TEKKEN8 Raven Main-Techniques
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Raven Main-Techniques video
Raven Main-Techniques
1.Heat activation / Heat Dash can be activated / Quick attack
2.Heat activation / Heat Dash can be activated / Can approach from a distance / Effective on opponents using a high or mid attack
3.Heat activation / Heat Dash can be activated / Long reach
Explanation |
Note |
3+4→during Soulzone 2 |
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4.Combo starter / Can move first on block
Explanation |
Note |
3+4→during Soulzone 2,~f |
Increased chip damage on block as effect of Heat Dash |
5.Recommended combo
Explanation |
Note |
During Heat and Soulzone〔3+4,etc.〕2,~f(HD)→b+2,4,2 T!→3,3,4 |
Combos that use Heat Dash |
6.Good for getting a counter hit on block
Explanation |
Note |
During Heat 2+3〔Block〕→during Soulzone 2 |
Heat Smash / Attack sequence using Soulzone |
7.Effective on opponents using Standing Block after blocking
Explanation |
Note |
During Heat 2+3〔Block〕→during Soulzone 4 |
Heat Smash / Attack sequence using Soulzone |
8.Quick attack / Heavy chip damage
Explanation |
Note |
During Heat df+1 on hit or block 4 |
Effects during Heat 〔unique〕 |
9.Combo starter / Effective on crouching opponents
10.Recommended combo
Explanation |
Note |
df+2,3→b+2,4,2 T!→f+2,3 |
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11.Combo starter / Can approach from a distance
Explanation |
Note |
ff+3 |
Jump Status |
12.Recommended combo
Explanation |
Note |
ff+3→db+2,1→b+2,4,2 T!→ff+4 |
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13.Effective on opponents using Standing Block / Can move first on hit
14.Effective on opponents using sidestep
15.Effective on opponents using a high attack after blocking / Effective on opponents using Standing Block
Explanation |
Note |
fff+3〔Block〕→back facing opponent d+3 |
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16.Good for getting a counter hit on block
Explanation |
Note |
b+1〔Block〕→during Soulzone 3 |
Attack sequence using Soulzone |
17.Can approach from a distance / Good for getting a counter hit on hit
Explanation |
Note |
3+4→during Soulzone 4〔Hit〕→while rising 4 |
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18.Can approach from a distance / Effective on opponents using Standing Block
Explanation |
Note |
3+4→during Soulzone 4〔Hit〕→while crouching df+3+4 |
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19.Can approach from a distance / Effective on crouching opponents after a hit
Explanation |
Note |
3+4→during Soulzone 4〔Hit〕→while rising 3 on hit or block 2 |
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