TEKKEN8 Steve Fox Move List Ver.1.08.01
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Steve Move List
TEKKEN8 Steve Move List
Steve Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 A new Ducking In shift move can be used |
df3+4 |
5. What can be done during Heat〔unique〕 Can use Two-Faced |
During Ducking In 1+3〔or 2+4〕, etc. |
6. What can be done during Heat〔unique〕 Can parry mid attacks during Lion Heart |
During Lion Heart, take mid attack from opponent |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Sonic Fang 1+2 |
MM 7,21 |
|
Rocket Launcher qcf1 |
M 21 |
qcf1,B shift to Flicker Stance〔does not shift when using Heat Dash〕 |
Eraser fff2 |
M〔TJ〕 30(9) |
Chip damage on block |
Cyclone Punch During Quick Spin〔3+4,etc.〕2 |
M 22 |
|
Vigilant Blow During Lion Heart〔ub3, etc.〕1 |
M 21 |
|
Two-Faced With Heat activated during Lion Heart, take mid attack from opponent |
Parry〔Mid〕,Throw-H 15 |
Shift to Two-Faced |
Ducking In Direct During Heat df3+4 |
Sp – |
Shift to Ducking In, partially uses remaining Heat time, hold 3〔or 4〕B to shift to Swaying, U〔or D〕to shift to Ducking Left/Right, DB to cancel |
Two-Faced During Heat and Ducking In 1+3〔or 2+4〕 |
Throw-H – |
Cannot throw escape |
Dominion Rush During Two-Faced 1 |
Th 15 |
Throw escape 1, partially uses remaining Heat time |
Debutante Ball During Two-Faced 2 |
Th 50 |
Throw escape 2, partially uses remaining Heat time |
Bretwalda During Heat 2+3 |
M,Th 50(14) |
Heat Smash, on hit shift to throw, on block shift to Lion Heart〔does not shift when B〕 |
Bretwalda During Heat and During Peekaboo 2+3 |
M,Th 50(14) |
Or during Heat and Flicker Stance 2+3, Heat Smash, on hit shift to throw, on block shift to Lion Heart〔does not shift when B〕 |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dear Land of Hope During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Jab > Body Blow 1,d1 |
H,M 5,15 |
1,d1,B to shift to Flicker Stance |
Double Jab 1,1 |
H,H 5,7 |
Can shift to Ducking, Ducking Left/Right, or Swaying |
Double Jab > Body Blow 1,1,d1 |
H,H,M 5,7,15 |
1,1,d1,B to shift to Flicker Stance |
Lightning Combo 1,1,2 |
H,H,H 5,7,15 |
Can shift to Ducking, Ducking Left/Right, or Swaying |
Left Right 1,2 |
H,H 5,10 |
Can shift to Ducking, Ducking Left/Right, or Swaying |
British Edge Combo 1,2,1,2 |
H,H,H,M 5,10,15,15 |
Can shift to Ducking, Ducking Left/Right, or Swaying from second to fourth hits, 1,2,1,F to shift to Peekaboo 1,2,1,B to Flicker Stance |
British Edge Combo 2 1,2,1,d2 |
H,H,H,L〔TC〕 5,10,15,19 |
|
Vanguard Rush 2,1,2 |
H,H,M 12,14,22 |
2,1,F to shift to Peekaboo, 2,1,B to shift to Flicker Stance |
Cromwell Combination 2,2 |
M,M 12,17 |
|
Ducking Left 3 |
Sp – |
Shift to Ducking Left, hold 3,B to shift to Swaying, F to shift to Ducking, D to shift to Ducking Right |
Ducking Right 4 |
Sp – |
Shift to Ducking Right, hold 4,B to shift to Swaying, F to shift to Ducking, U to shift to Ducking Left |
Sonic Fang 1+2 |
MM 7,21 |
Or while rising 1+2 |
Quick Spin 3+4 |
Sp – |
Shift to Quick Spin |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ducking Body Blow > Left Hook f2,1 |
M,H 11,12 |
f2,1,F to shift to Peekaboo, f2,1,B to shift to Flicker Stance |
Ducking Psyche-out Body f2,1~2 |
M,M 11,20 |
|
Conqueror Combination f2,2,1+2 |
M,M,MMM 11,15,5,8,20 |
f2,2 to shift to Lion Heart〔does not shift when B〕 |
Ducking f3〔or f4〕 |
Sp〔TC〕 – |
Shift to Ducking, hold 3〔or 4〕B to shift to Swaying, U〔or D〕 to shift to Ducking Left/Right, DB to cancel |
Shotgun Combination f1+2,2 |
MH,M 10,12,20 |
|
Peekaboo f3+4 |
Sp – |
Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, 3+4 to shift to Quick Spin |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Left Uppercut df1 |
M 12 |
Can shift to Ducking, Ducking Left/Right, or Swaying |
Uppercut Cross Combo df1,2 |
M,H 12,13 |
Can cancel second hit and shift to Ducking, Ducking Left/Right, or Swaying |
Uppercut Psyche-out Hook df12~1 |
M,H 12,20 |
df1,2~1,B to shift to Flicker Stance |
Uppercut Psyche-out Body df12~2 |
M,M 12,20 |
|
Uppercut Psyche-out Left Right Combo df1,【2,f1+2】 |
M,HH 12,8,12 |
Can shift to Ducking, Ducking Left/Right, or Swaying |
Crescent Hook df2 |
M 10 |
Can shift to Ducking, Ducking Left/Right, or Swaying |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Knee Blaster d1 |
L〔TC〕 12 |
|
Wildman Combo d2,1,2 |
L〔TC〕,M,H 11,8,17 |
Can cancel from second hit and shift to Ducking, Ducking Left/Right, or Swaying |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Knee Clipper db2 |
L〔TC〕 21 |
Or while crouching db2 |
Foot Stomp Right Hook db3,2 |
L,H,Sp 10,10 |
Shift to Lion Heart〔B to stay in place〕 |
Stun Gun db1+2 |
M〔PC〕 21 |
Absorb an attack to power up and deal more chip damage on block |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Quick Hook b1 |
H 10 |
b1,B to shift to Flicker Stance |
Quick Draw b1,2 |
H,H,Sp 10,17 |
Shift to Lion Heart〔B to stay in place〕 |
Swindler b1,2~1 |
H,M 10,17 |
|
Frigate Combo b1,d2,1 |
H,L〔TC〕,M 10,10,20 |
b1,d2,F to shift to Peekaboo |
Body Bomb b2 |
M 20 |
|
Swaying b3〔or b4〕 |
Sp〔TC〕 – |
Shift to Swaying, hold 3〔or 4〕F to shift to Ducking, U〔or D〕to shift to Ducking Left/Right |
Flicker Stance b3+4 |
Sp – |
Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Over the Top uf1 |
M〔TJ〕 18 |
|
Burst Hammer uf2 |
M〔TJ〕 20 |
Or u2 |
Bounty Hunter ub2 |
H,Sp 17 |
Shift to Lion Heart〔B to stay in place] |
Swindler ub2~1 |
M 17 |
|
Jump-in Foot Stomp Right Hook uf3,2 |
L〔TJ〕,H,Sp 20,10 |
Or u3,2, shift to Lion Heart〔B to stay in place〕 |
Outfox ub3 |
Sp – |
Shift to Lion Heart |
Jumping Duck Kick uf4 |
M〔TJ〕 20 |
Or u4 |
Hellfire ub1+2 |
UA-M 70 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Beat Down ff2 |
M 24 |
|
Rocket Launcher qcf1 |
M 21 |
qcf1,B, shift to Flicker Stance〔does not shift when using Heat Dash〕 |
Low Cross Blaster qcf2 |
L〔TC〕 18 |
qcf2,F to shift to Peekaboo |
Eraser fff2 |
M〔TJ〕 30(9) |
Chip damage on block |
Sliding Low Punch While running〔two steps or more〕F1 |
L〔TC〕 23 |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Eagle Jab While rising 1,1 |
M,H 12,7 |
Can shift to Ducking, Ducking Left/Right, or Swaying |
Wildman While rising 1,2 |
M,M 12,20 |
|
Nighthawk Combination While rising 2,2 |
M,M,Sp 17,15 |
Shift to Lion Heart〔does not shift when B〕, from first hit can shift to Ducking, Ducking Left/Right, or Swaying |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Finishing Blow While crouching df2 |
M 20 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Cheapshot While opponent is down d1+2 |
L〔Attack-Down〕 12 |
|
Taunt 1+2+4 |
Sp – |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Ducking Left
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ducking Left 3, etc. |
Sp – |
Shift to Ducking Left, hold 3,B to shift to Swaying, F to shift to Ducking, D to shift Ducking Right |
Double Stinger Ducking Left 1,1 |
M,M 14,22 |
During Ducking Left 1,B to shift to Flicker Stance |
Bee Sting Combo Ducking Left 1,2 |
M,H,Sp 14,17 |
Shift to Lion Heart〔B to stay in place〕 |
Swindler Ducking Left 1,2~1 |
M,M 14,17 |
|
Centurion Rush Ducking Left 1,f1,1 |
M,M,H 14,9,8 |
During Ducking Left 1,f1,1,B to shift to Flicker Stance |
Right Shoulder Rush > Billy Club Ducking Left 2,1 |
M,M 13,21 |
Ducking Left 2,F to shift to Peekaboo |
Ducking Right
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ducking Right 4, etc. |
Sp – |
Shift to Ducking Right, hold 4,B to shift to Swaying, F to shift to Ducking, U to shift Ducking Left |
Hawk Swoop Combo Ducking Right 1,2 |
M,M,Sp 13,17 |
Shift to Lion Heart〔does not shift when B〕, during Ducking Right 1,F to shift to Peekaboo |
Swindler Ducking Right 1,2~1 |
M,M 13,17 |
|
Gut Drill Ducking Right 2 |
M 22 |
Quick Spin
Name/Command | Hit Range/Damage | Note |
---|---|---|
Quick Spin 3+4, etc. |
Sp – |
Shift to Quick Spin |
Cyclone Punch During Quick Spin 2 |
M 22 |
|
Cyclone Knee Clip During Quick Spin d2 |
L〔TC〕 17 |
|
Spin > Peekaboo During Quick Spin F |
Sp – |
Shift to Peekaboo |
Cyclone Left〔Right〕 During Quick Spin U〔or D〕 |
Sp – |
|
Double Cyclone Punch During Quick Spin U〔or D〕,1 |
M 34 |
|
Double Cyclone Knee Punch During Quick Spin U〔or D〕,d1 |
L〔TC〕 30 |
|
Spin > Peekaboo During Quick Spin U〔or D〕,F |
Sp – |
Ducking
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ducking f3〔or f4〕, etc. |
Sp〔TC〕 – |
Shift to Ducking, hold 3〔or 4〕B to shift to Swaying, U〔or D〕to shift to Ducking Left/Right, DB to cancel |
Fox Hunt During Ducking 1 |
M 17 |
|
Skyscraper During Ducking 2 |
M 15 |
|
Gatling Gun During Ducking 1+2,1+2,1+2,1+2 |
MM*4 3*4,2*3,12 |
|
Punisher During Ducking f2 |
H 21(6) |
Chip damage on block, hold 3 〔or 4〕B to shift to Swaying, F to shift to Ducking, U〔or D〕to shift to Ducking Left/Right |
Ducking In
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ducking In f3 hold,F〔or f4 hold,F〕 |
Sp〔TC〕 – |
Hold 3〔or 4〕B to shift to Swaying, U〔or D〕to shift to Ducking Left/Right, DB to cancel |
Power Fox Hunt During Ducking In 1 |
M 21(8) |
Chip damage on block |
Power Skyscraper During Ducking In 2 |
M 21(6) |
Chip damage on block |
Power Punisher During Ducking In f2 |
H 28(11) |
Chip damage on block, hold 3〔or 4〕B to shift to Swaying, F to shift to Ducking, U〔or D〕to shift to Ducking Left/Right |
Peekaboo
Name/Command | Hit Range/Damage | Note |
---|---|---|
Peekaboo f3+4, etc. |
Sp – |
Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, 3+4 to shift to Quick Spin |
Albion Combination During Peekaboo 1,2,1 |
H,H,M,Sp 10,14,21 |
Shift to Peekaboo |
Spite Hook During Peekaboo 2 |
H〔Parry-Punch-High&Mid〕,Sp 19 |
Shift to Peekaboo, has punch parry effect |
Ten Count During Peekaboo 1+2 |
Throw-H 45 |
Throw escape 1+2 |
Straight Punch Combination During Peekaboo f2,1 |
M,M 18,17 |
|
Nimrod Combination During Peekaboo f1+2 |
HH 12,23 |
|
Argos Rush During Peekaboo df1,1,2,1 |
M,M,M,M 12,14,12,20 |
|
Cross Cut During Peekaboo df1,2 |
M,H 12,20(6) |
Chip damage on block |
Cutting Elbow During Peekaboo df2 |
M,Sp 16 |
Shift to Peekaboo |
Patella Smash During Peekaboo d1 |
L〔TC〕,Sp 11 |
Or while crouching df1, shift to Peekaboo |
Knuckle Plow During Peekaboo d2 |
L〔TC〕 25 |
|
Lancaster Combination During Peekaboo b1,1,2,1 |
M,H,M,M 15,10,12,21 |
During Peekaboo b1,1,2,1,B to shift to Flicker Stance |
Swaying Hook During Peekaboo b2 |
M 25 |
|
Dreadnought Uppercut During Peekaboo uf2 |
M〔TJ〕 23 |
Or during Peekaboo u2 |
Swaying
Name/Command | Hit Range/Damage | Note |
---|---|---|
Swaying b3〔or b4〕, etc. |
Sp〔TC〕 – |
Shift to Swaying, hold 3〔or 4〕F to shift to Ducking, U〔or D〕to shift to Ducking Left/Right |
Billy Club During Swaying 1 |
M 26(10) |
Chip damage on block |
Snake Charmer During Swaying 2 |
M〔TC〕 30 |
|
Position Change During Swaying 1+2 |
Throw-H 0 or 3 |
Throw escape1+2, during Swaying 1+2,B〔or 1+2,U or 1+2,D〕 to throw in different direction |
Flicker Stance
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flicker Stance b3+4, etc. |
Sp – |
Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying |
Tempest Combo During Flicker Stance 1,f1 |
H,M 14,17 |
|
Power Hook Combo During Flicker Stance 1,d1〔or u1〕 |
H,H 14,23 |
Or during Flicker Stance 1,u1 |
Spiteful Combination During Flicker Stance 1,1,1,2 |
H,H,H,M 14,8,8,22 |
From first or second hit 2 to shift into move, 1,B〔or 1,1,B or 1,1,1,B〕to shift to Flicker Stance, 1,3+4〔or 1,1,3+4 or 1,1,1,3+4 〕to shift to Quick Spin |
Fly Swatter During Flicker Stance 2 |
M 21(6) |
Chip damage on block |
Griffin Throw During Flicker Stance 1+2 |
Throw-H 40 |
Throw escape 1+2 |
British Lancer During Flicker Stance b2 |
H〔PC〕 21 |
Absorb an attack to power up and deal more chip damage on block |
Lion Heart
Name/Command | Hit Range/Damage | Note |
---|---|---|
Lion Heart ub3, etc. |
Sp – |
Shift to Lion Heart, can shift to Ducking, Ducking Left/Right, or Swaying |
Vigilant Blow During Lion Heart 1 |
M 21 |
|
Bloodhound During Lion Heart 2 |
M 22 |
|
Swingfire Advance During Lion Heart 1+2 |
H 24(6) |
Chip damage on block, has reversal break effect |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gut Wrencher Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Brain Pulverizer Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Choke Slam Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Throw Down Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Schoolyard Bully Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 55 or 56 |
Cannot throw escape |
Armlock Throw Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2 |
Spinning Elbow Drop Approach opponent qcb2+4 |
Throw-H 40 |
Throw escape 2 |
Position Change During Swaying 1+2 |
Throw-H 0 or 3 |
|
Ten Count During Peekaboo 1+2 |
Throw-H 45 |
|
Griffin Throw During Flicker Stance 1+2 |
Throw-H 40 |
|
Parry Time with opponent punch b1+3〔or b2+4〕 |
Parry〔Punch-High&Mid〕 – |
Or during Flicker Stance b1+3〔or b3+4〕, when parrying an attack, 1 for follow-up attack |
Revenge Blow After successful parry 1 |
M 30 |
|
Two-Faced With Heat activated during Lion Heart, take mid attack from opponent |
Parry〔Mid〕,Throw-H 15 |
Shift to Two-Faced |
Two-Faced During Heat and Ducking In 1+3〔or 2+4〕 |
Throw-H – |
Cannot throw escape |
Dominion Rush During Two-Faced 1 |
Derived Throw 15 |
Throw escape 1, partially uses remaining Heat time |
Debutante Ball During Two-Faced 2 |
Derived Throw 50 |
Throw escape 2, partially uses remaining Heat time |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 1 df1,2~f1+2,1,1,2,1,1,2,1,2 |
|
10 Hit Combo 2 df1,2~f1+2,1,1,2,1,1,2,1,b2 |
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