TEKKEN8 Eddy Frame Data

Eddy

TEKKEN8 Eddy Gordo Frame Data Ver.1.08.01
TEKKEN8 TOP


Eddy Frame Data

HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch


Unique Moves

Normal Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Jab
1
H
5
i10 +1 +8 +8
One Two Galopantes
1,2
H,H
5,12
i10 -3 +8 +8
One Two Galopantes > Bananeira
1,2,F
H,H,Sp
5,12
i10 -8 +3 +3
One Two Galopantes > Back Summy > Crouching
1,2,4
H,H,Sp〔TJ〕,Sp
5,12
i10 -27 -16 -16
One Two Galopantes > Chute Baixo
1,2,4~3
H,H,Sp〔TJ〕,L〔TC〕,Sp
5,12,20
i10 -14c LNC LNC
One Two Galopantes > Chute Alto
1,2,4~4
H,H,H〔TJ〕,Sp
5,12,27
i10 +8
(+20g)
KND KND
One Two Galopantes > Chute Alto > Side ukemi
1,2,4~4,ukemi button
H,H,H〔TJ〕,Sp
5,12,27
i10 -5
(+7)
KND KND
Céu Gafanhoto > Negativa
1,3
H,M,Sp〔TC〕
5,16
i10 -14 +7c +7c
Combo Furacão〔1〕
2
H
10
i12 -9 +2 +2
Combo Furacão〔2〕
2,1
H,H
10,13
i12 -9 +2 +2
Combo Furacão
2,1,4
H,H,M
10,13,21
i12 -12 KND LNC
Batida de Compasso > Bananeira
2,3
H,M,Sp
10,20
i12 -8 +8a +8a
Sincelo〔1〕
3
M
12
i14 -9 +2 +2
Sincelo > Bananeira
3,3
M,M,Sp
12,22
i14 -3 +8a +8a
Middle Kick
4
M
10
i13 -9 +7 +7
Lufada〔HA〕
When Heat activation available 4,4
M,M〔TJ〕
10,20
i13 -7 +17g +17g HA
Lufada
4,4
M,M〔TJ〕
10,20
i13 -7 +12g +12g
Faisão
1+2
M
17
i20 ±0c +5c +13c
Guerreiro Explosivo
During Heat 3+4
M〔TJ〕
20(6)
i20 +9 TR TR TR

f Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Ventania〔1〕
f2
M
15
i18 -9 +6 +6
Ventania
f2,4
M,L
15,17
i18 -14c +2 TR
Combo do Funâmbulo〔1〕
f3
H
16
i18 -5 +7 +7 HM
Combo do Funâmbulo
f3,4
H,M〔TJ〕
16,25
i18 -11 KND KND HM
Combo do Funâmbulo > Cancel Bananeira
f3,4,F
H,Sp
16
i18 -17 -5 -5 HM
Samba > Bananeira
f4
M,Sp
13
i23 -8 +8c +8c
Aú do Sol〔2〕
f4,3
M〔TJ〕,M〔TJ〕
13,8
i23 -13 -2c -2c
Aú do Sol
f4,3,3+4
M〔TJ〕,M〔TJ〕,MM〔TJ〕
13,8,7,20
i23 -12 KND KND
Aú da Lua > Negativa
f4,3+4
M〔TJ〕,LL〔TC〕,Sp〔TC〕
13,7,7
i23 -24c KND KND
Bananeira
f1+2
Sp
Xangô〔HA〕
When Heat activation available f3+4
M〔TJ〕
25(5)
i19 -9 +17g +17g HA
Xangô
f3+4
M〔TJ〕
25(5)
i19 -9 KND KND

df Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Gêiser〔1〕
df1
M
10
i13 -3 +6 +6
Gêiser
df1,3
M,H〔TJ〕
10,21
i13 -7 KND KND TR
Elbow Uppercut
df2
M
19
i15 -5 +6 KND
Mirage
df3
M
17
i15 -18 LNC LNC TR
Kneecap Crusher
df4
L
14
i18 -12c ±0 +14g
Aú Reversão
df3+4
MM〔TJ〕
10,11
i18 -3 KND KND

d Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
d1(or db1)
Sp-L〔TC〕
5
i10 -5 +6 +6
Palmares Giro〔1〕
d2
M
10
i17 -9 ±0 ±0
Palmares Giro > Negativa
d2,3
M,M〔TJ〕,Sp〔TC〕
10,20
i17 -4c +5c +5c
Sismo
d3
L〔TC〕
17
i21 -14c +1 KND
Aú de Bico〔1〕 > Crouching
d4
L〔TC〕,Sp
10
i15 -16c -5 -5
Aú de Bico
d4,3
L〔TC〕,M〔TJ〕
10,20
i15 -13c +12c +12c
Negativa
d3+4
Sp〔TC〕

db Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Twister Mirage〔1〕
db2
L〔TC〕
10
i18 -18c -7 -2
Twister Mirage
db2,3
L〔TC〕,M〔TJ〕
10,23
i18 -18 TR TR TR
Rasteira Forte
db3
L
21
i28 -14c +5c KND
Rabo de Arraia〔1〕
db4
M
14
i17 -17 +2 +2
Rabo de Arraia > Mandinga+1
db4,4
M,H〔TJ〕,Sp
14,27(8)
i17 -9 KND KND
Double Arm Stinger
db1+2
M
20
i30 -8 +12c +12c
Meia-Lua de Compasso〔1〕 > Crouching
db3+4
MM〔TJ〕,Sp
12,12
i20 -6 +1 +1
Meia-Lua de Compasso〔2〕
db3+4,4
MM〔TJ〕,M
12,12,10
i20 -8 +5 +5
Meia-Lua de Compasso
db3+4,4,3
MM〔TJ〕,M,M
12,12,10,26
i20 -14 KND KND

b Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Gato > Crouching
b1
M,Sp
15
i14 -7 +8 +8
Gato > Au Batido > Bananeira
b1,4
M,M〔TJ〕,Sp
15,10
i14 -8 +8c +8c
Gato > Aú do Sol〔2〕
b1,4,3
M,M〔TJ〕,M〔TJ〕
15,10,8
i14 -13 -2c -2c
Gato > Aú do Sol
b1,4,3,3+4
M,M〔TJ〕,M〔TJ〕,MM〔TJ〕
15,10,8,7,20
i14 -12 KND KND
Gato > Aú da Lua > Negativa
b1,4,3+4
M,M〔TJ〕,LL〔TC〕,Sp〔TC〕
15,10,7,7
i14 -24c KND KND
Godeme
b2
M
12
i15 -8 +3 +3
Godeme > Combo Martelo〔1〕
b2,3
M,M
12,13
i15 -11 +4 +4
Godeme > Combo Martelo
b2,3,4
M,M,M
12,13,25
i15 -14 KND KND
Godeme > Calcanheira
b2,4
M,H〔TJ〕
12,23
i15 -7 KND KND
Knee Thruster
b3
M
10
i13 -9 +8 +8a
Knee Thruster > Relâmpago > Negativa
b3,3
M,M〔TJ〕,Sp〔TC〕
10,21
i13 -15 LNC LNC
Armada
b4
H
14
i21 ±0 +8 +8
Armada~Macaco〔2〕
b4,4
H,MM〔TJ〕
14,6,6
i20 -9 +8c +8c
Armada~Macaco〔2〕 > Cancel Bananeira
b4,4,F
H,Sp
14
i20 -26 -18 -18
Leg Whip Mars Attack Flip
b4,4,3
H,MM〔TJ〕,M〔TJ〕
14,6,6,10(3)
i20 +4 KND KND
Back Bananeira
b1+2
Sp
Lunging Brush Fire〔HA〕
When Heat activation available b3+4
H〔PC〕
25
i20 -9 +17g +17g HA
PC
Lunging Brush Fire
b3+4
H〔PC〕
25
i20 -9 KND KND PC
Lunging Brush Fire〔PU〕〔HA〕
When Heat activation available b3+4 , During opponent absorb attack
H〔PC〕
25(10)
i20 ±0 +17g +17g HA
PC
Lunging Brush Fire〔PU〕
b3+4, during opponent absorb attack
H〔PC〕
25(10)
i20 ±0 KND KND PC

uf・u・ub Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Jumping Knuckle
uf1(or u1 or ub1)
M〔TJ〕
12
i18 -12 -1 -1
Asfixiante
uf2(or u2 or ub2)
M
21
i22 -13 KND KND
Jumping Jacks
uf3
M〔TJ〕
15
i26 -10c -8c KND
Jumping Jacks > Bananeira
uf3,F
M〔TJ〕,Sp
15
i26 -14c -12c KND
Jumping Jacks Mirage
uf3,3
M〔TJ〕,M
15,20
i26 -18 LNC LNC TR
Armada Pulada > Baixo
uf3,4
M〔TJ〕,L〔TC〕
15,10
i26 -14c +7c TR
Acrobacia
u3
M〔TJ〕
30(9)
i38 ±0
(+2)
KND KND
Perna da Lua
ub3
M
25(7)
i31 +4c KND KND
Chapa Giratória > Negativa
uf4
M〔TJ〕,Sp〔TC〕
20
i22 -9 +12g +12g
Back Summy > Crouching
u4
Sp〔TJ〕,Sp
Back Summy > Chute Baixo
u4~3
Sp〔TJ〕,L〔TJ〕,Sp〔TC〕
20
i44 -14c LNC LNC
Back Summy > Chute Alto
u4~4
Sp〔TJ〕,H〔TJ〕,Sp
27
i30 +8
(+20g)
KND KND
Back Summy > Chute Alto > Side ukemi
u4~4,ukemi button
Sp〔TJ〕,H〔TJ〕,Sp
27
i30 -5
(+7)
KND KND
Satellite Moon
ub4
M
12
i19 -17 -6 -6
Vassoura
u1+2(or ub1+2)
H〔TJ〕
20
i16 ±0 LNC LNC
Meia-Lua Pulando
uf3+4(or u3+4 or ub3+4)
MM〔TJ〕
10,20
i17 -13 KND KND
Delayed Rising Toe Kick
uf,n,4
M〔TJ〕
20
i23 -13 LNC LNC

~ff Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Terremoto > Negativa
ff3
L〔TC〕,Sp〔TC〕
20
i21 -14c +6c +15c
Folha Ataque > Bananeira
ff4
M〔TJ〕,Sp
25
i19 -12 LNC LNC TR
Roda Gigante
ff3+4
MM〔TJ〕
10,20(6)
i23 +3 KND KND
Roda Gigante > Cancel Bananeira
ff3+4,n,f
Sp
Fruit Picker
bb2+3
HUA-H〔TJ〕
25,30
i76 KND KND
Fruit Picker > Cancel
bb2+3,bb

Martelo
qcf 3
M
20
i19 -13 TR TR TR
Rabo de Arraia Liberado
During Heat qcf4
H〔TJ〕
45(13)
i22 +9
(+21g)
KND KND
Trovão > Bananeira
fff3
M〔TJ〕,Sp
30(9)
i25 +8 KND KND

While rising

Name/Command Hit Range/Damage Start Blo NH CH Note
Cotovelo
While rising 1
H
6
i13 -6 +5 +5
Fuzilação > Negativa
While rising 1,3
H,M〔TC〕,Sp〔TC〕
6,14
i13 -15 LNC LNC
Chapeu de Couro
While rising 1,4
H,H
6,23
i13 -7 +8g +8g
Machado
While rising 2
M
20
i15 -18 LNC LNC
Martelo
While rising 3
M
20
i19 -13 TR TR TR
Circle Kick
While rising 4
M
13
i11 -4 +7 +7
Tempestade〔2〕
While rising 4,4
M,H
13,10
i11 -4 +8 +8
Tempestade〔3〕
While rising 4,4,4
M,H,MM〔TJ〕
13,10,6,6
i11 -9 +8c +8c
Tempestade〔3〕 > Cancel Bananeira
While rising 4,4,4,F
M,H,Sp
13,10
i11 -28 -16 -16
Tempestade
While rising 4,4,4,3
M,H,MM〔TJ〕,M〔TJ〕
13,10,6,6,10(3)
i11 +4 KND KND
Bananeira
While rising 1+2
Sp
Front Stinger > Negativa
While rising 3+4
M〔TJ〕,Sp〔TC〕
20
i25 -9c KND KND

While crouching

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
While crouching 1
Sp-L〔TC〕
5
i10 -5 +6 +6
Right Low Jab
While crouching 2
Sp-L〔TC〕
8
i11 -4 +7 +7
Low spin kick
While crouching d3(or db3)
L〔TC〕
10
i16 -17c -6 -6
Gafanhoto > Negativa
While crouching df3(or df3+4)
M,Sp〔TC〕
20(6)
i22 +6c +9c LNC
Right Low Kick
While crouching d4(or db4)
L〔TC〕
6
i13 -15c -4 -4
Tornada > Bananeira
While crouching df4
L〔TC〕,Sp
25
i24 -21c +9 KND
Negativa
While crouching d3+4(or db3+4)
Sp〔TC〕

Sidestep

Name/Command Hit Range/Damage Start Blo NH CH Note
Hot Plate Special > Negativa
During sidestep 3
M〔TC〕,Sp〔TC〕
17
i25 ±0 +8 +8
Hot Plate Special > Cancel Negativa
During sidestep 3,D
Sp〔TC〕
Troca Baixa
During sidestep 4
LL〔TC〕
7,10
i21 -13c +3c +3c
Faísca > Crouching
During sidestep 3+4
HH〔TJ〕,Sp
6,10
i14 -7 LNC LNC

Back Facing

Name/Command Hit Range/Damage Start Blo NH CH Note
Twist Jab
Back facing opponent 1
H
15
i8 -3 +8 +8
Twist Right Jab
Back facing opponent 2
H
15
i8 -3 +8 +8
Twist Left Kick
Back facing opponent 3
H
18
i10 -8 +8 +8
Twist Right Kick
Back facing opponent 4
H
18
i10 -8 +8 +8
Twist Low Jab
Back facing opponent d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Right Low Jab
Back facing opponent d2
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Left Low Kick
Back facing opponent d3
L〔TC〕
6
i12 -15c -4 -4
Twist Right Low Kick
Back facing opponent d4
L〔TC〕
6
i12 -15c -4 -4

Special Move

Name/Command Hit Range/Damage Start Blo NH CH Note
Whirling Spring Kick
〔By opponent’s feet〕 while down and facing up b3+4
M〔TJ〕
25
i16 -27 KND KND
Ki Charge
1+2+3+4
Sp〔TJ〕
Flic Flac
ub,b
Sp
Flic Flac > Trovão > Bananeira
ub,b 3
Sp〔TJ〕,M〔TJ〕,Sp
30(9)
i69 +8 KND KND
Wall climbing reversal attack〔Kick〕 > BT
With your back against the wall bb,ub
M〔TJ〕
21
i35 +1 KND KND

Stance

Bananeira〔Handstand〕

Name/Command Hit Range/Damage Start Blo NH CH Note
Bananeira
f1+2 or Derived etc.
Sp
Bananeira > Move Forward
During Bananeira n,f
Sp
Bananeira > Negativa
During Bananeira n,d(or n,u)
Sp
Godeme Trovoada > Negativa
During Bananeira 1
M,Sp
21(6)
i23 +6 +8c KND
Combo Escorão〔1〕
During Bananeira 2
M
15
i17 -8 +8 +8
Combo Escorão
During Bananeira 2,3
M,M
15,23
i17 -13 KND KND
Combo Escorão > Cancel Bananeira
During Bananeira 2,3,F
M,Sp
15
i17 -24 -8 -7
Enxurrada〔1〕
During Bananeira 3
M〔TC〕
10
i17 -8 +7 +7
Enxurrada〔2〕
During Bananeira 3,3
M〔TC〕,H
10,10
i17 -3 +8 +8
Enxurrada > Negativa
During Bananeira 3,3,3
M〔TC〕,H,H,Sp〔TC〕
10,10,23
i17 -5 +13c +13c TR
Lança de Braço〔1〕 > Bananeira
During Bananeira 4
M〔TJ〕,Sp
10
i12 -3 +10 KND
Lança de Braço
During Bananeira 4,2
M〔TJ〕,M
10,21
i12 -13 KND KND TR
Salto Yotori
During Bananeira 4,2~3
M〔TJ〕,M〔TJ〕
10,20(6)
i12 +4c KND KND
Cabeçada Direta
During Bananeira 1+2
M〔PC〕
23
i22 -12 KND KND PC
Cabeçada Direta〔PU〕
During Bananeira 1+2 , During opponent absorb attack
M〔PC〕
23(9)
i22 -9 KND KND PC
Chapa Esquivando
During Bananeira b3
M〔TJ〕
20
i36 -12 KND LNC

Negativa

Name/Command Hit Range/Damage Start Blo NH CH Note
Negativa
d3+4 or Derived etc.
Sp〔TC〕
Negativa > Move Forward
During Negativa n,f
Sp〔TC〕
Negativa > Bananeira
During Negativa n,d(or n,u)
Sp
Terra Gafanhoto〔1〕
During Negativa 1
L〔TC〕
7
i17 -11c ±0 ±0c
Terra Gafanhoto > Negativa
During Negativa 1,3
L〔TC〕,M,Sp〔TC〕
7,17
i17 -14 +5c LNC
Maré Cheia〔1〕
During Negativa 2
M
16
i18 -2 +8 +8
Maré Cheia〔2〕
During Negativa 2,4
M,H〔TJ〕
16,17
i29 -5 +2 +2
Maré Cheia〔2〕 > Negativa
During Negativa 2,4,D
M,H〔TJ〕,Sp〔TC〕
16,17
i29 +3 +10 +10
Maré Cheia
During Negativa 2,4,4
M,H〔TJ〕,M〔TJ〕
16,17,25
i19 -14 KND KND
Iemanjá〔1〕
During Negativa 3
L〔TC〕
12
i16 -26c -4 LNC
Iemanjá〔Clean Hit〕
During Negativa 3,3
L〔TC〕,H〔TJ〕
14,18
i16 -13 KND KND
Iemanjá〔Tip〕
During Negativa 3,3
L〔TC〕,H〔TJ〕
12,18
i16 -13 KND KND
Chibata Ardente〔1〕
During Negativa 4
M〔TC〕
17
i15 -8 +8 +8
Chibata Ardente〔HA〕
When Heat activation available, During Negativa 4,3
M,M〔TJ〕
14,25
i15 -13 +17g +17g HA
Chibata Ardente
During Negativa 4,3
M,M〔TJ〕
14,25
i15 -13 KND KND
Cabeçada Fixa
During Negativa 1+2
M
25(7)
i18 -8 KND KND
Troca e Ataque
During Negativa 3+4
M〔TJ〕
24
i17 -18 LNC LNC TR

Mandinga

Name/Command Hit Range/Damage Start Blo NH CH Note
Yansan Mandinga〔Level One〕
While at Mandinga Level 1, during Bananeira 3+4
LMM〔TJ〕
6,6,16
i21 -13 +4c +4c
Yansan Mandinga〔Level Two〕
While at Mandinga Level 2, during Bananeira 3+4
LMM〔TJ〕
16,4,15
i21 -13 KND KND
Ogum Mandinga〔Level One〕
While at Mandinga Level 1, during Bananeira b4
M〔TJ〕
25(7)
i23 +6 +8c +8c
Ogum Mandinga〔Level One〕 > Negativa
While at Mandinga Level 1, during Bananeira b4,D
M〔TJ〕,Sp〔TC〕
25(7)
i23 +6 +8c +8c
Ogum Mandinga〔Level Two〕
While at Mandinga Level 2, during Bananeira b4
M〔TJ〕
25(7)
i23 +6 KND KND
Ogum Mandinga〔Level Two〕 > Negativa
While at Mandinga Level 2, during Bananeira b4,D
M〔TJ〕,Sp〔TC〕
25(7)
i23 +6 KND KND

Heat Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
i16 +1 +2c +2c HA
PC
Lufada〔HA〕
When Heat activation available 4,4
M,M〔TJ〕
10,20
i13 -7 +17g +17g HA
Lufada〔HS〕
During Heat 4,4
M,M〔TJ〕
10,20(3,6)
i13 -7 +12g +12g
Lufada〔HD〕
During Heat 4,4,F
M,M〔TJ〕
10,20(3,16)
i13 +5 Scr Scr HD
Xangô〔HA〕
When Heat activation available f3+4
M〔TJ〕
25(5)
i19 -9 +17g +17g HA
Xangô〔HS〕
During Heat f3+4
M〔TJ〕
25(9)
i19 -9 KND KND
Xangô〔HD〕
During Heat f3+4,F
M〔TJ〕
25(19)
i19 +5 LNC LNC HD
Lunging Brush Fire〔HA〕
When Heat activation available b3+4
H〔PC〕
25
i20 -9 +17g +17g HA
PC
Lunging Brush Fire〔HS〕
During Heat b3+4
H〔PC〕
25(7)
i20 -9 KND KND PC
Lunging Brush Fire〔HD〕
During Heat b3+4,F
H〔PC〕
25(17)
i20 +5 KND KND HD
PC
Lunging Brush Fire〔PU〕〔HA〕
When Heat activation available b3+4 , During opponent absorb attack
H〔PC〕
25(10)
i20 ±0 +17g +17g HA
PC
Lunging Brush Fire〔PU〕〔HS〕
During Heat b3+4 , During opponent absorb attack
H〔PC〕
25(11)
i20 ±0 KND KND PC
Lunging Brush Fire〔PU〕〔HD〕
During Heat b3+4,F , During opponent absorb attack
H〔PC〕
25(21)
i20 +5 KND KND HD
PC
Chibata Ardente〔HA〕
When Heat activation available, During Negativa 4,3
M,M〔TJ〕
14,25
i15 -13 +17g +17g HA
Chibata Ardente〔HS〕
During Heat and Negativa 4,3
M,M〔TJ〕
14,25(4,7)
i15 -13 KND KND
Chibata Ardente〔HD〕
During Heat and Negativa 4,3,F
M,M〔TJ〕
14,25(4,17)
i15 +5 LNC LNC HD
Vingativa Zanga〔HA〕
When Heat activation available approach 〔crouching opponent〕 d1+3(or during Negativa 1+3)
Throw-M
30
i12 -5 -5 HA
Guerreiro Explosivo > Bananeira
During Heat 3+4
M〔TJ〕,Sp
20(6)
i20 +9 TR TR TR
Rabo de Arraia Liberado > Negativa
During Heat qcf 4
H〔TJ〕,Sp〔TC〕
45(13)
i22 +9
(+21g)
KND KND
Caveirinha Zangada
During Heat 2+3
M,Th,Sp〔TC〕
20,35(6,10)
i18 +6
(+14g)
Th Th
Caveirinha Zangada〔Second Only〕
During Heat 2+3
M,Sp〔TC〕
35
i57 +6
(+14g)
KND KND

Rage Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Enchente de Axé
During Rage df1+2(or during Negativa df1+2)
M〔PC〕,Th
55
i20 -15 Th Th PC

Throws

Name/Command Hit Range/Damage Start Note
Rio Deal
Approach opponent 1+3
Throw-H
35
i12 Throw escape 1 or 2
Rio Special
Approach opponent 2+4
Throw-H
35
i12 Throw escape 1 or 2
Missile Launcher
Approach opponent from left side 1+3(or 2+4)
Throw-H
40
i12 Throw escape 1
Shadow Dancer
Approach opponent from right side 1+3(or 2+4)
Throw-H
40
i12 Throw escape 2
Back Rodeo Spin
Approach opponent from behind 1+3(or 2+4)
Throw-H
50
i12 Cannot throw escape
Cabra Macaco Throw
Approach opponent uf1+2
Throw-H
40
i12 Throw escape 1+2
Batucada > Negativa
During Bananeira approach opponent 1+3(or 2+4)
Throw-H,Sp〔TC〕
26
i23 Cannot throw escape, shift to Negativa on hit
Rodeo Spin
During Negativa approach opponent uf1+2
Throw-H
40 or 45
i17 Throw escape 1+2
Vingativa Zanga〔HA〕
When Heat activation available approach 〔crouching opponent〕 d1+3(or during Negativa 1+3)
Throw-M
30
i12 Cannot throw escape
Heat activation
Unable to Heat Dash
Vingativa Zanga
Approach crouching opponent d1+3(or during Negativa1+3)
Throw-M
30
i12 Cannot throw escape, During Heat partially restore remaining Heat time
Vingativa Funeral
Approach crouching opponent d2+4(or during Negativa2+4)
Throw-M
35
i12 Cannot throw escape
Low Parry
Time with opponent low attack DF
Parry〔Low〕
i1 Reception time [1F]-[20F], when handling is successful to tornado starts

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