TEKKEN8 Jack-8 Move List Ver.1.08.01
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Jack-8 Move List
TEKKEN8 Jack-8 Move List
Jack-8 Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Allows the use of moves while Gamma Charge is activated |
During Gamma Howl 2, during Gamma Howl 1 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Piston Gun Assault b2 |
M 27 |
Hold to power up〔chip damage on block〕 |
Tyulpan Blast b1+2 |
M 28 |
|
Full Metal Deathblow During Gamma Howl〔3+4, etc.〕4 |
H 30(9) |
Chip damage on block |
Particle Barrier During Gamma Howl〔3+4, etc.〕3+4 |
Sp-M〔PC〕 20 |
Absorb an attack to power up and deal more chip damage on block |
Iron Gunman Approach crouching opponent d2+4 |
Throw-M 25 |
Or during Gamma Howl 2+4, cannot throw escape, unable to shift to Heat Dash |
Meteor Raid During Heat 2+3 |
H,Th 52(19) |
Heat Smash, on hit shift to throw |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Terraforming Cannon During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Jab > Jackhammer 1,1 |
H,M 10,22 |
1,1,D to shift to Gamma Howl |
Jab > Stunning Hook 1,2 |
H,H 10,24 |
|
Jab Elbow Smash 2,1,2 |
H,M,M 10,12,20 |
|
Piston Gun Fusillade 2,1,1+2 |
H,M,H*5 10,12,10,6,6,6,20 |
|
Mimesis Savage Knee 2,3 |
H,M 10,18 |
|
Tornado Punch 1+2 |
MM 8,14 |
|
Gamma Howl 3+4 |
Sp〔PC〕 – |
Or while rising 3+4, shift to Gamma Howl, absorb an attack to activate Gamma Charge |
Gigaton Punch 1+4,1 |
M 25(7) |
hcf1 to power up, chip damage on block |
Gigaton Punch 1+4 hold, then 1 |
UA-M 199 |
1+3 hold or hcf to increase rotation |
Windup Uppercut 1+4,df1 |
M 21 |
|
Prime Windup Uppercut 1+4,df1〔quick input〕 |
M 30 |
hcf,df1〔quick input〕 to power up |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Impact Driver f1,1 |
M,H 13,25 |
|
Drilling Engine f1,2,1 |
M,H,M 13,12,20 |
|
Piston Gun Blaster f1,2,2 |
M,H,M 13,12,22 |
Hold at last step to power up〔chip damage on block〕 |
Pinpoint Assault f2 |
H 22 |
|
Two-Step Die f3,2 |
M,H 18,20 |
Or while rising 3,2, f3,D to shift to Gamma Howl |
Machine Press f3,1+2 |
M,M 18,22 |
Or while rising 3,1+2, f3,D to shift to Gamma Howl |
Dark Greeting f4~1 |
UA-H 80 |
|
Sudden Elbow f4~1,2 |
M 30 |
|
Rolling Death Crusher f1+2 |
MM〔PC〕 12,20 |
Absorb an attack to power up and deal more chip damage on block |
Merkabah Headbutt f3+4 |
M 24 |
f3+4,D to shift to Gamma Howl |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Overheat df1,1 |
M,M 12,20 |
|
Overdrive df1,2,1,2 |
M,H,H,HH 12,10,3,3,20 |
|
Programmed Uppercut df2 |
M 13 |
|
Cosmic Sweeper df2,1 |
M,Air 13,16 |
Hold at last step to power up, df2,1,D to shift to Gamma Howl |
Cosmic Sweeper df2,1 hold |
M,Air 13,35 |
df2,1 hold, then D to shift to Gamma Howl |
Combine Harvester df3,2 |
M,H 16,20 |
|
Mimesis Wrench Kick df4 |
M 17 |
|
Dump Truck df3+4 |
M 28 |
|
Body Press df1+3 |
SpThrow-H〔TJ〕 25 |
Throw when hit from the front in close range |
Hell Driller df1+3,during hit 1+2 |
Derived Throw 25,10 |
Cannot throw escape |
Debugger df1+4 |
L〔TC〕 23 |
b,db,d,df1 to power up |
Megaton Blast df2+3 |
M 26 |
b,db,d,df2 to power up |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double Axe d1+2 |
M〔TC〕 28 |
|
Sit Down d3+4 |
Sp〔TJ〕 – |
Shift to Sit Down |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Machinegun Blast db1,1,1,2 |
L,L,L,M 13,5,5,21 |
|
Power Shovel db2 |
L〔TC〕 24 |
Hold to power up〔chip damage on block〕 |
Cossack Kicks db3,4,3,4,3,4 |
L*6 15,12*5 |
|
Cossack Smash During Cossack Kicks1+2 |
H 21 |
|
Cossack Compactor During Cossack Kicks approach〔crouching opponent〕d1+2 |
Throw-M 45 |
Cannot throw escape |
Big Boot db4 |
L〔TC〕 14 |
|
Megaton Earthquake db1+2 |
LL 8,21 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double Biceps b1,2 |
M,M 17,17 |
|
Piston Gun Assault b2 |
M 27 |
Hold to power up〔chip damage on block〕 |
Mad Dozer b3,2,2 |
M,H,H 14,13,20 |
b3,2,D to shift to Gamma Howl, hold at last step to power up〔chip damage on block〕 |
Sherman Stomp b4,4 |
M,M 16,21 |
|
Tyulpan Blast b1+2 |
M 28 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sky Sweeper uf1 |
Air,Sp 14 |
Or ub1 or u2, hold to power up, hits airborne opponents only, uf1.D to shift to Gamma Howl |
Sky Sweeper uf1 hold |
Air 35 |
Or ub1 hold or u1 hold, hits airborne opponents only, uf1 hold D to Gamma Howl |
Reactor Elbow uf2 |
M〔TJ〕 25 |
Or ub2 or u2 |
Terrapulser uf3 |
L,Sp (8) |
Or ub3 or u3, on hit shift to Gamma Howl, cannot K.O. |
Patriot Fist u1+2 |
H 23 |
|
Barrel Jacket Hammer ub1+2 |
H〔PC〕 30 |
Absorb an attack to power up and deal more chip damage on block |
Pancake Press uf3+4 |
M〔TJ〕,Sp 23 |
Shift to Sit Down |
Giant Foot Stomp u3+4 |
UA-M 40 |
Or ub3+4, u3+4,3+4,3+4,3+4,3+4, to power up |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Jackhammer ff1 |
M 22 |
ff1,D to shift to Gamma Howl |
Rocket Uppercut ff2 |
M 23 |
Hold to power up〔chip damage on block〕 |
Granite Stomping ff3 |
M 22 |
ff3,D to directly shift to crouching state |
Rocket Kick ff4 |
M 32(12) |
Chip damage on block |
Cross Cut Blast ff1+2,2 |
M,M 20,24 |
|
High and Low Cross Cut ff1+2,1+2 |
M,L〔TC〕 20,21 |
|
Sliding Attack ff3+4 |
M〔TJ〕 25 |
Low attack on landing |
Cemaho Chop fff2 |
M 25(7) |
Chip damage on block |
Mimesis Charging Tackle fff1+2 |
M 34(10) |
Chip damage on block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Killing Uppercut While rising 1 |
M 14 |
|
V-Twin While rising 2,1 |
M,M 10,17 |
|
V-Deathblow While rising 2,4 |
M,H 10,26(7) |
Chip damage on block |
Toe Smash While rising 4 |
M 20 |
|
Double Hammer Thrash While rising 1+2,1+2,1+2 |
M,M,L 14,12,14 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Windmill Punches While crouching df1,2,1,1 |
M,M,M,H 5,8,11,30 |
|
Double Low Hammer While crouching d1,1 |
L〔TC〕,L〔TC〕 10,14 |
|
Megaton Strike While crouching d1,2 |
L〔TC〕,M 10,24 |
|
Pulverizer While crouching db1,1,1 |
L,M,M 14,10,20 |
Hold at last step to power up〔chip damage on block〕 |
Swing R Knuckle While crouching df2,1,2 |
M,M,M 12,10,10 |
|
Swing R Knuckle High While crouching df2,f1 |
M,H 12,23 |
|
Swing R Knuckle Low While crouching df2,d1 |
M,L〔TC〕 12,8 |
|
Mimesis Spike Press While crouching df4,2 |
M,M 10,17 |
|
Low Cross Combo While crouching 1+2,1+2 |
L〔TC〕,M 21,23 |
|
Atomic Shoulder Tackle While crouching df3+4 |
M 28 |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Discharger During sidestep 1 |
M 23 |
|
Piston Gun Snipe During sidestep 2 |
H 20(6) |
During sidestep 2,D to shift to Gamma Howl, chip damage on block |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Get Up Punch While down and facing up d1+2 |
M,Sp 18 |
Shift to Sit Down |
Taunt 1+2+4 |
Sp – |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Sit Down
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sit Down d3+4, etc. |
Sp – |
Shift to Sit Down |
Forward Roll During Sit Down f |
Sp – |
|
Backward Roll During Sit Down b |
Sp – |
|
Sit Punches During Sit Down 1,2,1,2 |
L*4 10,10,10,10 |
Or during Sit Down 2,1,2,1 |
Ground Assault During Sit Down 1+2 |
M 21 |
|
Extra Pancake Press During Sit Down 3+4 |
M〔TJ〕,Sp 35 |
Shift to Sit Down〔can shift to moves other than Extra Pancake Press〕 |
Gamma Howl
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gamma Howl 3+4, etc. |
Sp〔PC〕 – |
To Gamma Howl, partially uses remaining Heat time |
Juggernaut Hook During Gamma Howl 1 |
M 20 |
|
Exaton Blast During Gamma Howl 2 |
H 40(4) |
Chip damage on block |
Granite Stomping During Gamma Howl 3 |
M 28 |
During Gamma Howl 3,D to directly shift to crouching state |
Full Metal Deathblow During Gamma Howl 4 |
H 30(9) |
Chip damage on block |
Particle Barrier During Gamma Howl 3+4 |
Sp-M〔PC〕 20 |
Absorb an attack to power up and deal more chip damage on block |
Prime Windup Uppercut During Gamma Howl f1 |
M 26 |
|
Megalodriller During Gamma Howl f2 |
M*4 34 |
|
Breakout Fortress During Gamma Howl ub |
Sp〔TJ〕 – |
|
Flying Fortress During Gamma Howl uf |
Sp〔TJ〕 – |
Gamma Charge
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gamma Charge Time with opponent attack 3+4 |
Sp〔PC〕 – |
Always active during Heat, absorb attack to regain recoverable health and partially restore remaining Heat time |
Jaguar Hook – Gamma During Gamma Charge and Gamma Howl 1 |
M 22(4) |
Chip damage on block, during Heat partially uses remaining Heat time |
Exaton Blast – Gamma During Gamma Charge and Gamma Howl 2 |
H 42(4) |
Chip damage on block, during Heat partially uses remaining Heat time |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Rotary Catapult Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or2 |
Piston Gun Back Breaker Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or2 |
Side Left Bomb Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Father’s Love Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Spinal Crush Approach opponent from behind 1+3 |
Throw-H 70 |
Cannot throw escape |
Throw Away Approach opponent from behind 2+4 |
Throw-H 70 |
Cannot throw escape |
Volcano Approach opponent df2+4 |
Throw-H 10,5 |
Throw escape 2 |
Volcano Blaster Approach opponent dfdf2+4 |
Throw-H 15,5 |
Throw escape 2 |
Body Smash Approach opponent db2+3 |
Throw-H 25 |
Throw escape 2 |
Ground Zero Approach opponent uf1+2 |
Throw-H 35 |
Throw escape 1+2 |
Lift Up Megaton Hit Approach opponent uf1+2,d,df2 |
Derived Throw 40 or 32 |
Cannot throw escape |
Pile Driver Approach opponent db,n,f1+2 |
Throw-H 50 |
Throw escape 1+2 |
Pyramid Driver Approach opponent qcf 1 |
Throw-H 40 |
Throw escape 1 |
Back Breaker Approach opponent qcb 2 |
Throw-H 45 |
Throw escape 2 |
Mimesis Overkill During Gamma Howl 1+2 |
Throw-H 45 or 36,15 or 36,21 |
Throw escape 1+2 |
Gun Bomb Approach crouching opponent d1+3 |
Throw-M 30 |
Or during Gamma Howl 1+3, cannot throw escape |
Iron Gunman Approach crouching opponent d2+4 |
Throw-M 25 |
Or during Gamma Howl 2+4, cannot throw escape, unable to shift to Heat Dash |
Twin Drivers During opponent wall stun 1+3〔or 2+4〕 |
Throw-H 33 |
Or〔during opponent wall stun〕uf1+2, cannot throw escape |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 1 d2,1,1,1,2,1,2,1,1+2,1+2 |
Or while crouching 2,1,1,1,2,1,2,1,1+2,1+2 |
10 Hit Combo 2 d2,1,1,1,2,1,2,1,d1+2,1+2 |
Or while crouching 2,1,1,1,2,1,2,1,d1+2,1+2 |
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