TEKKEN8 Jun Frame Data

Frame Data

TEKKEN8 Jun Kazama Frame Data Ver.1.08.01
TEKKEN8 TOP


Jun Frame Data

HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch


Unique Moves

Normal Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Suikei
1
H
5
i10 +1 +8 +8
Suikei > Izumo Smash
1,1
H,M,Sp
5,15
i10 -1 +8 +13
Spear Step
1,2
H,H
5,8
i10 -3 +6 +6
Spear Step > Sidestep
1,2,D〔or U〕
H,H,Sp
5,8
i10 +1 +10 +10
Spear Step > Izumo Strike
1,2,2
H,H,H,Sp
5,8,17
i10 +6 +11 +20c HM
Spear Step > Spin Kick
1,2,4
H,H,M
5,8,16
i10 -12 +5
(+17g)
KND
Suiren Leg Scythe
1,3
H,L
5,12
i10 -12c +2 +6c
Right Jab
2
H
7
i12 -4 +7 +7
Byakuren Tsukinuki〔2〕
2,1
H,M
7,9
i12 -6 +7 +7
Byakuren Tsukinuki〔3〕
2,1,4
H,M,M
7,9,12
i12 -12 -1 -1
Byakuren Tsukinuki
2,1,4,1
H,M,M,M
7,9,12,30(9)
i12 -9 KND KND
Byakuren Tamasudare
2,1,4,3
H,M,M,H
7,9,12,21
i12 -9 KND KND
Byakuren Misogi
2,1,1+2
H,M,H
7,9,21
i12 +2 KND KND
Shion
3
M
20
i14 -13 KND KND
Shunkei〔HA〕
When Heat activation available 1+2
M
26
i13 -12 +17g +17g HA
Shunkei
1+2
M
26
i13 -12 +28g +28g
Ryuuntsui – Misogi
3+4
MM〔TJ〕M
6,16,14
i23 -6 KND KND
Ryuuntsui – Misogi > Crouching
3+4
MM〔TJ〕,Sp
6,16
i23 -6 KND KND
White Heron Dance〔1〕
1+4
Sp-LH
5,8
i14 -3 -3 +4
White Heron Dance〔2〕
1+4,2
Sp-LH,H
5,8,10
i14 -2 +9 +9
White Heron Dance
1+4,2,4
Sp-LH,H,M
5,8,10,23
i14 -15 KND KND
White Heron Lower Dance
1+4,2,d4
Sp-LH,H,L〔TC〕
5,8,10,15
i14 -23c KND KND
White Heron Sun Palm〔2〕
1+4,3
Sp-LH,M
5,8,15
i14 -11 +1 +1
White Heron Sun Palm
1+4,3,1
Sp-LH,M,M
5,8,15,20
i14 -13 KND KND
White Heron Moon Kick
1+4,3,4
Sp-LH,M,L
5,8,15,17
i14 -13c +4c KND

f Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Izumo Smash
f1
M,Sp
15
i20 ±0 +9 +14
Demon Slayer
f2
M
20
i17 -18 LNC LNC
Demon Slayer > crouching to cancel
f2,D
Sp
Ame-no-Habakiri〔HA〕
When Heat activation available f2, on hit or block 1+2
M,M
16,20(8)
i17 -9 +17g +17g HA
Ame-no-Habakiri
f2, on hit or block 1+2
M,M
16,20(8)
i17 -9 KND KND
Kanbashira
f3
M
13
i16 -9 +7 +7
Kanbashira > Sidestep
f3,D〔or U〕
M,Sp
13
i16 -2 +14 +14
Kanbashira > Izumo Strike
f3,2
M,H,Sp
13,17
i16 +6 +11 +20c HM
Double Kanbashira
f3,4
M,M
13,22
i16 -13 KND KND TR
Getsukankyaku
f4
H
21
i19 +3 +13 +13 HM
Inner Peace
f1+2
H,Sp
0
i12 +2 +26g +23
Inner Peace〔HS〕
During Heat f1+2
H〔Parry-High&Mid〕,Sp
0(1)
i12 +2 +26g +23
Inner Peace〔HS〕〔Parry Successful〕
Time with opponent low attack, During Heat f1+2
Parry〔High&Mid〕,Sp
0(1)
i5 +23 +23
Genjitsu
f3+4
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕
Genjitsu > crouching to cancel
f3+4,D
Sp
Wheel Kick
f2+3
H〔Parry-Punch-High&Mid〕
21
i28 ±0 LNC LNC
Wheel Kick〔Parry Successful〕
Time with opponent punch f2+3
Parry〔Punch-High&Mid〕,H
21
i4 LNC LNC

df Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Habotan〔1〕
df1
M
10
i13 -3 +8 +8
Habotan
df1,1
M,M
10,17
i13 -11 +2 +13g
Aya Stitch
df1,2
M,H
10,12
i13 -4 +6 +11
Mizuho
df2
M
14
i16 -12 LNC LNC
Ame-no-Murakumo
df2, on hit or block 1+2
M
8,12(4)
i16 -9 LNC LNC
Kazakiri
df3
M
22
i17 -8 KND KND HM
Katabami
df4
M
22
i15 -14 KND LNC TR
Heavenly Sun Palm
df3+4
M
17
i24 -11 +1 +1
Heavenly Sun Palm
df3+4,1
M,M
17,20
i24 -13 KND KND
Heavenly Moon Kick
df3+4,4
M,L
17,17
i24 -13c +4c KND

d Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Left Spin Low Kick
d3
L〔TC〕
10
i16 -17c -6 -6
Narumi
d2
M
18
i20 -4c +9c LNC
Suminagashi〔1〕
d4
L
10
i15 -12c -1 -1
Suminagashi
d4,4
L,H
10,20
i15 -9 KND KND
Kamudo-no-Tsurugi
d1+2
M〔TC〕
28(11)
i26 -9 TR TR TR
Double Lift Kicks
d3+4
LH〔TJ〕
5,20
14,24 -25c
-6
LNC LNC

db Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Hourai’s Dance〔1〕
db1
M
7
i15 -8 +1 +1
Hourai’s Dance〔2〕
db1,1
M,M
7,8
i15 -11 ±0 ±0
Hourai’s Dance
db1,1,1+2
M,M,MMM
7,8,5,5,20
i15 -15 KND KND
Ayame
db2
L〔TC〕
15
i23 -12c +2 +14g
Leg Scythe
db3
L
14
i18 -12c +2 +6c
Kariashi〔1〕
db4
L〔TC〕
14
i22 -11c ±0 +3
Kariashi〔1〕 > Crouching
db4,D
L〔TC〕,Sp
14
i22 -11c ±0 +3
Kariashi〔2〕
db4,4
L〔TC〕*2
14,15
i22 -7c +4 LNC
Kariashi〔2〕 > Crouching
db4,4,D
L〔TC〕*2,Sp
14,15
i22 -11c ±0 LNC
Kariashi
db4,4,4
L〔TC〕*3
14,15,16
i22 -7c +4 LNC
Kariashi > Crouching
db4,4,4,D
L〔TC〕*3,Sp
14,15,16
i22 -11c ±0 LNC
Kariashi Hakuro
During Kariashi 1+4
Sp-LH
5,8
i22 -3 -3 +4

b Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Violet
b1
L〔TC〕
19
i29 -10c +6 Th
Violet > crouching to cancel
b1,D
Sp
Sumire Okuri
b1〔Counter Hit〕
L〔TC〕,Th
22,22
i29 Th
Ryuen
b2
M
10
i14 -9 +2 +2
Ryuen > Elbow
b2,1
M,H
10,7
i14 -9 +2 +2
Ryuen > Elbow > Genjitsu
b2,1,F
M,H,Sp
10,7
i14 ±0 +11 +11
Ryuen > Elbow > Miare
b2,1,B
M,H,Sp
10,7
i14 ±0 +11 +11
Ryuen Saika Shikei
b2,1,1
M,H,M
10,7,20
i14 -13 KND KND
Ryuen Saika Renken
b2,1,2
M,H,M
10,7,22(8)
i14 -9 KND TR TR
Ryuen Saika Renshuu
b2,1,4
M,H,H
10,7,24
i14 -8 KND KND
Ryuen Magushi
b2,2
M,M
10,10
i14 -9 +3 +3
Dragon Wheel Kick
b3
M〔TJ〕
20
i16 -19 KND KND
Ryuusha Renken
b3,2
M〔TJ〕,M
20,15(8)
i16 -9 TR TR TR
Ryuusha Renken〔Second Only〕
b3,2
M〔TJ〕,M
20,22(8)
i37 -9 KND TR TR
Dragon Wheel Leg Cutter
b3,4
M〔TJ〕,L〔TC〕
20,14
i16 -11c ±0 +3
Shirabyoushi〔1〕
b4
M
14
i13 -7 +5 +5
Shirabyoushi
b4,2
M,M
14,17
i13 -13 +5 LNC
Miare
b1+2
Sp(Recovery)
Omoikane
b3+4
M〔PC〕
25
i28 -12 KND KND PC
Omoikane〔PU〕
b3+4 , During opponent absorb attack
M〔PC〕
25(10)
i28 -8 KND KND PC
Shinki
b2+3
UA-M
50
i57 KND KND

uf・u・ub Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Divine Exile – Heaven
uf1〔or u1 or ub1〕
HH
6,30
i10 -14 KND KND
Totsuka-no-Tsurugi
uf2
M〔TC〕
24(9)
i19 -9 KND TR TR
Izumo Strike
u2〔or ub2〕
H,Sp
17
i23 +6 +11 +20c HM
Iwato
uf3〔or u3 or ub3〕
M
17
i20 -6 +5 LNC
Housenka〔1〕
uf4
M〔TJ〕
10
i16 -20 -9 -9
Housenka – Misogi
uf4,3
M〔TJ〕,M〔TJ〕,M,Sp
10,8,14
i16 -12 TR TR TR
Chikura
u4〔or ub4〕
M〔TJ〕
21
i22 -3 KND KND
Saiuntsui
uf3+4〔or u3+4 or ub3+4〕
MM〔TJ〕
5,21
i20 -8 KND KND

~ff Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Suiei
ff2
M
16
i16 -12 +3 +3
Suiei > Genjitsu
ff2,F
M,Sp
16
i16 +1 +16g +16g
Suiei > Miare
ff2,B
M,Sp
16
i16 +1 +16g +16g
Suiei Ura Saika
ff2,2
M,M
16,22
i16 -13 KND LNC TR
Suiei Kagetsu
ff2,3
M,H
16,22
i16 -8 KND KND
Yukimiguruma〔1〕
ff3
M
23
i18 -9 +2 +2 HM
Yukimiguruma
ff3,3+4
M,MM
23,12,15(3,4)
i18 +3 KND KND HM
Tokkei – Misogi
ff1+2
M
32(6)
i22 +6 KND KND
Ame-no-Uzume
fff3
M〔TJ〕
28(8)
i24 +3 KND KND

While rising

Name/Command Hit Range/Damage Start Blo NH CH Note
Tenkan Saika〔1〕
While rising 1
H
14
i12 -6 +5 +5
Tenkan Saika
While rising 1,1
H,H
14,7
i12 -9 +2 +2
Tenkan Saika > Genjitsu
While rising 1,1,F
H,H,Sp
14,7
i12 ±0 +11 +11
Tenkan Saika > Miare
While rising 1,1,B
H,H,Sp
14,7
i12 ±0 +11 +11
Tenkan Saika Shikei
While rising 1,1,1
H,H,M
14,7,20
i12 -13 KND KND
Tenkan Saika Renken
While rising 1,1,2
H,H,M
14,7,22(8)
i12 -9 KND TR TR
Tenkan Saika Renshuu
While rising 1,1,4
H,H,H
14,7,24
i12 -8 KND KND
Tomoezakura〔2〕
While rising 1,4
H,M
14,16
i12 -11 ±0c ±0c
Tomoezakura
While rising 1,4,2
H,M,L〔TC〕
14,16,17
i12 -16c ±0c KND
Tomoefuji
While rising 1,4,1+2
H,M,M
14.16.28
i12 -20 KND KND
Hyakkaou〔1〕
While rising 2
M
12
i13 -8 +5 LNC
Hyakkaou
While rising 2,1
M,M
12,20
i13 -12 KND KND
Gioh
While rising 3
M
16
i14 -13 LNC LNC
Ichikaku
While rising 4
M
21
i11 -12 KND KND
Sudare Nagashi
While rising 1+2
M
20
i21 -2 +5 LNC
Sudare Nagashi > crouching to cancel
While rising 1+2,D
Sp
Flowing Moon Scent
While rising 3+4
M
23
i18 -21 LNC LNC TR

While crouching

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
While crouching d1〔or db1〕
Sp-L〔TC〕
5
i10 -5 +6 +6
Divine Exile – Earth
While crouching df1
Sp-LM
6,30
i10 -19 KND KND
Right Low Jab
While crouching d2〔or db2〕
Sp-L〔TC〕
8
i11 -4 +7 +7
Grace
While crouching df2
L〔TC〕
12
i16 -11c ±0 +18g
(+14)
Left Spin Low Kick
While crouching d3〔or db3〕
L〔TC〕
10
i16 -17c -6 -6
Kanamegaeshi〔Clean Hit〕
While crouching df3
L〔TC〕
15
i21 -19c KND KND
Kanamegaeshi〔Tip〕
While crouching df3
L〔TC〕
12
i21 -19c ±0c ±0c
Right Low Kick
While crouching 4
L〔TC〕
6
i12 -15c -4 -4
Twin Cloud Kicks〔1〕
While crouching d3+4〔or db3+4〕
MM〔TJ〕
10,10
i21 -6 +5c +5c
Twin Cloud Kicks〔1〕 > Crouching
While crouching d3+4,D〔or db3+4,D〕
MM〔TJ〕,Sp
10,10
i21 -6 +5c +5c
Twin Cloud Kicks
While crouching d3+4,3〔or db3+4,3〕
MM〔TJ〕,MM〔TJ〕
10,10,10,10
i21 ±0c KND KND
Twin Cloud Kicks > Crouching
While crouching d3+4,3,D〔or db3+4,3,D〕
MM〔TJ〕,MM〔TJ〕,Sp
10,10,10,10
i21 ±0c KND KND

Sidestep

Name/Command Hit Range/Damage Start Blo NH CH Note
Kasanegasumi
During sidestep 2
M
27
i16 -9 KND KND TR
Kagura〔HA〕
When Heat activation available, During sidestep 4
M
20
i18 +6 +17g +17g HA
Kagura
During sidestep 4
M
20
i18 +6 +8c +8c
Sankouchou
During sidestep 1+2
HHM
7,9,18
i16 -4 +7c +7c HM

Back Facing

Name/Command Hit Range/Damage Start Blo NH CH Note
Twist Jab
Back facing opponent 1
H
15
i8 -3 +8 +8
Twist Right Jab
Back facing opponent 2
H
15
i8 -3 +8 +8
Twist Left Kick
Back facing opponent 3
H
18
i10 -8 +8 +8
Twist Right Kick
Back facing opponent 4
H
18
i10 -8 +8 +8
Twist Low Jab
Back facing opponent d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Right Low Jab
Back facing opponent d2
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Left Low Kick
Back facing opponent d3
L〔TC〕
6
i12 -15c -4 -4
Twist Right Low Kick
Back facing opponent d4
L〔TC〕
6
i12 -15c -4 -4

Special Move

Name/Command Hit Range/Damage Start Blo NH CH Note
Ki Charge
1+2+3+4
Sp
Back Handspring
ub,b
Sp〔TJ〕
Back Handspring > Spinning Jump Kick
ub,b 3
M〔TJ〕
28(8)
i69 +3 KND KND
Wall climbing reversal attack〔Punch〕
With your back against the wall bb,ub
M〔TJ〕
21
i39 +4c LNC LNC

Stance

Izumo

Name/Command Hit Range/Damage Start Blo NH CH Note
Izumo
u2, etc.
H,Sp
17
i23 +6 +11 +20c HM
Haraede
During Izumo 1
H
7
i13 -7 +4 +4
Haraede Kannagi
During Izumo 1,1
H,H
7,26
i13 -4 KND KND TR
Haraede Musubi
During Izumo 1,2
H,M
7,20
i13 -13 KND LNC
Setsurinbu – Misogi
During Izumo 2
M〔TC〕
24(9)
i23 -13 LNC LNC TR
Zuiun Renkyaku〔HA〕
When Heat activation available, During Izumo 3
MH〔TJ〕
10,16
i16 -6 +17g +17g HA
Zuiun Renkyaku
During Izumo 3
MH〔TJ〕
10,16
i16 -6 KND KND
Wakeikazuchi – Misogi〔1〕
During Izumo 4
L〔TC〕
15
i21 -37c -1c LNC
Wakeikazuchi – Misogi
During Izumo 4,1
L,M
15,21(12)
i21 -14 KND KND
Wakeikazuchi – Misogi〔Second Only〕
During Izumo 4,1
L,M
15,30(12)
i41 -14 KND KND
Mihikarioroshi
During Izumo 1+2
M〔PC〕
24
i21 -12 KND KND PC
Mihikarioroshi〔PU〕
During Izumo 1+2 , During opponent absorb attack
M〔PC〕
24(9)
i21 -6c KND KND PC
Dianthus Garden
During Izumo f1+2
M
21
i16 -9 +2 +23g
(+13)
HM

Genjitsu

Name/Command Hit Range/Damage Start Blo NH CH Note
Genjitsu
f3+4, etc.
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕
Genjitsu > Crouching
f3+4,D
Sp
Amaterasu
Time with opponent low attack f3+4
At-Reversal〔Low〕
20
i1 KND KND
Throw Reversal
Time with opponent throw f3+4
At-Reversal〔Throw〕
40
i1 KND KND
Rurikoukai
During Genjitsu 1
L〔TC〕
22
i20 -12c +3c KND
Kazama Style Spirit
During Genjitsu 2
M〔PC〕,Th
16,32
i16 -13 Th Th PC
Kazama Style Spirit〔PU〕
During Genjitsu 2 , During opponent absorb attack
M〔PC〕,Th
16,32(6)
i16 -9 Th Th PC
Getsuun
During Genjitsu 3
M
14
i17 -4c +4c +4c
Getsuun > Crouching
During Genjitsu 3,D
M,Sp
14
i17 -4c +4c +4c
Getsuun Renken
During Genjitsu 3,2
M,M
14,16(6)
i17 -9 KND KND
Nichiun
During Genjitsu 4
H〔TJ〕
24
i26 +4 KND KND HM

Miare

Name/Command Hit Range/Damage Start Blo NH CH Note
Miare
b1+2, etc.
Sp
Miare > Sidestep
During Miare D〔or U〕
Sp
Miare > Standing State
During Miare DB
Sp
Genjitsu
During Miare F
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕
Ame-no-Sakahoko
During Miare 1
M
30(12)
i24 -9 TR TR TR
Ame-no-Nuboko〔HA〕
When Heat activation available, During Miare 2
Sp-M
30(9)
i16 -20 +17g +17g HA
Ame-no-Nuboko
During Miare 2
Sp-M
30(9)
i16 -20 KND KND
Izumo Strike
During Miare 1+2
H,Sp
17
i23 +6 +11 +20c HM

Heat Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
i16 +1 +2c +2c HA
PC
Shunkei〔HA〕
When Heat activation available 1+2
M
26
i13 -12 +17g +17g HA
Shunkei〔HS〕
During Heat 1+2
M
26(7)
i13 -12 +28g +28g
Shunkei〔HD〕
During Heat 1+2,F
M
26(17)
i13 +5 KND KND HD
Ame-no-Habakiri〔HA〕
When Heat activation available f2, on hit or block 1+2
M,M
16,20(8)
i17 -9 +17g +17g HA
Ame-no-Habakiri〔HS〕
During Heat f2, on hit or block 1+2
M,M
16,20(4,9)
i17 -9 KND KND
Ame-no-Habakiri〔HD〕
During Heat f2, on hit or block 1+2,F
M,M
16,20(4,19)
i17 +5 LNC LNC HD
Kagura〔HA〕
When Heat activation available, During sidestep 4
M
20
i18 +6 +17g +17g HA
Kagura〔HS〕
During Heat, During sidestep 4
M
20(6)
i18 +6 +8c +8c
Kagura〔HD〕
During Heat, During sidestep 4,F
M
20(16)
i18 +5 LNC LNC HD
Zuiun Renkyaku〔HA〕
When Heat activation available, During Izumo 3
MH〔TJ〕
10,16
i16 -6 +17g +17g HA
Zuiun Renkyaku〔HS〕
During Heat and Izumo 3
MH〔TJ〕
10,16(3,4)
i16 -6 KND KND
Zuiun Renkyaku〔HD〕
During Heat and Izumo 3,F
MH〔TJ〕
10,16(3,14)
i16 +5 LNC LNC HD
Ame-no-Nuboko〔HA〕
When Heat activation available, During Miare 2
Sp-M
30(9)
i16 -20 +17g +17g HA
Ame-no-Nuboko〔HS〕
During Heat and Miare 2
Sp-M
35(12)
i16 -20 KND KND
Ame-no-Nuboko〔HD〕
During Heat and Miare 2,F
Sp-M
35(22)
i16 +5 LNC LNC HD
Inner Peace〔HS〕
During Heat f1+2
H〔Parry-High&Mid〕,Sp
0(1)
i12 +2 +26g +23
Yomotsu Ooyumi
During Heat 2+3
MM
20,30(8,9)
i13 -6 KND KND
Yomotsu Ooyumi〔Second〕
During Heat 2+3
M
30(9)
i45 -6 KND KND
Yomotsu Mihashira
During Heat and Genjitsu 2+3
L〔TC〕M
14,28(4,12)
i20 -12 KND KND
Yomotsu Mihashira〔Second〕
During Heat and Genjitsu 2+3
L〔TC〕M
40(12)
i47 -12 KND KND

Rage Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Amatsu Izanami
During Rage df1+2
M〔PC〕,Th
55
i20 -15 Th Th PC

Throws

Name/Command Hit Range/Damage Start Note
Shiho Nage
Approach opponent 1+3
Throw-H
35
i12 Throw escape 1 or 2
Katanuki
Approach opponent 2+4
Throw-H
35
i12 Throw escape 1 or 2
Cloud Taste
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 1
Wind Wheel
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 2
Twisted Limbs
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
i12 Cannot throw escape
White Mountain
Approach opponent df2+3
Throw-H
40
i12 Throw escape 2
Riai
Approach opponent uf1+2
Throw-H
40
i12 Throw escape 1+2
Falling Rain
While crouching db1+2
Throw-H
15,30
i14 Throw escape 1+2
Tsukuyomi
During Izumo 1+4〔or 2+3〕
Throw-H
35
i14 Throw escape 1+2
Attack Reversal
Time with opponent attack b1+3〔or b2+4〕
At-Reversal〔High&Mid〕
25
i5 High&Middle attack reversal, reception time [5F]-[12F]
Wheel Kick〔Parry Successful〕
Time with opponent punch f2+3
Parry〔Punch-High&Mid〕,H
21
i4 High&Middle punch parry effect, reception time [4F]-[15F], if successful LNC
Inner Peace〔HS〕〔Parry Successful〕
Time with opponent low attack, During Heat f1+2
Parry〔High&Mid〕,Sp
0(1)
i5 High&Middle parry effect, reception time [5F]-[11F], If the attack is successful, the [+23F] advantage is gained, during Heat, partially uses remaining Heat time
Amaterasu
Time with opponent low attack f3+4
At-Reversal〔Low〕
20
i1 Low attack reversal, reception time [1F]-[40F], recover health when counterattack is successful
Low Parry
Time with opponent low attack DF
Parry〔Low〕
i1 Reception time [1F]-[20F], when handling is successful to tornado starts
Throw Reversal
Time with opponent throw f3+4
At-Reversal〔Throw〕
40
i1 Low attack reversal, reception time [1F]-[40F], recover health when counterattack is successful

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