TEKKEN8 Jin Frame Data

Frame Data

TEKKEN8 Jin Kazama Frame Data Ver.1.08.01
TEKKEN8 TOP


Jin Frame Data

HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch


Unique Moves

Normal Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Left Jab
1
H
5
i10 +1 +8 +8
Left Right Combo
1,2
H,H
5,12
i10 -3 +6 +6
Left Right > Black Wing Rondo
1,2,1
H,H,M
5,12,20(6)
i10 -16 LNC LNC TR
Left Right > Axe Kick
1,2,3
H,H,M
5,12,20
i10 ±0 KND KND
Left Right > Spinning Hook Kick
1,2,4
H,H,H
5,12,26
i10 -4 KND KND
Left Jab > Left Low Kick
1,3
H,L
5,9
i10 -12c -1 -1
Left Jab > Double Low
1,3,4
H,L,L
5,9,17
i10 -13c +3 KND
Right Jab
2
H
9
i10 ±0 +9 +9
Double Thrust
2,1
H,M
9,9
i10 -3 +6 +6
Double Thrust > Roundhouse
2,1,4
H,M,M
9,9,18
i10 -9 +4 KND
Double Thrust > Low Trick Kick
2,14~4
H,M,L
9,9,20
i10 -31c KND KND
Switchblade
2,4
H,H
9,20
i10 -9 +11g +11g
Switchblade > Zanshin
2,4,F
H,H,Sp〔TC〕
9,20
i10 -6 +14g +14g
Kishin Rekko〔1〕
3
H
19
i14 -7 +4 +4
Kishin Rekko〔2〕
3,1
H,H
19,7
i14 -1 +7 +7
Kishin Rekko〔2〕 > Zanshin
3,1,F
H,H,Sp〔TC〕
19,7
i14 +4 +12g +12g
Kishin Rekko
3,1,4
H,H,L
19,7,18
i14 -13c +3 LNC
High Right Roundhouse
4
H
15
i13 -9 +10g +13c HM
Spinning Flare Kick
4~3
M〔TJ〕
27
i24 -11 KND KND
Median Line Destruction〔HA〕
When Heat activation available 1+2
MMM
4,4,16
i13 -14 +17g +17g HA
Median Line Destruction
1+2
MMM
4,4,16
i13 -14 KND KND

f Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Left Sidekick
f3
M
12
i14 -16 -5 -5
Tanden Nidan-uchi〔HA〕
When Heat activation available f3,1
M,M
12,17
i14 -12 +17g +17g HA
Tanden Nidan-uchi
f3,1
M,M
12,17
i14 -12 +4 +4
Left Sidekick > Stinger
f3,3
M,H
12,14
i14 -8 +8 +8
Left Sidekick > Stinger > Zanshin
f3,3,F
M,H,SpCD
12,14
i14 -7 +9 +9
Left Sidekick > Stinger Sen
f3,3,B
M,H,Sp
12,14
i14 -8 +8 +8
Front Thrust Kick > Zanshin
f4,F
M,Sp〔TC〕
21
i16 -1 +11 LNC
Double Chamber Punch
f1+2
HH
14,24(7)
i14 -9 KND KND
Zenshin
f3+4
Sp〔TC〕

df Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Mid Left Punch
df1
M
10
i13 -3 +4 +6
Mid Left Punch > High Roundhouse Kick
df1,4
M,H
10,18
i13 -9 +10g KND
Mid Left Punch > Mid Sidekick
df14~4
M,M
10,24
i13 -12 KND KND
Fiendish Rend
df2
M
12(3)
i16 -9 +6 +6
Fiendish Rend > Breaking Step
df2,DF
M,Sp
12(3)
i16 -2 +13g +13g
Left Roundhouse
df3
M
16
i12 -8 +3 +3
Brazilian Kick
df3~3
M
20
i23 +6c +13c +13c
Brazilian Kick > Breaking Step
df3~3,DF
M,Sp
20
i23 +2c +9c +9c
Right Spinning Axe Kick〔HA〕
When Heat activation available df4
M
22
i20 ±0 +17g +17g HA
Right Spinning Axe Kick
df4
M
22
i20 ±0 +8c +8c

d Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Corpse Thrust > Black Wing Flash
d1
M〔PC〕,Th
21,10
i21 -13 Th Th PC
Corpse Thrust〔PU〕 > Black Wing Flash
d1, During opponent absorb attack
M〔PC〕,Th
21,10(8)
i21 -9 Th Th PC
Scourge
d2
L〔TC〕
22
i22 -14c +4c TR
Knee Popper
d3
L
7
i15 -14c -3 -2
Kazama Style Three-Quarter Kick〔2〕
d3,4
L,H
7,10
i15 -11 -3 -3
Kazama Style Three-Quarter Kick
d3,4,3
L,H,M
7,10,21
i15 -12 KND KND TR
Knee Popper > Mid Sidekick
d3,4~4
L,M
7,24
i15 -12 KND KND
Right Sweep
d4
L〔TC〕
11
i16 -12c -1 -1
Double Lift Kick
d3+4
MM〔TJ〕
5,20
i15 -19 LNC LNC

db Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
db1
Sp-L〔TC〕
5
i10 -5 +6 +6
Savage Sword〔1〕
db2
M
12
i16 -10 -4 KND
Savage Sword〔2〕
db2,2
M,H
12,11
i16 -12 -7 LNC
Savage Sword
db2,2,3
M,H,M
12,11,21
i16 -9 KND KND
Punch Cascade Kick
db2,3
M,M
12,23
i16 -8 KND KND
Left Spinning Back Kick
db3
H〔TC〕
28
i20 -10 KND KND
Right Low Roundhouse
db4
L
18
i20 -13c +3 +13g
Power Stance
db1+2
M
0
i19 -11 +17cg +17cg

b Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Shun Maten〔1〕
b1
H
11
i12 -9 +2 +2
Shun Maten
b1,2
H,H
11,20
i12 -10 KND KND TR
Shun Masatsu〔1〕
b2
M
12
i15 -11 ±0 ±0
Shun Masatsu
b2,1
M,M
12,10
i15 -9 +2 +2
Left Knee
b3
M
17
i16 -6 +5 +5
Left Knee > Zanshin
b3,F
M,Sp〔TC〕
17
i15 -2 +9 +9
Left Knee > Right Thrust
b3,2
M,M
17,20
i15 -9 +9
(+21g)
+9
(+21g)
Spinning Sidekick
b4
M
21
i17 -7 KND KND
Suigetsu Strike
b1+2
M〔Parry-Punch-High&Mid〕
20
i23 -12 +6 +6
Suigetsu Strike〔Parry Successful〕
Time with opponent punch b1+2
Parry〔Punch-High&Mid〕,M
20
i3 KND KND
Zanshin
b3+4
Sp〔TC〕

uf・u・ub Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Jumping Knuckle
uf1〔or u1 or ub1〕
M〔TJ〕
12
i18 -12 -1 -1
Evading Middle Strike
uf2〔or u2〕
M
18
i15 -7 +6 KND
Left Spinning Jump Kick
uf3〔or u3 or ub3〕
M〔TJ〕
17
i22 -9 +6 LNC
Front Jump Kick
uf4〔or u4〕
M〔TJ〕
13
i15 -13 LNC LNC
Front Jump Kick
ub4
M〔TJ〕
15
i15 -13 KND LNC
Konshin Seikenzuki
ub1+2
UA-M
50
i75 KND KND
Konshin Seikenzuki > Cancel
ub1+2,bb
Sp
Delayed Rising Toe Kick
uf,n,4
M〔TJ〕
20
i23 -13 LNC LNC

~ff Command

Name/Command Hit Range/Damage Start Blo NH CH Note
Demon’s Paw〔HA〕
When Heat activation available ff2
M
22(6)
i14 -8 +17g +17g HA
Demon’s Paw
ff2
M
22(6)
i14 -8 KND KND
Left Axe Kick
ff3
M
20
i23 -4 LNC LNC
Left Axe Kick > Left Jab
ff3,1
M,H
20,5
i23 +1 +7 +7
Battery Sidekick
ff4
M
28
i17 -7 KND KND
Evil Intent〔1〕
bf2
M
15
i15 -7 +4 +4
Evil Intent〔2〕
bf2,1
M,H
15,14
i15 -5 +6 +9
Evil Intent
bf2,1,2
M,H,M
15,14,20
i15 -5 KND KND
Geyser
bf2,1,df2
M,H,M
15,14,22
i15 -14 LNC LNC TR
Keito
bf2,3
M,M
15,17
i15 -9 +6 LNC
Keito > Zanshin
bf2,3,F
M,M,Sp〔TC〕
15,17
i15 +2 +17g LNC
Leaping Side kick
fff3
M〔TJ〕
30(9)
i22 +6 KND KND

While rising

Name/Command Hit Range/Damage Start Blo NH CH Note
Solar Plexus Strike
While rising 1
M
7
i13 -6 +5 +5
Twin Lancer
While rising 1,2
M,M
7,19
i13 -8 +3c +3c
Twin Lancer > Zanshin
While rising 1,2,F
M,M,Sp〔TC〕
7,19
i13 -9 +2c +2c
Kazama Style 6 Hit Combo Redux〔2〕
While rising 1,3
M,H
7,8
i13 -6 +4 +4
Kazama Style 6 Hit Combo Redux〔2〕 > Sen
While rising 1,3,B
M,H,Sp
7,8
i13 -6 +4 +4
Kazama Style 6 Hit Combo Redux〔3〕
While rising 1,3,2
M,H,M
7,8,4
i13 -11 -6 -6
Kazama Style 6 Hit Combo Redux〔4〕
While rising 1,3,2,1
M,H,M,M
7,8,4,3
i13 -11 +3 +3
Kazama Style 6 Hit Combo Redux〔5〕
While rising 1,3,2,1,4
M,H,M,M,L
7,8,4,3,5
i13 -31c +8c +8c
Kazama Style 6 Hit Combo Redux
While rising 1,3,2,1,4,2
M,H,M,M,L,M〔TJ〕
7,8,4,3,5,15(4)
i13 -16 KND KND
Solar Plexus Strike > Brazilian Kick
While rising 1,3~3
H,M
7,20
i13 +6c +13c +13c
Solar Plexus Strike > Brazilian Kick > Breaking Step
While rising 1,3~3,DF
H,M,Sp
7,20
i13 +2c +9c +9c
Crouching Uppercut
While rising 2
M
14
i14 -12 LNC LNC
Bamboo Splitter
While rising 3
M
20
i16 -9 +10g KND HM
Double Cross Kicks〔1〕
While rising 4
M
13
i11 -3 +8 +8
Double Cross Kicks
While rising 4,4
M,H
13,15
i11 -7 +4 +4

While crouching

Name/Command Hit Range/Damage Start Blo NH CH Note
Low Jab
While crouching 1
Sp-L〔TC〕
5
i10 -5 +6 +6
Right Low Jab
While crouching 2
Sp-L〔TC〕
8
i11 -4 +7 +7
Left Spin Low Kick
While crouching 3
L〔TC〕
10
i16 -17c -6 -6
Right Low Kick
While crouching 4
L〔TC〕
6
i12 -15c -4 -4
Right Sweep (2)
While crouching df4
L〔TC〕
20
i25 -26c KND KND

Back Facing

Name/Command Hit Range/Damage Start Blo NH CH Note
Twist Jab
Back facing opponent 1
H
15
i8 -3 +8 +8
Twist Right Jab
Back facing opponent 2
H
15
i8 -3 +8 +8
Twist Left Kick
Back facing opponent 3
H
18
i10 -8 +8 +8
Twist Right Kick
Back facing opponent 4
H
18
i10 -8 +8 +8
Twist Low Jab
Back facing opponent d1
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Right Low Jab
Back facing opponent d2
Sp-L〔TC〕
5
i10 -5 +6 +6
Twist Left Low Kick
Back facing opponent d3
L〔TC〕
6
i12 -15c -4 -4
Twist Right Low Kick
Back facing opponent d4
L〔TC〕
6
i12 -15c -4 -4

Special Move

Name/Command Hit Range/Damage Start Blo NH CH Note
Black Out〔Opponent Down〕
While opponent is down d1+2
L〔Attack-Down〕
19
i19 KND KND
Black Out〔Opponent Standing〕
While opponent is down d1+2
L〔Attack-Down〕
24
i19 -13c +3 +3
State of Zanshin
1+3+4
Sp
Ki Charge
1+2+3+4
Sp
Wall climbing reversal attack〔Kick〕
With your back against the wall bb,ub
M〔TJ〕
21
i36 ±0c KND KND

Stance

Breaking Step

Name/Command Hit Range/Damage Start Blo NH CH Note
Breaking Step
f,n,d,df
Sp
Thrusting Uppercut
f,n,d,df1
M
20
i16 -13 LNC LNC TR
Electric Thrusting Uppercut〔HS〕
During Heat f,n,d,df1
M
22(8)
i16 -13 LNC LNC TR
Electric Thrusting Uppercut
f,n,d,df1〔df+1 press simultaneously〕
M
22(4)
i16 -13 LNC LNC TR
Wind Hook Fist
f,n,d,df2
H
20
i11 -10 TR TR
Electric Wind Hook Fist〔HS〕
During Heat f,n,d,df2
H
25(9)
i11 +5 TR TR
Electric Wind Hook Fist
f,n,d,df2〔df+2 press simultaneously〕
H
25(5)
i11 +5 TR TR
Bamboo Splitter
f,n,d,df 3
M
20
i16 -9 +10g KND HM
Depraved Savagery〔1〕
f,n,d,df 4
L
12
i20 -31c +8c +8c
Depraved Savagery
f,n,d,df 4,2
L,M〔TJ〕
12,19(8)
i20 -16 KND KND
Depraved Savagery〔Second Only〕
f,n,d,df 4,2
L,M〔TJ〕
12,28(8)
i52 -16 KND KND
Bash
f,n,d,df,F
Sp
Special Jump
f,n,d,df UF
Sp〔TJ〕
Leaping Side kick
f,n,d,df fuf3
M〔TJ〕
30(9)
i22 +6 KND KND

Zanshin

Name/Command Hit Range/Damage Start Blo NH CH Note
Zanshin
b3+4
Sp〔TC〕
Zanshin
f3+4
Sp〔TC〕
Dash
During Zanshin F
Sp
Breaking Step
During Zanshin DF
Sp
Left Drill Punch
During Zanshin 1
M
14
i16 -3 +8 +8
Brimstone Bite
During Zanshin 1,2
M,M
14,21(6)
i16 -14 KND KND
Brimstone Bite > Cancel Breaking Step
During Zanshin 1,2,DF
M,Sp
14
i16 -22 -11 -11
Kazama Style Leg Strike Flurry
During Zanshin 1,3
M,H,Th
14,14,14
i16 -9 Th Th
Fiendish Claw〔HA〕
When Heat activation available, During Zanshin 2
H〔PC〕
27(8)
i21 -5 +17g +17g HA
PC
HM
Fiendish Claw
During Zanshin 2
H〔PC〕
27(8)
i21 -5 KND KND PC
HM
Fiendish Claw〔PU〕〔HA〕
When Heat activation available, During Zanshin 2, During opponent absorb attack
H〔PC〕
27(10)
i21 ±0 +17g +17g HA
PC
HM
Fiendish Claw〔PU〕
During Zanshin 2, During opponent absorb attack
H〔PC〕
27(10)
i21 ±0 KND KND PC
HM
Halberd Heel
During Zanshin 3
M
20
i17 -9 +10g KND HM
Corpse Crusher
During Zanshin 4
M〔TJ〕
24(7)
i27 +2 KND KND
Low Chop > Karmic Epicenter
During Zanshin 1+2
L〔TC〕,Th
10,20
i24 -14c +4
(+16g)
+4
(+16g)
Black Wing Bolt
During Zanshin 3+4
H〔TJ〕
25(10)
i21 +9
(+15g)
KND KND
Black Wing Bolt > Breaking Step
During Zanshin 3+4,DF
H〔TJ〕,Sp
25(10)
i21 +8
(+15g)
KND KND
Black Wing Rondo
During Zanshin u1
M〔TJ〕
20(6)
i14 -16 LNC LNC TR

Heat Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
i16 +1 +2c +2c HA
PC
Median Line Destruction〔HA〕
When Heat activation available 1+2
MMM
4,4,16
i13 -14 +17g +17g HA
Median Line Destruction〔HS〕
During Heat 1+2
MMM
4,4,16(1,1,4)
i13 -14 KND KND
Median Line Destruction〔HD〕
During Heat 1+2,F
MMM
4,4,16(1,1,14)
i13 +5 KND KND HD
Tanden Nidan-uchi〔HA〕
When Heat activation available f3,1
M,M
12,17
i14 -12 +17g +17g HA
Tanden Nidan-uchi〔HS〕
During Heat f3,1
M,M
12,17(3,5)
i14 -12 +4 +4
Tanden Nidan-uchi〔HD〕
During Heat f3,1,F
M,M
12,17(3,15)
i14 +5 LNC LNC HD
Right Spinning Axe Kick〔HA〕
When Heat activation available df4
M
22
i20 ±0 +17g +17g HA
Right Spinning Axe Kick〔HS〕
During Heat df4
M
22(6)
i20 ±0 +8c +8c
Right Spinning Axe Kick〔HD〕
During Heat df4,F
M
22(16)
i20 +5 LNC LNC HD
Demon’s Paw〔HA〕
When Heat activation available ff2
M
22(6)
i14 -8 +17g +17g HA
Demon’s Paw〔HS〕
During Heat ff2
M
22(9)
i14 -8 KND KND
Demon’s Paw〔HD〕
During Heat ff2,F
M
22(19)
i14 +5 LNC LNC HD
Fiendish Claw〔HA〕
When Heat activation available, During Zanshin 2
H〔PC〕
27(8)
i21 -5 +17g +17g HA
PC
HM
Fiendish Claw〔HS〕
During Heat and Zanshin 2
H〔PC〕
27(11)
i21 -5 KND KND PC
HM
Fiendish Claw〔HD〕
During Heat and Zanshin 2,F
H〔PC〕
27(21)
i21 +5 KND KND HD
PC
HM
Fiendish Claw〔PU〕〔HA〕
When Heat activation available, During Zanshin 2, During opponent absorb attack
H〔PC〕
27(10)
i21 ±0 +17g +17g HA
PC
HM
Fiendish Claw〔PU〕〔HS〕
During Heat and Zanshin 2, During opponent absorb attack
H〔PC〕
27(12)
i21 ±0 KND KND PC
HM
Fiendish Claw〔PU〕〔HD〕
During Heat and Zanshin 2,F, During opponent absorb attack
H〔PC〕
27(22)
i21 +5 KND KND HD
PC
HM
Awakened Power Stance
During Heat db1+2
M,Sp
0(1)
i19 +4 +23cg +23cg PC
Awakened Thunder God Fist
During Heat db1+2,1
M,M
0,25(1,10)
i19 -13 TR TR PC
TR
Awakened Wind God Fist
During Heat db1+2,2
M,Sp-M
0,23(1,9)
i19 +4 LNC LNC PC
Awakened Demon’s Hoof
During Heat db1+2,3
M,M〔TJ〕
0,25(1,10)
i19 +2c LNC LNC PC
Awakened Demon’s Tail
During Heat db1+2,df3
M,L〔TJ〕
0,24(1,10)
i19 -23c KND KND PC
Awakened Spinning Demon〔1〕
During Heat db1+2,4
M,L
0,10(1,4)
i19 -23c KND KND PC
Awakened Spinning Demon
During Heat db1+2,4,4
M,L,M
0,10,19(1,4)
i19 -23c KND KND PC
Electric Thrusting Uppercut〔HS〕
During Heat f,n,d,df 1
M
22(8)
i16 -13 LNC LNC TR
Electric Wind Hook Fist〔HS〕
During Heat f,n,d,df 2
H
25(9)
i11 +5 TR TR
Hellfire Trespass Slayer
During Heat 2+3
M,H,M,Th
57(4,3,4)
i15 +3 Th Th
Hellfire Darkside Slayer
During Heat 2+3,4
M,H,M
15,12,21(4,3,6)
i15 +9
(+21g)
KND KND

Rage Moves

Name/Command Hit Range/Damage Start Blo NH CH Note
Polar Demon Gouge
During Rage df1+2
M〔PC〕,Th
55
i20 -15 Th Th PC

Throws

Name/Command Hit Range/Damage Start Note
Double Face Kick
Approach opponent 1+3
Throw-H
35
i12 Throw escape 1 or 2
Over the Shoulder Reverse
Approach opponent 2+4
Throw-H
35
i12 Throw escape 1 or 2
Shoulder Flip
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
43
i12 Throw escape 1
Over the Limit
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
i12 Throw escape 2
Pivoting Hip Throw
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
i12 Cannot throw escape
Shun Ren Dan
Approach opponent df2+3〔or during Zanshin 2+3 or前心中に2+3〕
Throw-H
40
i12 Throw escape 2
Tidal Wave
Approach opponent uf1+2〔or f,n,d,df UF1+2〕
Throw-H
40
i12 Throw escape 1+2
Complicated Wire
Approach opponent qcb 1+3
Throw-H
40
i12 Throw escape 1
Parry
Time with opponent attack b1+3〔or b2+4〕
St-Parry〔High&Mid〕
i3 High&Middle strong parry effect, reception time [3F]-[9F]
Suigetsu Strike〔Parry Successful〕
Time with opponent punch b1+2
Parry〔Punch-High&Mid〕,M
20
i3 High&Middle punch parry effect, reception time [3F]-[10F], if the attack is successful, the enemy can be attacked again
Low Parry
Time with opponent low attack DF
Parry〔Low〕
i1 Reception time [1F]-[20F], when handling is successful to tornado starts

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