TEKKEN8 Devil Jin Move List Ver.1.08.01
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Devil Jin Move List
TEKKEN8 Devil Jin Move List
Devil Jin Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Annihilation Beam can be used |
4~3,1+2, b,f2,1,4,1+2,etc. |
5. What can be done during Heat〔unique〕 Allows the use of Electric Wind God Fist without Just Input |
f,n,d,df2 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Rakshasa’s Fury b2,3 |
H,M〔TJ〕 11,23 |
|
Wicked Jambu Spear b3 |
M〔TJ〕 24 |
|
Wraith Kick uf4 |
M〔TJ〕 21 |
|
Demon’s Paw ff2 |
M 24(7) |
Chip damage on block |
Dark Arachnid Twister During Morning Crow〔f3,etc.〕2,2 |
M〔TJ〕,M 12,20 |
|
Wheel of Pain > Annihilation Beam During Heat 4~3,1+2 |
M〔TJ〕,Sp-M 21,10(6,4) |
Or during Heat while rising 4~3,1+2, partially uses remaining Heat time |
Hisou > Annihilation Beam During Heat uf3+4, on hit or block 1+2 |
MM〔TJ〕,Sp-M〔TJ〕,Th 8,20,20(2,6,6) |
Throw on front hit, partially uses remaining Heat time |
Laser Crush > Annihilation Beam During Heat bf2,1,4,1+2 |
M,M,M〔TJ〕,Sp-M 12,12,21,10(3,4,6,4) |
Partially uses remaining Heat time |
Spiral of Madness > Annihilation Beam During Heat f,n,d,df 1+2,1+2 |
M,Sp-M 25.14(10,6) |
Partially uses remaining Heat time |
Vindictive Helix During Heat 2+3 |
M〔TJ〕,Th 20,32(7,1) |
Heat Smash, throw on hit, shift to Mourning Crow〔does not shift with B〕 |
Inner Purgatory During Heat and Morning Crow 2+3 |
UA-H 39 |
Heat Smash, on hit shift to throw |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Devil Dimension: Tainted Chains During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flash Claw Combo 1,1,2 |
H,H,M 5,6,14 |
|
One Two Strike 1,2 |
H,H 5,8 |
|
Back Fist Combo 1,2,2 |
H,H,H 5,8,12 |
|
Shoot the Works 1,2,3,4 |
H,H,M,M 5,8,25,30 |
|
One Two Knee 1,2,4 |
H,H,M 5,8,10 |
|
Demon Backhand Spin 2,2 |
H,H 9,20 |
|
Hell Cyclone 3,1,2 |
M,H,M 16,11,20 |
|
Hell Spiral 3,1,4 |
M,H,M 16,11,20 |
|
Demon March 3,1,ff |
M,H 16,11 |
|
Last Rites 4 |
H 24(7) |
Chip damage on block |
Wheel of Pain 4~3 |
M〔TJ〕 21 |
Or while rising 4~3,1+2, |
Tsujikaze 1+2 |
MM 12,25 |
|
Fly 3+4 |
Sp〔TJ〕 – |
Shift to Fly |
Three Ring Alaya 1+4,2 |
Sp-L,H,M 5,5,20(6) |
Chip damage on block |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
893P > Knee Kick f2,4 |
M,M 14,17 |
|
Mourning Crow f3 |
Sp〔TJ〕 – |
Shift to Mourning Crow |
Twisted Samsara f4,3 |
M,M〔TJ〕 10,15 |
On hit UB, U, or UF to shift to Fly |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dark Twin Lancer df1,2 |
M,H 11,20 |
|
Bloody Glaive df2 |
M 17 |
On hit F to shift to Mourning Crow |
Rengoku df3,2,4 |
M,M,M〔TJ〕 12,10,20 |
On hit UB, U, or UF to shift to Fly |
Tsunami Kick df4,4 |
M,M 10,16 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Corpse Thrust d1 |
M〔PC〕 25 |
Absorb an attack to power up and deal more chip damage on block |
Broken Plate d3 |
L 12 |
|
Double Lift Kicks d3+4 |
MM〔TJ〕 5,20 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Malicious Mace db2 |
L〔TC〕 15(4) |
Chip damage on block |
Demon’s Spear db1+2 |
M 15 |
db1+2,F to shift to Mourning Crow |
Demon’s Lance db1+2 hold |
M 42(16) |
Chip damage on block, db1+2 hold, then F to shift to Mourning Crow |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Brimstone Strike b1,2 |
H,M 10,20 |
B to cancel |
Rakshasa’s Rampage b2,1 |
H,M 11,21 |
|
Rakshasa’s Fury b2,3 |
H,M〔TJ〕 11,23 |
|
Wicked Jambu Spear b3 |
M〔TJ〕 24 |
|
Demon Steel Pedal b4 |
M 20 |
|
Aratama Strike b1+2 |
M 21(6) |
Chip damage on block |
Lightning Screw Uppercut b1+4 |
UA-M〔TJ〕 60 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Infernal Shackle uf1 |
H,Sp〔TJ〕 10(2) |
Or ub1 or u1, shift to Mourning Crow on hit or block, chip damage on block |
Decapitating Sword uf2 |
H 25 |
Or ub2 or u2 |
Reaper’s Scythe uf3 |
M〔TJ〕 21 |
|
Wraith Kick uf4 |
M〔TJ〕 21 |
|
Samsara u4 |
M〔TJ〕 22 |
Or ub4, on hit UB, U, or UF to shift to Fly |
Hellfire Cannon u1+2 |
UA-A 18 |
Only hits airborne opponents |
Hellfire Blast ub1+2 |
UA-H 40 |
|
Hisou uf3+4 |
MM〔TJ〕 8,20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Demon’s Paw ff2 |
M 24(7) |
Chip damage on block |
Demon’s Shaft ff4 |
M〔TJ〕 22 |
|
Laser Cannon bf2,1,2 |
M,M,M 12,12,24(7) |
Chip damage on block |
Laser Scraper bf2,1,df2 |
M,M,M 12,12,20 |
|
Laser Crush bf2,1,4 |
M,M,M〔TJ〕 12,12,21 |
|
Laser Slice bf2,3 |
M,H 12,21 |
|
Gates of Hades bf1+2,2 |
M〔TJ〕*6,M〔TJ〕 17(1*6),9 |
Chip damage on block |
Leaping Side kick fff3 |
M〔TJ〕 30(9) |
Or f,n,d,df,UF3, chip damage on block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Solo Piston Infernal Shackle While rising 1,1 |
M,H,Sp〔TJ〕 12,10(2) |
Shift to Mourning Crow on hit or block, chip damage on block |
Solo Piston > Bloody Glaive While rising 1,2 |
M,M 12,15 |
On hit F to shift to Mourning Crow |
Alaya While rising 2 |
M 20(6) |
Chip damage on block |
Organ Wrecker While rising 3 |
M 16 |
On hit F to shift to Mourning Crow |
Wretched Heel While rising 4,4 |
M,M 10,20 |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Devil Twister During sidestep 2 |
M 25 |
|
Hell’s Gate During sidestep 2 during hit U |
M,Th 25,24,20 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hellfire Incinerator While opponent is down d1+2 |
L〔Attack-Down〕 20 |
|
Yomigaeri While down and facing up u3+4 |
Sp〔TJ〕 – |
Shift to Fly |
Ki Charge 1+2+3+4 |
Sp〔TJ〕 – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Wind God Step
Name/Command | Hit Range/Damage | Note |
---|---|---|
Wind God Step f,n,d,df |
Sp〔TC〕 – |
Shift to Wind God Step, f,n,d,df,uf to shift to Special Move |
Thunder God Fist f,n,d,df1 |
M 30 |
|
Heaven’s Door f,n,d,df1 during hit UF |
M,Th 30,10 |
Throw on hit |
Wind God Fist f,n,d,df2 |
H 20 |
Becomes Electric Wind God Fist during Heat〔partially uses remaining Heat time〕 |
Electric Wind God Fist f,n,d,df2〔df+2 press simultaneously〕 |
H 23(4) |
Or f,n,df2〔df+2 press simultaneously〕, chip damage on block |
Demon’s Hoof f,n,d,df3 |
M〔TJ〕 25(7) |
Chip damage on block |
Demon’s Tail f,n,d,DF3 |
L〔TJ〕 24 |
|
Spinning Demon Scythe f,n,d,df4,4 |
L,M 7,28 |
|
Spinning Demon Hellfire Beam f,n,d,df4 during hit 1+2 |
L,Sp-M 7,14 |
|
Spiral of Madness f,n,d,df1+2 |
M 25(7) |
Chip damage on block |
Fly
Name/Command | Hit Range/Damage | Note |
---|---|---|
Fly 3+4, etc. |
Sp〔TJ〕 – |
Shift to Fly |
Near Death During Fly 1 |
H〔TJ〕 20 |
|
Infernal Annihilation During Fly 2 |
UA-H〔TJ〕,Th 20,20 |
Throw when hit from the front |
Amara During Fly 3 |
M〔TJ〕 30 |
|
Devil Starstorm During Fly 4 during hit 2,1+2 |
M〔TJ〕,M〔TJ〕,UA-AHML〔TJ〕 10,14,7,8 |
|
Infernal Destruction During Fly 1+2 |
UA-AHML〔TJ〕 30 |
|
Cross Infernal Destruction During Fly f1+2 |
UA-AHML〔TJ〕 30 |
Mourning Crow
Name/Command | Hit Range/Damage | Note |
---|---|---|
Mourning Crow f3, etc. |
Sp〔TJ〕 – |
Shift to Mourning Crow |
Tiger Thrush During Morning Crow 1 |
M〔TJ〕 20(6) |
Chip damage on block |
Dark Arachnid Twister During Morning Crow 2,2 |
M〔TJ〕,M 12,20 |
|
Venomous Torment During Morning Crow 3 |
Sp-M〔TJ〕 26(7) |
Chip damage on block |
Devil Starstorm During Morning Crow 4 during hit 2,1+2 |
M〔TJ〕,M〔TJ〕,UA-AHML〔TJ〕 10,14,7,8 |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double High Sweep Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Judgment Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Shoulder Flip Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 43 |
Throw escape 1 |
Over the Limit Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Pivoting Hip Throw Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
White Mountain Approach opponent df2+3 |
Throw-H 40 |
Throw escape 2 |
Stonehead Approach opponent uf1+2 |
Throw-H 35(or 14) |
Or ff1+2, throw escape1+2 |
Complicated Wire Approach opponent qcb1+3 |
Throw-H 40 |
Throw escape 1 |
Obliteration f,hcf1+2 |
Throw-H 45 |
Throw escape 1+2 |
Imperial Wrath Time with opponent attack b1+3〔or b2+4〕 |
Sp〔PC,At-Reversal-High&Mid〕,M 30(12) |
Chip damage on block |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo f2,4,3,1+4,1,2,1,4,1+2 |
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