TEKKEN8 Lars Alexandersson Frame Data Ver.1.08.01
・TEKKEN8 TOP
Lars Frame Data
HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jab 1 |
H 5 |
i10 | +1 | +8 | +8 | |
Delta Slicer〔2〕 1,1 |
H,M 5,8 |
i10 | -8 | ±0 | ±0 | |
Delta Slicer〔HA〕 When Heat activation available 1,1,1 |
H,M,M 5,8,20 |
i10 | -12 | +17g | +17g | HA |
Delta Slicer 1,1,1 |
H,M,M 5,8,20 |
i10 | -12 | +5c | +5c | |
Left Right Combo 1,2 |
H,H 5,9 |
i10 | -3 | +8 | +8 | |
Legionnaire’s Spin 1,4 |
H,L 5,10 |
i10 | -12c | +1 | +1 | |
Legionnaire’s Spin > Limited Entry 1,4,D |
H,L,Sp〔TC〕 5,10 |
i10 | -12c | +1 | +1 | |
Right Jab 2 |
H 10 |
i10 | ±0 | +8 | +8 | |
Ring Current > Limited Entry 2,1 |
H,M,Sp 10,12 |
i10 | -6 | +8 | +8 | |
Kick Start 3 |
H 16 |
i15 | -17 | ±0 | ±0 | |
Kick Start > Limited Entry 3,D |
H,Sp〔TC〕 16 |
i15 | -11 | +6 | +6 | |
Spinning Cutter 4 |
H 27 |
i17 | -7 | KND | KND | |
X-Ray 1+2 |
M〔PC〕 25 |
i25 | -12 | KND | KND | PC |
X-Ray〔PU〕 1+2, During opponent absorb attack |
M〔PC〕 25(10) |
i25 | -7 | KND | KND | PC |
Electric Jolt〔HA〕 When Heat activation available 3+4 |
M 22 |
i17 | -8 | +17g | +17g | HA |
Electric Jolt 3+4 |
M 22 |
i17 | -8 | KND | KND |
f Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Flash Claw〔1〕 f1 |
H 10 |
i13 | -5 | +6 | +6 | |
Flash Claw > Silent Entry f1,2 |
H,M,Sp 10,11 |
i13 | -5 | +6 | +6 | |
Flash Claw > Standing State f1,2,B |
H,M 10,11 |
i13 | -8 | +3 | +3 | |
Flash Bang > Dynamic Entry f1,2,3 |
H,M,M,Sp 10,11,20 |
i13 | -5 | KND | LNC | |
Flash Bang > Standing State f1,2,3,B |
H,M,M 10,11,20 |
i13 | -12 | KND | LNC | |
Charge Factor〔1〕 f2 |
H 10 |
i12 | -6 | +3 | +3 | |
Charge Factor > Silent Entry f2,1 |
H,H,Sp 10,15 |
i12 | -5 | +6 | +6 | |
Charge Factor > Standing State f2,1,B |
H,H 10,15 |
i12 | -6 | +5 | +5 | |
Death Mask f2,4 |
H,H 10,22 |
i12 | -12 | KND | KND | |
Dynamic Entry f3 |
Sp – |
– | – | – | ||
Volcanic Lightning〔1〕 f4 |
M 12 |
i17 | -9 | +7 | +7 | |
Volcanic Lightning〔2〕 f4,1 |
M,M 12,8 |
i17 | -9 | +2 | +2 | |
Volcanic Lightning〔3〕 f4,1,2 |
M,M,M 12,8,8 |
i17 | -10 | +2 | +2 | |
Volcanic Lightning f4,1,2,1 |
M,M,M,M 12,8,8,20 |
i17 | -14 | KND | KND | |
Ark Blast f1+2 |
M 20 |
i15 | -13 | LNC | LNC | |
Power Slug f1+4 |
M 28 |
i13 | -18 | KND | KND |
df Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Alert L df1 |
M 14 |
i13 | -1 | +5 | +5 | |
Flash Bullet > Silent Entry df2 |
M,Sp 15 |
i14 | -3 | +9 | KND | |
Flash Bullet > Standing State df2,B |
M 15 |
i14 | -11 | +1 | KND | |
Outpost df3 |
M 15 |
i16 | -7 | +5 | +5 | |
Outpost > Dynamic Entry df3,D |
M,Sp 15 |
i16 | -4 | +8 | +8 | |
Outpost Blitz df3,3 |
M,M〔TJ〕 15,24 |
i16 | -15 | KND | KND | |
Front Kick df4 |
M 16 |
i15 | -8 | +2 | +2 |
d Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab d1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Tactical Sword d2 |
M 17 |
i18 | ±0c | +8c | KND | |
Tactical Sword > Crouching d2,D |
M,Sp 17 |
i18 | ±0c | +8c | KND | |
Tesla Gravity〔1〕 d3 |
L 8 |
i15 | -14c | -3 | -3 | |
Tesla Gravity d3,1 |
L,HH 8,4,10 |
i15 | -7 | +4 | +4 | |
Right Low Kick d4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Earth Battery d1+2 |
L〔TC〕 25 |
i24 | -20c | KND | KND |
db Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Arc Combination〔1〕 db1 |
L〔TC〕 9 |
i17 | -12c | -1 | -1 | |
Arc Combination db1,3 |
L〔TC〕,H 9,10 |
i17 | -12 | -1 | -1 | |
Arc Combination > Limited Entry db1,3,D |
L〔TC〕,H,Sp〔TC〕 9,10 |
i17 | -12 | -1 | -1 | |
Hollow Point db2 |
M 12 |
i15 | -8 | +3 | +3 | |
Hollow Point > Silent Entry db2,F |
M,Sp 12 |
i15 | -5 | +6 | +6 | |
Double Tap db2,1 |
M,M 12,8 |
i15 | -8 | +6 | +6 | |
HE Combination db2,3 |
M,M 12,15 |
i15 | -13 | +8 (+20g) |
+8 (+20g) |
TR |
HE Combination〔St〕 db2,3 hold |
M,M 12,25(10) |
i15 | +13 (+20g) |
KND | KND | |
Left Spin Low Kick db3 |
L〔TC〕 10 |
i16 | -17c | -6 | -6 | |
Shadow Cutter db4 |
L〔TC〕 19 |
i21 | -26c | +5c | LNC | |
Inductance db1+2 |
M 18 |
i26 | -13 | +6 | +10 | |
Inductance > Dynamic Entry db1+2,D |
M,Sp 18 |
i26 | -8 | +7 | +11 |
b Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Chevron Slash b1 |
M 17 |
i15 | -9 | +4 | +4 | HM |
Gilbert Smash〔1〕 b2 |
M 12 |
i15 | -7 | +4 | +4 | |
Gilbert Smash b2,1 |
M,M 12,17 |
i15 | -10 | +4 | LNC | |
Gilbert Cannon b2,3 |
M,H 12,21 |
i15 | -8 | KND | KND | TR |
Impulse Kick b3 |
M 14 |
i17 | -12 | +4 | +4 | |
Impulse Kick > Silent Entry b3,F |
M,Sp 14 |
i17 | -5 | +11 | +11 | |
Impulse Plus b3,4 |
M,H 14,20 |
i17 | -8 | KND | KND | |
Magnetic Knee b4 |
M 23 |
i15 | -8 | +8 | Th | |
Magnetic Knee Blast b4〔Counter Hit〕 |
M,Th 27,28 |
i15 | – | – | Th | |
Wind Liger b1+2 |
MM 4,20 |
i21 | -9 | +9 | +9 | HM |
Zeus b2+3 |
UA-M 45 |
i84 | – | LNC | LNC |
uf・u・ub Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Hook uf2〔or u2 or ub2〕 |
H 17 |
i15 | -12 | +9 | +9 | |
Lightning Screw uf3〔or u3 or ub3〕 |
MM〔TJ〕 12,14 |
i16 | -26 | LNC | LNC | |
Storm Axle uf4〔or u4〕 |
M〔TJ〕 20 |
i25 | -8 | LNC | LNC | |
Storm Axle ub4 |
M〔TJ〕 20 |
i25 | -8 | KND | KND | |
Avalanche Flip uf3+4〔or u3+4 or ub3+4〕 |
Sp〔TJ〕 – |
– | – | – | ||
Avalanche Flip Break Down uf3+4,4〔or u3+4,4 or ub3+4,4〕 |
M〔TJ〕,Th 20,20 |
i39 | – | Th | Th | |
Avalanche Drop uf3+4,1+2〔or u3+4,1+2 or ub3+4,1+2〕 |
Throw-H 40 |
i30 | – | 投げ | 投げ | |
Delayed Rising Toe Kick uf,4 |
M〔TJ〕 20 |
i23 | -13 | LNC | LNC |
~ff Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Surge Blast ff2 |
M 20 |
i21 | -13 | LNC | LNC | TR |
Surge Blast > Silent Entry ff2,during hit F |
M,Sp 20 |
i21 | – | LNC | LNC | TR |
Cross Transistor〔1〕 ff4 |
L 12 |
i21 | -31c | +5 | +5 | |
Cross Transistor > Dynamic Entry ff4,2 |
L,H,Sp 12,15 |
i21 | -7 | +9 | +9 | |
Double Pulse ff4,3 |
L,M 12,20 |
i21 | -16 | -3 | -3 | |
Elbow Corona ff1+2 |
M 20(4) |
i16 | -9 | KND | Scr | |
Double Action ff3+4 |
LL〔TC〕 11,15 |
i19 | -16c | ±0c | ±0c | |
Blue Bolt〔1〕 f,b2 |
M 10 |
i14 | -12 | ±0 | ±0 | |
Blue Bolt f,b2,1 |
M,M 10,10 |
i14 | -18 | LNC | LNC | |
Red Sprite fff3 |
M〔TJ〕 30(9) |
i20 | +6 | KND | KND |
While rising
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Streamer While rising 1 |
M 16 |
i15 | -12 | LNC | LNC | TR |
Streamer > Silent Entry While rising 1,during hit F |
M,Sp 16 |
i15 | – | LNC | LNC | TR |
Lightning Starter While rising 2 |
M 13 |
i13 | -8 | +3 | +3 | |
Lightning Starter > Dynamic Entry While rising 2,D |
M,Sp 13 |
i13 | -12 | -1 | -1 | |
Lightning Starter > Silent Entry While rising 2,F |
M,Sp 13 |
i13 | -5 | +6 | +6 | |
Multiplied Force While rising 2,1 |
M,M 13,17 |
i13 | -12 | +2c | KND | |
Glass Breaker While rising 2,3 |
M,H 13,20 |
i13 | -15 | -3 | -3 | |
Glass Breaker > Limited Entry While rising 2,3,D |
M,H,Sp〔TC〕 13,20 |
i13 | -11 | +6 | +6 | |
Tower Cannon While rising 3 |
H 30 |
i20 | ±0 | LNC | LNC | |
Tower Cannon > Limited Entry While rising 3,D |
H,Sp〔TC〕 30 |
i20 | +4 | LNC | LNC | |
Shell Smash While rising 4 |
M 16 |
i11 | -6 | +5 | +5 |
While crouching
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab While crouching 1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Right Low Jab While crouching d2〔or db2〕 |
Sp-L〔TC〕 8 |
i11 | -4 | +7 | +7 | |
Power Spike While crouching df2 |
M 19 |
i15 | -8 | +5 | LNC | |
Left Spin Low Kick While crouching 3 |
L〔TC〕 10 |
i16 | -17c | -6 | -6 | |
Right Low Kick While crouching 4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Double Smack While crouching d1+2〔or db1+2〕 |
LL〔TC〕 9,15 |
i18 | -12c | +1 | +1 |
Sidestep
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Shockwave During sidestep 2 |
M 20(4) |
i16 | -7 | KND | KND |
Back Facing
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Twist Jab Back facing opponent 1 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Right Jab Back facing opponent 2 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Left Kick Back facing opponent 3 |
H 18 |
i10 | -8 | +8 | +8 | |
Twist Right Kick Back facing opponent 4 |
H 18 |
i10 | -8 | +8 | +8 | |
Twist Low Jab Back facing opponent d1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Right Low Jab Back facing opponent d2 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Left Low Kick Back facing opponent d3 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Twist Right Low Kick Back facing opponent d4 |
L〔TC〕 6 |
i12 | -15c | -4 | -4 |
Special Move
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
– | – | – | ||
Back Handspring ub,b |
Sp – |
– | – | – | ||
Wall climbing reversal attack〔Kick〕 With your back against the wall bb,ub |
M〔TJ〕 25 |
i29 | -1 | KND | KND |
Stance
Dynamic Entry
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Dynamic Entry f3, etc. |
Sp – |
– | – | – | ||
Dynamic Entry During Dynamic Entry F |
Sp – |
– | – | – | ||
Dynamic Entry During Dynamic Entry B |
Sp – |
– | – | – | ||
Lock & Load During Dynamic Entry 1 |
H 14 |
i11 | +1 | +8 | +8 | |
Lock & Load > Silent Entry During Dynamic Entry 1,F |
H,Sp 14 |
i11 | -3 | +4 | +4 | |
Double Barrel〔HA〕 When Heat activation available, During Dynamic Entry 1,2 |
H,H 14,20 |
i11 | -6 | +17g | +17g | HA |
Double Barrel During Dynamic Entry 1,2 |
H,H 14,20 |
i11 | -6 | KND | KND | |
Rimfire During Dynamic Entry 2 |
M 19 |
i17 | -7 | +7 | LNC | |
Rimfire > Avalanche During Dynamic Entry 2, during hit UF |
M,Sp〔TJ〕 19 |
i17 | – | +9 | LNC | |
Bow Shock〔HA〕 > Silent Entry When Heat activation available, During Dynamic Entry 3 |
M〔TJ〕,Sp 23(4) |
i22 | +5 | +17g | +17g | HA HM |
Bow Shock > Silent Entry During Dynamic Entry 3 |
M〔TJ〕,Sp 23(4) |
i22 | +5 | +5 | +5 | HM |
Legionnaire’s Shot During Dynamic Entry 4 |
L 14 |
i23 | -12c | +1 | +1 | |
Legionnaire’s Shot > Limited Entry During Dynamic Entry 4,D |
L,Sp〔TC〕 14 |
i23 | -12c | +1 | +1 | |
Into the Storm During Dynamic Entry 1+2 |
H 20 |
i12 | -10 | TR | TR | TR |
Stack Up During Dynamic Entry 3+4 |
L 21 |
i22 | -14c | -3 | +5c | |
Stack Up > Silent Entry During Dynamic Entry 3+4,F |
L,Sp 25 |
i22 | -7c | +4 | +12c |
Silent Entry
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Silent Entry During Dynamic Entry n,F, etc. |
Sp – |
– | – | – | ||
Dynamic Entry During Silent Entry B |
Sp – |
– | – | – | ||
Limited Entry During Silent Entry D |
Sp – |
– | – | – | ||
Lightning Thrust〔HA〕 When Heat activation available, During Silent Entry 1 |
M 26 |
i12 | -6 | +17g | +17g | HA |
Lightning Thrust During Silent Entry 1 |
M 26 |
i12 | -6 | KND | KND | |
Turbine Hook During Silent Entry 2 |
L〔TC〕 23 |
i17 | -12c | +6c | TR | |
Rising Storm During Silent Entry 3 |
M 20 |
i14 | -14 | LNC | LNC | |
Electric Volley During Silent Entry 4 |
H〔PC〕 28 |
i17 | -9 | KND | KND | PC HM |
Electric Volley〔PU〕 During Silent Entry 4, During opponent absorb attack |
H〔PC〕 28(11) |
i17 | -2 | KND | KND | PC HM |
Entangling Ejector During Silent Entry 1+2 |
M 21 |
i14 | -9 | KND | KND | TR |
Lightning Axle During Silent Entry 3+4 |
MM〔TJ〕 6,16(6) |
i13 | ±0 | KND | KND |
Limited Entry
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Limited Entry During Silent Entry D, etc. |
Sp〔TC〕 – |
– | – | – | ||
Blasting Smack During Limited Entry 1 |
L〔TC〕 20 |
i16 | -12c | +4c | +4c | |
Blue Jet During Heat and Limited Entry 1 |
L,Th 20,15(6) |
i16 | -12c | Th | Th | |
Rising Force During Limited Entry 2 |
M〔TC〕 20(8) |
i16 | -9 | KND | KND | TR |
Rising Force〔HS〕 During Heat and Limited Entry 2 |
M〔TC〕 20(9) |
i16 | -9 | TR | TR | TR |
Heat Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
i16 | +1 | +2c | +2c | HA PC |
Delta Slicer〔HA〕 When Heat activation available 1,1,1 |
H,M,M 5,8,20 |
i10 | -12 | +17g | +17g | HA |
Delta Slicer〔HS〕 During Heat 1,1,1 |
H,M,M 5,8,20(1,2,6) |
i10 | -12 | +5c | +5c | |
Delta Slicer〔HD〕 During Heat 1,1,1,F |
H,M,M 5,8,20(1,2,16) |
i10 | +5 | KND | KND | HD |
Electric Jolt〔HA〕 When Heat activation available 3+4 |
M 22 |
i17 | -8 | +17g | +17g | HA |
Electric Jolt〔HS〕 During Heat 3+4 |
M 22(6) |
i17 | -8 | KND | KND | |
Electric Jolt〔HD〕 During Heat 3+4,F |
M 22(16) |
i17 | +5 | LNC | LNC | HD |
Double Barrel〔HA〕 When Heat activation available, During Dynamic Entry 1,2 |
H,H 14,20 |
i11 | -6 | +17g | +17g | HA |
Double Barrel〔HS〕 During Heat and Dynamic Entry 1,2 |
H,H 14,20(4,6) |
i11 | -6 | KND | KND | |
Double Barrel〔HD〕 During Heat and Dynamic Entry 1,2,F |
H,H 14,20(4,16) |
i11 | +5 | LNC | LNC | HD |
Bow Shock〔HA〕 > Silent Entry When Heat activation available, During Dynamic Entry 3 |
M〔TJ〕,Sp 23(4) |
i22 | +5 | +17g | +17g | HA HM |
Bow Shock〔HS〕 > Silent Entry During Heat and Dynamic Entry 3 |
M〔TJ〕,Sp 23(8) |
i22 | +5 | +5 | +5 | HM |
Bow Shock〔HD〕 > Silent Entry During Heat and Dynamic Entry 3,F |
M〔TJ〕,Sp 23(18) |
i22 | +5 | KND | KND | HD HM |
Lightning Thrust〔HA〕 When Heat activation available, During Silent Entry 1 |
M 26 |
i12 | -6 | +17g | +17g | HA |
Lightning Thrust〔HS〕 During Heat and Silent Entry 1 |
M 26(7) |
i12 | -6 | KND | KND | |
Lightning Thrust〔HD〕 During Heat and Silent Entry 1,F |
M 26(17) |
i12 | +5 | LNC | LNC | HD |
Rebellion > Silent Entry During Heat f3+4 |
特M〔PC〕,Sp (5) or (1) |
i18 | +5 | +10 | +10 | PC |
Blue Jet During Heat and Limited Entry 1 |
L,Th 20,15(6) |
i16 | -12c | Th | Th | |
Rising Force During Heat and Limited Entry 2 |
M〔TC〕 20(9) |
i16 | -9 | TR | TR | TR |
Thunderbird Descent During Heat 2+3 |
M,Th 25,25(7,7) |
i18 | +6c | Th | Th | |
Thunderbird Descent〔Second〕 > Dynamic Entry During Heat 2+3 |
M〔TJ〕,Sp 25(7) |
i55 | +6c | LNC | LNC | |
Thunderbird Descent〔Second〕 During Heat 2+3 |
M〔TJ〕 25(7) |
i55 | +6c | LNC | LNC |
Rage Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Zeus Unlimited During Rage df1+2 |
M〔PC〕,Th 55 |
i20 | -15 | Th | Th | PC |
Throws
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Hostile Takedown Approach opponent 1+3 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Raging Thunder Approach opponent 2+4 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Tactical Knee Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 1 |
Lethal Force Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 2 |
Swift Silence Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
i12 | Cannot throw escape |
Apocalypse Approach opponent uf1+2 |
Throw-H 40 |
i12 | Throw escape 1+2 |
Avalanche Drop Approach opponent uf3+4,1+2 |
Throw-H 40 |
i30 | Throw escape 1+2 |
SHB Approach opponent fff2+4〔or during Dynamic Entry 2+3〕 |
Throw-H 40 |
i11 | Throw escape 1+2 |
Rejection Approach airborne opponent fff2+4〔or during Dynamic Entry 2+3〕 |
Throw-Air 31 |
i11 | Cannot throw escape |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
i1 | Reception time [1F]-[20F], when handling is successful to tornado starts |
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