TEKKEN8 Kazuya Mishima Main-Techniques
・TEKKEN8 TOP
Kazuya Main-Techniques video
Kazuya Main-Techniques
1.Heat activation / Heat Dash can be activated / Can approach from a distance
2.Heat activation / Heat Dash can be activated / Quick attack
3.Heat activation / Heat Dash can be activated / Effective on opponents using sidestep
4.Combo starter / Can move first on block
Explanation |
Note |
During Heat ff+2,~f |
Increased chip damage on block as effect of Heat Dash
|
5.Recommended combo
Explanation |
Note |
During Heat ff+2,~f(HD)→df+1,df+2 T!→b+2,2,1+2 |
Combos that use Heat Dash
|
6.Effective on opponents using Standing Block / Heavy damage
Explanation |
Note |
During Heat 2+3 |
Heat Smash
|
7.Effective on opponents using Standing Block / Long reach
Explanation |
Note |
During Devil Form db+3+4,~df〔Hit〕→during Wind God Step df+4,1,1 |
Effects during Heat 〔unique〕 / Attack sequence using Wind God Step
|
8.Effective on crouching opponents after a hit
Explanation |
Note |
During Devil Form db+3+4,~df〔Hit〕→during Wind God Step 1+2 |
Effects during Heat 〔unique〕 / Attack sequence using Wind God Step
|
9.Combo starter / Effective on crouching opponents
10.Recommended combo
Explanation |
Note |
ff+3→df+1,df+2 T!→ff+2 |
|
11.Combo starter / Few openings
Explanation |
Note |
f,n,d,df+2 |
|
12.Recommended combo
Explanation |
Note |
f,n,d,df+2→f+2 T!→b+2,2,1+2 |
|
13.Effective on opponents using Standing Block / Few openings / Can move first on hit
14.Long reach
15.Effective on opponents using a high or mid attack
16.Effective on opponents using a low attack / Good for getting wall combos
Explanation |
Note |
uf+3 |
Jump Status
|
17.Good for getting a counter hit on block
Explanation |
Note |
f+4〔Block〕→df+2 |
f+4 can move first on block
|
・TEKKEN8 TOP
・Main-Techniques Character list
・TEKKEN8 TOP
コメント