TEKKEN8 Lars Move List

Lars

TEKKEN8 Lars Alexandersson Frame Data Ver.1.08.01
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Lars Move List


TEKKEN8 Lars Move List

Lars Move List

Heat System

Explanation Note
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB 〔or 2+3〕
4. What can be done during Heat〔unique〕
A powered up Limited Entry can be used
During Limited Entry 1, during Limited Entry 2
5. What can be done during Heat〔unique〕
A new Silent Entry shift move can be used
f3+4

Heat Moves

Name/Command Hit Range/Damage Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
Delta Slicer
1,1,1
H,M,M
5,8,20
Electric Jolt
3+4
M
22
Double Barrel
During Dynamic Entry〔f3, etc.〕1,2
H,H
14,20
During Dynamic Entry 1,F to shift to Silent Entry
Bow Shock
During Dynamic Entry〔f3, etc.〕3
M〔TJ〕,Sp
23(4)
Shift to Silent Entry〔does not shift when using Heat Dash〕, chip damage on block
Lightning Thrust
During Silent Entry〔during Dynamic Entry F, etc.〕1
M
26
Rebellion
During Heat f3+4
特M〔PC〕,Sp
(5) or (1)
Shift to Silent Entry, partially uses remaining Heat time
Blue Jet
During Heat and Limited Entry〔during Silent Entry,D, etc.〕1
L,Th
20,15(6)
Throw when hit from the front on the ground
Thunderbird Descent
During Heat 2+3
M,Th
25,25(7,7)
Heat Smash, throw on hit, shift to Dynamic Entry on block〔no shift with 2+3,B〕

Rage Moves

Name/Command Hit Range/Damage Note
Zeus Unlimited
During Rage df1+2
M〔PC〕,Th
55
Rage Art, erases opponent’s recoverable health on hit

Unique Moves

Normal Moves

Name/Command Hit Range/Damage Note
Delta Slicer
1,1,1
H,M,M
5,8,20
Left Right Combo
1,2
H,H
5,9
Legionnaire’s Spin
1,4
H,L
5,10
1,4,D to shift to Limited Entry
Ring Current
2,1
H,M,Sp
10,12
Shift to Limited Entry
Kick Start
3
H
16
3,D to shift to Limited Entry
Spinning Cutter
4
H
27
X-Ray
1+2
M〔PC〕
25
Absorb an attack to power up and deal more chip damage on block
Electric Jolt
3+4
M
22

f Command

Name/Command Hit Range/Damage Note
Flash Claw
f1,2
H,M,Sp
10,11
Shift to Silent Entry, f1,2,B to shift to standing state
Flash Bang
f1,2,3
H,M,M,Sp
10,11,20
Shift to Dynamic Entry, f1,2,3,B to shift to standing state
Charge Factor
f2,1
H,H,Sp
10,15
Shift to Silent Entry, f2,1,B to shift to standing state
Death Mask
f2,4
H,H
10,22
Dynamic Entry
f3
Sp
Shift to Dynamic Entry
Volcanic Lightning
f4,1,2,1
M,M,M,M
12,8,8,20
Ark Blast
f1+2
M
20
Power Slug
f1+4
M
28

df Command

Name/Command Hit Range/Damage Note
Flash Bullet
df2
M,Sp
15
Shift to Silent Entry, df2,B to shift to standing state
Outpost Blitz
df3,3
M,M〔TJ〕
15,24
df3,D to shift to Dynamic Entry

d Command

Name/Command Hit Range/Damage Note
Tactical Sword
d2
M
17
d2,D to directly shift to crouching state
Tesla Gravity
d3,1
L,HH
8,4,10
Earth Battery
d1+2
L〔TC〕
25

db Command

Name/Command Hit Range/Damage Note
Arc Combination
db1,3
L〔TC〕,H
9,10
db1,3,D to shift to Limited Entry
Double Tap
db2,1
M,M
12,8
db1,F to shift to Silent Entry
HE Combination
db2,3
M,M
12,15
Hold at last step to power up and deal more chip damage on block
Shadow Cutter
db4
L〔TC〕
19
Inductance
db1+2
M
18
db1+2,D to shift to Dynamic Entry

b Command

Name/Command Hit Range/Damage Note
Chevron Slash
b1
M
17
Gilbert Smash
b2,1
M,M
12,17
Gilbert Cannon
b2,3
M,H
12,21
Impulse Plus
b3,4
M,H
14,20
b3,F to shift to Silent Entry
Magnetic Knee
b4
M
23
Magnetic Knee Blast
b4〔Counter Hit〕
M,Th
27,28
Throw when hit from the front on the ground
Wind Liger
b1+2
MM
4,20
Zeus
b2+3
UA-M
45

uf・u・ub Command

Name/Command Hit Range/Damage Note
Lightning Screw
uf3
MM〔TJ〕
12,14
Or ub3 or u3
Storm Axle
uf4
M〔TJ〕
20
Or ub4 or u4
Avalanche Flip
uf3+4
Sp〔TJ〕
Or ub3+4 or u3+4
Avalanche Flip Break Down
uf3+4,4
M〔TJ〕,Th
20,20
Throw when hit from the front
Avalanche Drop
uf3+4,1+2
Throw-H
40
Throw escape 1+2
Delayed Rising Toe Kick
uf,4
M〔TJ〕
20

~ff Command

Name/Command Hit Range/Damage Note
Surge Blast
ff2
M
20
ff2 on hit F to shift to Silent Entry
Cross Transistor
ff4,2
L,H,Sp
12,15
Shift to Dynamic Entry
Double Pulse
ff4,3
L,M
12,20
Elbow Corona
ff1+2
M
20(4)
Chip damage on block
Double Action
ff3+4
LL〔TC〕
11,15
Blue Bolt
f,b2,1
M,M
10,10
Red Sprite
fff3
M〔TJ〕
30(9)
Chip damage on block

While rising

Name/Command Hit Range/Damage Note
Streamer
While rising 1
M
16
While rising 1 on hit F to shift to Silent Entry
Multiplied Force
While rising 2,1
M,M
13,17
While rising 2,D to shift to Dynamic Entry, while rising 2,F to shift to Silent Entry
Glass Breaker
While rising 2,3
M,H
13,20
While rising 2,3,D to shift to Limited Entry
Tower Cannon
While rising 3
H
30
While rising 3,D to shift to Limited Entry
Shell Smash
While rising 4
M
16

While crouching

Name/Command Hit Range/Damage Note
Power Spike
While crouching df2
M
19
Double Smack
While crouching 1+2
LL〔TC〕
9,15

Sidestep

Name/Command Hit Range/Damage Note
Shockwave
During sidestep 2
M
20(4)
Chip damage on block

Special Move

Name/Command Hit Range/Damage Note
Ki Charge
1+2+3+4
Sp
Cannot block when it is still in effect / Automatic counter hit

Stance

Dynamic Entry

Name/Command Hit Range/Damage Note
Dynamic Entry
f3, etc.
Sp
Shift to Dynamic Entry, during Dynamic Entry n,F to shift to Silent Entry
Dynamic Entry
During Dynamic Entry B
Sp
Shift to Dynamic Entry
Double Barrel
During Dynamic Entry 1,2
H,H
14,20
During Dynamic Entry 1,F to shift to Silent Entry
Rimfire
During Dynamic Entry 2
M
19
During Dynamic Entry 2 on hit UF to shift to Avalanche Flip
Bow Shock
During Dynamic Entry 3
M〔TJ〕,Sp
23(4)
Shift to Silent Entry〔does not shift when using Heat Dash〕, chip damage on block
Legionnaire’s Shot
During Dynamic Entry 4
L
14
During Dynamic Entry 4,D to shift to Limited Entry
Into the Storm
During Dynamic Entry 1+2
H
20
Stack Up
During Dynamic Entry 3+4
L
21
During Dynamic Entry 3+4,F to shift to Limited Entry

Silent Entry

Name/Command Hit Range/Damage Note
Silent Entry
During Dynamic Entry n,F, etc.
Sp
Shift to Silent Entry, during Silent Entry D to shift to Limited Entry
Dynamic Entry
During Silent Entry B
Sp
Shift to Dynamic Entry
Lightning Thrust
During Silent Entry 1
M
26
Turbine Hook
During Silent Entry 2
L〔TC〕
23
Rising Storm
During Silent Entry 3
M
20
Electric Volley
During Silent Entry 4
H〔PC〕
28
Absorb an attack to power up and deal more chip damage on block
Entangling Ejector
During Silent Entry 1+2
M
21
Lightning Axle
During Silent Entry 3+4
MM〔TJ〕
6,16(6)
Chip damage on block

Limited Entry

Name/Command Hit Range/Damage Note
Limited Entry
During Silent Entry D, etc.
Sp〔TC〕
Shift to Limited Entry
Blasting Smack
During Limited Entry 1
L〔TC〕
20
Power up during Heat〔partially uses remaining Heat time〕
Blue Jet
During Heat and Limited Entry 1
L,Th
20,15(6)
Throw when hit from the front on the ground
Rising Force
During Limited Entry 2
M〔TC〕
20(8)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕

Throws

Name/Command Hit Range/Damage Note
Hostile Takedown
Approach opponent 1+3
Throw-H
35
Throw escape 1 or 2
Raging Thunder
Approach opponent 2+4
Throw-H
35
Throw escape 1 or 2
Tactical Knee
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
40
Throw escape 1
Lethal Force
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
Throw escape 2
Swift Silence
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
Cannot throw escape
Apocalypse
Approach opponent uf1+2
Throw-H
40
Throw escape 1+2
SHB
Approach opponent fff2+4
Throw-H
40
Or during Dynamic Entry 2+3, throw escape 1+2
Rejection
Approach airborne opponent fff2+4
Throw-Air
31
Or approach airborne opponent during Dynamic Entry 2+3, cannot throw escape
Low Parry
Time with opponent low attack DF
Parry〔Low〕

10 Hit combo

Name/Command Note
10 Hit Combo
uf1,2,1,1,2,2,3,3,1+2,1+2
Cannot throw escape

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