TEKKEN8 Paul Frame Data

Frame Data

TEKKEN8 Paul Phoenix Frame Data

TEKKEN8 Paul Phoenix Frame Data

TEKKEN8 Paul Phoenix Frame Data Ver.1.08.01
TEKKEN8 TOP


Paul Frame Data

HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch


Unique Moves

Normal Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Jab
1
H
5
i10 +1 +8 +8
Left Right Combo
1,2
H,H
5,12
i10 -3 +8 +8
Reverse PDK Combo
1,4
H,L〔TC〕
5,8
i10 -11c +1 +1
Right Jab
2
H
10
i10 ±0 +6 +6
PK Combo
2,3
H,H
12,21
i10 -9 KND LNC
PDK Combo
2,d3
H,L〔TC〕
10,11
i10 -12c -1 -1
Piston Fire〔1〕
3
M
14
i15 -7 +4 +4
Piston Fire
3,2
M,H
14,17
i15 -3 +7 LNC
Piston Fire > Sway
3,2,B
M,H,Sp
14,17
i15 +4 +14 LNC
High Kick
4
H
17
i12 -7 +7 KND
Half-Step Phoenix Smasher
1+2
M
30
i28 -13 KND KND
Half-Step Phoenix Smasher〔HS〕
During Heat 1+2
M
35(10)
i28 -9 KND KND
Half-Step Phoenix Smasher
1+2 hold
M
35(10)
i46 ±0 KND KND
Half-Step Phoenix Smasher〔Me〕〔HS〕
During Heat 1+2 hold
M
40(16)
i46 +10
(+17g)
KND KND
Burning Fist
1+2 hold〔max〕
UA-M
40
i71 KND KND
Burning Fist〔HS〕
During Heat 1+2 hold〔max〕
UA-M
50
i71 KND KND
Burning Fist > Cancel Cormorant Step
1+2 hold,F
Sp
Burning Fist > Cancel Sway
1+2 hold,B
Sp

f Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Phoenix Hook, Tiger Claw〔HA〕
When Heat activation available f2
H,Th
12,26
i13 -5 +9 +9 HA
Phoenix Hook, Tiger Claw
f2
H,Th
12,26
i13 -5 +9 +9
Lion’s Tempest〔1〕
f3
H
11
i16 -9 +2 +2 HM
Lion’s Tempest
f3,1
H,M
11,21
i16 -10 KND KND HM
Stone Lion〔HA〕
When Heat activation available f4
M〔TJ〕
24
i22 -5 +17g +17g HA
HM
Stone Lion
f4
M〔TJ〕
24
i22 -5 +6 +6 HM
Hammer of the Gods
f1+2
M
22(4)
i20 +3c +8c KND
Hammer of the Gods〔St〕
f1+2 hold
M
26(10)
i29 +5c KND LNC
Hammer of the Gods〔St〕〔HS〕
During Heat f1+2 hold
M
30(13)
i29 +5c LNC LNC
Shoulder Tackle
f1+4
M
25
i21 -14 KND KND

df Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Body Blow
df1
M
11
i14 -2 +4 +4
Body Blow > Sway
df1,B
M,Sp
11
i14 +3 +9 +9
Lion’s Roar〔2〕
df1,1
M,H
11,9
i14 -5 +5 +8
Lion’s Roar
df1,1,2
M,H,M
11,9,22
i14 -9 KND KND
Kurenai
df2
M
13
i15 -8 LNC LNC
Phoenix Wings〔1〕
df3
M
14
i16 -9 +2 +2
Phoenix Wings
df3,4
M,M
14,17
i16 -10 +6 LNC
Tiger Claw
df4
M
17
i17 -2 +8 +14

d Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Hammer Punch
d1
M
16
i14 -9 +2 +2c
Hammer Punch > Crouching
d1,D
M
16
i14 -9 +2 +2
Hammer Punch > Phoenix Smasher
d1,2
M,M
16,26
i14 -17 KND KND
Hammer Punch > Phoenix Smasher〔HS〕
During Heat d1,2
M,M
16,32(4,9)
i14 -13 KND KND
Hammer Punch > Phoenix Smasher〔St〕
d1,2 hold
M,M
16,39(11)
i14 +9
(+16g)
KND KND
Hammer Punch > Phoenix Smasher〔St〕〔HS〕
During Heat d1,2 hold
M,M
16,45(4,13)
i14 +12 KND KND
Hang Over〔2〕
d1,4
M,L
16,15
i14 -31c -17 KND
Hang Over
d1,4,2
M,L,M
16,15,21
i14 -14 KND KND
Right Low Jab
d2
Sp-L〔TC〕
8
i11 -4 +7 +7
Left Spin Low Kick
d3
L〔TC〕
10
i16 -17c -6 -6
Bone Breaker〔1〕〔Clean Hit〕
d4
L
9
i15 -31c KND KND
Bone Breaker〔1〕
d4
L
8
i15 -31c -17 KND
Bone Breaker
d4,2
L,M
9,16
i15 -18 -9 -9
Demolition Man
d4,2,1+2
L,M,M
9,16,13
i15 -17 KND KND
Demolition Man〔BS〕
d4,2,1+2〔Perfect Input〕
L,M,M
9,16,15
i15 -17 KND KND
Shoulder Smash
d1+2
M
30
i12 -16 KND KND

db Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
db1
Sp-L〔TC〕
5
i10 -5 +6 +6
Shoot the Moon
db2
M
21
i19 -11 KND LNC TR
Sweep Kick
db3
L〔TC〕
12
i15 -18c -4 -4
Right Low Kick
db4
L〔TC〕
6
i12 -15c -4 -4
Chain Breaker
db1+2
M〔PC〕
21
i20 -14 KND KND PC
Chain Breaker〔PU〕
db1+2, During opponent absorb attack
M〔PC〕
21(9)
i20 -9 KND KND PC

b Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Double Wing〔1〕
b1
H
12
i12 -9 +2 +2
Double Wing
b1,2
H,M
12,21
i12 -14 KND KND TR
Crushing Wind〔1〕
b2
M
22
i18 -5c +4c +4c
Crushing Wind
b2,1
M,M
22,22
i18 -12 ±0c LNC
Crushing Wind〔St〕
b2,1 hold
M,M
22,35(7)
i18 +8 KND LNC
Crushing Wind〔St〕〔HS〕
During Heat b2,1 hold
M,M
22,35(6,13)
i18 +12 LNC LNC
Lights Out
b3
H
16
i14 -6 LNC LNC
Leg Sweep
b4
L
14
i20 -12c +4 +17g
Hassou Strike
b1+2
H〔PC〕
28
i24 -9 KND KND PC
Hassou Strike〔PU〕
b1+2, During opponent absorb attack
H〔PC〕
28(11)
i24 ±0 KND KND PC

uf・u・ub Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Jumping Knuckle
uf1〔or u1 or ub1〕
M〔TJ〕
12
i18 -12 -1 -1
Moonfall〔HA〕
When Heat activation available uf2〔or u2〕
H〔TJ〕
26(7)
i22 +5 +17g +17g HA
Moonfall
uf2〔or u2〕
H〔TJ〕
26(7)
i22 +5 KND KND
Wrecking Ball
ub2
M
22
i18 -5 KND KND
Rising Toe Kick
uf3〔or u3〕
M〔TJ〕
15
i15 -16 LNC LNC
Shredder
uf3,4〔or u3,4〕
M〔TJ〕,M〔TJ〕
15,10
i15 -13 LNC LNC
Rising Toe Kick
ub3
M〔TJ〕
13
i15 -16 LNC LNC
Shredder
ub4,4
M〔TJ〕,M〔TJ〕
13,12
i15 -13 LNC LNC
Rising Toe Kick
uf4
M〔TJ〕
13
i15 -13 LNC LNC
Delayed Rising Toe Kick
uf,n,4
M〔TJ〕
20
i23 -13 LNC LNC

~ff Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Flash Elbow
ff2
M
14
i15 -17 -7 -7
Juggernaut
ff2,1
M,M
14,20
i15 -12 KND KND
Juggernaut > Cancel
ff2,1,B
M
14
i15 -21 -11 -11
Phoenix Bone Breaker
ff2,1〔Perfect Input〕
M,H
14,24
i15 -4 KND KND
Bulldozer
ff2,2
M,L〔TC〕
14,21
i15 -19c LNC LNC
Bulldozer > crouching to cancel
ff2,2,B
M,Sp
14
i15 -28 -18 -18
Double Hop Kick〔1〕
ff3
M〔TJ〕
17
i15 -17 LNC LNC
Double Hop Kick
ff3,4
M〔TJ〕,M〔TJ〕
17,15
i15 -16 LNC LNC
Double Hop Kick High
ff3,4,4
M〔TJ〕,M〔TJ〕,H
17,15,25
i15 -5 Scr Scr
Triple Kick Combo
ff3,4,f4
M〔TJ〕,M〔TJ〕,M
17,15,18
i15 -14 KND KND
Double Hop Kick Low
ff3,4,d4
M〔TJ〕,M〔TJ〕,L〔TC〕
17,15,15
i15 -17c -6 -6
Neutron Bomb
ff4
M〔TJ〕
20(8)
i27 +2 LNC LNC
Tiger Thruster
fff2
M
21(6)
i18 -9 KND KND
Turbulent Hammer
Approach airborne opponent fff2
M,Th
14,23
i18 Th Th
Burning Spear
b,f1
H〔TC〕
22
i28 -6 KND KND

While rising

Name/Command Hit Range/Damage Start Blo NH CH Note
Enfolding Dragon〔1〕
While rising 1
M
16
i15 -10 -7 +1
Enfolding Dragon
While rising 1,2
M,M
16,17
i15 -11 +2 +3
Enfolding Dragon > Sway
While rising 1,2,B
M,M,Sp
17,17
i15 +1 +14 +15
Thunder Palm
While rising 2
M
20
i15 -14 LNC LNC
Shioh〔1〕
While rising 3
M
16
i13 -8 +6 +6
Shioh
While rising 3,2
M,H
16,21
i13 -9 KND LNC
Toe Smash
While rising 4
M
18
i11 -6 +5 +5

While crouching

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
While crouching 1
Sp-L〔TC〕
5
i10 -5 +6 +6
Right Low Jab
While crouching d2〔or db2〕
Sp-L〔TC〕
8
i11 -4 +7 +7
Flash Elbow
While crouching df2
M
14
i14 -17 -7 -7
Juggernaut
While crouching df2,1
M,M
14,20
i14 -12 KND KND
Phoenix Bone Breaker
While crouching df2,1〔Perfect Input〕
M,H
14,24
i14 -4 KND KND
Bulldozer
While crouching df2,2
M,L〔TC〕
14,21
i14 -19c LNC LNC
Left Spin Low Kick
While crouching 3
L〔TC〕
10
i16 -17c -6 -6
Right Low Kick
While crouching 4
L〔TC〕
6
i12 -15c -4 -4
Somersault Kick Warm-Up Moves
While crouching D〔hold〕
Sp〔TC〕
Incomplete Somersault
During Somersault Kick Warm-Up Moves u4
M〔TJ〕,M〔TJ〕
40,40
i114 -49 KND KND
Incomplete Somersault〔Fall Only〕
During Somersault Kick Warm-Up Moves u4
M〔TJ〕
40
i175 -21 -10c -10c

Sidestep

Name/Command Hit Range/Damage Start Blo NH CH Note
Turn Thruster
During sidestep 1
H
21(6)
i20 +8 KND KND
Pump in Pedal
During sidestep 3
L
17
i19 -12c +4 +12

Back Facing

Name/Command Hit Range/Damage Start Blo NH CH Note
Twist Jab
Back facing opponent 1
H
15
i8 -3 +8 +8
Twist Right Jab
Back facing opponent 2
H
15
i8 -3 +8 +8
Twist Left Kick
Back facing opponent 3
H
18
i10 -8 +8 +8
Twist Right Kick
Back facing opponent 4
H
18
i10 -8 +8 +8
Twist Low Jab
Back facing opponent d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Right Low Jab
Back facing opponent d2
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Left Low Kick
Back facing opponent d3
L〔TC〕
6
i12 -15c -4 -4
Twist Right Low Kick
Back facing opponent d4
L〔TC〕
6
i12 -15c -4 -4

Special Move

Name/Command Hit Range/Damage Start Blo NH CH Note
Down Strike〔Opponent Down〕
While opponent is down d2
L〔Attack-Down〕
16
i18 KND KND
Down Strike〔Opponent Standing〕
While opponent is down d2
L〔Attack-Down〕
21
i18 -12c +4 +4
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack〔Kick〕
With your back against the wall bb,ub
M〔TJ〕
21
i39 ±0c KND KND

Stance

Cormorant Step

Name/Command Hit Range/Damage Start Blo NH CH Note
Cormorant Step
qcf
Sp
Cormorant Step > crouching to cancel
d,DF
Sp
Thruster
qcf1
H
21(4)
i16 -4 LNC LNC
Phoenix Smasher〔HA〕
When Heat activation available qcf2
M
45(or 30)
i13 -17 +17g +17g HA
Phoenix Smasher
qcf2
M
45(or 30)
i13 -17 KND KND
Gengetsu〔Clean Hit〕
qcf3
L〔TC〕
18
i18 -14c ±0 KND
Gengetsu〔Tip〕
qcf3
L〔TC〕
17
i18 -14c ±0 +7
Gunba
qcf1+2
L〔TC〕
20
i32 -12c TR TR
Gunba > crouching to cancel
qcf1+2,B
Sp
Mountain Raze
qcf3+4
M〔TJ〕
22
i19 -9 KND TR TR
Bone Breaker
qcfd4,2
L,M
9,16
i15 -18 -9 -9
Demolition Man
qcfd4,2,1+2
L,M,M
9,16,13
i15 -17 KND KND
Demolition Man〔BS〕
qcfd4,2,1+2〔Perfect Input〕
L,M,M
9,16,15
i15 -17 KND KND

Deep Dive

Name/Command Hit Range/Damage Start Blo NH CH Note
Deep Dive
During Cormorant Step df
Sp〔TC〕
Quick Petal Strike〔1〕
During Deep Dive DF2
M
10
i14 -10 +6 +6
Quick Petal Strike
During Deep Dive DF2,1
M,H
10,30
i14 -5
(+7)
KND KND TR
Quick Lightning Breaker
During Deep Dive DF2,3
M,M
10,22
i14 -13c KND LNC
Bigetsu
During Deep Dive DF4
L〔TC〕
18
i17 -12c ±0 ±0
Incomplete Somersault
During Deep Dive DF3+4
M〔TJ〕,M〔TJ〕
32,10
i18 -49 KND KND
Incomplete Somersault〔Fall Only〕
During Deep Dive DF3+4
M〔TJ〕
10
i74 -21 -10c -10c

Sway

Name/Command Hit Range/Damage Start Blo NH CH Note
Sway
qcb
Sp
Deep Dive
qcb,df
Sp〔TC〕
God Hammer Punch
qcb1
M
24(7)
i21 ±0c KND LNC
Rubber Band Attack〔HA〕
When Heat activation available qcb2
M
27(or 21)
i15 -9 +17g +17g HA
Rubber Band Attack
qcb2
M
27(or 21)
i15 -9 KND KND
Sway and Low Kick
qcb3
L〔TC〕
14
i18 -21c -10 KND
Rapid Fire
qcb3,2
L〔TC〕,M
14,20
i18 -10 +6 +6
Rapid Fire > Petal Strike
qcb3,2,1
L〔TC〕,M,H
14,20,25
i18 -5
(+7)
KND KND TR
Rapid Fire > Lightning Breaker
qcb3,2,3
L〔TC〕,M,M
14,20,22
i18 -13c KND LNC
Kawaragoma
qcb4
H
20(6)
i15 +1 KND LNC HM
Unseen Gust
qcb1+2
M
22
i16 -14 LNC LNC TR

Heat Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
i16 +1 +2c +2c HA
PC
Phoenix Hook, Tiger Claw〔HA〕
When Heat activation available f2
H,Th
12,26
i13 -5 +9 +9 HA
Phoenix Hook, Tiger Claw〔HS〕
During Heat f2
H,Th
12(3),26
i13 -5 +9 +9
Phoenix Hook, Tiger Claw〔HD〕
During Heat f2,F
H,Th
12(13)
i13 +5 Scr Scr HD
Stone Lion〔HA〕
When Heat activation available f4
M〔TJ〕
24
i22 -5 +17g +17g HA
HM
Stone Lion〔HS〕
During Heat f4
M〔TJ〕
24(7)
i22 -5 +6 +6 HM
Stone Lion〔HD〕
During Heat f4,F
M〔TJ〕
24(17)
i22 +5 Scr Scr HD
HM
Moonfall〔HA〕
When Heat activation available uf2〔or u2〕
H〔TJ〕
26(7)
i22 +5 +17g +17g HA
Moonfall〔HS〕
During Heat uf2〔or u2〕
H〔TJ〕
26(10)
i22 +5 KND KND
Moonfall〔HD〕
During Heat uf2,F〔or u2,F〕
H〔TJ〕
26(20)
i22 +5 LNC LNC HD
Phoenix Smasher〔HA〕
When Heat activation available qcf2
M
45(or 30)
i13 -17 +17g +17g HA
Phoenix Smasher〔HS〕
During Heat qcf2
M
51(or 34)(11)
i13 -13 KND KND
Phoenix Smasher〔HD〕
During Heat qcf2,F
M
34(21)
i13 +5 LNC LNC HD
Rubber Band Attack〔HA〕
When Heat activation available qcb2
M
27(or 21)
i15 -9 +17g +17g HA
Rubber Band Attack〔HS〕
During Heat qcb2
M
27(or 21)(6)
i15 -9 KND KND
Rubber Band Attack〔HD〕
During Heat qcb2,F
M
21(16)
i15 +5 LNC LNC HD
Half-Step Phoenix Smasher〔HS〕
During Heat 1+2
M
35(10)
i28 -9 KND KND
Half-Step Phoenix Smasher〔HS〕〔Me〕
During Heat 1+2 hold
M
40(16)
i46 +10
(+17g)
KND KND
Burning Fist〔HS〕
During Heat 1+2 hold〔max〕
UA-M
50
i71 KND KND
Hammer of the Gods〔HS〕〔St〕
During Heat f1+2 hold
M
30(13)
i29 +5c LNC LNC
Hammer Punch > Phoenix Smasher〔HS〕
During Heat d1,2
M,M
16,32(4,9)
i14 -13 KND KND
Hammer Punch > Phoenix Smasher〔HS〕〔St〕
During Heat d1,2 hold
M,M
16,45(4,13)
i14 +12 KND KND
Crushing Wind〔HS〕〔St〕
During Heat b2,1 hold
M,M
22,35(6,13)
i18 +12 LNC LNC
Kongo Blast〔HS〕
During Heat approach opponent df1+3,qcf2
Throw-H,M
22,21(or 21)
i12 KND KND
Kongo Blast〔HS〕
During Heat approach opponent df1+3,qcf2
Throw-H,M
22,26(or 26)
i12 KND KND
Demolition Ball
During Heat 2+3
L,M,Th
9,16,15(2,6,7)
i18 -12 Th Th
Demolition Ball〔Second〕
During Heat 2+3
M,Th
23,30(6,7)
i39 -12 KND KND
Demolition Ball〔Third〕
During Heat 2+3
M
25(7)
i77 -12 KND KND

Rage Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Big Bang Phoenix Smasher
During Rage df1+2
M〔PC〕,Th
55
i20 -15 Th Th PC

Throws

Name/Command Hit Range/Damage Start Note
Over The Shoulder
Approach opponent 1+3
Throw-H
35
i12 Throw escape 1 or 2
Shoulder Pop
Approach opponent 2+4
Throw-H
35
i12 Throw escape 1 or 2
Dragon Screw
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
45
i12 Throw escape 1
Fall Away
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 2
Reverse Neck Throw
Approach opponent from behind 1+3
Throw-H
50
i12 Cannot throw escape
Piggyback Throw
Approach opponent from behind 2+4
Throw-H
50
i12 Cannot throw escape
Chest Crusher
Approach opponent 2+4,B
Throw-H
40
i12 Throw escape 2
Kongo Blast〔1〕
Approach opponent df1+3
Throw-H
22
i12 Throw escape 1, [+9F] advantage
Kongo Blast
Approach opponent df1+3, qcf2〔Perfect Input〕
Throw-H,M
22,20(or 20)
i12 Throw escape 1
Kongo Blast〔HS〕
During Heat approach opponent df1+3, qcf2
Throw-H,M
22,21(or 21)
i12 Throw escape 1, power up with perfect frame input or during Heat〔partially uses remaining Heat time〕
Kongo Blast〔HS〕
During Heat approach opponent df1+3, qcf2〔Perfect Input〕
Throw-H,M
22,26(or 26)
i12 Throw escape 1, power up with during Heat〔partially uses remaining Heat time〕
Foot Launch
Approach opponent b1+4
Throw-H
40
i11 Throw escape 1
Twist and Shout
Approach opponent uf1+2
Throw-H
40
i12 Throw escape 1+2
Push Away
Approach opponent ff1+2
Throw-H
38
i12 Throw escape 1+2
Turbulent Hammer
Approach airborne opponent fff2
M,Th
14,34
i18
Ultimate Tackle
While crouching 1+2
Throw-M
5
i26 Throw escape 1+2, shift to takedown on hit
Ultimate Punch
During takedown 2,1,2,1
Derived Throw
5,5,5,15
Or during takedown 1,2,1,2, throw escape 1〔or 2〕
Ultimate Punishment
During takedown 2,d1,1,1+2
Derived Throw
5,5,5,35
Throw escape 1
Armbar
During takedown 1+2
Derived Throw
25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
Attack Reversal
Time with opponent attack b1+3〔or b2+4〕
At-Reversal〔High&Mid〕
25
i5 High&Middle counter technique, counter technique reception [5F]-[12F]
Low Parry
Time with opponent low attack DF
Parry〔Low〕
i1 Reception time [1F]-[20F], when handling is successful to tornado starts

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