TEKKEN8 Sergei Dragunov Frame Data Ver.1.08.01
・TEKKEN8 TOP
Dragunov Frame Data
HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jab 1 |
H 5 |
i10 | +1 | +8 | +8 | |
Eye Gouge 1,1 |
H,H 5,8 |
i10 | -4 | +7 | +7 | |
Eye Gouge > Hilt 1,1,3 |
H,H,M 5,8,22 |
i10 | -9 | KND | KND | |
Jab > Body Blow 1,2 |
H,M 5,8 |
i10 | -9 | +2 | +2 | |
Salvo〔HA〕 When Heat activation available 1,2,1 |
H,M,M 5,8,20 |
i10 | -14 | +17g | +17g | HA |
Salvo 1,2,1 |
H,M,M 5,8,20 |
i10 | -14 | +15cg | +15cg | |
Hammer and Sickle〔2〕 1,3 |
H,H 7,14 |
i10 | -7 | +1 | +9 | |
Hammer and Sickle 1,3,2 |
H,H,M 5,14,20 |
i10 | -13 | LNC | LNC | |
Hammer and Sickle〔2〕 > Feint & Catch 1,3,【2,1+2】 |
H,H,HTh 5,14,40 |
i10 | – | Th | Th | |
Hammer and Sickle〔2〕 > Feint & Catch〔HS〕 During Heat 1,3,【2,1+2】 |
H,H,HTh 5,14,40(1,4) |
i10 | – | Th | Th | |
Hammer and Sickle〔2〕 > Feint & Catch > Cancel 1,3,【2,1+2】,B |
H,H,Sp 5,14 |
i10 | -32 | -24 | -16 | |
Right Jab 2 |
H 10 |
i10 | ±0 | +9 | +9 | |
One Two Combo 2,1 |
H,H 10,10 |
i10 | -3 | +8 | +8 | |
One Two Scud Kick 2,1,3 |
H,H,H 10,10,24 |
i10 | -9 | KND | KND | |
One Two > Sneak 2,1,DF |
H,H,Sp 10,10 |
i10 | -1 | +10 | +10 | |
One Two Mine Kick 2,1,4 |
H,H,L 10,10,14 |
i10 | -12c | +3c | +3c | |
Left Side Kick 3 |
M 10 |
i15 | -9 | +2 | +2 | |
Disconnector 3,1 |
M,H 10,8 |
i15 | -2 | +7 | +7 | |
Disconnector > Sneak 3,1,DF |
M,H,Sp 10,8 |
i15 | -3 | +6 | +6 | |
Disconnector Combo Middle 3,1,2 |
M,H,M 10,8,24 |
i15 | -12 | KND | KND | |
Disconnector Combo High 3,1,4 |
M,H,H 10,8,24 |
i15 | -9 | KND | KND | |
Karnov 4 |
H 10 |
i12 | -9 | -1 | +2 | |
Karnov Hook 4,1 |
H,H 10,17 |
i12 | -4 | +8 | +8 | |
Karnov Kick 4,3 |
H,M 10,18 |
i12 | -12 | +13c | +13c | |
Karnov Avalanche 4,4 |
H,M〔TJ〕 10,23(6) |
i12 | +5 | KND | KND | |
Bloodhound Strike 1+2 |
M〔PC〕 25 |
i21 | -14 | KND | KND | PC |
Bloodhound Strike〔PU〕 1+2, during opponent absorb attack |
M〔PC〕 25(10) |
i21 | -9 | KND | KND | PC |
Iron Flail 3+4 |
H〔TJ〕 25 |
i25 | -13 | LNC | LNC | |
Iron Flail > Side ukemi 3+4,ukemi button |
H〔TJ〕,Sp 25 |
i25 | -24g | LNC | LNC |
f Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Stun Gun〔1〕 f2 |
H 16 |
i19 | -8 | +3 | +8 | |
Stun Gun f2,4 |
H,M 16,24 |
i19 | -7 | KND | LNC | |
High Salute f3 |
M 11 |
i20 | -6 | +5 | +5 | |
High Salute > Sneak f3,DF |
M,Sp 11 |
i20 | ±0 | +11 | +11 | |
Step-in Mantis〔Close〕 f3,3 |
M,M,Th 11,14,20 |
i20 | -10 | Th | Th | |
Step-in Mantis〔Distant〕 f3,3 |
M,M 11,14 |
i20 | -12 | +1c | +2c | |
Crushing Blizzard〔HA〕 When Heat activation available f3,1+2 |
M,M 11,27(8) |
i20 | -3 | +17g | +17g | |
Crushing Blizzard f3,1+2 |
M,M 11,27(8) |
i20 | -3 | KND | KND | |
Falcon Combination〔1〕 f4 |
H 16 |
i14 | -7 | +8 | +8 | |
Falcon Combination f4,3 |
H,H 16,22 |
i14 | -9 | KND | KND | TR |
Cougar Slash f4,4 |
H,H 16,11 |
i14 | -11 | ±0 | LNC | |
Cougar Combination f4,4,3 |
H,H,H 16,11,17 |
i14 | -5 | KND | KND | |
Orca Combination f4,d4 |
H,L 16,12 |
i14 | -12c | +3c | +3c | |
Scabbard f1+2 |
H 27 |
i17 | -9 | KND | KND |
df Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Switchblade Ripper〔1〕 df1 |
M 13 |
i13 | -2 | +7 | +7 | |
Switchblade Ripper df1,4 |
M,H 13,23 |
i13 | -7 | KND | LNC | |
Scimitar df2 |
M 14 |
i15 | -12 | LNC | LNC | |
Mantis Heel〔Close〕 df3 |
M,Th 16,20 |
i17 | -6 | Th | Th | |
Mantis Heel〔Distant〕 df3 |
M 16 |
i17 | -6 | +5c | +5c | |
Front Kick df4 |
M 14 |
i12 | -9 | +2 | +2 | |
Reaper Kick df3+4 |
M 19 |
i22 | -7 | +12 | KND | HM |
d Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Bunker-buster Elbow d1 |
M 18 |
i18 | +1c | +8c | KND | |
Razer d2 |
L〔TC〕 17 |
i18 | -13c | -1c | +13g | |
Avalanche Hammer Rush〔1〕 d3 |
L 13 |
i17 | -14c | -3 | +1c | |
Avalanche Hammer Rush〔2〕 d3,2 |
L,H 13,18 |
i17 | -8 | +6 | +6 | |
Avalanche Hammer Rush d3,2,1+2 |
L,H,M 13,18,24(7) |
i17 | -2c | KND | KND | |
Detached Kick d3,4 |
L,M 13,18 |
i17 | -11 | +5 | +23g | |
Separator〔1〕 d4 |
L 12 |
i15 | -15 | -9 | -4 | |
Separator〔2〕 d4,1 |
L,H 12,8 |
i15 | -11 | +5 | +5 | |
Separator d4,1,3 |
L,H,H 12,8,21 |
i15 | -16 | KND | KND | |
Stiletto d4,4 |
L,H 12,23 |
i15 | -14 | KND | KND |
db Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab db1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Death’s Door〔1〕 db2 |
M 12 |
i14 | -7 | +4 | +4 | |
Death’s Door〔2〕 db2,1 |
M,M 12,10 |
i14 | -10 | +1 | +3 | |
Death’s Door db2,1,2 |
M,M,M 12,10,20 |
i14 | -14 | LNC | LNC | |
Clipping Sweep〔Clean Hit〕 db3 |
L〔TC〕 21 |
i27 | -26c | TR | TR | |
Clipping Sweep〔Tip〕 db3 |
L〔TC〕 17 |
i27 | -26c | -2c | TR | |
Feint & Low Catch〔HA〕 When Heat activation available, Approach crouching opponent db3,1+2 |
Throw-M 30 |
i40 | – | Th | Th | HA |
Feint & Low Catch > crouching to cancel 【db3,1+2】,D |
Sp〔TC〕 – |
– | – | – | ||
Right Low Kick db4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Deadly Scorpion db3+4 |
L 23 |
i17 | -31c | +3 | KND |
b Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Pommel Fling〔1〕 b1 |
M 14 |
i17 | -10 | +1 | +1 | |
Pommel Fling b1,2 |
M,M 14,18 |
i17 | -12 | +18cg | +18cg | TR |
Eye Gouge > Stingray〔1〕 b2 |
M 14 |
i15 | -3 | +8 | +8 | |
Eye Gouge > Stingray〔2〕 b2,1 |
M,H 14,11 |
i15 | -5 | +6 | +6 | |
Eye Gouge > Stingray〔Clean Hit〕 b2,1,3 |
M,H,L〔TC〕 14,11,22 |
i15 | -26c | +4 | Th | |
Eye Gouge > Stingray〔Tip〕 b2,1,3 |
M,H,L〔TC〕 14,11,17 |
i15 | -26c | -7 | -2c | |
Eye Gouge > Stingray > Feint & Low Catch〔HA〕 When Heat activation available b2,1,【3,1+2】 |
M,H,Throw-M 14,11,30 |
i15 | – | Th | Th | HA |
Eye Gouge > Stingray > Feint & Low Catch b2,1,【3,1+2】 |
M,H,Throw-M 14,11,30 |
i15 | – | Th | Th | |
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel b2,1,【3,1+2】,D |
M,H,Sp〔TC〕 14,11 |
i15 | -36 | -25 | -25 | |
Serrated Edge b3 |
H 17 |
i14 | -9 | +11g | +11g | HM |
Tundra Strike〔1〕 b4 |
M 15 |
i14 | -7 | +4 | +4 | |
Tundra Strike b4,2 |
M,M 15,10 |
i14 | -7 | +4c | +4c | |
Tundra Strike > Crouching b4,2,D |
M,M 15,10 |
i14 | -7 | +4c | +4c | |
Tundra Strike > Sneak b4,2,DF |
M,M,Sp 15,10 |
i14 | -6 | +5c | +5c | |
Tundra Strike> Ear Grab b4,2,1 |
M,M,H 15,10,17 |
i14 | +1 | +5 | +14c | |
Tundra Strike> Ambush Tackle b4,2,1+2 |
M,M,MTh 15,10,0 |
i14 | – | Th | Th | |
Tundra Strike > Ambush Tackle〔HS〕 During Heat b4,2,1+2 |
M,M,MTh 15,10,0(4,3) |
i14 | – | Th | Th | |
Tundra Slash〔HA〕 When Heat activation available b4,3 |
M,H 15,16 |
i14 | -9 | +17g | +17g | HA |
Tundra Slash b4,3 |
M,H 15,16 |
i14 | -9 | KND | KND | |
Blizzard Hammer b1+2 |
M 26 |
i22 | +6 | KND | KND | |
Inertia Kick b3+4 |
H〔Parry-Punch-High&Mid〕 22 |
i28 | -2 | KND | KND | |
Inertia Kick〔Parry Successful〕 Time with opponent punch b3+4 |
Parry〔Punch-High&Mid〕,H 22 |
i7 | – | KND | KND |
uf・u・ub Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Eye Blast uf1〔or u1 or ub1〕 |
H 20 |
i15 | -9 | KND | KND | TR |
Under Pressure uf2〔or u2〕 |
M〔TJ〕 20 |
i30 | -5 | LNC | LNC | |
Counterstrike ub2 |
H 18 |
i20 | -5 | +9 | LNC | |
Breaching Charge Kick uf3 |
M〔TJ〕 16 |
i17 | -7 | KND | KND | |
Breaching Charge Kick u3 |
M〔TJ〕 16 |
i17 | -13 | KND | KND | |
Breaching Charge Kick ub3 |
M〔TJ〕 16 |
i17 | -17 | -6 | -6 | |
Slicing Sobat uf4 |
M〔TJ〕 21 |
i22 | -9 | KND | KND | |
Slicing Sobat u4 |
M〔TJ〕 21 |
i22 | -13 | KND | KND | |
Slicing Sobat ub4 |
M〔TJ〕 21 |
i22 | -17 | KND | KND | |
Sub-Zero ub1+2 |
UA-M 60 |
i63 | – | KND | KND | |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
i23 | -13 | LNC | LNC |
~ff Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Russian Sickle ff2 |
M 20 |
i15 | -12 | KND | KND | |
Russian Sickle > Feint & Catch 【ff2,1+2】 |
Throw-H 40 |
i43 | – | Th | Th | |
Russian Sickle > Feint & Catch〔HS〕 During Heat 【ff2,1+2】 |
Throw-H 40 |
i43 | – | Th | Th | |
Russian Sickle > Feint & Catch > Cancel 【ff2,1+2】,B |
Sp – |
– | – | – | ||
Stinger Kick ff3 |
H 35(14) |
i21 | +5 | KND | KND | HM |
Rolling Thunder ff4 |
M 21 |
i26 | -1 | +13c | +13c | |
Mass Elbow qcb2 |
M 23 |
i26 | -15 | TR | TR | TR |
Russian Hook Special fff2 |
M 22(4) |
i15 | +4 | KND | LNC | |
Russian Hook Special > Ambush Tackle〔HS〕 During Heat fff2,1+2 |
M,Sp 22(8),0 |
i15 | – | Th | Th | |
Russian Hook Special〔BS〕 fff2〔quick input〕 |
M 26(7) |
i15 | +4 | KND | LNC | |
Russian Hook Special〔BS〕 > Ambush Tackle〔HS〕 During Heat fff2〔quick input〕,1+2 |
M,Sp 26(10),0 |
i15 | – | Th | Th | |
Snap Knee Assault fff4 |
M,Th 20,25 |
i20 | -7 | Th | Th | |
Death’s Fragrance During opponent wall stun fff4 |
M,Th 11,18 |
i20 | – | TR | TR | TR |
Chernobog Sweep While running F3 |
L〔TC〕,Th 20,20 |
i17 | -15c | Th | Th | |
Chernobog Sweep〔Tip〕 While running F3 |
L〔TC〕 20 |
i17 | -15c | LNC | LNC |
While rising
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Qullion〔1〕 While rising 1 |
M 11 |
i12 | -3 | +4 | +4 | |
Qullion〔1〕 > Sneak While rising 1,DF |
M,Sp 11 |
i12 | -5 | +2 | +2 | |
Qullion While rising 1,2 |
M,H 11,14 |
i12 | -7 | +10g | +10g | |
Double Hilt While rising 1,3 |
M,M 11,17 |
i12 | -13 | KND | KND | |
Ballistic Upper While rising 2 |
M 15 |
i15 | -12 | LNC | LNC | |
Glacial Hilt While rising 3 |
M 21 |
i16 | -9 | KND | KND | |
Gelid Smash While rising 4 |
M 15 |
i11 | -5 | +6 | +6 | |
Frost Tackle While rising 1+2 |
M 28 |
i12 | -14 | KND | KND |
While crouching
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab While crouching d1〔or db1〕 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Hail Slicer〔1〕 While crouching df1 |
L 8 |
i16 | -13c | -4 | -4 | |
Hail Slicer While crouching df1,during hit 4 |
L,M,Sp 8,10 |
i16 | – | +7 | +7 | |
Hail Slicer〔BS〕 While crouching df1,during hit 4〔Just Input〕 |
L,M,Sp 8,14 |
i16 | – | +7 | +7 | |
Hail Slicer > Ambush Tackle During Heat, while crouching df1,1+2 |
L,Throw-M 8(2),0 |
i16 | – | Th | Th | |
Right Low Jab While crouching 2 |
Sp-L〔TC〕 8 |
i11 | -4 | +7 | +7 | |
Left Spin Low Kick While crouching 3 |
L〔TC〕 10 |
i16 | -17c | -6 | -6 | |
Right Low Kick While crouching 4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 |
Sidestep
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Integral Slicer Clutch〔1〕 During sidestep 2 |
M 16 |
i20 | -10 | +1 | +1 | |
Integral Slicer Clutch During sidestep 2,3 |
M,H,Th 16,20,20 |
i20 | -9 | Th | Th | |
Integral Blitz〔2〕 During sidestep 2,1+2 |
M,MM 16,8,12 |
i20 | -4 | +2c | +2c | |
Integral Blitz During sidestep 2,1+2,4 |
M,MM,H 16,8,12,28 |
i20 | -10 | LNC | LNC | |
Integral Blitz > Ambush Tackle During sidestep 2,1+2,1+2 |
M,MM,MTh 16,8,12,0 |
i20 | – | Th | Th | |
Integral Blitz > Ambush Tackle〔HS〕 During Heat and sidestep 2,1+2,1+2 |
M,MM,MTh 16,8,12,0(4,23) |
i20 | – | Th | Th | |
Pigeon Roll During sidestep 3+4 |
Sp〔TC〕 – |
– | – | – | ||
Pigeon Roll > Ambush Tackle During sidestep 3+4,1+2 |
Sp,Throw-M 0 |
i56 | – | Th | Th | |
Pigeon Roll > Ambush Tackle〔HS〕 During Heat and sidestep 3+4,1+2 |
Sp,Throw-M 0 |
i56 | – | Th | Th |
Back Facing
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Twist Jab Back facing opponent 1 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Right Jab Back facing opponent 2 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Left Kick Back facing opponent 3 |
H 18 |
i10 | -8 | +8 | +8 | |
Twist Right Kick Back facing opponent 4 |
H 18 |
i10 | -8 | +8 | +8 | |
Twist Low Jab Back facing opponent d1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Right Low Jab Back facing opponent d2 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Cane Stab Back facing opponent d3 |
L 20 |
i16 | -11c | KND | KND | |
Twist Right Low Kick Back facing opponent d4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 |
Special Move
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Living Dead While down and facing down 1+2 |
Sp – |
– | – | – | ||
Living Dead > Ambush Tackle While down and facing down 1+2,1+2 |
Sp,MTh 0 |
i31 | – | Th | Th | |
Living Dead > Ambush Tackle〔HS〕 During Heat and While down and facing down 1+2,1+2 |
Sp,MTh 0 |
i31 | – | Th | Th | |
Clipping Heel Hook 〔By opponent’s feet〕while down and facing down 3 |
L,Th 8,30 |
i19 | -9 | Th | Th | |
Clipping Heel Hook〔Distant〕 〔By opponent’s feet〕while down and facing down 3 |
L 8 |
i19 | -9 | +7 | +7 | |
Six Feet Under〔Opponent Down〕 While opponent is down d3+4 |
L〔Attack-Down〕 19 |
i24 | – | KND | KND | |
Six Feet Under〔Opponent Standing〕 While opponent is down d3+4 |
L〔Attack-Down〕 24 |
i24 | -11c | ±0 | ±0 | |
Ki Charge 1+2+3+4 |
Sp – |
– | – | – | ||
Wall climbing reversal attack〔Kick〕 With your back against the wall bb,ub |
M〔TJ〕 21 |
i36 | ±0c | KND | KND |
Stance
Sneak
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Sneak qcf |
Sp – |
– | – | – | ||
Sneak > crouching to cancel d,DF |
Sp – |
– | – | – | ||
Cocked Hammer qcf1 |
H 20 |
i15 | -3 | LNC | LNC | |
Stinger Elbow qcf2 |
M 25 |
i18 | -14 | LNC | LNC | TR |
Slay Ride qcf3 |
L〔TC〕 17 |
i17 | -16c | ±0 | Th | |
Slay Ride〔Tip〕 qcf3 |
L〔TC〕 17 |
i17 | -16c | ±0 | LNC | |
Needle Hold qcf3〔Counter Hit〕 |
L〔TC〕,Th 20,20 |
i17 | – | – | Th | |
Ignition Switch〔HA〕 When Heat activation available, During Heat and Sneak 4 |
M 22(4) |
i19 | +7 | +17g | +17g | HA |
Ignition Switch qcf4 |
M 22(4) |
i19 | +7 | KND | KND | |
Frost Tackle qcf1+2 |
M 28 |
i12 | -14 | KND | KND | |
Snap Knee qcf3+4 |
M〔PC〕 20 |
i17 | -13 | +27g | +27g | PC |
Snap Knee Assault qcf3+4, during opponent absorb attack |
M〔PC〕,Th 20(8) |
i17 | -7 | Th | Th | PC |
Heat Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
i16 | +1 | +2c | +2c | HA PC |
Salvo〔HA〕 When Heat activation available 1,2,1 |
H,M,M 5,8,20 |
i10 | -14 | +17g | +17g | HA |
Salvo〔HS〕 During Heat 1,2,1 |
H,M,M 5,8,20(1,2,6) |
i10 | -14 | +15cg | +15cg | |
Salvo〔HD〕 During Heat 1,2,1,F |
H,M,M 5,8,20(1,2,16) |
i10 | +5 | KND | KND | HD |
Crushing Blizzard〔HA〕 When Heat activation available f3,1+2 |
M,M 11,27(8) |
i20 | -3 | +17g | +17g | |
Crushing Blizzard〔HS〕 During Heat f3,1+2 |
M,M 11,27(3,11) |
i20 | -3 | KND | KND | |
Crushing Blizzard〔HD〕 During Heat f3,1+2,F |
M,M 11,27(3,21) |
i20 | +5 | LNC | LNC | HD |
Tundra Slash〔HA〕 When Heat activation available b4,3 |
M,H 15,16 |
i14 | -9 | +17g | +17g | HA |
Tundra Slash〔HS〕 During Heat b4,3 |
M,H 15,16(4,4) |
i14 | -9 | KND | KND | |
Tundra Slash〔HD〕 During Heat b4,3,F |
M,H 15,16(4,14) |
i14 | +5 | Scr | Scr | HD |
Ignition Switch〔HA〕 When Heat activation available, During Heat and Sneak 4 |
M 22(4) |
i19 | +7 | +17g | +17g | HA |
Ignition Switch〔HS〕 During Heat and Sneak 4 |
M 22(8) |
i19 | +7 | KND | KND | |
Ignition Switch〔HD〕 During Heat and Sneak 4,F |
M 22(18) |
i19 | +5 | LNC | LNC | HD |
Cold Fate〔HA〕 When Heat activation available, Approach crouching opponent d1+3〔or d2+4〕 |
Throw-M 30 |
i12 | – | Th | Th | HA |
Feint & Low Catch〔HA〕 When Heat activation available, Approach crouching opponent db3,1+2 |
Throw-M 30 |
i40 | – | Th | Th | HA |
Eye Gouge > Stingray > Feint & Low Catch〔HA〕 When Heat activation available b2,1,【3,1+2】 |
M,H,Throw-M 14,11,30 |
i15 | – | Th | Th | HA |
Hammer and Sickle〔2〕 > Feint & Catch〔HS〕 During Heat 1,3,【2,1+2】 |
H,H,HTh 5,14,40(1,4) |
i10 | – | Th | Th | |
Tundra Strike > Ambush Tackle〔HS〕 During Heat b4,2,1+2 |
M,M,MTh 15,20,0(4,3) |
i14 | – | Th | Th | |
Russian Hook Special > Ambush Tackle〔HS〕 During Heat fff2,1+2 |
M,Sp 22(8),0 |
i15 | – | Th | Th | |
Russian Hook Special〔BS〕 > Ambush Tackle〔HS〕 During Heat fff2〔quick input〕,1+2 |
M,Sp 26(10),0 |
i15 | – | Th | Th | |
Hail Slicer > Ambush Tackle〔HS〕 During Heat, While crouching df1,1+2 |
L,Throw-M 8,0(1) |
i16 | – | Th | Th | |
Integral Blitz > Ambush Tackle〔HS〕 During Heat and sidestep 2,1+2,1+2 |
M,MM,MTh 16,8,12,0(4,23) |
i20 | – | Th | Th | |
Pigeon Roll > Ambush Tackle〔HS〕 During Heat and sidestep 3+4,1+2 |
Sp,Throw-M 0 |
i56 | – | Th | Th | |
Living Dead > Ambush Tackle〔HS〕 During Heat and While down and facing down 1+2,1+2 |
Sp,MTh 0 |
i31 | – | Th | Th | |
Ultra Russian Sickle During Heat 2+3 |
M,Th 25,10,15(7,4,6) |
i15 | +6 | Th | Th | |
Ultra Russian Sickle〔Second〕 During Heat 2+3 |
M,Th 14,23(4,6) |
i46 | +6 | KND | KND | |
Ultra Russian Sickle > Ambush Tackle〔HS〕 During Heat 2+3,db1+2 |
M,Throw-M 25,10,15,0(7,4,6) |
i12 | – | Th | Th |
Rage Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
White Angel of Death During Rage df1+2 |
M〔PC〕,Th 55 |
i20 | -15 | Th | Th | PC |
Throws
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Volk Clutch Approach opponent 1+3 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Purge Slam Approach opponent 2+4 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Tarantula Sting Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 1 |
Reverse Fracture Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 2 |
Absolute Silence Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
i12 | Cannot throw escape |
Reverse Victor Clutch Approach opponent f1+4 |
Throw-H 40 |
i11 | Throw escape 1 |
Victor Clutch Approach opponent f2+3 |
Throw-H 40 |
i11 | Throw escape 2 |
Blizzard Rush Approach opponent uf1+2 |
Throw-H 45 |
i12 | Throw escape 1+2,Floor Break |
Scorpion Scissors Approach opponent uf3+4 |
Throw-H 35 |
i38 | Cannot throw escape, throw when hit from the front in close range |
Cold Fate〔HA〕 When Heat activation available, Approach crouching opponent d1+3〔or d2+4〕 |
Throw-M 30 |
i12 | Cannot throw escape, Heat activation, unable to Heat Dash |
Cold Fate Approach crouching opponent d1+3〔or d2+4〕 |
Throw-M 30 |
i12 | Cannot throw escape, During Heat partially restore remaining Heat time |
Hammer and Sickle〔2〕 > Feint & Catch 1,3,【2,1+2】 |
H,H,HTh 5,14,40 |
i10 | Throw escape 1+2, to shift to takedown on hit |
Hammer and Sickle〔2〕 > Feint & Catch〔HS〕 During Heat 1,3,【2,1+2】 |
H,H,HTh 5,14,40(1,4) |
i10 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Hammer and Sickle〔2〕 > Feint & Catch > Cancel 1,3,【2,1+2】,B |
H,H,Sp 5,14 |
i10 | Throw Cancel, [-32F] disadvantage when guarding the second. [-24F] disadvantage when normal hitting the second, [-16F] disadvantage when counter hitting the second |
Russian Sickle > Feint & Catch 【ff2,1+2】 |
Throw-H 40 |
i43 | Throw escape 1+2, to shift to takedown on hit |
Russian Sickle > Feint & Catch〔HS〕 During Heat 【ff2,1+2】 |
Throw-H 40 |
i43 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Russian Sickle > Feint & Catch > Cancel 【ff2,1+2】,B |
Sp – |
Throw Cancel | |
Feint & Low Catch〔HA〕 When Heat activation available, Approach crouching opponent db3,1+2 |
Throw-M 30 |
i40 | Cannot throw escape, Heat activation, unable to Heat Dash |
Feint & Low Catch Approach crouching opponent db3,1+2 |
Throw-M 30 |
i40 | Cannot throw escape, During Heat partially restore remaining Heat time |
Feint & Low Catch > crouching to cancel 【db3,1+2】,D |
Sp〔TC〕 – |
Throw Cancel Crouch | |
Eye Gouge > Stingray > Feint & Low Catch〔HA〕 When Heat activation available b2,1,【3,1+2】 |
M,H,Throw-M 14,11,30 |
i15 | Cannot throw escape, Heat activation, Unable to Heat Dash |
Eye Gouge > Stingray > Feint & Low Catch b2,1,【3,1+2】 |
M,H,Throw-M 14,11,30 |
i15 | Cannot throw escape |
Eye Gouge > Stingray > Feint & Low Catch > crouching to cancel b2,1,【3,1+2】,D |
M,H,Sp〔TC〕 14,11 |
i15 | Throw Cancel Crouch, [-36F] disadvantage when guarding the second. [-25F] disadvantage when normal hitting the second, [-25F] disadvantage when counter hitting the second |
Inertia Kick〔Parry Successful〕 Time with opponent punch b3+4 |
Parry〔Punch-High&Mid〕,H 22 |
i7 | High&Middle punch parry effect, reception time [7F]-[15F] |
Red Alert Time with opponent attack b1+3〔or b2+4〕 |
At-Reversal〔High&Mid〕 25 |
i5 | High&Middle counter technique, counter technique reception [5F]-[12F] |
Pit Fall Time with opponent low attack d1+2〔or while crouching d1+2 or db1+2〕 |
At-Reversal〔Low〕 40 |
i5 | Low counter technique, counter technique reception [5F]-[15F] |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
i1 | Reception time [1F]-[20F], when handling is successful to tornado starts |
Ambush Tackle
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Ultra Russian Sickle > Ambush Tackle〔HS〕 During Heat 2+3,db1+2 |
M,Throw-M 25,10,15,0(7,4,6) |
i12 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Tundra Strike > Ambush Tackle b4,2,1+2 |
M,M,MTh 15,15,0 |
i14 | Throw escape 1+2, to shift to takedown on hit |
Tundra Strike > Ambush Tackle〔HS〕 During Heat b4,2,1+2 |
M,M,MTh 15,15,0(4,4) |
i14 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Russian Hook Special > Ambush Tackle〔HS〕 During Heat fff2,1+2 |
M,Sp 22(8),0 |
i15 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Russian Hook Special 〔BS〕 > Ambush Tackle〔HS〕 During Heat fff2〔quick input〕,1+2 |
M,Sp 26(10),0 |
i15 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Hail Slicer > Ambush Tackle〔HS〕 During Heat, While crouching df1,1+2 |
L,Throw-M 8(2),0 |
i16 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Integral Blitz > Ambush Tackle During sidestep 2,1+2,1+2 |
M,MM,MTh 16,8,12,0 |
i20 | Throw escape 1+2, to shift to takedown on hit |
Integral Blitz > Ambush Tackle〔HS〕 During Heat and sidestep 2,1+2,1+2 |
M,MM,MTh 16,8,12,0(4,23) |
i20 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Pigeon Roll > Ambush Tackle During sidestep 3+4,1+2 |
Sp,Throw-M 0 |
i56 | Throw escape 1+2, to shift to takedown on hit |
Pigeon Roll > Ambush Tackle〔HS〕 During Heat and sidestep 3+4,1+2 |
Sp,Throw-M 0 |
i56 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Living Dead > Ambush Tackle While down and facing down 1+2,1+2 |
Sp,MTh 0 |
i31 | Throw escape 1+2, to shift to takedown on hit |
Living Dead > Ambush Tackle〔HS〕 During Heat and While down and facing down 1+2,1+2 |
Sp,MTh 0 |
i31 | Throw escape 1+2, to shift to takedown on hit, partially uses remaining Heat time |
Frost Bite During takedown 1 |
Derived Throw 35 |
Throw escape 1, erases opponent’s recoverable health | |
Achilles’ Hold During takedown 2 |
Derived Throw 40 |
Throw escape 2 | |
Iron Curtain During takedown 1+2 |
Derived Throw 45 |
Throw escape 1+2 | |
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