔three-five rotations〕df4 |
M 45 |
i17 | +8 | KND | KND |
Jaguar Sprint
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jaguar Sprint f3+4 etc. |
Sp – |
– | – | – | ||
Jaguar Sprint〔HS〕 During Heat f3+4 |
Sp〔PC〕 – |
– | – | – | PC | |
Jaguar Sprint > Stop During Jaguar Step b |
Sp – |
– | – | – | ||
Running Elbow Smash During Jaguar Step 1 |
M 21 |
i16 | -8 | KND | KND | |
Running Elbow Smash〔HS〕 During Heat and Jaguar Step 1 |
M 21(6) |
i16 | -8 | TR | TR | |
Jaguar Axe During Jaguar Step 2 |
H 26(7) |
i18 | +3 | KND | KND | |
Jaguar Axe〔HS〕 During Heat and Jaguar Step 2 |
H 26(13) |
i18 | +6 (+18g) |
KND | KND | |
Sprint K. During Jaguar Step 3 |
M〔TJ〕 30 |
i22 | -9 | KND | KND | HM |
Dashing Low Drop Kick During Jaguar Step 4 |
L〔TC〕〔TJ〕 20 |
i20 | -21c | ±0c | ±0c | |
Rapid King Onslaught〔HA〕 When Heat activation available, during Jaguar Step1+3〔or 2+4〕 |
Throw-H 45 |
i23 | – | Th | Th | HA |
Rapid King Onslaught During Jaguar Step 1+3〔or 2+4〕 |
Throw-H 45 |
i23 | – | Th | Th | |
Diving Body Press〔Close〕 During Jaguar Step 2+3 |
M〔TJ〕,Th 20,15 |
i21 | -16c | Th | Th | |
Diving Body Press〔Distant〕 During Jaguar Step 2+3 |
M〔TJ〕 20 |
i26 | -11c | -14c | -14c |
Heat Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
i16 | +1 | +2c | +2c | HA PC |
Elbow Impact〔HA〕 When Heat activation available f2,1 |
M,H 12,25 |
i15 | -9 | +17g | +17g | HA |
Elbow Impact〔HS〕 During Heat f2,1 |
M,H 12,25(3,7) |
i15 | -9 | KND | KND | |
Elbow Impact〔HD〕 During Heat f2,1,F |
M,H 12,25(3,17) |
i15 | +5 | LNC | LNC | HD |
Shoulder Tackle〔HA〕 When Heat activation available f2+3 |
M 27 |
i20 | -9 | +17g | +17g | HA |
Shoulder Tackle〔HS〕 During Heat f2+3 |
M 27(8) |
i20 | -9 | KND | KND | |
Shoulder Tackle〔HD〕 During Heat f2+3,F |
M 27(18) |
i20 | +5 | LNC | LNC | HD |
Muscle Armor > Emerald Elbow〔HA〕 When Heat activation available db1+2,2 |
Sp〔PC〕,M,Th 15,20 |
i15 | -9 | +35g | +35g | HA PC |
Muscle Armor > Emerald Elbow〔HS〕 During Heat db1+2,2 |
Sp〔PC〕,M,Th 15(4),20 |
i15 | -9 | +8 | +8 | PC |
Muscle Armor > Emerald Elbow〔HD〕 During Heat db1+2,2,F |
Sp〔PC〕,M,Th 15(14),20 |
i15 | +5 | LNC | LNC | HD PC |
Muscle Armor > Emerald Elbow〔PU〕〔HA〕 When Heat activation available, Muscle Armor to during opponent absorb attack, 2 |
Sp〔PC〕,M,Th 15(6),20 |
i15 | -5 | +35g | +35g | HA PC |
Muscle Armor > Emerald Elbow〔PU〕〔HS〕 During Heat, Muscle Armor to during opponent absorb attack, 2 |
Sp〔PC〕,M,Th 15(6),20 |
i15 | -5 | +8 | +8 | PC |
Muscle Armor > Emerald Elbow〔PU〕〔HD〕 During Heat, Muscle Armor to during opponent absorb attack, 2,F |
Sp〔PC〕,M,Th 15(16),20 |
i15 | +5 | LNC | LNC | HD PC |
Rapid King Onslaught〔HA〕 When Heat activation available, during Jaguar Step1+3〔or 2+4〕 |
Throw-H 45 |
i23 | – | Th | Th | HA |
Freedom Face Buster〔HA〕 When Heat activation available approach〔crouching opponent〕d1+4〔or db1+4〕 |
Throw-M 35 |
i12 | – | Th | Th | HA |
Jaguar Sprint〔HS〕 During Heat f3+4 |
Sp〔PC〕 – |
– | – | – | PC | |
Running Elbow Smash〔HS〕 During Heat and Jaguar Step 1 |
M 21(6) |
i16 | -8 | TR | TR | |
Jaguar Axe〔HS〕 During Heat and Jaguar Step 2 |
H 26(13) |
i18 | +6 (+18g) |
KND | KND | |
Ultimo Jaguar During Heat 2+3 |
M,Th 20,40(6,6) |
i17 | +12g | Th | Th | |
Ultimo Jaguar〔Second〕 > Jaguar Sprint During Heat 2+3 |
M,Sp 23(6) |
i39 | +12g | +24g | +24g | TR |
Ultimo Jaguar〔Second〕 During Heat 2+3,B |
M 23(6) |
i39 | +12g | +24g | +24g | TR |
Rage Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Anger Of The Beast During Rage df1+2 |
M〔PC〕,Th 55 |
i20 | -15 | Th | Th | PC |
Throws
Normal Throws
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Winding Nut Approach opponent 1+3 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Winding Nut〔Distant〕 Approach opponent f1+3 |
Throw-H 35 |
i15 | Throw escape 1 or 2 |
Suplex Approach opponent 2+4 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Suplex〔Distant〕 Approach opponent f2+4 |
Throw-H 35 |
i15 | Throw escape 1 or 2 |
Argentina Backbreaker Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 1 |
Knee Crusher Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 42 |
i12 | Throw escape 2 |
Half Boston Crab Approach opponent from behind 1+3〔or f1+3〕 |
Throw-H 60 |
i12 | Cannot throw escape |
Cobra Twist Approach opponent from behind 2+4〔or f2+4〕 |
Throw-H 60 |
i12 | Cannot throw escape |
Stretch Buster Approach opponent from behind bf1+2 |
Throw-H 75 |
i10 | Cannot throw escape |
Palm Strike> Head Jammer 1,2,2+4 |
H,H,Throw-H 5,15,30 |
i10 | Throw escape 2 |
Palm Strike> V Driver 1,2,d2+4 |
H,H,Throw-L 5,15,35 |
i10 | Cannot throw escape |
Palm Strike Uppercut > Suplex 1,2,1,2+4 |
H,H,M,Throw-H 5,15,10,40 |
i10 | Throw escape 2 |
Palm Strike Uppercut > V Driver 1,2,1,d2+4 |
H,H,M,Throw-L 5,15,10,35 |
i10 | Cannot throw escape |
Knee Bash Approach opponent df2+3 |
Throw-H 40 |
i12 | Throw escape 2 |
Figure Four Leg Lock Approach opponent db2+3 |
Throw-H 40 |
i12 | Throw escape 1+2 If the loser inputs WK (just), it will become a reverse four-way hold. |
Throw Away > Jaguar Sprint Approach opponent b1+2 |
Throw-H,Sp 0(or 15) |
i14 | Throw escape 1+2 to Jaguar Sprint +14gF Advantage If it hits a wall, it deals 15 damage and has a +16gF advantage |
Throw Away > Stand Up Approach opponent b1+2,ff〔or bb〕 |
Throw-H 0(or 15) |
i14 | Throw escape 1+2 To standing state -2F disadvantage 15 damage and ±0F when hitting a wall |
Throw Away > Back Swing > Jaguar Sprint Approach opponent b1+2,1+2 |
Throw-H,Sp 0(or 15) |
i14 | Cannot throw escape To Jaguar Sprint +11gF advantage 15 damage and +32gF advantage when hitting a wall |
Throw Away > Back Swing > Stand Up Approach opponent b1+2,1+2,ff〔or bb〕 |
Throw-H 0(or 15) |
i14 | Cannot throw escape To standing state -6F disadvantage 15 damage and +10gF advantage when hitting a wall |
Executioner Drop Approach opponent uf1+2 |
Throw-H 30(or 15) |
i12 | Throw escape 1+2 |
Executioner Drop〔Reverse direction〕 Approach opponent uf1+2,B |
Throw-H 30(or 15) |
i12 | Throw escape 1+2 |
Tombstone Pile Driver Approach opponent db,n,f2+4 |
Throw-H 53 |
i11 | Throw escape 2 |
Tomahawk Approach opponent fff2+4 |
Throw-H 40 |
i10 | Throw escape 1+2 Partially restores remaining Heat time |
Tomahawk〔BS〕 Approach opponent fff2+4〔Perfect Input〕 |
Throw-H 45 |
i10 | Throw escape 1+2 Partially restores remaining Heat time |
Pile Driver Approach opponent qcf 1 |
Throw-H 30 |
i11 | Throw escape 1 |
Double Arm Face Buster During Pile Driver 1+2,1+2 |
Throw-H 35 |
i11 | Throw escape 2 |
Boston Crab During Pile Driver 1+2,3,4,1+2 |
Derived Throw 15 |
i11 | Throw escape 1+2 |
Muscle Buster Approach opponent qcb 1+2 |
Throw-H 50 |
i11 | Throw escape 1+2 Partially restores remaining Heat time |
Giant Swing Approach opponent f,hcf 1 |
Throw-H 65(or 70) |
i10 | Throw escape 1 Opponent can reduce damage with side ukemi Partially restores remaining Heat time |
Giant Swing〔BS〕 Approach opponent f,hcf 1〔Perfect Input〕 |
Throw-H 70(or 70) |
i10 | Throw escape 1 Opponent can reduce damage with side ukemi Partially restores remaining Heat time |
Tijuana Twister Approach opponent f,hcf 2 |
Throw-H 50 |
i12 | Throw escape 2 Partially restores remaining Heat time |
Tijuana Twister〔BS〕 Approach opponent f,hcf 2〔Perfect Input〕 |
Throw-H 55 |
i12 | Throw escape 2 Partially restores remaining Heat time |
Rapid King Onslaught〔HA〕 When Heat activation available, during Jaguar Step1+3〔or 2+4〕 |
Throw-H 45 |
i23 | Cannot throw escape Heat activation Partially restores remaining Heat time Unable to Heat Dash |
Rapid King Onslaught During Jaguar Step 1+3〔or 2+4〕 |
Throw-H 45 |
i23 | Cannot throw escape Partially restores remaining Heat time |
Clothesline Press While crouching db,d,db1+2 |
Throw-H 45 |
i12 | Throw escape 1+2 |
Takedown
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Ultimate Tackle While crouching 1+2 |
Throw-M 0 |
i26 | Throw escape 1+2 to takedown on hit |
Ultimate Punch During takedown 2,1,2,1〔or 1,2,1,2〕 |
Derived Throw 5,5,5,15 |
Throw escape 1 or 2 | |
Armbar During takedown 1+2 |
Derived Throw 25 |
Throw escape 1+2 Shift is also possible after the third hit of Ultimate Punch |
|
Arm Twist During Armbar 1+2 |
Derived Throw 10 |
Cannot throw escape | |
Leg Cross Hold During takedown 3+4 |
Derived Throw 20 |
Throw escape 3+4 Shift is also possible after the third hit of Ultimate Punch |
|
Stretch Combo During Leg Cross Hold 1+2〔Perfect〕 |
Derived Throw 15,15 |
Cannot throw escape |
Low Throws
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Iron Lariat Approach crouching opponent d1+3〔or db1+3〕 |
Throw-M 35 |
i12 | Cannot throw escape |
V Driver Approach crouching opponent d2+4〔or db2+4〕 |
Throw-M 35 |
i12 | Cannot throw escape |
Freedom Face Buster〔HA〕 When Heat activation available approach〔crouching opponent〕d1+4〔or db1+4〕 |
Throw-L 35 |
i12 | Cannot throw escape, Heat activation, unable to Heat Dash |
Freedom Face Buster Approach crouching opponent d1+4〔or db1+4〕 |
Throw-L 35 |
i12 | Cannot throw escape, unable to Heat Dash, partially restores remaining Heat time |
Down Throws
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Swing Away 〔Opponent down and facing up〕by opponent’s feet db1+3〔or db2+4〕 |
Throw-Down 20,10 |
i18 | Throw escape 1 or 2 |
Head Bomber 〔Opponent down and facing up〕by opponent’s feet db1+3 |
Throw-Down 25 |
i18 | Throw escape 1 |
Figure Four Leg Lock 〔Opponent down and facing up〕by opponent’s feet db2+4 |
Throw-Down 28 |
i18 | Throw escape 2 |
Shoulder Cracker 〔Opponent down and facing up〕by opponent’s head db1+3〔or db2+4〕 |
Throw-Down 28 |
i18 | Throw escape 1 or 2 |
Turn Over 〔Opponent down and facing up〕by opponent’s side db1+3〔or db2+4〕 |
Throw-Down 0 |
i18 | Throw escape 1 or 2 |
Half Boston Crab 〔Opponent down and facing down〕by opponent’s feet db1+3〔or db2+4〕 |
Throw-Down 30 |
i18 | Throw escape 1 or 2 |
Wing Tearer 〔Opponent down and facing down〕by opponent’s head db1+3〔or db2+4〕 |
Throw-Down 32 |
i18 | Throw escape 1 or 2 |
Camel Clutch 〔Opponent down and facing down〕from the left db1+3〔or db2+4〕 |
Throw-Down 35 |
i18 | Throw escape 1 or 2 |
Bow & Arrow Stretch Hold 〔Opponent down and facing down〕from the right db1+3〔or db2+4〕 |
Throw-Down 37 |
i18 | Throw escape 1 or 2 |
Air Throw
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Mid-Air Leg Cross Hold Approach airborne opponent 1+3〔or f1+3〕 |
Throw-Air 30 |
i12 | Cannot throw escape |
Spine Cracker Approach airborne opponent 2+4〔or f2+4〕 |
Throw-Air 20 |
i12 | Tornado Cannot throw escape |
Double Heel Hold Approach airborne opponent d1+3〔or d2+4〕 |
Throw-Air 15 |
i12 | Cannot throw escape |
Flapjack Approach airborne opponent during Double Heel Hold 1+2,1+2 |
Derived Throw 15 |
Throw escape 1 | |
Giant Swing Approach airborne opponent during Double Heel Hold 2,1,3,4 |
Derived Throw 25(or 32) |
Throw escape 2 | |
Palm Strike > Spine Cracker Approach airborne opponent 1,2,2+4 |
H,H,Throw-H 3,7,8 |
i10 | Cannot throw escape Tornado |
Palm Strike > Double Heel Hold Approach airborne opponent 1,2,d2+4 |
H,H,Throw-L 3,7,6 |
i10 | Cannot throw escape Can transition into a derived throw |
Palm Strike Uppercut > Spine Cracker Approach airborne opponent 1,2,1,2+4 |
H,H,M,Throw-H 3,7,4,6 |
i10 | Cannot throw escape Tornado |
Palm Strike Uppercut > Double Heel Hold Approach airborne opponent 1,2,1,d2+4 |
H,H,M,Throw-L 3,7,4,4 |
i10 | Cannot throw escape Can transition into a derived throw |
Running Jaguar Bomb Approach airborne opponent fff2+4 |
Throw-Air 45 |
i10 | Cannot throw escape Partially restores remaining Heat time |
Running Jaguar Bomb〔BS〕 Approach airborne opponent fff2+4〔Perfect Input〕 |
Throw-Air 49 |
i10 | Cannot throw escape Partially restores remaining Heat time |
Aerial Jaguar Bomb Approach airborne opponent f,hcf 1〔or 2 or during Jaguar Step 1+3〕 |
Throw-Air 38 |
i10 | Cannot throw escape Partially restores remaining Heat time |
Aerial Jaguar Bomb〔BS〕 Approach airborne opponent f,hcf 1〔or 2〕〔Perfect Input〕 |
Throw-Air 42 |
i10 | Cannot throw escape Partially restores remaining Heat time |
Wall Throw
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Shining Torpedo During opponent wall stun f,hcf 1〔or fff2+4〕 |
Throw-Air 36 |
i10 | Cannot throw escape Partially restores remaining Heat time |
Shining Torpedo〔BS〕 During opponent wall stun f,hcf 1〔or fff2+4〕〔Perfect Input〕 |
Throw-Air 40 |
i10 | Cannot throw escape Partially restores remaining Heat time |
Spine Cracker During opponent wall stun 3+4,1+4〔or 3+4,2+3〕 |
Throw-Air 11 |
i12 | Cannot throw escape Tornado |
Attack Reversal
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Arm Whip Time with opponent right punch b1+3 |
At-Reversal〔Right Punch-High&Mid〕 25 |
i5 | Upper-middle right punch (RP) counter move Counter move accepted [5F]~[15F] 25 damage when counter move is successful Floor break possible |
Spinning Heel Hold Time with opponent left kick b2+4 |
At-Reversal〔Left Kick-High&Mid〕 25 |
i5 | Upper middle left kick (LK) counter technique Counter technique accepted [5F]~[12F] 25 damage when counter is successful |
Leg Screw Time with opponent right kick b2+4 |
At-Reversal〔Right Kick-High&Mid〕 25 |
i5 | Upper-middle right kick (RK) counter Counter accepted [5F]~[12F] 25 damage when counter successful Add WK to figure leg lock |
Figure Four Leg Lock Leg Screw After success 3+4 |
Derived Throw 28 |
Input reception 1F Moment after getting up Throw escape RP |
|
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
i1 | Handling reception [1F]~[20F] When handling is successful Tornado starts |
Reverse Arm Slam Combo
Simple Commands
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Reverse Arm Slam Approach opponent df1+3 |
Throw-H 19 |
i32 | Throw escape 1 |
Backdrop During Reverse Arm Slam 1〔or 2〕 |
Derived Throw 7 |
Cannot throw escape | |
German Suplex During Backdrop 1〔or 2〕 |
Derived Throw 7 |
Throw escape 1 or 2 | |
Power Bomb During German Suplex 1〔or 2〕 |
Derived Throw 12 |
Cannot throw escape | |
Giant Swing During Power Bomb 1 |
Derived Throw 15 |
Throw escape 1 Cannot ukemi |
|
Muscle Buster During Power Bomb 2 |
Derived Throw 20 |
Throw escape 2 |
Power Up Commands
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Reverse Arm Slam Approach opponent df1+3 |
Throw-H 19 |
i32 | Throw escape 1 |
Backdrop〔BS〕 During Reverse Arm Slam 2,1,1+2 |
Derived Throw 15 |
Cannot throw escape | |
German Suplex〔BS〕 During Backdrop 3+4,1〔or 3+4,2〕 |
Derived Throw 15 |
Throw escape 1 or 2 | |
Power Bomb〔BS〕 During German Suplex 1,2,3+4 |
Derived Throw 17 |
Cannot throw escape | |
Giant Swing〔BS〕 During Power Bomb 2,1,3,4 |
Derived Throw 20 |
Throw escape 1 Cannot ukemi |
|
Muscle Buster〔BS〕 During Power Bomb 3,1,2,3+4,1+2 |
Derived Throw 25 |
Throw escape 2 |
Reverse Special Stretch Bomb Combo
Simple Commands
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Reverse Special Stretch Bomb Approach opponent df2+4 |
Throw-H 20 |
i32 | Throw escape 2 If grabbed from the side or behind, it changes to a Cannonball Buster. |
Reverse Special Stretch Bomb During sidestep 2+4 |
Throw-H 20 |
i38 | Throw escape 2 If grabbed from the side or behind, it changes to a Cannonball Buster. |
Reverse Special Stretch Bomb > crouching to cancel During sidestep 2+4,B〔or DB〕 |
Throw-H 20 |
i38 | |
Cannonball Buster During Reverse Special Stretch Bomb 1〔or 2〕 |
Derived Throw 7 |
Cannot throw escape | |
Manhattan Drop During Cannonball Buster 1〔or 2〕 |
Derived Throw 7 |
Throw escape 1 or 2 | |
Victory Bomb During Manhattan Drop 1〔or 2〕 |
Derived Throw 9 |
Cannot throw escape | |
Giant Swing During Victory Bomb 1 |
Derived Throw 15 |
Throw escape 1 Cannot ukemi |
|
Muscle Buster During Victory Bomb 2 |
Derived Throw 20 |
Throw escape 2 |
Power Up Commands
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Reverse Special Stretch Bomb Approach opponent df2+4〔or During sidestep 2+4〕 |
Throw-H 20 |
i32 | Throw escape 2 |
Cannonball Buster〔BS〕 During Reverse Special Stretch Bomb 2,2,1+2 |
Derived Throw 15 |
Cannot throw escape | |
Manhattan Drop〔BS〕 During Cannonball Buster 3+4,2〔or 3+4,1〕 |
Derived Throw 15 |
Throw escape 1 or 2 | |
Victory Bomb〔BS〕 During Manhattan Drop 1,2,3+4,1+2 |
Derived Throw 13 |
Cannot throw escape | |
Giant Swing〔BS〕 During Victory Bomb 2,1,3,4 |
Derived Throw 20 |
Throw escape 1 Cannot ukemi |
|
Muscle Buster〔BS〕 During Victory Bomb 3,1,2,3+4,1+2 |
Derived Throw 25 |
Throw escape 2 |
Standing Heel Hold Combo
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Standing Heel Hold Approach opponent f,n,d,df 2+3 |
Throw-H 25 |
i24 | Throw escape 2 |
S.T.F. During Standing Heel Hold 1,2,1+2 |
Derived Throw 25 |
Throw escape 1 | |
Scorpion Death Lock During Standing Heel Hold 2,1,1+3 |
Derived Throw 30 |
Throw escape 2 | |
Indian Death Lock During Standing Heel Hold 1+2,1,3 |
Derived Throw 20 |
Throw escape 1+2 | |
King’s Bridge During Indian Death Lock 3,4,1+2,3+4 |
Derived Throw 40 |
Cannot throw escape |
Arm Breaker Combo
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Arm Breaker Approach opponent f,n,d,df 1+4 |
Throw-H 20 |
i24 | Throw escape 1 |
Triple Arm Breaker During Arm Breaker 1,1+2 |
Derived Throw 30 |
Throw escape 1 | |
Head Jammer During Arm Breaker 2,4,2+4 |
Derived Throw 20 |
Throw escape 2 | |
Struggle Combination During Head Jammer3,4,3+4,1+2 |
Derived Throw 20 |
Cannot throw escape | |
Chicken Wing Face Lock During Arm Breaker 2,1,1+3 |
Derived Throw 20 |
Throw escape 1+2 | |
Dragon Sleeper Finish During Chicken Wing Face Lock 2,1,3,1+2 |
Derived Throw 25 |
Throw escape 1 | |
Rolling Death Cradle During Chicken Wing Face Lock 1,3,4,2,1+2 |
Derived Throw 60 |
Throw escape 2 |
Mexican Magma Drive
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Cobra Clutch Approach opponent during Jaguar Step 1+4〔or 2+3〕 |
Throw-H 20 |
i12 | Throw escape 1 or 2 |
Cobra Twist During Cobra Clutch 1,4,2,3 |
Derived Throw 12 |
Cannot throw escape | |
Reverse DDT During Cobra Twist 1,1+3〔or 2,2+4〕 |
Derived Throw 13 |
Throw escape 1 or 2 | |
Reverse Special Stretch Bomb During Reverse DDT 1+2,1,1+3〔or 1+2,2,2+4〕 |
Derived Throw 12 |
Throw escape 1 or 2 | |
Samurai Rock During Reverse DDT 2,3,1,1+2 |
Derived Throw 24 |
Throw escape 1+2 | |
Backdrop During Reverse Special Stretch Bomb 3+4,1+2 |
Derived Throw 10 |
Cannot throw escape | |
Sol Naciente During Backdrop 1+2,4,2,1+2 |
Derived Throw 26 |
Throw escape 1+2 | |
Burning Hammer During Backdrop 1+2,3,1+3〔or 1+2,4,2+4〕 |
Derived Throw 18 |
Throw escape 1 or 2 | |
Screwdriver During Burning Hammer 2,4,3,1,1+3〔or 2,4,3,1,2+4〕 |
Derived Throw 31 |
Throw escape 1 or 2 |
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