TEKKEN8 Dragunov Frame Data

Dragunov

TEKKEN8 Sergei Dragunov Frame Data Ver.1.08.01
TEKKEN8 TOP


Dragunov Frame Data

HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch


Unique Moves

Normal Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Jab
1
H
5
i10 +1 +8 +8
Eye Gouge
1,1
H,H
5,8
i10 -4 +7 +7
Eye Gouge > Hilt
1,1,3
H,H,M
5,8,22
i10 -9 KND KND
Jab > Body Blow
1,2
H,M
5,8
i10 -9 +2 +2
Salvo〔HA〕
When Heat activation available 1,2,1
H,M,M
5,8,20
i10 -14 +17g +17g HA
Salvo
1,2,1
H,M,M
5,8,20
i10 -14 +15cg +15cg
Hammer and Sickle〔2〕
1,3
H,H
7,14
i10 -7 +1 +9
Hammer and Sickle
1,3,2
H,H,M
5,14,20
i10 -13 LNC LNC
Hammer and Sickle〔2〕 > Feint & Catch
1,3,【2,1+2】
H,H,HTh
5,14,40
i10 Th Th
Hammer and Sickle〔2〕 > Feint & Catch〔HS〕
During Heat 1,3,【2,1+2】
H,H,HTh
5,14,40(1,4)
i10 Th Th
Hammer and Sickle〔2〕 > Feint & Catch > Cancel
1,3,【2,1+2】,B
H,H,Sp
5,14
i10 -32 -24 -16
Right Jab
2
H
10
i10 ±0 +9 +9
One Two Combo
2,1
H,H
10,10
i10 -3 +8 +8
One Two Scud Kick
2,1,3
H,H,H
10,10,24
i10 -9 KND KND
One Two > Sneak
2,1,DF
H,H,Sp
10,10
i10 -1 +10 +10
One Two Mine Kick
2,1,4
H,H,L
10,10,14
i10 -12c +3c +3c
Left Side Kick
3
M
10
i15 -9 +2 +2
Disconnector
3,1
M,H
10,8
i15 -2 +7 +7
Disconnector > Sneak
3,1,DF
M,H,Sp
10,8
i15 -3 +6 +6
Disconnector Combo Middle
3,1,2
M,H,M
10,8,24
i15 -12 KND KND
Disconnector Combo High
3,1,4
M,H,H
10,8,24
i15 -9 KND KND
Karnov
4
H
10
i12 -9 -1 +2
Karnov Hook
4,1
H,H
10,17
i12 -4 +8 +8
Karnov Kick
4,3
H,M
10,18
i12 -12 +13c +13c
Karnov Avalanche
4,4
H,M〔TJ〕
10,23(6)
i12 +5 KND KND
Bloodhound Strike
1+2
M〔PC〕
25
i21 -14 KND KND PC
Bloodhound Strike〔PU〕
1+2, during opponent absorb attack
M〔PC〕
25(10)
i21 -9 KND KND PC
Iron Flail
3+4
H〔TJ〕
25
i25 -13 LNC LNC
Iron Flail > Side ukemi
3+4,ukemi button
H〔TJ〕,Sp
25
i25 -24g LNC LNC

f Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Stun Gun〔1〕
f2
H
16
i19 -8 +3 +8
Stun Gun
f2,4
H,M
16,24
i19 -7 KND LNC
High Salute
f3
M
11
i20 -6 +5 +5
High Salute > Sneak
f3,DF
M,Sp
11
i20 ±0 +11 +11
Step-in Mantis〔Close〕
f3,3
M,M,Th
11,14,20
i20 -10 Th Th
Step-in Mantis〔Distant〕
f3,3
M,M
11,14
i20 -12 +1c +2c
Crushing Blizzard〔HA〕
When Heat activation available f3,1+2
M,M
11,27(8)
i20 -3 +17g +17g
Crushing Blizzard
f3,1+2
M,M
11,27(8)
i20 -3 KND KND
Falcon Combination〔1〕
f4
H
16
i14 -7 +8 +8
Falcon Combination
f4,3
H,H
16,22
i14 -9 KND KND TR
Cougar Slash
f4,4
H,H
16,11
i14 -11 ±0 LNC
Cougar Combination
f4,4,3
H,H,H
16,11,17
i14 -5 KND KND
Orca Combination
f4,d4
H,L
16,12
i14 -12c +3c +3c
Scabbard
f1+2
H
27
i17 -9 KND KND

df Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Switchblade Ripper〔1〕
df1
M
13
i13 -2 +7 +7
Switchblade Ripper
df1,4
M,H
13,23
i13 -7 KND LNC
Scimitar
df2
M
14
i15 -12 LNC LNC
Mantis Heel〔Close〕
df3
M,Th
16,20
i17 -6 Th Th
Mantis Heel〔Distant〕
df3
M
16
i17 -6 +5c +5c
Front Kick
df4
M
14
i12 -9 +2 +2
Reaper Kick
df3+4
M
19
i22 -7 +12 KND HM

d Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Bunker-buster Elbow
d1
M
18
i18 +1c +8c KND
Razer
d2
L〔TC〕
17
i18 -13c -1c +13g
Avalanche Hammer Rush〔1〕
d3
L
13
i17 -14c -3 +1c
Avalanche Hammer Rush〔2〕
d3,2
L,H
13,18
i17 -8 +6 +6
Avalanche Hammer Rush
d3,2,1+2
L,H,M
13,18,24(7)
i17 -2c KND KND
Detached Kick
d3,4
L,M
13,18
i17 -11 +5 +23g
Separator〔1〕
d4
L
12
i15 -15 -9 -4
Separator〔2〕
d4,1
L,H
12,8
i15 -11 +5 +5
Separator
d4,1,3
L,H,H
12,8,21
i15 -16 KND KND
Stiletto
d4,4
L,H
12,23
i15 -14 KND KND

db Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
db1
Sp-L〔TC〕
5
i10 -5 +6 +6
Death’s Door〔1〕
db2
M
12
i14 -7 +4 +4
Death’s Door〔2〕
db2,1
M,M
12,10
i14 -10 +1 +3
Death’s Door
db2,1,2
M,M,M
12,10,20
i14 -14 LNC LNC
Clipping Sweep〔Clean Hit〕
db3
L〔TC〕
21
i27 -26c TR TR
Clipping Sweep〔Tip〕
db3
L〔TC〕
17
i27 -26c -2c TR
Feint & Low Catch〔HA〕
When Heat activation available, Approach crouching opponent db3,1+2
Throw-M
30
i40 Th Th HA
Feint & Low Catch > crouching to cancel
【db3,1+2】,D
Sp〔TC〕
Right Low Kick
db4
L〔TC〕
6
i12 -15c -4 -4
Deadly Scorpion
db3+4
L
23
i17 -31c +3 KND

b Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Pommel Fling〔1〕
b1
M
14
i17 -10 +1 +1
Pommel Fling
b1,2
M,M
14,18
i17 -12 +18cg +18cg TR
Eye Gouge > Stingray〔1〕
b2
M
14
i15 -3 +8 +8
Eye Gouge > Stingray〔2〕
b2,1
M,H
14,11
i15 -5 +6 +6
Eye Gouge > Stingray〔Clean Hit〕
b2,1,3
M,H,L〔TC〕
14,11,22
i15 -26c +4 Th
Eye Gouge > Stingray〔Tip〕
b2,1,3
M,H,L〔TC〕
14,11,17
i15 -26c -7 -2c
Eye Gouge > Stingray > Feint & Low Catch〔HA〕
When Heat activation available b2,1,【3,1+2】
M,H,Throw-M
14,11,30
i15 Th Th HA
Eye Gouge > Stingray > Feint & Low Catch
b2,1,【3,1+2】
M,H,Throw-M
14,11,30
i15 Th Th
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel
b2,1,【3,1+2】,D
M,H,Sp〔TC〕
14,11
i15 -36 -25 -25
Serrated Edge
b3
H
17
i14 -9 +11g +11g HM
Tundra Strike〔1〕
b4
M
15
i14 -7 +4 +4
Tundra Strike
b4,2
M,M
15,10
i14 -7 +4c +4c
Tundra Strike > Crouching
b4,2,D
M,M
15,10
i14 -7 +4c +4c
Tundra Strike > Sneak
b4,2,DF
M,M,Sp
15,10
i14 -6 +5c +5c
Tundra Strike> Ear Grab
b4,2,1
M,M,H
15,10,17
i14 +1 +5 +14c
Tundra Strike> Ambush Tackle
b4,2,1+2
M,M,MTh
15,10,0
i14 Th Th
Tundra Strike > Ambush Tackle〔HS〕
During Heat b4,2,1+2
M,M,MTh
15,10,0(4,3)
i14 Th Th
Tundra Slash〔HA〕
When Heat activation available b4,3
M,H
15,16
i14 -9 +17g +17g HA
Tundra Slash
b4,3
M,H
15,16
i14 -9 KND KND
Blizzard Hammer
b1+2
M
26
i22 +6 KND KND
Inertia Kick
b3+4
H〔Parry-Punch-High&Mid〕
22
i28 -2 KND KND
Inertia Kick〔Parry Successful〕
Time with opponent punch b3+4
Parry〔Punch-High&Mid〕,H
22
i7 KND KND

uf・u・ub Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Eye Blast
uf1〔or u1 or ub1〕
H
20
i15 -9 KND KND TR
Under Pressure
uf2〔or u2〕
M〔TJ〕
20
i30 -5 LNC LNC
Counterstrike
ub2
H
18
i20 -5 +9 LNC
Breaching Charge Kick
uf3
M〔TJ〕
16
i17 -7 KND KND
Breaching Charge Kick
u3
M〔TJ〕
16
i17 -13 KND KND
Breaching Charge Kick
ub3
M〔TJ〕
16
i17 -17 -6 -6
Slicing Sobat
uf4
M〔TJ〕
21
i22 -9 KND KND
Slicing Sobat
u4
M〔TJ〕
21
i22 -13 KND KND
Slicing Sobat
ub4
M〔TJ〕
21
i22 -17 KND KND
Sub-Zero
ub1+2
UA-M
60
i63 KND KND
Delayed Rising Toe Kick
uf,n,4
M〔TJ〕
20
i23 -13 LNC LNC

~ff Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Russian Sickle
ff2
M
20
i15 -12 KND KND
Russian Sickle > Feint & Catch
【ff2,1+2】
Throw-H
40
i43 Th Th
Russian Sickle > Feint & Catch〔HS〕
During Heat 【ff2,1+2】
Throw-H
40
i43 Th Th
Russian Sickle > Feint & Catch > Cancel
【ff2,1+2】,B
Sp
Stinger Kick
ff3
H
35(14)
i21 +5 KND KND HM
Rolling Thunder
ff4
M
21
i26 -1 +13c +13c
Mass Elbow
qcb2
M
23
i26 -15 TR TR TR
Russian Hook Special
fff2
M
22(4)
i15 +4 KND LNC
Russian Hook Special > Ambush Tackle〔HS〕
During Heat fff2,1+2
M,Sp
22(8),0
i15 Th Th
Russian Hook Special〔BS〕
fff2〔quick input〕
M
26(7)
i15 +4 KND LNC
Russian Hook Special〔BS〕 > Ambush Tackle〔HS〕
During Heat fff2〔quick input〕,1+2
M,Sp
26(10),0
i15 Th Th
Snap Knee Assault
fff4
M,Th
20,25
i20 -7 Th Th
Death’s Fragrance
During opponent wall stun fff4
M,Th
11,18
i20 TR TR TR
Chernobog Sweep
While running F3
L〔TC〕,Th
20,20
i17 -15c Th Th
Chernobog Sweep〔Tip〕
While running F3
L〔TC〕
20
i17 -15c LNC LNC

While rising

Name/Command Hit Range/Damage Start Blo NH CH Note
Qullion〔1〕
While rising 1
M
11
i12 -3 +4 +4
Qullion〔1〕 > Sneak
While rising 1,DF
M,Sp
11
i12 -5 +2 +2
Qullion
While rising 1,2
M,H
11,14
i12 -7 +10g +10g
Double Hilt
While rising 1,3
M,M
11,17
i12 -13 KND KND
Ballistic Upper
While rising 2
M
15
i15 -12 LNC LNC
Glacial Hilt
While rising 3
M
21
i16 -9 KND KND
Gelid Smash
While rising 4
M
15
i11 -5 +6 +6
Frost Tackle
While rising 1+2
M
28
i12 -14 KND KND

While crouching

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
While crouching d1〔or db1〕
Sp-L〔TC〕
5
i10 -5 +6 +6
Hail Slicer〔1〕
While crouching df1
L
8
i16 -13c -4 -4
Hail Slicer
While crouching df1,during hit 4
L,M,Sp
8,10
i16 +7 +7
Hail Slicer〔BS〕
While crouching df1,during hit 4〔Just Input〕
L,M,Sp
8,14
i16 +7 +7
Hail Slicer > Ambush Tackle
During Heat, while crouching df1,1+2
L,Throw-M
8(2),0
i16 Th Th
Right Low Jab
While crouching 2
Sp-L〔TC〕
8
i11 -4 +7 +7
Left Spin Low Kick
While crouching 3
L〔TC〕
10
i16 -17c -6 -6
Right Low Kick
While crouching 4
L〔TC〕
6
i12 -15c -4 -4

Sidestep

Name/Command Hit Range/Damage Start Blo NH CH Note
Integral Slicer Clutch〔1〕
During sidestep 2
M
16
i20 -10 +1 +1
Integral Slicer Clutch
During sidestep 2,3
M,H,Th
16,20,20
i20 -9 Th Th
Integral Blitz〔2〕
During sidestep 2,1+2
M,MM
16,8,12
i20 -4 +2c +2c
Integral Blitz
During sidestep 2,1+2,4
M,MM,H
16,8,12,28
i20 -10 LNC LNC
Integral Blitz > Ambush Tackle
During sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0
i20 Th Th
Integral Blitz > Ambush Tackle〔HS〕
During Heat and sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0(4,23)
i20 Th Th
Pigeon Roll
During sidestep 3+4
Sp〔TC〕
Pigeon Roll > Ambush Tackle
During sidestep 3+4,1+2
Sp,Throw-M
0
i56 Th Th
Pigeon Roll > Ambush Tackle〔HS〕
During Heat and sidestep 3+4,1+2
Sp,Throw-M
0
i56 Th Th

Back Facing

Name/Command Hit Range/Damage Start Blo NH CH Note
Twist Jab
Back facing opponent 1
H
15
i8 -3 +8 +8
Twist Right Jab
Back facing opponent 2
H
15
i8 -3 +8 +8
Twist Left Kick
Back facing opponent 3
H
18
i10 -8 +8 +8
Twist Right Kick
Back facing opponent 4
H
18
i10 -8 +8 +8
Twist Low Jab
Back facing opponent d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Right Low Jab
Back facing opponent d2
Sp-L〔TC〕
5
i10 -5 +6 +6
Cane Stab
Back facing opponent d3
L
20
i16 -11c KND KND
Twist Right Low Kick
Back facing opponent d4
L〔TC〕
6
i12 -15c -4 -4

Special Move

Name/Command Hit Range/Damage Start Blo NH CH Note
Living Dead
While down and facing down 1+2
Sp
Living Dead > Ambush Tackle
While down and facing down 1+2,1+2
Sp,MTh
0
i31 Th Th
Living Dead > Ambush Tackle〔HS〕
During Heat and While down and facing down 1+2,1+2
Sp,MTh
0
i31 Th Th
Clipping Heel Hook
〔By opponent’s feet〕while down and facing down 3
L,Th
8,30
i19 -9 Th Th
Clipping Heel Hook〔Distant〕
〔By opponent’s feet〕while down and facing down 3
L
8
i19 -9 +7 +7
Six Feet Under〔Opponent Down〕
While opponent is down d3+4
L〔Attack-Down〕
19
i24 KND KND
Six Feet Under〔Opponent Standing〕
While opponent is down d3+4
L〔Attack-Down〕
24
i24 -11c ±0 ±0
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack〔Kick〕
With your back against the wall bb,ub
M〔TJ〕
21
i36 ±0c KND KND

Stance

Sneak

Name/Command Hit Range/Damage Start Blo NH CH Note
Sneak
qcf
Sp
Sneak > crouching to cancel
d,DF
Sp
Cocked Hammer
qcf1
H
20
i15 -3 LNC LNC
Stinger Elbow
qcf2
M
25
i18 -14 LNC LNC TR
Slay Ride
qcf3
L〔TC〕
17
i17 -16c ±0 Th
Slay Ride〔Tip〕
qcf3
L〔TC〕
17
i17 -16c ±0 LNC
Needle Hold
qcf3〔Counter Hit〕
L〔TC〕,Th
20,20
i17 Th
Ignition Switch〔HA〕
When Heat activation available, During Heat and Sneak 4
M
22(4)
i19 +7 +17g +17g HA
Ignition Switch
qcf4
M
22(4)
i19 +7 KND KND
Frost Tackle
qcf1+2
M
28
i12 -14 KND KND
Snap Knee
qcf3+4
M〔PC〕
20
i17 -13 +27g +27g PC
Snap Knee Assault
qcf3+4, during opponent absorb attack
M〔PC〕,Th
20(8)
i17 -7 Th Th PC

Heat Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
i16 +1 +2c +2c HA
PC
Salvo〔HA〕
When Heat activation available 1,2,1
H,M,M
5,8,20
i10 -14 +17g +17g HA
Salvo〔HS〕
During Heat 1,2,1
H,M,M
5,8,20(1,2,6)
i10 -14 +15cg +15cg
Salvo〔HD〕
During Heat 1,2,1,F
H,M,M
5,8,20(1,2,16)
i10 +5 KND KND HD
Crushing Blizzard〔HA〕
When Heat activation available f3,1+2
M,M
11,27(8)
i20 -3 +17g +17g
Crushing Blizzard〔HS〕
During Heat f3,1+2
M,M
11,27(3,11)
i20 -3 KND KND
Crushing Blizzard〔HD〕
During Heat f3,1+2,F
M,M
11,27(3,21)
i20 +5 LNC LNC HD
Tundra Slash〔HA〕
When Heat activation available b4,3
M,H
15,16
i14 -9 +17g +17g HA
Tundra Slash〔HS〕
During Heat b4,3
M,H
15,16(4,4)
i14 -9 KND KND
Tundra Slash〔HD〕
During Heat b4,3,F
M,H
15,16(4,14)
i14 +5 Scr Scr HD
Ignition Switch〔HA〕
When Heat activation available, During Heat and Sneak 4
M
22(4)
i19 +7 +17g +17g HA
Ignition Switch〔HS〕
During Heat and Sneak 4
M
22(8)
i19 +7 KND KND
Ignition Switch〔HD〕
During Heat and Sneak 4,F
M
22(18)
i19 +5 LNC LNC HD
Cold Fate〔HA〕
When Heat activation available, Approach crouching opponent d1+3〔or d2+4〕
Throw-M
30
i12 Th Th HA
Feint & Low Catch〔HA〕
When Heat activation available, Approach crouching opponent db3,1+2
Throw-M
30
i40 Th Th HA
Eye Gouge > Stingray > Feint & Low Catch〔HA〕
When Heat activation available b2,1,【3,1+2】
M,H,Throw-M
14,11,30
i15 Th Th HA
Hammer and Sickle〔2〕 > Feint & Catch〔HS〕
During Heat 1,3,【2,1+2】
H,H,HTh
5,14,40(1,4)
i10 Th Th
Tundra Strike > Ambush Tackle〔HS〕
During Heat b4,2,1+2
M,M,MTh
15,20,0(4,3)
i14 Th Th
Russian Hook Special > Ambush Tackle〔HS〕
During Heat fff2,1+2
M,Sp
22(8),0
i15 Th Th
Russian Hook Special〔BS〕 > Ambush Tackle〔HS〕
During Heat fff2〔quick input〕,1+2
M,Sp
26(10),0
i15 Th Th
Hail Slicer > Ambush Tackle〔HS〕
During Heat, While crouching df1,1+2
L,Throw-M
8,0(1)
i16 Th Th
Integral Blitz > Ambush Tackle〔HS〕
During Heat and sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0(4,23)
i20 Th Th
Pigeon Roll > Ambush Tackle〔HS〕
During Heat and sidestep 3+4,1+2
Sp,Throw-M
0
i56 Th Th
Living Dead > Ambush Tackle〔HS〕
During Heat and While down and facing down 1+2,1+2
Sp,MTh
0
i31 Th Th
Ultra Russian Sickle
During Heat 2+3
M,Th
25,10,15(7,4,6)
i15 +6 Th Th
Ultra Russian Sickle〔Second〕
During Heat 2+3
M,Th
14,23(4,6)
i46 +6 KND KND
Ultra Russian Sickle > Ambush Tackle〔HS〕
During Heat 2+3,db1+2
M,Throw-M
25,10,15,0(7,4,6)
i12 Th Th

Rage Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
White Angel of Death
During Rage df1+2
M〔PC〕,Th
55
i20 -15 Th Th PC

Throws

Name/Command Hit Range/Damage Start Note
Volk Clutch
Approach opponent 1+3
Throw-H
35
i12 Throw escape 1 or 2
Purge Slam
Approach opponent 2+4
Throw-H
35
i12 Throw escape 1 or 2
Tarantula Sting
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 1
Reverse Fracture
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 2
Absolute Silence
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
i12 Cannot throw escape
Reverse Victor Clutch
Approach opponent f1+4
Throw-H
40
i11 Throw escape 1
Victor Clutch
Approach opponent f2+3
Throw-H
40
i11 Throw escape 2
Blizzard Rush
Approach opponent uf1+2
Throw-H
45
i12 Throw escape 1+2,Floor Break
Scorpion Scissors
Approach opponent uf3+4
Throw-H
35
i38 Cannot throw escape, throw when hit from the front in close range
Cold Fate〔HA〕
When Heat activation available, Approach crouching opponent d1+3〔or d2+4〕
Throw-M
30
i12 Cannot throw escape, Heat activation, unable to Heat Dash
Cold Fate
Approach crouching opponent d1+3〔or d2+4〕
Throw-M
30
i12 Cannot throw escape, During Heat partially restore remaining Heat time
Hammer and Sickle〔2〕 > Feint & Catch
1,3,【2,1+2】
H,H,HTh
5,14,40
i10 Throw escape 1+2, to shift to takedown on hit
Hammer and Sickle〔2〕 > Feint & Catch〔HS〕
During Heat 1,3,【2,1+2】
H,H,HTh
5,14,40(1,4)
i10 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Hammer and Sickle〔2〕 > Feint & Catch > Cancel
1,3,【2,1+2】,B
H,H,Sp
5,14
i10 Throw Cancel, [-32F] disadvantage when guarding the second. [-24F] disadvantage when normal hitting the second, [-16F] disadvantage when counter hitting the second
Russian Sickle > Feint & Catch
【ff2,1+2】
Throw-H
40
i43 Throw escape 1+2, to shift to takedown on hit
Russian Sickle > Feint & Catch〔HS〕
During Heat 【ff2,1+2】
Throw-H
40
i43 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Russian Sickle > Feint & Catch > Cancel
【ff2,1+2】,B
Sp
Throw Cancel
Feint & Low Catch〔HA〕
When Heat activation available, Approach crouching opponent db3,1+2
Throw-M
30
i40 Cannot throw escape, Heat activation, unable to Heat Dash
Feint & Low Catch
Approach crouching opponent db3,1+2
Throw-M
30
i40 Cannot throw escape, During Heat partially restore remaining Heat time
Feint & Low Catch > crouching to cancel
【db3,1+2】,D
Sp〔TC〕
Throw Cancel Crouch
Eye Gouge > Stingray > Feint & Low Catch〔HA〕
When Heat activation available b2,1,【3,1+2】
M,H,Throw-M
14,11,30
i15 Cannot throw escape, Heat activation, Unable to Heat Dash
Eye Gouge > Stingray > Feint & Low Catch
b2,1,【3,1+2】
M,H,Throw-M
14,11,30
i15 Cannot throw escape
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel
b2,1,【3,1+2】,D
M,H,Sp〔TC〕
14,11
i15 Throw Cancel Crouch, [-36F] disadvantage when guarding the second. [-25F] disadvantage when normal hitting the second, [-25F] disadvantage when counter hitting the second
Inertia Kick〔Parry Successful〕
Time with opponent punch b3+4
Parry〔Punch-High&Mid〕,H
22
i7 High&Middle punch parry effect, reception time [7F]-[15F]
Red Alert
Time with opponent attack b1+3〔or b2+4〕
At-Reversal〔High&Mid〕
25
i5 High&Middle counter technique, counter technique reception [5F]-[12F]
Pit Fall
Time with opponent low attack d1+2〔or while crouching d1+2 or db1+2〕
At-Reversal〔Low〕
40
i5 Low counter technique, counter technique reception [5F]-[15F]
Low Parry
Time with opponent low attack DF
Parry〔Low〕
i1 Reception time [1F]-[20F], when handling is successful to tornado starts

Ambush Tackle

Name/Command Hit Range/Damage Start Note
Ultra Russian Sickle > Ambush Tackle〔HS〕
During Heat 2+3,db1+2
M,Throw-M
25,10,15,0(7,4,6)
i12 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Tundra Strike > Ambush Tackle
b4,2,1+2
M,M,MTh
15,15,0
i14 Throw escape 1+2, to shift to takedown on hit
Tundra Strike > Ambush Tackle〔HS〕
During Heat b4,2,1+2
M,M,MTh
15,15,0(4,4)
i14 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Russian Hook Special > Ambush Tackle〔HS〕
During Heat fff2,1+2
M,Sp
22(8),0
i15 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Russian Hook Special 〔BS〕 > Ambush Tackle〔HS〕
During Heat fff2〔quick input〕,1+2
M,Sp
26(10),0
i15 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Hail Slicer > Ambush Tackle〔HS〕
During Heat, While crouching df1,1+2
L,Throw-M
8(2),0
i16 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Integral Blitz > Ambush Tackle
During sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0
i20 Throw escape 1+2, to shift to takedown on hit
Integral Blitz > Ambush Tackle〔HS〕
During Heat and sidestep 2,1+2,1+2
M,MM,MTh
16,8,12,0(4,23)
i20 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Pigeon Roll > Ambush Tackle
During sidestep 3+4,1+2
Sp,Throw-M
0
i56 Throw escape 1+2, to shift to takedown on hit
Pigeon Roll > Ambush Tackle〔HS〕
During Heat and sidestep 3+4,1+2
Sp,Throw-M
0
i56 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Living Dead > Ambush Tackle
While down and facing down 1+2,1+2
Sp,MTh
0
i31 Throw escape 1+2, to shift to takedown on hit
Living Dead > Ambush Tackle〔HS〕
During Heat and While down and facing down 1+2,1+2
Sp,MTh
0
i31 Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time
Frost Bite
During takedown 1
Derived Throw
35
Throw escape 1, erases opponent’s recoverable health
Achilles’ Hold
During takedown 2
Derived Throw
40
Throw escape 2
Iron Curtain
During takedown 1+2
Derived Throw
45
Throw escape 1+2

TEKKEN8 TOP

コメント

タイトルとURLをコピーしました