TEKKEN8 Lars Frame Data

Frame Data

TEKKEN8 Lars Alexandersson Frame Data Ver.1.08.01
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Lars Frame Data

HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch


Unique Moves

Normal Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Jab
1
H
5
i10 +1 +8 +8
Delta Slicer〔2〕
1,1
H,M
5,8
i10 -8 ±0 ±0
Delta Slicer〔HA〕
When Heat activation available 1,1,1
H,M,M
5,8,20
i10 -12 +17g +17g HA
Delta Slicer
1,1,1
H,M,M
5,8,20
i10 -12 +5c +5c
Left Right Combo
1,2
H,H
5,9
i10 -3 +8 +8
Legionnaire’s Spin
1,4
H,L
5,10
i10 -12c +1 +1
Legionnaire’s Spin > Limited Entry
1,4,D
H,L,Sp〔TC〕
5,10
i10 -12c +1 +1
Right Jab
2
H
10
i10 ±0 +8 +8
Ring Current > Limited Entry
2,1
H,M,Sp
10,12
i10 -6 +8 +8
Kick Start
3
H
16
i15 -17 ±0 ±0
Kick Start > Limited Entry
3,D
H,Sp〔TC〕
16
i15 -11 +6 +6
Spinning Cutter
4
H
27
i17 -7 KND KND
X-Ray
1+2
M〔PC〕
25
i25 -12 KND KND PC
X-Ray〔PU〕
1+2, During opponent absorb attack
M〔PC〕
25(10)
i25 -7 KND KND PC
Electric Jolt〔HA〕
When Heat activation available 3+4
M
22
i17 -8 +17g +17g HA
Electric Jolt
3+4
M
22
i17 -8 KND KND

f Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Flash Claw〔1〕
f1
H
10
i13 -5 +6 +6
Flash Claw > Silent Entry
f1,2
H,M,Sp
10,11
i13 -5 +6 +6
Flash Claw > Standing State
f1,2,B
H,M
10,11
i13 -8 +3 +3
Flash Bang > Dynamic Entry
f1,2,3
H,M,M,Sp
10,11,20
i13 -5 KND LNC
Flash Bang > Standing State
f1,2,3,B
H,M,M
10,11,20
i13 -12 KND LNC
Charge Factor〔1〕
f2
H
10
i12 -6 +3 +3
Charge Factor > Silent Entry
f2,1
H,H,Sp
10,15
i12 -5 +6 +6
Charge Factor > Standing State
f2,1,B
H,H
10,15
i12 -6 +5 +5
Death Mask
f2,4
H,H
10,22
i12 -12 KND KND
Dynamic Entry
f3
Sp
Volcanic Lightning〔1〕
f4
M
12
i17 -9 +7 +7
Volcanic Lightning〔2〕
f4,1
M,M
12,8
i17 -9 +2 +2
Volcanic Lightning〔3〕
f4,1,2
M,M,M
12,8,8
i17 -10 +2 +2
Volcanic Lightning
f4,1,2,1
M,M,M,M
12,8,8,20
i17 -14 KND KND
Ark Blast
f1+2
M
20
i15 -13 LNC LNC
Power Slug
f1+4
M
28
i13 -18 KND KND

df Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Alert L
df1
M
14
i13 -1 +5 +5
Flash Bullet > Silent Entry
df2
M,Sp
15
i14 -3 +9 KND
Flash Bullet > Standing State
df2,B
M
15
i14 -11 +1 KND
Outpost
df3
M
15
i16 -7 +5 +5
Outpost > Dynamic Entry
df3,D
M,Sp
15
i16 -4 +8 +8
Outpost Blitz
df3,3
M,M〔TJ〕
15,24
i16 -15 KND KND
Front Kick
df4
M
16
i15 -8 +2 +2

d Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Tactical Sword
d2
M
17
i18 ±0c +8c KND
Tactical Sword > Crouching
d2,D
M,Sp
17
i18 ±0c +8c KND
Tesla Gravity〔1〕
d3
L
8
i15 -14c -3 -3
Tesla Gravity
d3,1
L,HH
8,4,10
i15 -7 +4 +4
Right Low Kick
d4
L〔TC〕
6
i12 -15c -4 -4
Earth Battery
d1+2
L〔TC〕
25
i24 -20c KND KND

db Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Arc Combination〔1〕
db1
L〔TC〕
9
i17 -12c -1 -1
Arc Combination
db1,3
L〔TC〕,H
9,10
i17 -12 -1 -1
Arc Combination > Limited Entry
db1,3,D
L〔TC〕,H,Sp〔TC〕
9,10
i17 -12 -1 -1
Hollow Point
db2
M
12
i15 -8 +3 +3
Hollow Point > Silent Entry
db2,F
M,Sp
12
i15 -5 +6 +6
Double Tap
db2,1
M,M
12,8
i15 -8 +6 +6
HE Combination
db2,3
M,M
12,15
i15 -13 +8
(+20g)
+8
(+20g)
TR
HE Combination〔St〕
db2,3 hold
M,M
12,25(10)
i15 +13
(+20g)
KND KND
Left Spin Low Kick
db3
L〔TC〕
10
i16 -17c -6 -6
Shadow Cutter
db4
L〔TC〕
19
i21 -26c +5c LNC
Inductance
db1+2
M
18
i26 -13 +6 +10
Inductance > Dynamic Entry
db1+2,D
M,Sp
18
i26 -8 +7 +11

b Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Chevron Slash
b1
M
17
i15 -9 +4 +4 HM
Gilbert Smash〔1〕
b2
M
12
i15 -7 +4 +4
Gilbert Smash
b2,1
M,M
12,17
i15 -10 +4 LNC
Gilbert Cannon
b2,3
M,H
12,21
i15 -8 KND KND TR
Impulse Kick
b3
M
14
i17 -12 +4 +4
Impulse Kick > Silent Entry
b3,F
M,Sp
14
i17 -5 +11 +11
Impulse Plus
b3,4
M,H
14,20
i17 -8 KND KND
Magnetic Knee
b4
M
23
i15 -8 +8 Th
Magnetic Knee Blast
b4〔Counter Hit〕
M,Th
27,28
i15 Th
Wind Liger
b1+2
MM
4,20
i21 -9 +9 +9 HM
Zeus
b2+3
UA-M
45
i84 LNC LNC

uf・u・ub Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Hook
uf2〔or u2 or ub2〕
H
17
i15 -12 +9 +9
Lightning Screw
uf3〔or u3 or ub3〕
MM〔TJ〕
12,14
i16 -26 LNC LNC
Storm Axle
uf4〔or u4〕
M〔TJ〕
20
i25 -8 LNC LNC
Storm Axle
ub4
M〔TJ〕
20
i25 -8 KND KND
Avalanche Flip
uf3+4〔or u3+4 or ub3+4〕
Sp〔TJ〕
Avalanche Flip Break Down
uf3+4,4〔or u3+4,4 or ub3+4,4〕
M〔TJ〕,Th
20,20
i39 Th Th
Avalanche Drop
uf3+4,1+2〔or u3+4,1+2 or ub3+4,1+2〕
Throw-H
40
i30 投げ 投げ
Delayed Rising Toe Kick
uf,4
M〔TJ〕
20
i23 -13 LNC LNC

~ff Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Surge Blast
ff2
M
20
i21 -13 LNC LNC TR
Surge Blast > Silent Entry
ff2,during hit F
M,Sp
20
i21 LNC LNC TR
Cross Transistor〔1〕
ff4
L
12
i21 -31c +5 +5
Cross Transistor > Dynamic Entry
ff4,2
L,H,Sp
12,15
i21 -7 +9 +9
Double Pulse
ff4,3
L,M
12,20
i21 -16 -3 -3
Elbow Corona
ff1+2
M
20(4)
i16 -9 KND Scr
Double Action
ff3+4
LL〔TC〕
11,15
i19 -16c ±0c ±0c
Blue Bolt〔1〕
f,b2
M
10
i14 -12 ±0 ±0
Blue Bolt
f,b2,1
M,M
10,10
i14 -18 LNC LNC
Red Sprite
fff3
M〔TJ〕
30(9)
i20 +6 KND KND

While rising

Name/Command Hit Range/Damage Start Blo NH CH Note
Streamer
While rising 1
M
16
i15 -12 LNC LNC TR
Streamer > Silent Entry
While rising 1,during hit F
M,Sp
16
i15 LNC LNC TR
Lightning Starter
While rising 2
M
13
i13 -8 +3 +3
Lightning Starter > Dynamic Entry
While rising 2,D
M,Sp
13
i13 -12 -1 -1
Lightning Starter > Silent Entry
While rising 2,F
M,Sp
13
i13 -5 +6 +6
Multiplied Force
While rising 2,1
M,M
13,17
i13 -12 +2c KND
Glass Breaker
While rising 2,3
M,H
13,20
i13 -15 -3 -3
Glass Breaker > Limited Entry
While rising 2,3,D
M,H,Sp〔TC〕
13,20
i13 -11 +6 +6
Tower Cannon
While rising 3
H
30
i20 ±0 LNC LNC
Tower Cannon > Limited Entry
While rising 3,D
H,Sp〔TC〕
30
i20 +4 LNC LNC
Shell Smash
While rising 4
M
16
i11 -6 +5 +5

While crouching

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
While crouching 1
Sp-L〔TC〕
5
i10 -5 +6 +6
Right Low Jab
While crouching d2〔or db2〕
Sp-L〔TC〕
8
i11 -4 +7 +7
Power Spike
While crouching df2
M
19
i15 -8 +5 LNC
Left Spin Low Kick
While crouching 3
L〔TC〕
10
i16 -17c -6 -6
Right Low Kick
While crouching 4
L〔TC〕
6
i12 -15c -4 -4
Double Smack
While crouching d1+2〔or db1+2〕
LL〔TC〕
9,15
i18 -12c +1 +1

Sidestep

Name/Command Hit Range/Damage Start Blo NH CH Note
Shockwave
During sidestep 2
M
20(4)
i16 -7 KND KND

Back Facing

Name/Command Hit Range/Damage Start Blo NH CH Note
Twist Jab
Back facing opponent 1
H
15
i8 -3 +8 +8
Twist Right Jab
Back facing opponent 2
H
15
i8 -3 +8 +8
Twist Left Kick
Back facing opponent 3
H
18
i10 -8 +8 +8
Twist Right Kick
Back facing opponent 4
H
18
i10 -8 +8 +8
Twist Low Jab
Back facing opponent d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Right Low Jab
Back facing opponent d2
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Left Low Kick
Back facing opponent d3
L〔TC〕
6
i12 -15c -4 -4
Twist Right Low Kick
Back facing opponent d4
L〔TC〕
6
i12 -15c -4 -4

Special Move

Name/Command Hit Range/Damage Start Blo NH CH Note
Ki Charge
1+2+3+4
Sp
Back Handspring
ub,b
Sp
Wall climbing reversal attack〔Kick〕
With your back against the wall bb,ub
M〔TJ〕
25
i29 -1 KND KND

Stance

Dynamic Entry

Name/Command Hit Range/Damage Start Blo NH CH Note
Dynamic Entry
f3, etc.
Sp
Dynamic Entry
During Dynamic Entry F
Sp
Dynamic Entry
During Dynamic Entry B
Sp
Lock & Load
During Dynamic Entry 1
H
14
i11 +1 +8 +8
Lock & Load > Silent Entry
During Dynamic Entry 1,F
H,Sp
14
i11 -3 +4 +4
Double Barrel〔HA〕
When Heat activation available, During Dynamic Entry 1,2
H,H
14,20
i11 -6 +17g +17g HA
Double Barrel
During Dynamic Entry 1,2
H,H
14,20
i11 -6 KND KND
Rimfire
During Dynamic Entry 2
M
19
i17 -7 +7 LNC
Rimfire > Avalanche
During Dynamic Entry 2, during hit UF
M,Sp〔TJ〕
19
i17 +9 LNC
Bow Shock〔HA〕 > Silent Entry
When Heat activation available, During Dynamic Entry 3
M〔TJ〕,Sp
23(4)
i22 +5 +17g +17g HA
HM
Bow Shock > Silent Entry
During Dynamic Entry 3
M〔TJ〕,Sp
23(4)
i22 +5 +5 +5 HM
Legionnaire’s Shot
During Dynamic Entry 4
L
14
i23 -12c +1 +1
Legionnaire’s Shot > Limited Entry
During Dynamic Entry 4,D
L,Sp〔TC〕
14
i23 -12c +1 +1
Into the Storm
During Dynamic Entry 1+2
H
20
i12 -10 TR TR TR
Stack Up
During Dynamic Entry 3+4
L
21
i22 -14c -3 +5c
Stack Up > Silent Entry
During Dynamic Entry 3+4,F
L,Sp
25
i22 -7c +4 +12c

Silent Entry

Name/Command Hit Range/Damage Start Blo NH CH Note
Silent Entry
During Dynamic Entry n,F, etc.
Sp
Dynamic Entry
During Silent Entry B
Sp
Limited Entry
During Silent Entry D
Sp
Lightning Thrust〔HA〕
When Heat activation available, During Silent Entry 1
M
26
i12 -6 +17g +17g HA
Lightning Thrust
During Silent Entry 1
M
26
i12 -6 KND KND
Turbine Hook
During Silent Entry 2
L〔TC〕
23
i17 -12c +6c TR
Rising Storm
During Silent Entry 3
M
20
i14 -14 LNC LNC
Electric Volley
During Silent Entry 4
H〔PC〕
28
i17 -9 KND KND PC
HM
Electric Volley〔PU〕
During Silent Entry 4, During opponent absorb attack
H〔PC〕
28(11)
i17 -2 KND KND PC
HM
Entangling Ejector
During Silent Entry 1+2
M
21
i14 -9 KND KND TR
Lightning Axle
During Silent Entry 3+4
MM〔TJ〕
6,16(6)
i13 ±0 KND KND

Limited Entry

Name/Command Hit Range/Damage Start Blo NH CH Note
Limited Entry
During Silent Entry D, etc.
Sp〔TC〕
Blasting Smack
During Limited Entry 1
L〔TC〕
20
i16 -12c +4c +4c
Blue Jet
During Heat and Limited Entry 1
L,Th
20,15(6)
i16 -12c Th Th
Rising Force
During Limited Entry 2
M〔TC〕
20(8)
i16 -9 KND KND TR
Rising Force〔HS〕
During Heat and Limited Entry 2
M〔TC〕
20(9)
i16 -9 TR TR TR

Heat Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
i16 +1 +2c +2c HA
PC
Delta Slicer〔HA〕
When Heat activation available 1,1,1
H,M,M
5,8,20
i10 -12 +17g +17g HA
Delta Slicer〔HS〕
During Heat 1,1,1
H,M,M
5,8,20(1,2,6)
i10 -12 +5c +5c
Delta Slicer〔HD〕
During Heat 1,1,1,F
H,M,M
5,8,20(1,2,16)
i10 +5 KND KND HD
Electric Jolt〔HA〕
When Heat activation available 3+4
M
22
i17 -8 +17g +17g HA
Electric Jolt〔HS〕
During Heat 3+4
M
22(6)
i17 -8 KND KND
Electric Jolt〔HD〕
During Heat 3+4,F
M
22(16)
i17 +5 LNC LNC HD
Double Barrel〔HA〕
When Heat activation available, During Dynamic Entry 1,2
H,H
14,20
i11 -6 +17g +17g HA
Double Barrel〔HS〕
During Heat and Dynamic Entry 1,2
H,H
14,20(4,6)
i11 -6 KND KND
Double Barrel〔HD〕
During Heat and Dynamic Entry 1,2,F
H,H
14,20(4,16)
i11 +5 LNC LNC HD
Bow Shock〔HA〕 > Silent Entry
When Heat activation available, During Dynamic Entry 3
M〔TJ〕,Sp
23(4)
i22 +5 +17g +17g HA
HM
Bow Shock〔HS〕 > Silent Entry
During Heat and Dynamic Entry 3
M〔TJ〕,Sp
23(8)
i22 +5 +5 +5 HM
Bow Shock〔HD〕 > Silent Entry
During Heat and Dynamic Entry 3,F
M〔TJ〕,Sp
23(18)
i22 +5 KND KND HD
HM
Lightning Thrust〔HA〕
When Heat activation available, During Silent Entry 1
M
26
i12 -6 +17g +17g HA
Lightning Thrust〔HS〕
During Heat and Silent Entry 1
M
26(7)
i12 -6 KND KND
Lightning Thrust〔HD〕
During Heat and Silent Entry 1,F
M
26(17)
i12 +5 LNC LNC HD
Rebellion > Silent Entry
During Heat f3+4
特M〔PC〕,Sp
(5) or (1)
i18 +5 +10 +10 PC
Blue Jet
During Heat and Limited Entry 1
L,Th
20,15(6)
i16 -12c Th Th
Rising Force
During Heat and Limited Entry 2
M〔TC〕
20(9)
i16 -9 TR TR TR
Thunderbird Descent
During Heat 2+3
M,Th
25,25(7,7)
i18 +6c Th Th
Thunderbird Descent〔Second〕 > Dynamic Entry
During Heat 2+3
M〔TJ〕,Sp
25(7)
i55 +6c LNC LNC
Thunderbird Descent〔Second〕
During Heat 2+3
M〔TJ〕
25(7)
i55 +6c LNC LNC

Rage Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Zeus Unlimited
During Rage df1+2
M〔PC〕,Th
55
i20 -15 Th Th PC

Throws

Name/Command Hit Range/Damage Start Note
Hostile Takedown
Approach opponent 1+3
Throw-H
35
i12 Throw escape 1 or 2
Raging Thunder
Approach opponent 2+4
Throw-H
35
i12 Throw escape 1 or 2
Tactical Knee
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 1
Lethal Force
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 2
Swift Silence
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
i12 Cannot throw escape
Apocalypse
Approach opponent uf1+2
Throw-H
40
i12 Throw escape 1+2
Avalanche Drop
Approach opponent uf3+4,1+2
Throw-H
40
i30 Throw escape 1+2
SHB
Approach opponent fff2+4〔or during Dynamic Entry 2+3〕
Throw-H
40
i11 Throw escape 1+2
Rejection
Approach airborne opponent fff2+4〔or during Dynamic Entry 2+3〕
Throw-Air
31
i11 Cannot throw escape
Low Parry
Time with opponent low attack DF
Parry〔Low〕
i1 Reception time [1F]-[20F], when handling is successful to tornado starts

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