TEKKEN8 Jun Move List

Jun

TEKKEN8 Jun Kazama Frame Data Ver.1.08.01
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Jun Move List


TEKKEN8 Jun Move List

Jun Move List

Heat System

Explanation Note
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB〔or 2+3〕
4. What can be done during Heat〔unique〕
Allows the use of Kazama’s Power〔health reducing move〕 without reducing health
f2 on hit or block 1+2, df2 on hit or block 1+2, etc.
5. What can be done during Heat〔unique〕
Allows the use of the powered up version of Inner Peace
f1+2

Heat Moves

Name/Command Hit Range/Damage Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
Shunkei
1+2
M
26
Ame-no-Habakiri
f2, on hit or block 1+2
M,M
16,20(8)
Chip damage on block, deals self-damage〔partially recoverable〕
Kagura
During sidestep〔u,n or d,n〕4
M
20
Zuiun Renkyaku
During Izumo〔u2,etc.〕3
MH〔TJ〕
10,16
Ame-no-Nuboko
During Miare〔b1+2,etc.〕2
Sp-M
30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
Yomotsu Ooyumi
During Heat 2+3
MM
20,30(8,9)
On hit or block regain recoverable health, Heat Smash
Yomotsu Mihashira
During Heat and Genjitsu 2+3
L〔TC〕M
14,28(4,12)
On hit or block regain recoverable health, Heat Smash

Rage Moves

Name/Command Hit Range/Damage Note
Amatsu Izanami
During Rage df1+2
M〔PC〕,Th
55
Rage Art, erases opponent’s recoverable health on hit

Unique Moves

Normal Moves

Name/Command Hit Range/Damage Note
Suikei > Izumo Smash
1,1
H,M,Sp
5,15
Shift to Izumo
Spear Step
1,2
H,H
5,8
1,2,D〔or U〕to shift to sidestep
Spear Step > Izumo Strike
1,2,2
H,H,H,Sp
5,8,17
Shift to Izumo
Spear Step > Spin Kick
1,2,4
H,H,M
5,8,16
Suiren Leg Scythe
1,3
H,L
5,12
Byakuren Tsukinuki
2,1,4,1
H,M,M,M
7,9,12,30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
Byakuren Tamasudare
2,1,4,3
H,M,M,H
7,9,12,21
Byakuren Misogi
2,1,1+2
H,M,H
7,9,21
Shion
3
M
20
Shunkei
1+2
M
26
Ryuuntsui – Misogi
3+4
MM〔TJ〕M
6,16,14
3+4,D to shift to crouching state when blocking, deals self-damage〔partially recoverable〕
White Heron Dance
1+4,2,4
Sp-LH,H,M
5,8,10,23
White Heron Lower Dance
1+4,2,d4
Sp-LH,H,L〔TC〕
5,8,10,15
White Heron Sun Palm
1+4,3,1
Sp-LH,M,M
5,8,15,20
White Heron Moon Kick
1+4,3,4
Sp-LH,M,L
5,8,15,17

f Command

Name/Command Hit Range/Damage Note
Izumo Smash
f1
M,Sp
15
Shift to Izumo
Demon Slayer
f2
M
20
f2,D to cancel and shift to crouching state
Ame-no-Habakiri
f2, on hit or block 1+2
M,M
16,20(8)
Chip damage on block, deals self-damage〔partially recoverable〕
Kanbashira > Izumo Strike
f3,2
M,H,Sp
13,17
f3,D〔or U〕to shift to sidestep, shift to Izumo
Double Kanbashira
f3,4
M,M
13,22
f3,D〔or U〕to shift to sidestep
Getsukankyaku
f4
H
21
Inner Peace
f1+2
H,Sp
0
On hit shift to Miare, can parry during Heat〔partially uses remaining Heat time〕, deals self-damage〔partially recoverable〕
Genjitsu
f3+4
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕
Shift to Genjitsu, during Genjitsu D to shift to crouching state
Wheel Kick
f2+3
H〔Parry-Punch-High&Mid〕
21
Punch parry effect

df Command

Name/Command Hit Range/Damage Note
Habotan
df1,1
M,M
10,17
Aya Stitch
df1,2
M,H
10,12
Mizuho
df2
M
14
Ame-no-Murakumo
df2, on hit or block 1+2
M
8,12(4)
Chip damage on block, deals self-damage〔partially recoverable〕
Kazakiri
df3
M
22
Katabami
df4
M
22
Heavenly Sun Palm
df3+4,1
M,M
17,20
Heavenly Moon Kick
df3+4,4
M,L
17,17

d Command

Name/Command Hit Range/Damage Note
Narumi
d2
M
18
Suminagashi
d4,4
L,H
10,20
Kamudo-no-Tsurugi
d1+2
M〔TC〕
28(11)
Chip damage on block, deals self-damage〔partially recoverable〕
Double Lift Kicks
d3+4
LH〔TJ〕
5,20

db Command

Name/Command Hit Range/Damage Note
Hourai’s Dance
db1,1,1+2
M,M,MMM
7,8,5,5,20
Recover health on hit
Ayame
db2
L〔TC〕
15
Leg Scythe
db3
L
14
Kariashi
db4,4,4
L〔TC〕*3
14,15,16
db4,D, db4,4,D, db4,4,4,D to directly shift to crouching state
Kariashi Hakuro
During Kariashi 1+4
Sp-LH
5,8
Link to attack from 1+4

b Command

Name/Command Hit Range/Damage Note
Violet
b1
L〔TC〕
19
b1,D to cancel and shift to crouching state
Sumire Okuri
b1〔Counter Hit〕
L〔TC〕,Th
22,22
Throw when hit from the front
Ryuen Saika Shikei
b2,1,1
M,H,M
10,7,20
b2,1,F to shift to Genjitsu, b2,1,B to shift to Miare
Ryuen Saika Renken
b2,1,2
M,H,M
10,7,22(8)
Chip damage on block, deals self-damage〔partially recoverable〕
Ryuen Saika Renshuu
b2,1,4
M,H,H
10,7,24
Ryuen Magushi
b2,2
M,M
10,10
Dragon Wheel Kick
b3
M〔TJ〕
20
Ryuusha Renken
b3,2
M〔TJ〕,M
20,15(8)
Chip damage on block, deals self-damage〔partially recoverable〕
Dragon Wheel Leg Cutter
b3,4
M〔TJ〕,L〔TC〕
20,14
Link to attack from db4, b3,4,D to directly shift to crouching state
Shirabyoushi
b4,2
M,M
14,17
Miare
b1+2
Sp(Recovery)
Shift to Miare, regain recoverable health, during Miare D〔or U〕to shift to sidestep
Omoikane
b3+4
M〔PC〕
25
Absorb an attack to power up and deal more chip damage on block
Shinki
b2+3
UA-M
50

uf・u・ub Command

Name/Command Hit Range/Damage Note
Divine Exile – Heaven
uf1
HH
6,30
Deals self-damage〔partially recoverable〕
Totsuka-no-Tsurugi
uf2
M〔TC〕
24(9)
Chip damage on block, deals self-damage〔partially recoverable〕
Izumo Strike
u2
H,Sp
17
Or ub2, shift to Izumo
Iwato
uf3
M
17
Or ub3 or u3
Housenka – Misogi
uf4,3
M〔TJ〕,M〔TJ〕,M,Sp
10,8,14
On hit shift to Miare, deals self-damage〔partially recoverable〕
Chikura
u4
M〔TJ〕
21
Or ud4
Saiuntsui
uf3+4
MM〔TJ〕
5,21
Or ub3+4 or u3+4

~ff Command

Name/Command Hit Range/Damage Note
Suiei Ura Saika
ff2,2
M,M
16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
Suiei Kagetsu
ff2,3
M,H
16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
Yukimiguruma
ff3,3+4
M,MM
23,12,15(3,4)
Chip damage on block
Tokkei – Misogi
ff1+2
M
32(6)
On hit shift to Miare, deals self-damage〔partially recoverable〕
Ame-no-Uzume
fff3
M〔TJ〕
28(8)
Or ub,b3, chip damage on block

While rising

Name/Command Hit Range/Damage Note
Tenkan Saika Shikei
While rising 1,1,1
H,H,M
14,7,20
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
Tenkan Saika Renken
While rising 1,1,2
H,H,M
14,7,22(8)
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare, chip damage on block, deals self-damage〔partially recoverable〕
Tenkan Saika Renshuu
While rising 1,1,4
H,H,H
14,7,24
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
Tomoezakura
While rising 1,4,2
H,M,L〔TC〕
14,16,17
Tomoefuji
While rising 1,4,1+2
H,M,M
14.16.28
Hyakkaou
While rising 2,1
M,M
12,20
Gioh
While rising 3
M
16
Ichikaku
While rising 4
M
21
Sudare Nagashi
While rising 1+2
M
20
While rising 1+2,D to cancel and shift to crouching state
Flowing Moon Scent
While rising 3+4
M
23

While crouching

Name/Command Hit Range/Damage Note
Divine Exile – Earth
While crouching df1
Sp-LM
6,30
Deals self-damagedeals self-damage〔partially recoverable〕
Grace
While crouching df2
L〔TC〕
12
Kanamegaeshi
While crouching df3
L〔TC〕
15
Has clean hit effect
Twin Cloud Kicks
While crouching 3+4,3
MM〔TJ〕,MM〔TJ〕
10,10,10,10
While crouching 3+4,D〔or 3+4,3,D〕to directly shift to crouching state

Sidestep

Name/Command Hit Range/Damage Note
Kasanegasumi
During sidestep 2
M
27
Recover health on hit
Kagura
During sidestep 4
M
20
Sankouchou
During sidestep 1+2
HHM
7,9,18

Special Move

Name/Command Hit Range/Damage Note
Ki Charge
1+2+3+4
Sp
Cannot block when it is still in effect / Automatic counter hit

Stance

Izumo

Name/Command Hit Range/Damage Note
Izumo
u2, etc.
H,Sp
17
Recover health on hit, shift to Izumo
Haraede Kannagi
During Izumo 1,1
H,H
7,26
Recover health on hit
Haraede Musubi
During Izumo 1,2
H,M
7,20
Setsurinbu – Misogi
During Izumo 2
M〔TC〕
24(9)
Chip damage on block, deals self-damage〔partially recoverable〕
Zuiun Renkyaku
During Izumo 3
MH〔TJ〕
10,16
Wakeikazuchi – Misogi
During Izumo 4,1
L,M
15,21(12)
Chip damage on block, deals self-damage〔partially recoverable〕
Mihikarioroshi
During Izumo 1+2
M〔PC〕
24
Absorb an attack to power up and deal more chip damage on block
Dianthus Garden
During Izumo f1+2
M
21

Genjitsu

Name/Command Hit Range/Damage Note
Genjitsu
f3+4, etc.
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕
Shift to Genjitsu, during Genjitsu D to shift to crouching state
Rurikoukai
During Genjitsu 1
L〔TC〕
22
Kazama Style Spirit
During Genjitsu 2
M〔PC〕,Th
16,32
Throw on front hit, deals self-damage〔partially recoverable〕, absorb an attack to power up and add chip damage
Getsuun Renken
During Genjitsu 3,2
M,M
14,16(6)
Chip damage on block, deals self-damage〔partially recoverable〕, during Genjitsu 3,D to shift to crouching state
Nichiun
During Genjitsu 4
H〔TJ〕
24

Miare

Name/Command Hit Range/Damage Note
Miare
b1+2, etc.
Sp
Shift to Miare, regain recoverable health, during Miare D〔or U〕to shift to sidestep, DB to shift to standing state
Genjitsu
During Miare F
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕
Shift to Genjitsu
Ame-no-Sakahoko
During Miare 1
M
30(12)
Chip damage on block, deals self-damage〔partially recoverable〕
Ame-no-Nuboko
During Miare 2
Sp-M
30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
Izumo Strike
During Miare 1+2
H,Sp
17
Shift to Izumo

Throws

Name/Command Hit Range/Damage Note
Shiho Nage
Approach opponent 1+3
Throw-H
35
Throw escape 1 or 2
Katanuki
Approach opponent 2+4
Throw-H
35
Throw escape 1 or 2
Cloud Taste
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
40
Throw escape 1
Wind Wheel
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
Throw escape 2
Twisted Limbs
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
Cannot throw escape
White Mountain
Approach opponent df2+3
Throw-H
40
Throw escape 2
Riai
Approach opponent uf1+2
Throw-H
40
Throw escape 1+2
Falling Rain
While crouching db1+2
Throw-H
15,30
Throw escape 1+2
Tsukuyomi
During Izumo 1+4〔or 2+3〕
Throw-H
35
Throw escape 1+2
Attack Reversal
Time with opponent attack b1+3〔or b2+4〕
At-Reversal〔High&Mid〕
25
Amaterasu
Time with opponent low attack f3+4
At-Reversal〔Low〕
20
Recover health
Low Parry
Time with opponent low attack DF
Parry〔Low〕
Throw Reversal
Time with opponent throw f3+4
At-Reversal〔Throw〕
40
Recover health

10 Hit combo

Name/Command Note
10 Hit Combo
While rising 1,1,1+4,2,1,2,4,4,3

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