TEKKEN8 Bryan Fury Frame Data
TEKKEN8 Bryan Fury Frame Data Ver.1.08.01
・TEKKEN8 TOP
Bryan Frame Data
HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jab 1 |
H 5 |
i10 | +1 | +8 | +8 | |
Left Right Combo 1,2 |
H,H 5,8 |
i10 | -3 | +8 | +9 | |
One Two Body Blow 1,2,1 |
H,H,M 5,8,18 |
i10 | -6 | +6 | LNC | |
One Two Low Kick 1,2,3 |
H,H,L 5,8,15 |
i10 | -12c | +2 | KND | |
One Two Neck Breaker〔HA〕 When Heat activation available 1,2,4 |
H,H,H 5,8,24 |
i10 | -5 | +17g | +17g | HA |
One Two Neck Breaker 1,2,4 |
H,H,H 5,8,24 |
i10 | -5 | KND | KND | |
Lair’s Dance〔2〕 1,4 |
H,H 5,14 |
i10 | -7 | +4 | +4 | |
Lair’s Dance〔3〕 1,4,2 |
H,H,H 5,14,18 |
i10 | -7 | +4 | LNC | |
Lair’s Dance〔4〕 1,4,2,1 |
H,H,H,H 5,14,18,16 |
i10 | ±0 | LNC | LNC | |
Lair’s Dance 1,4,2,1,2 |
H,H,H,H,H 5,14,18,16,22 |
i10 | -9 | KND | KND | |
Lair’s Dance〔4〕 > Cancel Side Step 1,4,2,1,d〔or u〕 |
H,H,H,Sp 5,14,18 |
i10 | -10 | +1 | LNC | |
Lair’s Dance〔4〕 > Slither Step 1,4,2,1,F〔or DF〕 |
H,H,H,Sp〔TC〕 5,14,18,16 |
i10 | +7 | LNC | LNC | |
Whipping Fury 1,4,2,4 |
H,H,H,M〔TJ〕 5,14,18,21 |
i10 | -5 | KND | KND | |
Cremation 1,4,2,1,4 |
H,H,H,H,M〔TJ〕 5,14,18,16,21 |
i10 | -10 | KND | KND | TR |
Jab > Double Spin Kick 1,4,3 |
H,H,M 5,14,15 |
i10 | -10 | +1 | +1 | |
Running Blind 1,4,3,3 |
H,H,M,H 5,14,15,18 |
i10 | -7 | +7 | KND | |
Right Jab 2 |
H 10 |
i10 | +1 | +7 | +7 | |
PK Combination 2,3 |
H,M 10,14 |
i10 | -10 | +6 | KND | |
Mid Kick 3 |
M 14 |
i16 | -4 | +7 | +7 | |
Mid Kick > Rush〔2〕 3,2 |
M,M 14,11 |
i16 | -10 | +1 | +1 | |
Mid Kick > Rush〔3〕 3,2,1 |
M,M,M 14,11,10 |
i16 | -9 | +2 | +2 | |
Mid Kick > Rush 3,2,1,2 |
M,M,M,M 14,11,10,14 |
i16 | -10 | KND | KND | |
Gatling Combination 3,2,1,4 |
M,M,M,L 14,11,10,12 |
i16 | -11c | ±0 | ±0 | |
Quick Spin Kick 3,3 |
M,H 14,13 |
i16 | -6 | +6 | +6 | |
Anaconda Bite 3,3,2 |
M,H,H 14,13,20 |
i16 | -7 | LNC | LNC | TR |
Anaconda Rage 3,3,4 |
M,H,M 14,13,25 |
i16 | -12 | KND | KND | |
High Kick 4 |
H 15 |
i12 | -7 | +6 | +6 | |
Double Spin Tomahawk〔2〕 4,3 |
H,M 15,12 |
i12 | -10 | +2 | +2 | |
Double Spin Tomahawk 4,3,4 |
H,M,M 15,12,16 |
i12 | -12 | KND | KND | |
Double Spin Tomahawk〔St〕 4,3,4 hold |
H,M,M 15,12,25(10) |
i12 | -6 | KND | KND | |
Triple Spin Kick 4,3,f4 |
H,M,H 15,12,18 |
i12 | -5 | +6 | LNC | |
Snake Bite〔1〕 1+2 |
M 15 |
i17 | -7 | +6 | +6 | HM |
Snake Bite 1+2,1 |
M,H 15,15 |
i17 | -1 | +6 | +6 | HM |
Snake Bite > Sway 1+2,1,B |
M,H,Sp 15,15 |
i17 | ±0 | +7 | +7 | HM |
Snake Pit 1+2,2 |
M,M 15,20 |
i17 | -14 | LNC | LNC | HM |
Middle Side Kick 3+4 |
M 20 |
i18 | -13 | +8 | LNC |
f Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Right Left〔1〕 f2 |
M 10 |
i15 | -10 | +1 | +1 | |
Right Left f2,1 |
M,M 10,12 |
i15 | -10 | +1 | +1 | |
Right Left > Spin Kick f2,1,4 |
M,M,M 10,12,20 |
i15 | -13 | KND | KND | |
Right Left > Spin Kick > Snake Eyes f2,1,4, during hit 1+2 |
M,M,M,Sp 10,12,20 |
i15 | -13 | KND | KND | |
Knee Strike f3 |
M 18 |
i16 | ±0 | +4 | LNC | |
Boa Crusher〔1〕 f4 |
M 10 |
i18 | -9 | ±0 | ±0 | |
Boa Crusher f4,1 |
M,M 10,10 |
i18 | -13c | LNC | LNC | |
Sidestep Elbow f1+2 |
H〔PC〕 22 |
i22 | -9 | KND | KND | PC |
Sidestep Elbow〔PU〕 f1+2, during opponent absorb attack |
H〔PC〕 22(8) |
i22 | +1 | KND | KND | PC |
df Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Left Body Blow df1 |
M 8 |
i15 | -5 | +1 | +1 | |
Vulcan Cannon〔2〕 DF1,1 |
M,M 8,2 |
i15 | -10 | -4 | -4 | |
Vulcan Cannon〔3〕 DF1,1,1 |
M,M,M 8,2,2 |
i15 | -10 | -4 | -4 | |
Vulcan Cannon DF1,1,1,1 |
M,M,M,M 8,2,2,2 |
i15 | -10 | -4 | -4 | |
Double Body Blow df1,2 |
M,M 8,20 |
i15 | -15 | +1 | KND | |
Blackout Combo〔1〕 df2 |
M 12 |
i13 | -6 | +5 | +5 | |
Blackout Combo df2,1 |
M,H 12,11 |
i13 | -4 | +5 | +5 | |
Blackout Combo > Sway df2,1,B |
M,H,Sp 12,11 |
i13 | -1 | +8 | +8 | |
Blackout Trap df2,3 |
M,M 12,20 |
i13 | -13 | +8 | LNC | |
Snake Edge df3 |
L〔TC〕 20 |
i29 | -26c | TR | TR | HM |
Wolf’s Tail df4 |
M 23 |
i23 | -5 | KND | KND | HM |
d Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab d1〔or db1〕 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Elbow Smash d2 |
M 17 |
i14 | -2 | +8c | +8c | |
Python Crush d2,3 |
M,M 17,21 |
i14 | -10 | KND | LNC | |
Quick Left Low Kick d3 |
L 10 |
i16 | -11c | ±0 | ±0 | |
Quick Low Screw Punch d3,2 |
L,H 10,22 |
i16 | -7 | KND | KND | |
Quick Low Screw Punch > Snake Eyes d3,2, during hit 1+2 |
L,H,Sp 10,22 |
i16 | -7 | KND | KND | |
Low Kick d4 |
L 13 |
i15 | -11c | ±0 | ±0 | |
Hammer Driver d1+2 |
M〔TC〕M 10,15 |
i17 | -10 | +3 | +3 | |
Hammer Driver Hatchet d1+2,3 |
M〔TC〕M,L 10,15,20 |
i17 | -13c | +5 | KND | |
Hammer Driver > Slither Step d1+2,F〔or DF〕 |
M〔TC〕,Sp〔TC〕 10 |
i17 | -1 | +10g | +10g | |
Hammer Driver > Sway d1+2,B |
M〔TC〕,Sp 10 |
i17 | -3 | +8 | +8 | |
Snake Bomb d【1+2,2】 |
M 24(7) |
i45 | +7 | LNC | LNC | |
Side Low d3+4 |
L 16 |
i19 | -12c | -1 | +4 | |
Side Low Knuckle Whip d3+4,2 |
L,M 16,25 |
i19 | -12 | KND | KND | TR |
Side Low Knuckle Whip > crouching to cancel d3+4,2,DB |
L,Sp 16 |
i19 | -23 | -12 | -7 |
db Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Stomach Blow db2 |
M 13 |
i15 | -6 | +8 | +8 | |
Sweeper Kick db3 |
L〔TC〕 11 |
i16 | -12c | -1 | +4 | |
Crash Impact〔HA〕 When Heat activation available db1+2 |
MH 8,16 |
i15 | -9 | +17g | +17g | HA |
Crash Impact db1+2 |
MH 8,16 |
i15 | -9 | +4 | +4 |
b Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Chopping Elbow b1 |
M 21 |
i20 | +4 | +7c | LNC | |
Light Back Knuckle b2 |
H 18 |
i17 | -7 | +4 | LNC | |
Double Back Knuckle b2,1 |
H,H 18,16 |
i17 | ±0 | LNC | LNC | |
Double Back Knuckle > Slither Step b2,1,F〔or DF〕 |
H,H,Sp〔TC〕 18,16 |
i17 | +7 | LNC | LNC | |
Double Back Knuckle〔1〕Cancel b2,f1 |
H 16 |
i29 | ±0 | LNC | LNC | |
Hands of Doom b2,1,2 |
H,H,H 18,16,22 |
i17 | -9 | KND | KND | |
Double Back Knuckle > Cancel Side Step b2,1,d〔or u〕 |
H 18 |
i17 | -9 | +2 | LNC | |
Kickass Combo b2,1,4 |
H,H,M 18,17,21 |
i17 | -10 | KND | KND | TR |
Wolf Call b2,4 |
H,M〔TJ〕 18,21 |
i17 | -5 | KND | KND | |
Light Back Knuckle > Cancel Wolf Call b2,f4 |
M〔TJ〕 21 |
i45 | -5 | KND | KND | |
Front Kick b3 |
M 12 |
i19 | -7 | +4 | +4 | |
Front Kick > Slither Step b3,F〔or DF〕 |
M,Sp〔TC〕 12 |
i19 | +1 | +12g | +12 | |
Front Kick > Punch b3,2 |
M,H 12,12 |
i19 | -4 | +7 | +7 | |
Front Kick > Rush〔3〕 b3,2,1 |
M,H,M 12,12,10 |
i19 | -9 | +2 | +2 | |
Front Kick > Rush b3,2,1,2 |
M,H,M,M 12,12,10,14 |
i19 | -10 | KND | KND | |
Run for Cover b3,2,1,4 |
M,H,M,L 12,12,10,12 |
i19 | -11c | ±0 | ±0 | |
Front Kick > Knee b3,4 |
M,M 12,18 |
i19 | -12 | -1 | -1 | |
Front Kick > Double Hammer b3,1+2 |
M,M 12,25 |
i19 | -6 | +4c | KND | |
Front Kick > Double Hammer > Crouching b3,1+2,D |
M,M 12,25 |
i19 | -6 | +4c | KND | |
Knee Break b4 |
M 18 |
i16 | -10 | +15 | +15 | |
Gravity Blow b1+4 |
M 21 |
i28 | -9 | +7c | +7c | |
Meteor Smash b1+4 hold |
UA-M 45 |
i53 | – | KND | KND |
uf・u・ub Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jumping Knuckle uf1〔or u1 or ub1〕 |
M〔TJ〕 12 |
i18 | -12 | -1 | -1 | |
Bloody War〔1〕 uf2 |
M 6 |
i13 | -10 | +1 | +1 | |
Bloody War〔2〕 uf2,2 |
M,M 6,4 |
i13 | -10 | +1 | +1 | |
Bloody War〔3〕 uf2,2,2 |
M,M,M 6,4,4 |
i13 | -10 | +1a | +1a | |
Bloody War uf2,2,2,3 |
M,M,M,M 6,4,4,14 |
i13 | -15 | KND | KND | |
Triple Spin Kick uf3〔or u3 or ub3〕 |
M〔TJ〕 15 |
i27 | -2 | +15 | +15 | |
Orbital Heel Kick uf4〔or u4 or ub4〕 |
M〔TJ〕 20 |
i24 | -5 | LNC | LNC | |
Gatling Rush〔1〕 ub1+2 |
MM 5,2 |
i15 | -16 | -6 | -6 | |
Gatling Rush〔2〕 ub1+2,1 |
M*3 5,2,2 |
i15 | -13 | -3 | -3 | |
Gatling Rush〔3〕 ub1+2,1,2 |
M*4 5,2*3 |
i15 | -16 | -6 | -6 | |
Gatling Rush〔4〕 ub1+2,1,2,1 |
M*5 5,2*4 |
i15 | -13 | -3 | -3 | |
Gatling Rush〔5〕 ub1+2,1,2,1,2 |
M*6 5,2*5 |
i15 | -16 | -6 | -6 | |
Gatling Rush〔6〕 ub1+2,1,2,1,2,1 |
M*7 5,2*6 |
i15 | -13 | -3 | -3 | |
Gatling Rush〔7〕 ub1+2,1,2,1,2,1,2 |
M*8 5,2*7 |
i15 | -16 | -6 | -6 | |
Gatling Rush〔8〕 ub1+2,1,2,1,2,1,2,1 |
M*9 5,2*8 |
i15 | -13 | -3 | -3 | |
Gatling Rush〔9〕 ub1+2,1,2,1,2,1,2,1,2 |
M*10 5,2*9 |
i15 | -16 | -6 | -6 | |
Gatling Rush〔10〕 ub1+2,1,2,1,2,1,2,1,2,1 |
M*11 5,2*10 |
i15 | -26 | -15 | -15 | |
Gatling Rush ub1+2,1,2,1,2,1,2,1,2,1,4 |
M*12 5,2*10,14(4) |
i15 | -35 | KND | KND | |
Bullet Knee > Snake Eyes uf3+4 |
M〔TJ〕,Sp 22 |
i16 | -7 | KND | KND | TR |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
i23 | -13 | LNC | LNC |
~ff Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Mach Breaker〔HA〕 When Heat activation available ff2 |
H 29(8) |
i13 | -9 | +17g | +17g | HA |
Mach Breaker ff2 |
H 29(8) |
i13 | -9 | KND | KND | |
Slash Kick ff3 |
M 25(7) |
i22 | -13 | KND | KND | |
Slash Kick > Snake Eyes ff3, during hit 1+2 |
M,Sp 25(7) |
i22 | -13 | KND | KND | |
Slash Kick〔St〕 ff3 hold |
M 33(9) |
i34 | +8 (+14g) |
KND | KND | |
Slash Kick〔St〕 > Snake Eyes ff3 hold, during hit 1+2 |
M 33(9) |
i34 | +8 (+14g) |
KND | KND | |
Mach Kick ff4 |
H 32(9) |
i16 | -9c | KND | KND | HM |
Jet Uppercut f,n,b2 |
H 20 |
i14 | -7 | LNC | LNC | TR |
Wedge Driver b,df4 |
L 25 |
i29 | -13c | +14g | KND | |
Wedge Driver > Cancel b,df4,B |
Sp – |
– | – | – | ||
Flying Knee Kick bb4 |
M〔TJ〕 24 |
i24 | -16 | KND | KND | |
Snake Slash fff3 |
M〔TJ〕 30(9) |
i22 | +6 | KND | KND |
While rising
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Left Upper While rising 1 |
M 20 |
i15 | -14 | LNC | LNC | |
Fisherman’s Slam While rising 2 |
M,Th 10,20 |
i19 | -10 | LNC | LNC | |
Fisherman’s Slam〔BS〕 While rising 2, during hit f2〔or b2〕〔Perfect Input〕 |
M,Th 10,25 |
i19 | -10 | LNC | LNC | |
High Knee Kick While rising 3 |
M 17 |
i12 | -10 | +4 | LNC | |
Double High Knee Kick While rising 3,4 |
M,M 17,21 |
i12 | -10 | +4 | +29g | |
Toe Smash While rising 4 |
M 16 |
i11 | -6 | +5 | +5 |
While crouching
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab While crouching 1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Right Low Jab While crouching d2〔or db2〕 |
Sp-L〔TC〕 8 |
i11 | -4 | +7 | +7 | |
Snake Rampage〔1〕 While crouching df2 |
M 12 |
i13 | -9 | +4 | +4 | |
Snake Rampage While crouching df2,1 |
M,H 12,25 |
i13 | -8 | KND | KND | |
Sit Side Kick While crouching d3〔or db3〕 |
L〔TC〕 10 |
i16 | -17c | -6 | -6 | |
Left Spin Low Kick While crouching df3 |
L〔TC〕 10 |
i16 | -17c | -6 | -6 | |
Right Low Kick While crouching d4〔or db4〕 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Northern Cross While crouching df4 |
M〔TC〕 21 |
i15 | -10 | +13g | +13g | |
Hammer Driver While crouching d1+2 |
M〔TC〕M 10,15 |
i17 | -10 | +3 | +3 | |
Snake Bomb While crouching d【1+2,2】 |
M 24(7) |
i45 | +7 | LNC | LNC |
Sidestep
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Hellraiser During sidestep 1 |
H 23 |
i17 | -5 | +8 | +15c | |
Snake Fang〔1〕 During sidestep 2 |
M 15 |
i17 | -9 | +1 | +1 | |
Snake Fang〔HA〕 When Heat activation available, During sidestep 2,1 |
M,H 15,20 |
i20 | -5 | +17g | +17g | HA |
Snake Fang During sidestep 2,1 |
M,H 15,20 |
i20 | -5 | KND | KND |
Back Facing
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Twist Jab Back facing opponent 1 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Right Jab Back facing opponent 2 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Left Kick Back facing opponent 3 |
H 18 |
i10 | -8 | +8 | +8 | |
Twist Right Kick Back facing opponent 4 |
H 18 |
i10 | -8 | +8 | +8 | |
Twist Low Jab Back facing opponent d1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Right Low Jab Back facing opponent d2 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Left Low Kick Back facing opponent d3 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Twist Right Low Kick Back facing opponent d4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 |
Special Move
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
– | – | – | ||
Wall climbing reversal attack〔Kick〕 With your back against the wall bb,ub |
M〔TJ〕 25 |
i29 | -1 | KND | KND | |
Taunt 1+3+4 |
UA-M 0 |
i28 | – | -34 | -34 | |
Taunt > Cancel 1+3+4,f〔or b〕 |
UA-M 0 |
i28 | – | +16 | +16 | |
Taunt > Notorious Monster During Heat and Taunt 2+3 |
MM〔TJ〕,Th 2414,17(7,6) |
i28 | +15g | Th | Th |
Heat State
Snake Eyes
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Snake Eyes Hit with the corresponding technique |
Sp – |
– | – | – | ||
Neo Soul Eraser During Snake Eyes 3+4,2 |
M,M 20,20(8) |
i18 | -1 | KND | KND | |
Neo Soul Eraser Exceed During Snake Eyes 3+4,2 hold |
M,M 20,30(12) |
i18 | +9 (壁強) |
TR | TR | TR |
Neo Incinerator〔3〕 During Snake Eyes f2,1,2 |
M*3 10,12,5(1) |
i15 | -2 | +9c | +9c | |
Neo Incinerator〔4〕 During Snake Eyes f2,1,2,3 |
M*4 10,12,5,7(1,2) |
i15 | -3 | KND | KND | |
Neo Incinerator During Snake Eyes f2,1,2,3,2 |
M*5 10,12,5,7,14(1,2,8) |
i15 | -10 | KND | KND | |
Neo Bloody War〔4〕 During Snake Eyes uf2,2,2,2,2 |
M*4 6,4,4,6(2) |
i13 | -12 | KND | KND | |
Neo Bloody War〔5〕 During Snake Eyes uf2,2,2,2,2 |
M*5 6,4,4,6,4(2,2) |
i13 | -12 | KND | KND | |
Neo Bloody War During Snake Eyes uf2,2,2,2,2,3 |
M*6 6,4,4,6,4,9(2,2,9) |
i13 | -15 | KND | KND | |
Neo Mach Breaker During Snake Eyes ff1+2 |
H 36(14) |
i13 | +5 | KND | KND | |
Immortal Payback During Snake Eyes time with opponent attack ff1+2 |
Sp〔PC,St.At-Reversal〕,H 20(8) |
i2 | +15 (+21g) |
KND | KND |
Stance
Slither Step
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Slither Step qcf |
Sp〔TC〕 – |
– | – | – | ||
Slither Step > crouching to cancel d,DF |
Sp – |
– | – | – | ||
Left Upper qcf1 |
M 20 |
i15 | -14 | LNC | LNC | |
Cross Bazooka〔1〕 qcf2 |
H 16 |
i15 | -6 | +2 | +2 | |
Cross Bazooka qcf2,1 |
H,M 16,23 |
i15 | -11 | KND | KND | |
Cross Grenade qcf2,2 |
H,H 16,25 |
i15 | -7 | KND | KND | |
Cross Bullet > Snake Eyes qcf2,4 |
H,M〔TJ〕 16,22 |
i15 | -10 | KND | KND | TR |
High Knee Kick qcf3 |
M 17 |
i12 | -10 | +4 | LNC | |
Double High Knee Kick qcf3,4 |
M,M 17,21 |
i12 | -10 | +4 | +29g | |
Snake Spin Mach Breaker〔1〕 qcf4 |
M 13 |
i18 | -5 | +1 | +3 | |
Snake Spin Mach Breaker〔2〕 qcf4,1 |
M,H 13,13 |
i18 | ±0 | LNC | LNC | |
Snake Spin Mach Breaker〔2〕 > Cancel Side Step qcf4,1,d〔or u〕 |
M,Sp 13 |
i18 | -11 | -5 | -3 | |
Snake Spin Mach Breaker qcf4,1,2 |
M,H,H 13,13,22 |
i18 | -9 | KND | KND | |
Snake Spin Kickass qcf4,1,4 |
M,H,M 13,13,21 |
i18 | -10 | KND | KND | TR |
Requiem〔HA〕 When Heat activation available qcf1+2 |
M 28(8) |
i15 | -9 | +17g | +17g | HA |
Requiem qcf1+2 |
M 28(8) |
i15 | -9 | KND | KND |
Sway
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Sway qcb |
Sp – |
– | – | – | ||
Cannonball Straight qcb1 |
H 22(6) |
i13 | +5 | KND | TR | TR |
Smash qcb2 |
M 16 |
i15 | -9 | +6 | +6 | |
Smash and Mach Kick qcb2,4 |
M,H 16,25(7) |
i15 | -9c | KND | KND | |
Hatchet Kick qcb3 |
L 23 |
i19 | -13c | +5 | KND | |
Kickoff qcb4 |
M 23 |
i17 | -12 | LNC | LNC |
Heat Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
i16 | +1 | +2c | +2c | HA PC |
One Two Neck Breaker〔HA〕 When Heat activation available 1,2,4 |
H,H,H 5,8,24 |
i10 | -5 | +17g | +17g | HA |
One Two Neck Breaker〔HS〕 During Heat 1,2,4 |
H,H,H 5,8,24(1,2,7) |
i10 | -5 | KND | KND | |
One Two Neck Breaker〔HD〕 During Heat 1,2,4,F |
H,H,H 5,8,24(1,2,17) |
i10 | +5 | KND | KND | HD |
Crash Impact〔HA〕 When Heat activation available db1+2 |
MH 8,16 |
i15 | -9 | +17g | +17g | HA |
Crash Impact〔HS〕 During Heat db1+2 |
MH 8,16(2,4) |
i15 | -9 | +4 | +4 | |
Crash Impact〔HD〕 During Heat db1+2,F |
MH 8,16(2,14) |
i15 | +5 | KND | KND | HD |
Mach Breaker〔HA〕 When Heat activation available ff2 |
H 29(8) |
i13 | -9 | +17g | +17g | HA |
Mach Breaker〔HS〕 During Heat ff2 |
H 29(12) |
i13 | -9 | KND | KND | |
Mach Breaker〔HD〕 During Heat ff2,F |
H 29(22) |
i13 | +5 | LNC | LNC | HD |
Snake Fang〔HA〕 When Heat activation available, During sidestep 2,1 |
M,H 15,20 |
i20 | -5 | +17g | +17g | HA |
Snake Fang〔HS〕 During Heat and sidestep 2,1 |
M,H 15,20(4,6) |
i20 | -5 | KND | KND | |
Snake Fang〔HD〕 During Heat and sidestep 2,1,F |
M,H 15,20(4,16) |
i20 | +5 | Scr | Scr | HD |
Requiem〔HA〕 When Heat activation available qcf1+2 |
M 28(8) |
i15 | -9 | +17g | +17g | HA |
Requiem〔HS〕 During Heat qcf1+2 |
M 28(11) |
i15 | -9 | KND | KND | |
Requiem〔HD〕 During Heat qcf1+2,F |
M 28(21) |
i15 | +5 | LNC | LNC | HD |
Neo Soul Eraser Exceed During Heat 3+4,2 hold |
M,M 20,30(6,13) |
i18 | +9 (壁強) |
TR | TR | TR |
Neo Incinerator During Heat f2,1,2,3,2 |
M*5 10,12,5,7,14(3.3.2.2.9) |
i15 | -10 | KND | KND | |
Neo Bloody War During Heat uf2,2,2,2,2,3 |
M*6 6,4,4,6,4,9(1,1,1,3,3,10) |
i13 | -15 | KND | KND | |
Neo Mach Breaker During Heat ff1+2 |
H 36(16) |
i13 | +5 | KND | KND | |
Notorious Monster During Heat 2+3〔or during Taunt 2+3〕 |
MM〔TJ〕,Th 2414,17(7,6) |
i16 | +15g | Th | Th | |
Notorious Monster〔Second〕 During Heat 2+3 |
MM〔TJ〕,Th 20,35(6) |
i34 | +15g | Th | Th |
Rage Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Total Vandalization During Rage df1+2 |
M〔PC〕,Th 55 |
i20 | -15 | Th | Th | PC |
Throws
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Gravity Brain Buster Approach opponent 1+3 |
Throw-H 35 |
i12 | Throw escape 1 or 2, Floor Break |
Guillotine Approach opponent 2+4 |
Throw-H 35 |
i12 | Throw escape 1 or 2, Floor Break |
Gravity Throw Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 1, Floor Break |
Knee Blast Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 2 |
Neck Throw Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 60 |
i12 | Cannot throw escape |
Anaconda Assassin Approach opponent ff1+2 |
Throw-H 40 |
i12 | Throw escape 1+2, Floor Break |
Chains of Misery While crouching db1+2 |
Throw-H 45 |
i11 | Throw escape 1+2 |
Parry Time with opponent punch b1+3〔or b2+4〕 |
Parry〔Punch-High&Mid〕 – |
i5 | High&Middle punch parry, reception time [5F]-[12F], [+31F] advantage if successful, 2 for follow-up attack |
Parry > Mach Breaker > Snake Eyes After successful parry 2 |
H,Sp 30(9) |
i13 | 2 for follow-up attack, Gain Snake Eyes on hit, chip damage on block |
Immortal Payback During Snake Eyes time with opponent attack ff1+2 |
Sp〔PC,St.At-Reversal〕,H 20(8) |
i2 | Power crush and High&Middle strong attack reversal, reception after command completion [2F]-[12F], consumes Snake Eyes〔during Heat, partially uses remaining Heat time〕, chip damage on block |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
i1 | Reception time [1F]-[20F], when handling is successful to tornado starts |
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