TEKKEN8 King Move List

King

TEKKEN8 King Move List

TEKKEN8 King Move List

TEKKEN8 King Move List Ver.1.08.01
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King Move List


TEKKEN8 King Move List

King Move List

Heat System

Explanation Note
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB 〔or 2+3〕
4. What can be done during Heat〔unique〕
Allows the use of a powered up version of Jaguar Sprint
f3+4, etc., during Jaguar Sprint 1, during Jaguar Sprint 2
5. What can be done during Heat〔unique〕
Partially restores remaining Heat time with certain throws
fff3+4, qcb1+2, f,hcf+1, etc.

Heat Moves

Name/Command Hit Range/Damage Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
Elbow Impact
f2,1
M,H
12,25
Shoulder Tackle
f2+3
M
27
Muscle Armor > Emerald Elbow
db1+2,2
Sp〔PC〕,M,Th
15,20
Throw during front hit on ground〔does not shift when using Heat Dash〕, Heat activates when the throw completes, absorb an attack to power up and add chip damage
Rapid King Onslaught
During Jaguar Step〔f3+4,etc.〕1+3〔or 2+4〕
Throw-H
45
Cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
Freedom Face Buster
Approach crouching opponent d1+4
Throw-M
35
Or db1+4, cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
Ultimo Jaguar
During Heat 2+3
M,Th
20,40(6,6)
Heat Smash, throw on hit, shift to Jaguar Sprint on block〔does not shift with B〕

Rage Moves

Name/Command Hit Range/Damage Note
Anger Of The Beast
During Rage df1+2
M〔PC〕,Th
55
Rage Art, erases opponent’s recoverable health on hit

Unique Moves

Normal Moves

Name/Command Hit Range/Damage Note
Palm Strike
1,2
H,H
5,15
Palm Strike> Head Jammer
1,2,2+4
H,H,Throw-H
5,15,30
Throw escape 2
Palm Strike> V Driver
1,2,d2+4
H,H,Throw-L
5,15,35
Cannot throw escape
Palm Strike Uppercut
1,2,1
H,H,M
5,15,10
Palm Strike Uppercut > Suplex
1,2,1,2+4
H,H,M,Throw-H
5,15,10,40
Throw escape 2
Palm Strike Uppercut > V Driver
1,2,1,d2+4
H,H,M,Throw-L
5,15,10,35
Cannot throw escape
Right Jab > Uppercut
2,1
H,M
10,15
Head Spinner
1+2,1
M,M
17,21
1+2 to face backward, 1+2,1,B shift to cancel
Brutal Sting
1+2,3
M,H
17,25
1+2 to face backward
Jaguar Step
3+4
Sp〔TJ〕
Shift to Jaguar Step, hold 3+4 to continue spinning〔strikes from this are powered up〕

f Command

Name/Command Hit Range/Damage Note
Elbow Impact
f2,1
M,H
12,25
Jaguar Smash Combo
f2,d1,2
H,M,M
12,15,16
Front Kick
f3
M
18
Front Kick > DDT
f3,during front hit on ground 1+2
M,Th
18,20
Rolling Sobat
f4
M〔TJ〕
25
Shadow Lariat
f1+2
H
23
Jaguar Sprint
f3+4
Sp
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat〔partially uses remaining Heat time〕
Body Check
f1+4
M
21
Shoulder Tackle
f2+3
M
27

df Command

Name/Command Hit Range/Damage Note
Elbow Sting
df1,2
M,M
15,15
Double Hook Disaster
df2,1
M,H
12,15
Lasso Kick
df3, on hit or block 4
M,H〔TJ〕
17,23
Mincer
df4,3,4
L,H,M〔TJ〕
10,11,27
df4,3,4,B to face backward
Mincer Low
df4,3,d4
L,H,L〔TJ〕〔TC〕
10,11,20
Frankensteiner
df3+4
Sp-M〔TJ〕,Th
15,30
Throw on close range standing front hit or on close range standing block

d Command

Name/Command Hit Range/Damage Note
Jab > Uppercut
d1,2
Sp-L〔TC〕,M
5,13
Or while crouching 1,2
Stomp
d3
L
12
Atlas’ Hammer
d1+2
M〔TC〕
21
Stagger Kicks
d3+4,4,4
L〔TC〕*3
14,7,7
Or while crouching df4,4,4 or while running〔two steps or more〕F,4,4,4
Stagger Kicks Flurry
d3+4,4,4,4〔Counter Hit〕
L〔TC〕*5
16,7,7,4,3
Or while crouching df4,4,4,4〔Counter Hit〕
Stagger Kick Spinning Uppercut
During Stagger Kicks 2
M
10
Corporate Elbow
d2+3
M〔TJ〕
25

db Command

Name/Command Hit Range/Damage Note
Brain Chop
db2
M
21
Crouching Low Kick
db3
L〔TC〕
17
Low Drop Kick
db4
L〔TC〕〔TJ〕
20
Or back facing opponent db4 or back facing opponent d4 or back facing opponent df4
Muscle Armor > Emerald Elbow
db1+2,2
Sp〔PC〕,M,Th
15,20
Throw during front hit on ground〔does not shift when using Heat Dash〕, Heat activates when the throw completes, absorb an attack to power up and add chip damage
Muscle Armor > Jaguar Sprint
During Muscle Armor 3+4
Sp〔PC〕,Sp〔PC〕
Shift to Jaguar Sprint, B to cancel

b Command

Name/Command Hit Range/Damage Note
Quick Hook > Uppercut
b1,2
H,H
13,20
Quick Hook > Heel Kick
b1,4
H,M〔TJ〕
13,23
Chupacabra > Spinning Back Elbow
b2,1
H,H
16,21
Chupacabra > Olympia Slam
b2,4
H,M,Th
16,18,20
Throw when hit from the front on the ground
Chupacabra > Head Butt
b2,1+2
H,H
16,22
Toll Kick
b3
H〔PC〕
23
Absorb an attack to power up and deal more chip damage on block
Guillotine Drop
b3,during front hit on ground 1+2
H,Th
23,15
Disgraceful Kick
b4
H,Sp
25
Reverse Jaguar Step
b3+4
Sp〔TJ〕
Shift to Jaguar Step

uf・u・ub Command

Name/Command Hit Range/Damage Note
Water Parting Chop
uf1
H
21
Or ub1 or u1
High Elbow Drop
uf2
M〔TJ〕
35
Or ub2 or u2
Falling Heel Kick
uf3
M〔TJ〕
23
Or ub3 or u3
Jumping Knee Lift
uf4
M〔TJ〕
13
Or ub4 or u4
Capital Punishment
u1+2
M〔TJ〕
25
Or ub1+2
Burning Knuckle
u1+2 hold
UA-M〔TJ〕
40
Or ub1+2 hold
Sole Crusher
uf3+4
M〔PC〕,Sp
23
Shift to Jaguar Sprint on hit, uf3+4,B to stand up, absorb an attack to power up and add chip damage
Delayed Rising Toe Kick
uf,n,4
M〔TJ〕
20

~ff Command

Name/Command Hit Range/Damage Note
Stomach Smash
ff,n,2
L〔TC〕
17
Jaguar Hammer
ff,n,2〔Counter Hit〕
L〔TC〕,Th
20,30
Throw when hit from the front on the ground
Lay Off
ff,n,1+2
M
0
Jaguar Hook
ff1
M
21
Beast Elbow
ff2
M
21(6)
Chip damage on block
Konvict Kick
ff4
M
25
Konvict Kick > DDT
ff4〔Counter Hit〕
M,Th
30,14
Throw when hit from the front on the ground
Exploder
ff3+4
H〔TJ〕
25(7)
Chip damage on block
Diving Body Press
ff2+3
M〔TJ〕,Th
20,15
Throw when hit from the front in close range
Strong Knee
fff3
M
25(7)
Chip damage on block
Running Exploder
fff3+4
M〔TJ〕
40

While rising

Name/Command Hit Range/Damage Note
Round Trip Chop
While rising 2,2
M,M
11,25
Toe Smash
While rising 4
M
20
Snap Uppercut
While rising 1+2
M
20

While crouching

Name/Command Hit Range/Damage Note
Leg Breaker
While crouching df1
L〔TC〕
20
Or f,n,d,DF1
Body Blow
While crouching df2
M
21

Sidestep

Name/Command Hit Range/Damage Note
Victory Palm
During sidestep 2
H
25
Deadly Boomerang
During sidestep 3+4
H〔TJ〕
50(20)
Chip damage on block

Back Facing

Name/Command Hit Range/Damage Note
Blind Kick
Back facing opponent 3
M
18
Blind Kick > Neck Breaker
Back facing opponent 3,during hit 1+2
M,Th
18,20
No shift on counter hit
Atomic Blaster
Back facing opponent 1+2
UA-H
45
Moonsault Body Press
Back facing opponent 1+4
UA-M
30

Special Move

Name/Command Hit Range/Damage Note
Ki Charge
1+2+3+4
Sp
Cannot block when it is still in effect / Automatic counter hit
Whirling Spring Kick
〔By opponent’s feet〕while down and facing up b3+4
M〔TJ〕
25

Stance

Beast Step

Name/Command Hit Range/Damage Note
Beast Step
f,n,d,df
Sp
Knee Lift
f,n,d,DF4
M
21
Black Bomb
f,n,d,DF1+2
M
24

Jaguar Step

Name/Command Hit Range/Damage Note
Jaguar Step
3+4 etc.
Sp〔TJ〕
Shift to Jaguar Step, hold 3+4 to continue spinning〔strikes from this are powered up〕
Jaguar Step > Hook
During Jaguar Step 1
H
21
Jaguar Step > Hammer
During Jaguar Step 2
M
15
Jaguar Step > Sobat
During Jaguar Step 3
M〔TJ〕
23
Jaguar Step > Sobat & Press
During Jaguar Step 3,2+3
M〔TJ〕,M〔TJ〕,Th
23,16
Throw when hit from the front in close range
Jaguar Step > High Kick
During Jaguar Step 4
H
40(8)
Chip damage on block
Jaguar Step > Mid Kick
During Jaguar Step df4
M
30

Jaguar Sprint

Name/Command Hit Range/Damage Note
Jaguar Sprint
f3+4 etc.
Sp
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat〔partially uses remaining Heat time〕
Running Elbow Smash
During Jaguar Step 1
M
21
Power up during Heat〔partially uses remaining Heat time〕
Jaguar Axe
During Jaguar Step 2
H
26(7)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
Sprint K.
During Jaguar Step 3
M〔TJ〕
30
Dashing Low Drop Kick
During Jaguar Step 4
L〔TC〕〔TJ〕
20
Rapid King Onslaught
During Jaguar Step 1+3〔or 2+4〕
Throw-H
45
Cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕
Diving Body Press
During Jaguar Step 2+3
M〔TJ〕,Th
20,15
Throw when hit from the front in close range

Throws

Normal Throws

Name/Command Hit Range/Damage Note
Winding Nut
Approach opponent 1+3
Throw-H
35
Throw escape 1 or 2
Winding Nut
Approach opponent f1+3
Throw-H
35
Throw escape 1 or 2
Suplex
Approach opponent 2+4
Throw-H
35
Throw escape 1 or 2
Suplex
Approach opponent f2+4
Throw-H
35
Throw escape 1 or 2
Argentina Backbreaker
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
40
Throw escape 1
Knee Crusher
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
42
Throw escape 2
Half Boston Crab
Approach opponent from behind 1+3〔or f1+3〕
Throw-H
60
Cannot throw escape
Cobra Twist
Approach opponent from behind 2+4〔or f2+4〕
Throw-H
60
Cannot throw escape
Stretch Buster
Approach opponent from behind bf1+2
Throw-H
75
Cannot throw escape
Knee Bash
Approach opponent df2+3
Throw-H
40
Throw escape 2
Figure Four Leg Lock
Approach opponent db2+3
Throw-H
40
Throw escape 1+2, when opponent inputs 3+4〔Just Input〕 shift to Reverse Figure Four Leg Lock
Throw Away
Approach opponent b1+2
Throw-H,Sp
0(or 15)
Throw escape 1+2, shift to Jaguar Sprint, approach opponent b1+2,f,f to shift to standing state
Throw Away > Back Swing
Approach opponent b1+2,1+2
Throw-H,Sp
0(or 15)
Cannot throw escape, shift to Jaguar Sprint, approach opponent b1+2,1+2,f,f to shift to standing state
Executioner Drop
Approach opponent uf1+2
Throw-H
30(or 15)
Throw escape 1+2, approach opponent uf1+2,B to throw in reverse direction
Tombstone Pile Driver
Approach opponent db,n,f2+4
Throw-H
53
Throw escape 2
Tomahawk
Approach opponent fff2+4
Throw-H
45
Throw escape 1+2, power up with quick input, partially restores remaining Heat time
Pile Driver
Approach opponent qcf 1
Throw-H
30
Throw escape 1
Double Arm Face Buster
During Pile Driver 1+2,1+2
Throw-H
35
Throw escape 2
Boston Crab
During Pile Driver 1+2,3,4,1+2
Derived Throw
15
Throw escape 1+2
Muscle Buster
Approach opponent qcb 1+2
Throw-H
50
Throw escape 1+2, during Heat partially restore remaining Heat time
Giant Swing
Approach opponent f,hcf 1
Throw-H
70(or 70)
Throw escape 1, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
Tijuana Twister
Approach opponent f,hcf 2
Throw-H
55
Throw escape 2, power up with quick input, partially restores remaining Heat time
Clothesline Press
While crouching db,d,db1+2
Throw-H
45
Throw escape 1+2

Takedown

Name/Command Hit Range/Damage Note
Ultimate Tackle
While crouching 1+2
Throw-M
0
Throw escape 1+2, shift to takedown on hit
Ultimate Punch
During takedown 2,1,2,1
Derived Throw
5,5,5,15
Or during takedown 1,2,1,2, throw escape 1〔or 2〕
Armbar
During takedown 1+2
Derived Throw
25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
Arm Twist
During Armbar 1+2
Derived Throw
10
Cannot throw escape
Leg Cross Hold
During takedown 3+4
Derived Throw
20
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4
Stretch Combo
During Leg Cross Hold 1+2〔Perfect〕
Derived Throw
15,15
Cannot throw escape

Low Throws

Name/Command Hit Range/Damage Note
Iron Lariat
Approach crouching opponent d1+3
Throw-M
35
Or db1+3, cannot throw escape
V Driver
Approach crouching opponent d2+4
Throw-M
35
Or db2+4, cannot throw escape
Freedom Face Buster
Approach crouching opponent d1+4
Throw-L
35
Or db1+3, cannot throw escape, unable to shift to Heat Dash〔partially restores remaining Heat time〕

Down Throws

Name/Command Hit Range/Damage Note
Swing Away
〔Opponent down and facing up〕by opponent’s feet db1+3〔or db2+4〕
Throw-Down
20,10
Throw escape 1 or 2
Head Bomber
〔Opponent down and facing up〕by opponent’s feet db1+3
Throw-Down
25
Throw escape 1
Figure Four Leg Lock
〔Opponent down and facing up〕by opponent’s feet db2+4
Throw-Down
28
Throw escape 2
Shoulder Cracker
〔Opponent down and facing up〕by opponent’s head db1+3〔or db2+4〕
Throw-Down
28
Throw escape 1 or 2
Turn Over
〔Opponent down and facing up〕by opponent’s side db1+3〔or db2+4〕
Throw-Down
0
Throw escape 1 or 2
Half Boston Crab
〔Opponent down and facing down〕by opponent’s feet db1+3〔or db2+4〕
Throw-Down
30
Throw escape 1 or 2
Wing Tearer
〔Opponent down and facing down〕by opponent’s head db1+3〔or db2+4〕
Throw-Down
32
Throw escape 1 or 2
Camel Clutch
〔Opponent down and facing down〕from the left db1+3〔or db2+4〕
Throw-Down
35
Throw escape 1 or 2
Bow & Arrow Stretch Hold
〔Opponent down and facing down〕from the right db1+3〔or db2+4〕
Throw-Down
37
Throw escape 1 or 2

Air Throw

Name/Command Hit Range/Damage Note
Mid-Air Leg Cross Hold
Approach airborne opponent 1+3〔or f1+3〕
Throw-Air
30
Cannot throw escape
Spine Cracker
Approach airborne opponent 2+4〔or f2+4〕
Throw-Air
20
Or〔during opponent wall stun〕 3+4,1+4〔or 3+4,2+4〕, cannot throw escape
Double Heel Hold
Approach airborne opponent d1+3〔or d2+4〕
Throw-Air
15
Cannot throw escape
Flapjack
Approach airborne opponent during Double Heel Hold 1+2,1+2
Derived Throw
15
Throw escape 1
Giant Swing
Approach airborne opponent during Double Heel Hold 2,1,3,4
Derived Throw
25(or 32)
Throw escape 2
Running Jaguar Bomb
Approach airborne opponent fff2+4
Throw-Air
49
Cannot throw escape, power up with quick input, partially restores remaining Heat time
Aerial Jaguar Bomb
Approach airborne opponent f,hcf 1
Throw-Air
42
Or approach airborne opponent f,hcf1〔or during Jaguar Sprint 1+3〕, cannot throw escape, power up with quick input, partially restores remaining Heat time
Shining Torpedo
During opponent wall stun f,hcf 1
Throw-Air
40
Or〔during opponent wall stun〕fff2+4, cannot throw escape, power up with quick input, partially restores remaining Heat time

Attack Reversal

Name/Command Hit Range/Damage Note
Arm Whip
Time with opponent right punch b1+3
At-Reversal〔Right Punch-High&Mid〕
25
Spinning Heel Hold
Time with opponent left kick b2+4
At-Reversal〔Left Kick-High&Mid〕
25
Leg Screw
Time with opponent right kick b2+4
At-Reversal〔Right Kick-High&Mid〕
25
After success 3+4, to shift to Figure Four Leg Lock
Low Parry
Time with opponent low attack DF
Parry〔Low〕

Reverse Arm Slam Combo

Name/Command Hit Range/Damage Note
Reverse Arm Slam
Approach opponent df1+3
Throw-H
19
Throw escape 1
Backdrop
During Reverse Arm Slam 1〔or 2〕
Derived Throw
7
Cannot throw escape, during Reverse Arm Slam 2,1,1+2 to power up
German Suplex
During Backdrop 1〔or 2〕
Derived Throw
7
Throw escape 1〔or 2〕, during Backdrop 3+4,1〔or 3+4,2〕 to power up
Power Bomb
During German Suplex 1〔or 2〕
Derived Throw
12
Cannot throw escape, during German Suplex 1,2,3+4 to power up
Giant Swing
During Power Bomb 1
Derived Throw
15
Throw escape 1, during Power Bomb 2,1,3,4 to power up
Muscle Buster
During Power Bomb 2
Derived Throw
20
Throw escape 2, during Power Bomb 3,1,2,3+4,1+2 to power up

Reverse Special Stretch Bomb Combo

Name/Command Hit Range/Damage Note
Reverse Special Stretch Bomb
Approach opponent df2+4
Throw-H
20
Throw escape 2
Reverse Special Stretch Bomb
During sidestep 2+4
Throw-H
20
Throw escape 2, during sidestep 2+4,B〔or DB〕 to cancel into crouch; changes to Cannonball Buster when grabbed from the side back
Cannonball Buster
During Reverse Special Stretch Bomb 1〔or 2〕
Derived Throw
7
Cannot throw escape, during Reverse Special Stretch Bomb 2,2,1+2 to power up
Manhattan Drop
During Cannonball Buster 1〔or 2〕
Derived Throw
7
Throw escape 1〔or 2〕, during Cannonball Buster 3+4,1〔3+4,2〕 to power up
Victory Bomb
During Manhattan Drop 1〔or 2〕
Derived Throw
9
Cannot throw escape, during Manhattan Drop 1,2,3+4,1+2 to power up
Giant Swing
During Victory Bomb 1
Derived Throw
15
Throw escape 1, during Victory Bomb 2,1,3,4 to power up
Muscle Buster
During Victory Bomb 2
Derived Throw
20
Throw escape 2, during Victory Bomb 3,1,2,3+4,1+2 to power up

Standing Heel Hold Combo

Name/Command Hit Range/Damage Note
Standing Heel Hold
Approach opponent f,n,d,df 2+3
Throw-H
25
Throw escape 2
S.T.F.
During Standing Heel Hold 1,2,1+2
Derived Throw
25
Throw escape 1
Scorpion Death Lock
During Standing Heel Hold 2,1,1+3
Derived Throw
30
Throw escape 2
Indian Death Lock
During Standing Heel Hold 1+2,1,3
Derived Throw
20
Throw escape 1+2
King’s Bridge
During Indian Death Lock 3,4,1+2,3+4
Derived Throw
40
Cannot throw escape

Arm Breaker Combo

Name/Command Hit Range/Damage Note
Arm Breaker
Approach opponent f,n,d,df 1+4
Throw-H
20
Throw escape 1
Triple Arm Breaker
During Arm Breaker 1,1+2
Derived Throw
30
Throw escape 1
Head Jammer
During Arm Breaker 2,4,2+4
Derived Throw
20
Throw escape 2
Struggle Combination
During Head Jammer3,4,3+4,1+2
Derived Throw
20
Cannot throw escape
Chicken Wing Face Lock
During Arm Breaker 2,1,1+3
Derived Throw
20
Throw escape 1+2
Dragon Sleeper Finish
During Chicken Wing Face Lock 2,1,3,1+2
Derived Throw
25
Throw escape 1
Rolling Death Cradle
During Chicken Wing Face Lock 1,3,4,2,1+2
Derived Throw
60
Throw escape 2

Mexican Magma Drive

Name/Command Hit Range/Damage Note
Cobra Clutch
Approach opponent during Jaguar Step 1+4〔or 2+3〕
Throw-H
20
Throw escape 1 or 2
Cobra Twist
During Cobra Clutch 1,4,2,3
Derived Throw
12
Cannot throw escape
Reverse DDT
During Cobra Twist 1,1+3〔or 2,2+4〕
Derived Throw
13
Throw escape 1 or 2
Reverse Special Stretch Bomb
During Reverse DDT 1+2,1,1+3〔or 1+2,2,2+4〕
Derived Throw
12
Throw escape 1 or 2
Samurai Rock
During Reverse DDT 2,3,1,1+2
Derived Throw
24
Throw escape 1+2
Backdrop
During Reverse Special Stretch Bomb 3+4,1+2
Derived Throw
10
Cannot throw escape
Sol Naciente
During Backdrop 1+2,4,2,1+2
Derived Throw
26
Throw escape 1+2
Burning Hammer
During Backdrop 1+2,3,1+3〔or 1+2,4,2+4〕
Derived Throw
18
Throw escape 1 or 2
Screwdriver
During Burning Hammer 2,4,3,1,1+3〔or 2,4,3,1,2+4〕
Derived Throw
31
Throw escape 1 or 2

10 Hit combo

Name/Command Note
10 Hit Combo 1
1,2,1,1,2,4,4,4,1,3
10 Hit Combo 2
1,2,1,1,3,3,4,3,2,1+2
Throw when hit from the front on the ground

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