TEKKEN8 King Move List
TEKKEN8 King Move List Ver.1.08.01
・TEKKEN8 TOP
King Move List
TEKKEN8 King Move List
King Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Allows the use of a powered up version of Jaguar Sprint |
f3+4, etc., during Jaguar Sprint 1, during Jaguar Sprint 2 |
5. What can be done during Heat〔unique〕 Partially restores remaining Heat time with certain throws |
fff3+4, qcb1+2, f,hcf+1, etc. |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Elbow Impact f2,1 |
M,H 12,25 |
|
Shoulder Tackle f2+3 |
M 27 |
|
Muscle Armor > Emerald Elbow db1+2,2 |
Sp〔PC〕,M,Th 15,20 |
Throw during front hit on ground〔does not shift when using Heat Dash〕, Heat activates when the throw completes, absorb an attack to power up and add chip damage |
Rapid King Onslaught During Jaguar Step〔f3+4,etc.〕1+3〔or 2+4〕 |
Throw-H 45 |
Cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕 |
Freedom Face Buster Approach crouching opponent d1+4 |
Throw-M 35 |
Or db1+4, cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕 |
Ultimo Jaguar During Heat 2+3 |
M,Th 20,40(6,6) |
Heat Smash, throw on hit, shift to Jaguar Sprint on block〔does not shift with B〕 |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Anger Of The Beast During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Palm Strike 1,2 |
H,H 5,15 |
|
Palm Strike> Head Jammer 1,2,2+4 |
H,H,Throw-H 5,15,30 |
Throw escape 2 |
Palm Strike> V Driver 1,2,d2+4 |
H,H,Throw-L 5,15,35 |
Cannot throw escape |
Palm Strike Uppercut 1,2,1 |
H,H,M 5,15,10 |
|
Palm Strike Uppercut > Suplex 1,2,1,2+4 |
H,H,M,Throw-H 5,15,10,40 |
Throw escape 2 |
Palm Strike Uppercut > V Driver 1,2,1,d2+4 |
H,H,M,Throw-L 5,15,10,35 |
Cannot throw escape |
Right Jab > Uppercut 2,1 |
H,M 10,15 |
|
Head Spinner 1+2,1 |
M,M 17,21 |
1+2 to face backward, 1+2,1,B shift to cancel |
Brutal Sting 1+2,3 |
M,H 17,25 |
1+2 to face backward |
Jaguar Step 3+4 |
Sp〔TJ〕 – |
Shift to Jaguar Step, hold 3+4 to continue spinning〔strikes from this are powered up〕 |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Elbow Impact f2,1 |
M,H 12,25 |
|
Jaguar Smash Combo f2,d1,2 |
H,M,M 12,15,16 |
|
Front Kick f3 |
M 18 |
|
Front Kick > DDT f3,during front hit on ground 1+2 |
M,Th 18,20 |
|
Rolling Sobat f4 |
M〔TJ〕 25 |
|
Shadow Lariat f1+2 |
H 23 |
|
Jaguar Sprint f3+4 |
Sp – |
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat〔partially uses remaining Heat time〕 |
Body Check f1+4 |
M 21 |
|
Shoulder Tackle f2+3 |
M 27 |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Elbow Sting df1,2 |
M,M 15,15 |
|
Double Hook Disaster df2,1 |
M,H 12,15 |
|
Lasso Kick df3, on hit or block 4 |
M,H〔TJ〕 17,23 |
|
Mincer df4,3,4 |
L,H,M〔TJ〕 10,11,27 |
df4,3,4,B to face backward |
Mincer Low df4,3,d4 |
L,H,L〔TJ〕〔TC〕 10,11,20 |
|
Frankensteiner df3+4 |
Sp-M〔TJ〕,Th 15,30 |
Throw on close range standing front hit or on close range standing block |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Jab > Uppercut d1,2 |
Sp-L〔TC〕,M 5,13 |
Or while crouching 1,2 |
Stomp d3 |
L 12 |
|
Atlas’ Hammer d1+2 |
M〔TC〕 21 |
|
Stagger Kicks d3+4,4,4 |
L〔TC〕*3 14,7,7 |
Or while crouching df4,4,4 or while running〔two steps or more〕F,4,4,4 |
Stagger Kicks Flurry d3+4,4,4,4〔Counter Hit〕 |
L〔TC〕*5 16,7,7,4,3 |
Or while crouching df4,4,4,4〔Counter Hit〕 |
Stagger Kick Spinning Uppercut During Stagger Kicks 2 |
M 10 |
|
Corporate Elbow d2+3 |
M〔TJ〕 25 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Brain Chop db2 |
M 21 |
|
Crouching Low Kick db3 |
L〔TC〕 17 |
|
Low Drop Kick db4 |
L〔TC〕〔TJ〕 20 |
Or back facing opponent db4 or back facing opponent d4 or back facing opponent df4 |
Muscle Armor > Emerald Elbow db1+2,2 |
Sp〔PC〕,M,Th 15,20 |
Throw during front hit on ground〔does not shift when using Heat Dash〕, Heat activates when the throw completes, absorb an attack to power up and add chip damage |
Muscle Armor > Jaguar Sprint During Muscle Armor 3+4 |
Sp〔PC〕,Sp〔PC〕 – |
Shift to Jaguar Sprint, B to cancel |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Quick Hook > Uppercut b1,2 |
H,H 13,20 |
|
Quick Hook > Heel Kick b1,4 |
H,M〔TJ〕 13,23 |
|
Chupacabra > Spinning Back Elbow b2,1 |
H,H 16,21 |
|
Chupacabra > Olympia Slam b2,4 |
H,M,Th 16,18,20 |
Throw when hit from the front on the ground |
Chupacabra > Head Butt b2,1+2 |
H,H 16,22 |
|
Toll Kick b3 |
H〔PC〕 23 |
Absorb an attack to power up and deal more chip damage on block |
Guillotine Drop b3,during front hit on ground 1+2 |
H,Th 23,15 |
|
Disgraceful Kick b4 |
H,Sp 25 |
|
Reverse Jaguar Step b3+4 |
Sp〔TJ〕 – |
Shift to Jaguar Step |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Water Parting Chop uf1 |
H 21 |
Or ub1 or u1 |
High Elbow Drop uf2 |
M〔TJ〕 35 |
Or ub2 or u2 |
Falling Heel Kick uf3 |
M〔TJ〕 23 |
Or ub3 or u3 |
Jumping Knee Lift uf4 |
M〔TJ〕 13 |
Or ub4 or u4 |
Capital Punishment u1+2 |
M〔TJ〕 25 |
Or ub1+2 |
Burning Knuckle u1+2 hold |
UA-M〔TJ〕 40 |
Or ub1+2 hold |
Sole Crusher uf3+4 |
M〔PC〕,Sp 23 |
Shift to Jaguar Sprint on hit, uf3+4,B to stand up, absorb an attack to power up and add chip damage |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Stomach Smash ff,n,2 |
L〔TC〕 17 |
|
Jaguar Hammer ff,n,2〔Counter Hit〕 |
L〔TC〕,Th 20,30 |
Throw when hit from the front on the ground |
Lay Off ff,n,1+2 |
M 0 |
|
Jaguar Hook ff1 |
M 21 |
|
Beast Elbow ff2 |
M 21(6) |
Chip damage on block |
Konvict Kick ff4 |
M 25 |
|
Konvict Kick > DDT ff4〔Counter Hit〕 |
M,Th 30,14 |
Throw when hit from the front on the ground |
Exploder ff3+4 |
H〔TJ〕 25(7) |
Chip damage on block |
Diving Body Press ff2+3 |
M〔TJ〕,Th 20,15 |
Throw when hit from the front in close range |
Strong Knee fff3 |
M 25(7) |
Chip damage on block |
Running Exploder fff3+4 |
M〔TJ〕 40 |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Round Trip Chop While rising 2,2 |
M,M 11,25 |
|
Toe Smash While rising 4 |
M 20 |
|
Snap Uppercut While rising 1+2 |
M 20 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Leg Breaker While crouching df1 |
L〔TC〕 20 |
Or f,n,d,DF1 |
Body Blow While crouching df2 |
M 21 |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Victory Palm During sidestep 2 |
H 25 |
|
Deadly Boomerang During sidestep 3+4 |
H〔TJ〕 50(20) |
Chip damage on block |
Back Facing
Name/Command | Hit Range/Damage | Note |
---|---|---|
Blind Kick Back facing opponent 3 |
M 18 |
|
Blind Kick > Neck Breaker Back facing opponent 3,during hit 1+2 |
M,Th 18,20 |
No shift on counter hit |
Atomic Blaster Back facing opponent 1+2 |
UA-H 45 |
|
Moonsault Body Press Back facing opponent 1+4 |
UA-M 30 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Whirling Spring Kick 〔By opponent’s feet〕while down and facing up b3+4 |
M〔TJ〕 25 |
Stance
Beast Step
Name/Command | Hit Range/Damage | Note |
---|---|---|
Beast Step f,n,d,df |
Sp – |
|
Knee Lift f,n,d,DF4 |
M 21 |
|
Black Bomb f,n,d,DF1+2 |
M 24 |
Jaguar Step
Name/Command | Hit Range/Damage | Note |
---|---|---|
Jaguar Step 3+4 etc. |
Sp〔TJ〕 – |
Shift to Jaguar Step, hold 3+4 to continue spinning〔strikes from this are powered up〕 |
Jaguar Step > Hook During Jaguar Step 1 |
H 21 |
|
Jaguar Step > Hammer During Jaguar Step 2 |
M 15 |
|
Jaguar Step > Sobat During Jaguar Step 3 |
M〔TJ〕 23 |
|
Jaguar Step > Sobat & Press During Jaguar Step 3,2+3 |
M〔TJ〕,M〔TJ〕,Th 23,16 |
Throw when hit from the front in close range |
Jaguar Step > High Kick During Jaguar Step 4 |
H 40(8) |
Chip damage on block |
Jaguar Step > Mid Kick During Jaguar Step df4 |
M 30 |
Jaguar Sprint
Name/Command | Hit Range/Damage | Note |
---|---|---|
Jaguar Sprint f3+4 etc. |
Sp – |
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat〔partially uses remaining Heat time〕 |
Running Elbow Smash During Jaguar Step 1 |
M 21 |
Power up during Heat〔partially uses remaining Heat time〕 |
Jaguar Axe During Jaguar Step 2 |
H 26(7) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Sprint K. During Jaguar Step 3 |
M〔TJ〕 30 |
|
Dashing Low Drop Kick During Jaguar Step 4 |
L〔TC〕〔TJ〕 20 |
|
Rapid King Onslaught During Jaguar Step 1+3〔or 2+4〕 |
Throw-H 45 |
Cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕 |
Diving Body Press During Jaguar Step 2+3 |
M〔TJ〕,Th 20,15 |
Throw when hit from the front in close range |
Throws
Normal Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Winding Nut Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Winding Nut Approach opponent f1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Suplex Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Suplex Approach opponent f2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Argentina Backbreaker Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Knee Crusher Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 42 |
Throw escape 2 |
Half Boston Crab Approach opponent from behind 1+3〔or f1+3〕 |
Throw-H 60 |
Cannot throw escape |
Cobra Twist Approach opponent from behind 2+4〔or f2+4〕 |
Throw-H 60 |
Cannot throw escape |
Stretch Buster Approach opponent from behind bf1+2 |
Throw-H 75 |
Cannot throw escape |
Knee Bash Approach opponent df2+3 |
Throw-H 40 |
Throw escape 2 |
Figure Four Leg Lock Approach opponent db2+3 |
Throw-H 40 |
Throw escape 1+2, when opponent inputs 3+4〔Just Input〕 shift to Reverse Figure Four Leg Lock |
Throw Away Approach opponent b1+2 |
Throw-H,Sp 0(or 15) |
Throw escape 1+2, shift to Jaguar Sprint, approach opponent b1+2,f,f to shift to standing state |
Throw Away > Back Swing Approach opponent b1+2,1+2 |
Throw-H,Sp 0(or 15) |
Cannot throw escape, shift to Jaguar Sprint, approach opponent b1+2,1+2,f,f to shift to standing state |
Executioner Drop Approach opponent uf1+2 |
Throw-H 30(or 15) |
Throw escape 1+2, approach opponent uf1+2,B to throw in reverse direction |
Tombstone Pile Driver Approach opponent db,n,f2+4 |
Throw-H 53 |
Throw escape 2 |
Tomahawk Approach opponent fff2+4 |
Throw-H 45 |
Throw escape 1+2, power up with quick input, partially restores remaining Heat time |
Pile Driver Approach opponent qcf 1 |
Throw-H 30 |
Throw escape 1 |
Double Arm Face Buster During Pile Driver 1+2,1+2 |
Throw-H 35 |
Throw escape 2 |
Boston Crab During Pile Driver 1+2,3,4,1+2 |
Derived Throw 15 |
Throw escape 1+2 |
Muscle Buster Approach opponent qcb 1+2 |
Throw-H 50 |
Throw escape 1+2, during Heat partially restore remaining Heat time |
Giant Swing Approach opponent f,hcf 1 |
Throw-H 70(or 70) |
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time |
Tijuana Twister Approach opponent f,hcf 2 |
Throw-H 55 |
Throw escape 2, power up with quick input, partially restores remaining Heat time |
Clothesline Press While crouching db,d,db1+2 |
Throw-H 45 |
Throw escape 1+2 |
Takedown
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ultimate Tackle While crouching 1+2 |
Throw-M 0 |
Throw escape 1+2, shift to takedown on hit |
Ultimate Punch During takedown 2,1,2,1 |
Derived Throw 5,5,5,15 |
Or during takedown 1,2,1,2, throw escape 1〔or 2〕 |
Armbar During takedown 1+2 |
Derived Throw 25 |
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2 |
Arm Twist During Armbar 1+2 |
Derived Throw 10 |
Cannot throw escape |
Leg Cross Hold During takedown 3+4 |
Derived Throw 20 |
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4 |
Stretch Combo During Leg Cross Hold 1+2〔Perfect〕 |
Derived Throw 15,15 |
Cannot throw escape |
Low Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Iron Lariat Approach crouching opponent d1+3 |
Throw-M 35 |
Or db1+3, cannot throw escape |
V Driver Approach crouching opponent d2+4 |
Throw-M 35 |
Or db2+4, cannot throw escape |
Freedom Face Buster Approach crouching opponent d1+4 |
Throw-L 35 |
Or db1+3, cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕 |
Down Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Swing Away 〔Opponent down and facing up〕by opponent’s feet db1+3〔or db2+4〕 |
Throw-Down 20,10 |
Throw escape 1 or 2 |
Head Bomber 〔Opponent down and facing up〕by opponent’s feet db1+3 |
Throw-Down 25 |
Throw escape 1 |
Figure Four Leg Lock 〔Opponent down and facing up〕by opponent’s feet db2+4 |
Throw-Down 28 |
Throw escape 2 |
Shoulder Cracker 〔Opponent down and facing up〕by opponent’s head db1+3〔or db2+4〕 |
Throw-Down 28 |
Throw escape 1 or 2 |
Turn Over 〔Opponent down and facing up〕by opponent’s side db1+3〔or db2+4〕 |
Throw-Down 0 |
Throw escape 1 or 2 |
Half Boston Crab 〔Opponent down and facing down〕by opponent’s feet db1+3〔or db2+4〕 |
Throw-Down 30 |
Throw escape 1 or 2 |
Wing Tearer 〔Opponent down and facing down〕by opponent’s head db1+3〔or db2+4〕 |
Throw-Down 32 |
Throw escape 1 or 2 |
Camel Clutch 〔Opponent down and facing down〕from the left db1+3〔or db2+4〕 |
Throw-Down 35 |
Throw escape 1 or 2 |
Bow & Arrow Stretch Hold 〔Opponent down and facing down〕from the right db1+3〔or db2+4〕 |
Throw-Down 37 |
Throw escape 1 or 2 |
Air Throw
Name/Command | Hit Range/Damage | Note |
---|---|---|
Mid-Air Leg Cross Hold Approach airborne opponent 1+3〔or f1+3〕 |
Throw-Air 30 |
Cannot throw escape |
Spine Cracker Approach airborne opponent 2+4〔or f2+4〕 |
Throw-Air 20 |
Or〔during opponent wall stun〕 3+4,1+4〔or 3+4,2+4〕, cannot throw escape |
Double Heel Hold Approach airborne opponent d1+3〔or d2+4〕 |
Throw-Air 15 |
Cannot throw escape |
Flapjack Approach airborne opponent during Double Heel Hold 1+2,1+2 |
Derived Throw 15 |
Throw escape 1 |
Giant Swing Approach airborne opponent during Double Heel Hold 2,1,3,4 |
Derived Throw 25(or 32) |
Throw escape 2 |
Running Jaguar Bomb Approach airborne opponent fff2+4 |
Throw-Air 49 |
Cannot throw escape, power up with quick input, partially restores remaining Heat time |
Aerial Jaguar Bomb Approach airborne opponent f,hcf 1 |
Throw-Air 42 |
Or approach airborne opponent f,hcf1〔or during Jaguar Sprint 1+3〕, cannot throw escape, power up with quick input, partially restores remaining Heat time |
Shining Torpedo During opponent wall stun f,hcf 1 |
Throw-Air 40 |
Or〔during opponent wall stun〕fff2+4, cannot throw escape, power up with quick input, partially restores remaining Heat time |
Attack Reversal
Name/Command | Hit Range/Damage | Note |
---|---|---|
Arm Whip Time with opponent right punch b1+3 |
At-Reversal〔Right Punch-High&Mid〕 25 |
|
Spinning Heel Hold Time with opponent left kick b2+4 |
At-Reversal〔Left Kick-High&Mid〕 25 |
|
Leg Screw Time with opponent right kick b2+4 |
At-Reversal〔Right Kick-High&Mid〕 25 |
After success 3+4, to shift to Figure Four Leg Lock |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
Reverse Arm Slam Combo
Name/Command | Hit Range/Damage | Note |
---|---|---|
Reverse Arm Slam Approach opponent df1+3 |
Throw-H 19 |
Throw escape 1 |
Backdrop During Reverse Arm Slam 1〔or 2〕 |
Derived Throw 7 |
Cannot throw escape, during Reverse Arm Slam 2,1,1+2 to power up |
German Suplex During Backdrop 1〔or 2〕 |
Derived Throw 7 |
Throw escape 1〔or 2〕, during Backdrop 3+4,1〔or 3+4,2〕 to power up |
Power Bomb During German Suplex 1〔or 2〕 |
Derived Throw 12 |
Cannot throw escape, during German Suplex 1,2,3+4 to power up |
Giant Swing During Power Bomb 1 |
Derived Throw 15 |
Throw escape 1, during Power Bomb 2,1,3,4 to power up |
Muscle Buster During Power Bomb 2 |
Derived Throw 20 |
Throw escape 2, during Power Bomb 3,1,2,3+4,1+2 to power up |
Reverse Special Stretch Bomb Combo
Name/Command | Hit Range/Damage | Note |
---|---|---|
Reverse Special Stretch Bomb Approach opponent df2+4 |
Throw-H 20 |
Throw escape 2 |
Reverse Special Stretch Bomb During sidestep 2+4 |
Throw-H 20 |
Throw escape 2, during sidestep 2+4,B〔or DB〕 to cancel into crouch; changes to Cannonball Buster when grabbed from the side back |
Cannonball Buster During Reverse Special Stretch Bomb 1〔or 2〕 |
Derived Throw 7 |
Cannot throw escape, during Reverse Special Stretch Bomb 2,2,1+2 to power up |
Manhattan Drop During Cannonball Buster 1〔or 2〕 |
Derived Throw 7 |
Throw escape 1〔or 2〕, during Cannonball Buster 3+4,1〔3+4,2〕 to power up |
Victory Bomb During Manhattan Drop 1〔or 2〕 |
Derived Throw 9 |
Cannot throw escape, during Manhattan Drop 1,2,3+4,1+2 to power up |
Giant Swing During Victory Bomb 1 |
Derived Throw 15 |
Throw escape 1, during Victory Bomb 2,1,3,4 to power up |
Muscle Buster During Victory Bomb 2 |
Derived Throw 20 |
Throw escape 2, during Victory Bomb 3,1,2,3+4,1+2 to power up |
Standing Heel Hold Combo
Name/Command | Hit Range/Damage | Note |
---|---|---|
Standing Heel Hold Approach opponent f,n,d,df 2+3 |
Throw-H 25 |
Throw escape 2 |
S.T.F. During Standing Heel Hold 1,2,1+2 |
Derived Throw 25 |
Throw escape 1 |
Scorpion Death Lock During Standing Heel Hold 2,1,1+3 |
Derived Throw 30 |
Throw escape 2 |
Indian Death Lock During Standing Heel Hold 1+2,1,3 |
Derived Throw 20 |
Throw escape 1+2 |
King’s Bridge During Indian Death Lock 3,4,1+2,3+4 |
Derived Throw 40 |
Cannot throw escape |
Arm Breaker Combo
Name/Command | Hit Range/Damage | Note |
---|---|---|
Arm Breaker Approach opponent f,n,d,df 1+4 |
Throw-H 20 |
Throw escape 1 |
Triple Arm Breaker During Arm Breaker 1,1+2 |
Derived Throw 30 |
Throw escape 1 |
Head Jammer During Arm Breaker 2,4,2+4 |
Derived Throw 20 |
Throw escape 2 |
Struggle Combination During Head Jammer3,4,3+4,1+2 |
Derived Throw 20 |
Cannot throw escape |
Chicken Wing Face Lock During Arm Breaker 2,1,1+3 |
Derived Throw 20 |
Throw escape 1+2 |
Dragon Sleeper Finish During Chicken Wing Face Lock 2,1,3,1+2 |
Derived Throw 25 |
Throw escape 1 |
Rolling Death Cradle During Chicken Wing Face Lock 1,3,4,2,1+2 |
Derived Throw 60 |
Throw escape 2 |
Mexican Magma Drive
Name/Command | Hit Range/Damage | Note |
---|---|---|
Cobra Clutch Approach opponent during Jaguar Step 1+4〔or 2+3〕 |
Throw-H 20 |
Throw escape 1 or 2 |
Cobra Twist During Cobra Clutch 1,4,2,3 |
Derived Throw 12 |
Cannot throw escape |
Reverse DDT During Cobra Twist 1,1+3〔or 2,2+4〕 |
Derived Throw 13 |
Throw escape 1 or 2 |
Reverse Special Stretch Bomb During Reverse DDT 1+2,1,1+3〔or 1+2,2,2+4〕 |
Derived Throw 12 |
Throw escape 1 or 2 |
Samurai Rock During Reverse DDT 2,3,1,1+2 |
Derived Throw 24 |
Throw escape 1+2 |
Backdrop During Reverse Special Stretch Bomb 3+4,1+2 |
Derived Throw 10 |
Cannot throw escape |
Sol Naciente During Backdrop 1+2,4,2,1+2 |
Derived Throw 26 |
Throw escape 1+2 |
Burning Hammer During Backdrop 1+2,3,1+3〔or 1+2,4,2+4〕 |
Derived Throw 18 |
Throw escape 1 or 2 |
Screwdriver During Burning Hammer 2,4,3,1,1+3〔or 2,4,3,1,2+4〕 |
Derived Throw 31 |
Throw escape 1 or 2 |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 1 1,2,1,1,2,4,4,4,1,3 |
|
10 Hit Combo 2 1,2,1,1,3,3,4,3,2,1+2 |
Throw when hit from the front on the ground |
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