TEKKEN8 Steve Fox Frame Data Ver.1.08.01
・TEKKEN8 TOP
Steve Frame Data
HA=Heat Activation
HD=Heat Dash
PW=Powercrush
TR=Tornado
HM=Homing Attack
Scr=Screw
KND=Knockdown
LNC=Launch
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Jab 1 |
H 5 |
i10 | +1 | +8 | +8 | |
Jab > Body Blow 1,d1 |
H,M 5,15 |
i10 | -6 | ±0 | +5 | |
Jab > Body Blow > Flicker Stance 1,d1,B |
H,M,Sp 5,15 |
i10 | ±0 | +6 | +11 | |
Double Jab 1,1 |
H,H 5,7 |
i10 | -3 | +3 | +3 | |
Double Jab > Ducking 1,1,f3〔or f4〕 |
H,H,Sp〔TC〕 5,7 |
i10 | -2 | +4 | +4 | |
Double Jab > Swaying 1,1,b3〔or b4〕 |
H,H,Sp〔TC〕 5,7 |
i10 | -6 | ±0 | ±0 | |
Double Jab > Ducking Left/Right 1,1,3〔or 4〕 |
H,H,Sp 5,7 |
i10 | -6 | ±0 | ±0 | |
Double Jab > Body Blow 1,1,d1 |
H,H,M 5,7,15 |
i10 | -6 | ±0 | +5 | |
Double Jab > Body Blow > Flicker Stance 1,1,d1,B |
H,H,M,Sp 5,7,15 |
i10 | ±0 | +6 | +11 | |
Lightning Combo 1,1,2 |
H,H,H 5,7,15 |
i10 | -7 | +4 | +4 | |
Lightning Combo > Ducking 1,1,2,f,3〔or f4〕 |
H,H,H,Sp〔TC〕 5,7,15 |
i10 | -3 | +8 | +8 | |
Lightning Combo > Swaying 1,1,2,b3〔or b4〕 |
H,H,H,Sp〔TC〕 5,7,15 |
i10 | -5 | +6 | +6 | |
Lightning Combo > Ducking Left/Right 1,1,2,3〔or 4〕 |
H,H,H,Sp 5,7,15 |
i10 | -5 | +6 | +6 | |
Left Right 1,2 |
H,H 5,10 |
i10 | -3 | +8 | +8 | |
Left Right > Ducking 1,2,f3〔or f4〕 |
H,H,Sp〔TC〕 5,10 |
i10 | -2 | +9 | +9 | |
Left Right > Swaying 1,2,b3〔or b4〕 |
H,H,Sp〔TC〕 5,10 |
i10 | -4 | +7 | +7 | |
Left Right > Ducking Left/Right 1,2,3〔or 4〕 |
H,H,Sp 5,10 |
i10 | -4 | +7 | +7 | |
Left Right Left 1,2,1 |
H,H,H 5,10,15 |
i10 | -3 | +3 | +3 | |
Left Right Left > Peekaboo 1,2,1,F |
H,H,H,Sp 5,10,15 |
i10 | -2 | +4 | +4 | |
Left Right Left > Flicker Stance 1,2,1,B |
H,H,H,Sp 5,10,15 |
i10 | -1 | +5 | +5 | |
Left Right Left > Ducking 1,2,1,f3〔or f4〕 |
H,H,H,Sp〔TC〕 5,10,15 |
i10 | -2 | +4 | +4 | |
Left Right Left > Swaying 1,2,1,b3〔or b4〕 |
H,H,H,Sp〔TC〕 5,10,15 |
i10 | -6 | ±0 | ±0 | |
Left Right Left > Ducking Left/Right 1,2,1,3〔or 4〕 |
H,H,H,Sp 5,10,15 |
i10 | -6 | ±0 | ±0 | |
British Edge Combo 1,2,1,2 |
H,H,H,M 5,10,15,15 |
i10 | -10 | KND | KND | |
British Edge Combo > Ducking 1,2,1,2,f3〔or f4〕 |
H,H,H,M,Sp〔TC〕 7,10,15,15 |
i10 | -4 | KND | KND | |
British Edge Combo > Swaying 1,2,1,2,b3〔or b4〕 |
H,H,H,M,Sp〔TC〕 7,10,15,15 |
i10 | -6 | KND | KND | |
British Edge Combo > Ducking Left/Right 1,2,1,2,3〔or 4〕 |
H,H,H,M,Sp 7,10,15,15 |
i10 | -6 | KND | KND | |
British Edge Combo 2 1,2,1,d2 |
H,H,H,L〔TC〕 5,10,15,19 |
i10 | -12c | +1c | KND | |
Right Straight 2 |
H 12 |
i12 | -1 | +5 | +5 | |
Straight Body 2,1 |
H,H 12,14 |
i12 | -5 | +6 | +6 | |
Straight Body > Peekaboo 2,1,F |
H,H,Sp 12,14 |
i12 | +2 | +13g | +13 | |
Straight Body > Flicker Stance 2,1,B |
H,H,Sp 12,14 |
i12 | +3 | +14g | +14 | |
Vanguard Rush 2,1,2 |
H,H,M 12,14,22 |
i12 | -11 | KND | KND | |
Cromwell Combination 2,2 |
M,M 12,17 |
i12 | -14 | +6 | +6 | TR |
Ducking Left 3 |
Sp – |
– | – | – | ||
Ducking Right 4 |
Sp – |
– | – | – | ||
Sonic Fang 1+2 |
MM 7,21 |
i14 | -12 | +17g | +17g | HA |
Sonic Fang〔HA〕 When Heat activation available 1+2 |
MM 7,21 |
i14 | -12 | +17g | +17g | HA |
Sonic Fang 1+2 |
MM 7,21 |
i14 | -12 | KND | KND | |
Quick Spin 3+4 |
Sp – |
– | – | – |
f Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Ducking Body Blow f2 |
M 11 |
i21 | -6 | +5 | +5 | |
Ducking Body Blow > Left Hook f2,1 |
M,H 11,12 |
i21 | -5 | -1 | -1 | |
Ducking Body Blow > Left Hook > Peekaboo f2,1,F |
M,H,Sp 11,12 |
i21 | ±0 | +4 | +4 | |
Ducking Body Blow > Left Hook > Flicker Stance f2,1,B |
M,H,Sp 11,12 |
i21 | +1 | +5 | +5 | |
Ducking Psyche-out Body f2,1~2 |
M,M 11,20 |
i21 | -10 | KND | KND | |
Conqueror Combination〔2〕 > Lion Heart f2,2 |
M,M,Sp 11,15 |
i21 | -6 | +11g | +11g | |
Conqueror Combination〔2〕 > Standing State f2,2,B |
M,M 11,15 |
i21 | -10 | +7 | +7 | |
Conqueror Combination f2,2,1+2 |
M,M,MMM 11,15,5,8,20 |
i21 | -12 | +5c | +5c | |
Ducking f3〔or f4〕 |
Sp〔TC〕 – |
– | – | – | ||
Shotgun Combination〔1〕 f1+2 |
MH 10,12 |
i15 | -14 | -3 | -3 | |
Shotgun Combination f1+2,2 |
MH,M 10,12,20 |
i15 | -13 | KND | KND | |
Peekaboo f3+4 |
Sp – |
– | – | – |
df Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Left Uppercut df1 |
M 12 |
i13 | -2 | +5 | +5 | |
Left Uppercut > Ducking df1,f3〔or f4〕 |
M,Sp〔TC〕 12 |
i13 | -5 | +2 | +2 | |
Left Uppercut > Swaying df1,b3〔or b4〕 |
M,Sp〔TC〕 12 |
i13 | -7 | ±0 | ±0 | |
Left Uppercut > Ducking Left/Right df1,3〔or 4〕 |
M,Sp 12 |
i13 | -7 | ±0 | ±0 | |
Uppercut Cross Combo df1,2 |
M,H 12,13 |
i13 | -6 | +3 | +5 | |
Uppercut Cross Combo > Cancel Ducking df1,【2,f3】〔or【2,f4】〕 |
M,Sp〔TC〕 12 |
i13 | -14 | -7 | -7 | |
Uppercut Cross Combo > Cancel Swaying df1,【2,b3】〔or【2,b4】〕 |
M,Sp〔TC〕 12 |
i13 | -16 | -9 | -9 | |
Uppercut Cross Combo> Cancel Ducking Left/Right df1,2~3〔or 2~4〕 |
M,Sp 12 |
i13 | -16 | -9 | -9 | |
Uppercut Psyche-out Hook df12~1 |
M,H 12,20 |
i13 | -2 | +2 | LNC | |
Uppercut Psyche-out Hook > Flicker Stance df12~1,B |
M,H,Sp 12,20 |
i13 | ±0 | +4 | LNC | |
Uppercut Psyche-out Body df12~2 |
M,M 12,20 |
i13 | -10 | KND | KND | |
Uppercut Psyche-out Left Right Combo df1,【2,f1+2】 |
M,HH 12,8,12 |
i13 | -3 | ±0 | +3 | |
Uppercut Psyche-out Left Right Combo > Ducking df1,【2,f1+2】,f3〔or f4〕 |
M,HH,Sp〔TC〕 12,8,12 |
i13 | -2 | +1 | +4 | |
Uppercut Psyche-out Left Right Combo > Swaying df1,【2,f1+2】,b3〔or b4〕 |
M,HH,Sp〔TC〕 12,8,12 |
i13 | -4 | -1 | +2 | |
Uppercut Psyche-out Left Right Combo > Ducking Left/Right df1,【2,f1+2】,3〔or 4〕 |
M,HH,Sp 12,8,12 |
i13 | -4 | -1 | +2 | |
Crescent Hook df2 |
M 10 |
i16 | -11 | +6 | +8c | |
Crescent Hook > Ducking df2,f3〔or f4〕 |
M,Sp〔TC〕 10 |
i16 | -2 | +15g | +17c | |
Crescent Hook > Swaying df2,b3〔or b4〕 |
M,Sp〔TC〕 10 |
i16 | -7 | +10g | +12c | |
Crescent Hook > Ducking Left/Right df2,3〔or 4〕 |
M,Sp 10 |
i16 | -7 | +10g | +12c |
d Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Knee Blaster d1 |
L〔TC〕 12 |
i16 | -13c | -2 | -2 | |
Wildman Combo〔1〕 d2 |
L〔TC〕 11 |
i17 | -18c | -5 | -5 | |
Wildman Combo〔2〕 d2,1 |
L〔TC〕,M 11,8 |
i17 | -11 | -5 | ±0 | |
Wildman Combo〔2〕 > Ducking d2,1,f3〔or f4〕 |
L〔TC〕,M,Sp〔TC〕 11,8 |
i17 | -4 | +2 | +7 | |
Wildman Combo〔2〕 > Swaying d2,1,b3〔or b4〕 |
L〔TC〕,M,Sp〔TC〕 11,8 |
i17 | -6 | ±0 | +5 | |
Wildman Combo〔2〕 > Ducking Left/Right d2,1,3〔or 4〕 |
L〔TC〕,M,Sp 11,8 |
i17 | -6 | ±0 | +5 | |
Wildman Combo d2,1,2 |
L〔TC〕,M,H 11,8,17 |
i17 | -2 | KND | LNC | |
Low Jab db1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 |
db Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Knee Clipper db2 |
L〔TC〕 21 |
i26 | -12c | +1c | KND | |
Foot Stomp db3 |
L 10 |
i16 | -13c | ±0 | +1 | |
Foot Stomp Right Hook > Lion Heart db3,2 |
L,H,Sp 10,10 |
i16 | -6 | +8 | +8 | |
Foot Stomp Right Hook > Standing State db3,2,B |
L,H 10,10 |
i16 | -10 | +4 | +4 | |
Stun Gun db1+2 |
M〔PC〕 21 |
i28 | -13 | +14 | +14 | PC |
Stun Gun〔PU〕 db1+2, During opponent absorb attack |
M〔PC〕 21(8) |
i28 | -9 | +14 | +14 | PC |
b Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Quick Hook b1 |
H 10 |
i13 | -14 | +2 | LNC | |
Quick Hook > Flicker Stance b1,B |
H,Sp 10 |
i13 | -1 | +10 | LNC | |
Quick Draw > Lion Heart b1,2 |
H,H,Sp 10,17 |
i13 | +3 | +8 | +8 | HM |
Quick Draw > Standing State b1,2,B |
H,H 10,17 |
i13 | -1 | +4 | +4 | HM |
Swindler b1,2~1 |
H,M 10,17 |
i13 | -8 | +4 | LNC | |
Frigate b1,d2 |
H,L〔TC〕 10,10 |
i13 | -11c | ±0 | ±0 | |
Frigate > Peekaboo b1,d2,F |
H,L〔TC〕,Sp 10,10 |
i13 | -9 | +2 | +2 | |
Frigate Combo b1,d2,1 |
H,L〔TC〕,M 10,10,20 |
i13 | -9 | KND | KND | TR |
Body Bomb b2 |
M 20 |
i17 | -13 | +14 | +14 | |
Swaying b3〔or b4〕 |
Sp〔TC〕 – |
– | – | – | ||
Flicker Stance b3+4 |
Sp – |
– | – | – |
uf・u・ub Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Over the Top uf1〔or u1 or ub1〕 |
M〔TJ〕 18 |
i19 | -6 | +5 | +5 | |
Burst Hammer uf2〔or u2〕 |
M〔TJ〕 20 |
i22 | -14 | LNC | LNC | |
Bounty Hunter > Lion Heart ub2 |
H,Sp 17 |
i17 | +3 | +14 | +14 | HM |
Bounty Hunter > Standing State ub2,B |
H 17 |
i17 | +3 | +14 | +14 | HM |
Swindler ub2~1 |
M 17 |
i30 | -8 | +4 | LNC | |
Jump-in Foot Stomp uf3〔or u3〕 |
L〔TJ〕 20 |
i36 | -12c | +9 | +9 | |
Jump-in Foot Stomp Right Hook > Lion Heart uf3,2〔or u3,2〕 |
L〔TJ〕,H,Sp 20,10 |
i36 | -6 | +8 | +8 | |
Jump-in Foot Stomp Right Hook > Standing State uf3,2,B〔or u3,2,B〕 |
L〔TJ〕,H 20,10 |
i36 | -10 | +4 | +4 | |
Outfox > Lion Heart ub3 |
Sp – |
– | – | – | ||
Jumping Duck Kick uf4〔or u4 or ub4〕 |
M〔TJ〕 20 |
i23 | -9 | KND | LNC | |
Hellfire ub1+2 |
UA-M 70 |
i66 | – | KND | KND |
~ff Command
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Beat Down ff2 |
M 24 |
i14 | -13c | KND | KND | |
Rocket Launcher〔HA〕 When Heat activation available qcf1 |
M 21 |
i16 | -10 | +17g | +17g | HA |
Rocket Launcher qcf1 |
M 21 |
i16 | -10 | KND | KND | |
Rocket Launcher > Flicker Stance qcf1,B |
M,Sp 21 |
i16 | -3 | KND | KND | |
Low Cross Blaster qcf2 |
L〔TC〕 18 |
i19 | -18c | +2c | +2c | |
Low Cross Blaster > Peekaboo qcf2,F |
L〔TC〕,Sp 18 |
i19 | -18c | +2c | +2c | |
Eraser〔HA〕 When Heat activation available fff2 |
M〔TJ〕 30(9) |
i20 | +6 | +17g | +17g | HA |
Eraser fff2 |
M〔TJ〕 30(9) |
i20 | +6 | KND | KND | |
Sliding Low Punch While running〔two steps or more〕F1 |
L〔TC〕 23 |
i16 | -12c | KND | KND |
While rising
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Eagle Jab〔1〕 While rising 1 |
M 12 |
i11 | -3 | +3 | +8 | |
Eagle Jab While rising 1,1 |
M,H 12,7 |
i11 | -3 | +3 | +3 | |
Eagle Jab > Ducking While rising 1,1,f3〔or f4〕 |
M,H,Sp〔TC〕 12,7 |
i11 | -2 | +4 | +4 | |
Eagle Jab > Swaying While rising 1,1,b3〔or b4〕 |
M,H,Sp〔TC〕 12,7 |
i11 | -6 | ±0 | ±0 | |
Eagle Jab > Ducking Left/Right While rising 1,1,3〔or 4〕 |
M,H,Sp 12,7 |
i11 | -6 | ±0 | ±0 | |
Wildman While rising 1,2 |
M,M 12,20 |
i11 | -13 | +3c | KND | |
Right Uppercut While rising 2 |
M 17 |
i13 | -7 | +4 | +4 | |
Right Uppercut > Ducking While rising 2,f3〔or f4〕 |
M,Sp〔TC〕 17 |
i13 | -5 | +6 | +6 | |
Right Uppercut > Swaying While rising 2,b3〔or b4〕 |
M,Sp〔TC〕 17 |
i13 | -7 | +4 | +4 | |
Right Uppercut > Ducking Left/Right While rising 2,3〔or 4〕 |
M,Sp 17 |
i13 | -7 | +4 | +4 | |
Nighthawk Combination > Lion Heart While rising 2,2 |
M,M,Sp 17,15 |
i13 | -6 | +11 | +11 | |
Nighthawk Combination > Standing State While rising 2,2,B |
M,M 17,15 |
i13 | -10 | +7 | +7 | |
Sonic Fang〔HA〕 When Heat activation available, While rising 1+2 |
MM 7,21 |
i14 | -12 | +17g | +17g | HA |
Sonic Fang While rising 1+2 |
MM 7,21 |
i14 | -12 | KND | KND |
While crouching
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Low Jab While crouching d1〔or db1〕 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Patella Smash > Peekaboo While crouching df1 |
L〔TC〕,Sp 11 |
i15 | -12c | +2 | +2 | |
Finishing Blow While crouching df2 |
M 20 |
i16 | -15 | LNC | LNC | TR |
Right Low Jab While crouching d2 |
Sp-L〔TC〕 8 |
i11 | -4 | +7 | +7 | |
Knee Clipper While crouching db2 |
L〔TC〕 21 |
i26 | -12c | +1c | KND | |
Ducking While crouching df3〔or df4〕 |
Sp〔TC〕 – |
– | – | – | ||
Ducking Left While crouching d3 |
Sp – |
– | – | – | ||
Ducking Right While crouching d4 |
Sp – |
– | – | – | ||
Swaying While crouching db3〔or db4〕 |
Sp〔TC〕 – |
– | – | – | ||
Quick Spin While crouching 3+4 |
Sp – |
– | – | – |
Back Facing
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Twist Jab Back facing opponent 1 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Right Jab Back facing opponent 2 |
H 15 |
i8 | -3 | +8 | +8 | |
Twist Low Jab Back facing opponent d1 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Right Low Jab Back facing opponent d2 |
Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 |
Special Move
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Cheapshot〔Opponent Down〕 While opponent is down d1+2 |
L〔Attack-Down〕 12 |
i17 | – | KND | KND | |
Cheapshot〔Opponent Standing〕 While opponent is down d1+2 |
L〔Attack-Down〕 16 |
i17 | -11c | +2 | +2 | |
Taunt 1+2+4 |
Sp – |
– | – | – | – | |
Ki Charge 1+2+3+4 |
Sp – |
– | – | – | ||
Wall climbing reversal attack〔Punch〕 With your back against the wall bb,ub |
M〔TJ〕 21 |
i39 | +4c | LNC | LNC |
Stance
Ducking Left
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Left Body Ducking Left 1 |
M 14 |
i15 | -10 | +1 | +1 | |
Left Body > Flicker Stance Ducking Left 1,B |
M,Sp 14 |
i15 | -3 | +8 | +8 | |
Double Stinger Ducking Left 1,1 |
M,M 14,22 |
i15 | -13 | KND | KND | |
Bee Sting Combo > Lion Heart Ducking Left 1,2 |
M,H,Sp 14,17 |
i15 | +3 | +8 | +8 | HM |
Bee Sting Combo > Standing State Ducking Left 1,2,B |
M,H 14,17 |
i15 | -1 | +4 | +4 | HM |
Swindler Ducking Left 1,2~1 |
M,M 14,17 |
i15 | -8 | +4 | LNC | |
Centurion Rush〔2〕 Ducking Left 1,f1 |
M,M 14,9 |
i15 | -3 | +3 | +3 | |
Centurion Rush Ducking Left 1,f1,1 |
M,M,H 14,9,8 |
i15 | +3 | +7 | LNC | |
Centurion Rush > Flicker Stance Ducking Left 1,f1,1,B |
M,M,H,Sp 14,9,8 |
i15 | +4 | +8 | LNC | |
Right Shoulder Rush Ducking Left 2 |
M 13 |
i14 | -5 | +4 | +4 | |
Right Shoulder Rush > Peekaboo Ducking Left 2,F |
M,Sp 13 |
i14 | -1 | +8 | +8 | |
Right Shoulder Rush > Billy Club Ducking Left 2,1 |
M,M 13,21 |
i14 | -8 | +4c | KND |
Ducking Right
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Left Shoulder Rush Ducking Right 1 |
M 13 |
i14 | -5 | +4 | +4 | |
Left Shoulder Rush > Peekaboo Ducking Right 1,f |
M,Sp 13 |
i14 | -1 | +8 | +8 | |
Hawk Swoop Combo > Lion Heart Ducking Right 1,2 |
M,M,Sp 13,17 |
i14 | +3 | +8 | +8 | HM |
Hawk Swoop Combo > Standing State Ducking Right 1,2,B |
M,M 13,17 |
i14 | -1 | +4 | +4 | HM |
Swindler Ducking Right 1,2~1 |
M,M 13,17 |
i14 | -8 | +4 | LNC | |
Gut Drill Ducking Right 2 |
M 22 |
i15 | -13 | KND | KND |
Quick Spin
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Quick Spin 3+4, etc. |
Sp – |
– | – | – | ||
Cyclone Punch During Quick Spin 2 |
M 22 |
i23 | -3 | +17g | +17g | HA |
Cyclone Punch〔HA〕 When Heat activation available, During Quick Spin 2 |
M 22 |
i23 | -3 | +17g | +17g | HA |
Cyclone Punch During Quick Spin 2 |
M 22 |
i23 | -3 | KND | KND | |
Cyclone Knee Clip During Quick Spin d2 |
L〔TC〕 17 |
i34 | -12c | +1c | +1c | |
Spin > Peekaboo During Quick Spin F |
Sp – |
– | – | – | ||
Cyclone Left〔Right〕 During Quick Spin U〔or D〕 |
Sp – |
– | – | – | ||
Double Cyclone Punch During Quick Spin U〔or D〕,1 |
M 34 |
i48 | -3 | KND | KND | |
Double Cyclone Knee Punch During Quick Spin U〔or D〕,d1 |
L〔TC〕 30 |
i59 | -12c | KND | KND | |
Spin > Peekaboo During Quick Spin U〔or D〕,F |
Sp – |
– | – | – |
Ducking
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Ducking f3〔or f4〕, etc. |
Sp〔TC〕 – |
– | – | – | ||
Ducking > Cancel During Ducking db |
Sp〔TC〕 – |
– | – | – | ||
Fox Hunt During Ducking 1 |
M 17 |
i19 | -7 | KND | LNC | |
Skyscraper During Ducking 2 |
M 15 |
i19 | -14 | LNC | LNC | |
Gatling Gun〔1〕 During Ducking 1+2 |
MM 3*2 |
i16 | -9 | +2 | +2 | |
Gatling Gun〔2〕 During Ducking 1+2,1+2 |
MM*2 3*4 |
i16 | -9 | +2 | +2 | |
Gatling Gun〔3〕 During Ducking 1+2,1+2,1+2 |
MM*3 3*4,2*2 |
i16 | -9 | +2 | +2 | |
Gatling Gun During Ducking 1+2,1+2,1+2,1+2 |
MM*4 3*4,2*3,12 |
i16 | -12 | KND | KND | |
Punisher During Ducking f2 |
H 21(6) |
i15 | -7 | KND | LNC | |
Punisher > Ducking During Ducking f2,f3〔or f4〕 |
H,Sp〔TC〕 21(6) |
i15 | +3 | KND | LNC | |
Punisher > Swaying During Ducking f2,b3〔or b4〕 |
H,Sp〔TC〕 21(6) |
i15 | +1 | KND | LNC | |
Punisher > Ducking Left/Right During Ducking f2,3〔or 4〕 |
H,Sp 21(6) |
i15 | +1 | KND | LNC |
Ducking In
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Ducking In f3 hold,F〔or f4 hold,F〕 |
Sp〔TC〕 – |
– | – | – | ||
Ducking In > Crouching During Ducking In db |
Sp〔TC〕 – |
– | – | – | ||
Power Fox Hunt During Ducking In 1 |
M 21(8) |
i19 | -7 | KND | LNC | |
Power Skyscraper During Ducking In 2 |
M 21(6) |
i19 | -14 | LNC | LNC | |
Power Punisher During Ducking In f2 |
H 28(11) |
i15 | +2 | LNC | LNC | |
Power Punisher > Ducking During Ducking In f2,f3〔or f4〕 |
H,Sp〔TC〕 28 |
i15 | +12 | LNC | LNC | |
Power Punisher > Swaying During Ducking In f2,b3〔or b4〕 |
H,Sp〔TC〕 28 |
i15 | +10 | LNC | LNC | |
Power Punisher > Ducking Left/Right During Ducking In f2,3〔or 4〕 |
H,Sp 28 |
i15 | +10 | LNC | LNC | |
Gatling Gun During Ducking In 1+2,1+2,1+2,1+2 |
MM*4 3*4,2*3,12 |
i16 | -12 | KND | KND | |
Two-Faced During Heat and Ducking In 1+3〔or 2+4〕 |
Throw-H – |
i31 |
Peekaboo
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Peekaboo f3+4, etc. |
Sp – |
– | – | – | ||
Move Forward During Peekaboo F |
Sp – |
– | – | – | ||
Peekaboo > Cancel During Peekaboo db |
Sp – |
– | – | – | ||
Albion Combination〔1〕 > Peekaboo During Peekaboo 1 |
H,Sp 10 |
i12 | -2 | +9 | +9 | |
Albion Combination〔2〕 > Peekaboo During Peekaboo 1,2 |
H,H,Sp 10,14 |
i12 | ±0 | +8 | +8 | |
Albion Combination > Peekaboo During Peekaboo 1,2,1 |
H,H,M,Sp 10,14,21 |
i12 | -13 | +8c | LNC | |
Spite Hook During Peekaboo 2 |
H〔Parry-Punch-High&Mid〕,Sp 19 |
i14 | -3 | +2 | LNC | HM |
Spite Hook〔Parry Successful〕 Time with opponent punch during Peekaboo 2 |
Parry〔Punch-High&Mid〕,Th 25 |
i7 | – | Th | Th | HM |
Ten Count During Peekaboo 1+2 |
Throw-H 45 |
i11 | – | 投げ | 投げ | |
Straight Punch Combination〔1〕 > Peekaboo During Peekaboo f2 |
M,Sp 18 |
i18 | -13 | KND | KND | |
Straight Punch Combination During Peekaboo f2,1 |
M,M 18,17 |
i18 | +1 | KND | KND | |
Nimrod Combination During Peekaboo f1+2 |
HH 12,23 |
i12 | -5 | KND | KND | |
Argos Rush〔1〕 > Peekaboo During Peekaboo df1 |
M,Sp 12 |
i15 | -9 | +2 | +2 | |
Argos Rush〔2〕 > Peekaboo During Peekaboo df1,1 |
M,M,Sp 12,14 |
i15 | -10 | +1 | +1 | |
Argos Rush〔3〕 > Peekaboo During Peekaboo df1,1,2 |
M,M,M,Sp 12,14,12 |
i15 | -11 | -3 | -3 | |
Argos Rush During Peekaboo df1,1,2,1 |
M,M,M,M 12,14,12,20 |
i15 | -13 | KND | KND | |
Cross Cut During Peekaboo df1,2 |
M,H 12,20(6) |
i15 | -6 | +10 (+18g) |
+10 (+18g) |
|
Cutting Elbow > Peekaboo During Peekaboo df2 |
M,Sp 16 |
i16 | -10 | LNC | LNC | |
Patella Smash > Peekaboo During Peekaboo d1 |
L〔TC〕,Sp 11 |
i15 | -12c | +2 | +2 | |
Knuckle Plow During Peekaboo d2 |
L〔TC〕 25 |
i28 | -12c | +7 | LNC | |
Lancaster Combination〔1〕 During Peekaboo b1 |
M 15 |
i17 | -19 | -6 | -6 | |
Lancaster Combination〔2〕 During Peekaboo b1,1 |
M,H 15,10 |
i17 | -7 | -1 | -1 | |
Lancaster Combination〔3〕 During Peekaboo b1,1,2 |
M,H,M 15,10,12 |
i17 | -11 | -5 | -5 | |
Lancaster Combination During Peekaboo b1,1,2,1 |
M,H,M,M 15,10,12,21 |
i17 | -10 | KND | KND | |
Lancaster Combination > Flicker Stance During Peekaboo b1,1,2,1,B |
M,H,M,M,Sp 15,10,12,21 |
i17 | -3 | KND | KND | |
Swaying Hook During Peekaboo b2 |
M 25 |
i28 | -13 | KND | KND | |
Over the Top During Peekaboo uf1〔or u1〕 |
M〔TJ〕 18 |
i19 | -6 | +5 | +5 | |
Dreadnought Uppercut During Peekaboo uf2〔or u2〕 |
M〔TJ〕 23 |
i17 | -15 | LNC | LNC | TR |
Swaying
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Swaying b3〔or b4〕, etc. |
Sp〔TC〕 – |
– | – | – | ||
Billy Club During Swaying 1 |
M 26(10) |
i16 | -1c | +14c | +14c | |
Snake Charmer During Swaying 2 |
M〔TC〕 30 |
i17 | -18 | LNC | LNC | |
Position Change During Swaying 1+2 |
Throw-H 0 or 3 |
i10 | – | +1 | +1 |
Flicker Stance
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Flicker Stance b3+4, etc. |
Sp – |
– | – | – | ||
Flicker Stance > Cancel During Flicker Stance db |
Sp – |
– | – | – | ||
Flicker Jab〔1〕 During Flicker Stance 1 |
H 14 |
i12 | -4 | +7 | +7 | |
Flicker Jab〔1〕 > Flicker Stance During Flicker Stance 1,B |
H,Sp 14 |
i12 | -1 | +10 | +10 | |
Flicker Jab〔1〕 > Quick Spin During Flicker Stance 1,3+4 |
H,Sp 14 |
i12 | +17g | +28g | +28 | |
Flicker Jab〔2〕 During Flicker Stance 1,1 |
H,H 14,8 |
i12 | -9 | ±0 | ±0 | |
Flicker Jab〔2〕 > Flicker Stance During Flicker Stance 1,1,B |
H,H,Sp 14,8 |
i12 | -4 | +5 | +5 | |
Flicker Jab〔2〕 > Quick Spin During Flicker Stance 1,1,3+4 |
H,H,Sp 14,8 |
i12 | +14g | +23g | +23 | |
Flicker Jab〔3〕 During Flicker Stance 1,1,1 |
H,H,H 14,8,8 |
i12 | -9 | ±0 | ±0 | |
Flicker Jab〔3〕 > Flicker Stance During Flicker Stance 1,1,1,B |
H,H,H,Sp 14,8,8 |
i12 | -4 | +5 | +5 | |
Flicker Jab〔3〕 > Quick Spin During Flicker Stance 1,1,1,3+4 |
H,H,H,Sp 14,8,8 |
i12 | +14g | +23 | +23 | |
Tempest Combo During Flicker Stance 1,f1 |
H,M 14,17 |
i12 | -5 | ±0c | KND | |
Power Hook Combo During Flicker Stance 1,d1〔or u1〕 |
H,H 14,23 |
i12 | ±0 | +18g | KND | |
Tempest Combo During Flicker Jab〔one-two〕f1 |
M 17 |
i12 | -5 | ±0c | KND | |
Power Hook Combo During Flicker Jab〔one-two〕d1〔or u1〕 |
H 23 |
i12 | ±0 | +18g | KND | |
Spiteful Combination During Flicker Jab〔one-three〕2 |
M 22 |
i12 | -12 | KND | KND | TR |
Fly Swatter During Flicker Stance 2 |
M 21(6) |
i18 | -5c | KND | LNC | |
Griffin Throw During Flicker Stance 1+2 |
Throw-H 40 |
i12 | – | 投げ | 投げ | |
British Lancer During Flicker Stance b2 |
H〔PC〕 21 |
i14 | -9 | KND | KND | PC TR |
British Lancer〔PU〕 During Flicker Stance b2, During opponent absorb attack |
H〔PC〕 21(8) |
i14 | ±0 | KND | KND | PC TR |
Over the Top During Flicker Stance uf1〔or u1〕 |
M〔TJ〕 18 |
i19 | -6 | +5 | +5 | |
Burst Hammer During Flicker Stance uf2〔or u2〕 |
M〔TJ〕 20 |
i22 | -14 | LNC | LNC |
Lion Heart
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Lion Heart ub3, etc. |
Sp – |
– | – | – | ||
Vigilant Blow〔HA〕 When Heat activation available, During Lion Heart 1 |
M 21 |
i14 | -4 | +17g | +17g | HA HM |
Vigilant Blow During Lion Heart 1 |
M 21 |
i14 | -4 | +9 | +9 | HM |
Bloodhound During Lion Heart 2 |
M 22 |
i16 | -13 | TR | TR | TR |
Swingfire Advance During Lion Heart 1+2 |
H 24(6) |
i18 | +12 | Scr | Scr | |
Two-Faced With Heat activated during Lion Heart, take mid attack from opponent |
Parry〔Mid〕,Throw-H 15 |
i25 |
Heat Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
i16 | +1 | +2c | +2c | HA PC |
Sonic Fang〔HA〕 When Heat activation available 1+2〔or while rising 1+2〕 |
MM 7,21 |
i14 | -12 | +17g | +17g | HA |
Sonic Fang〔HS〕 During Heat 1+2〔or while rising 1+2〕 |
MM 7,21(2,6) |
i14 | -12 | KND | KND | |
Sonic Fang〔HD〕 During Heat 1+2,F〔or while rising 1+2,F〕 |
MM 7,21(2,16) |
i14 | +5 | KND | KND | HD |
Rocket Launcher〔HA〕 When Heat activation available qcf1 |
M 21 |
i16 | -10 | +17g | +17g | HA |
Rocket Launcher〔HS〕 During Heat qcf1 |
M 21(6) |
i16 | -10 | KND | KND | |
Rocket Launcher〔HS〕 > Flicker Stance During Heat qcf1,B |
M,Sp 21(6) |
i16 | -3 | KND | KND | |
Rocket Launcher〔HD〕 During Heat qcf1,F |
M 21(16) |
i16 | +5 | LNC | LNC | HD |
Eraser〔HA〕 When Heat activation available fff2 |
M〔TJ〕 30(9) |
i20 | +6 | +17g | +17g | HA |
Eraser〔HS〕 During Heat fff2 |
M〔TJ〕 30(12) |
i20 | +6 | KND | KND | |
Eraser〔HD〕 During Heat fff2,F |
M〔TJ〕 30(22) |
i20 | +5 | LNC | LNC | HD |
Cyclone Punch〔HA〕 When Heat activation available, During Quick Spin 2 |
M 22 |
i23 | -3 | +17g | +17g | HA |
Cyclone Punch〔HS〕 During Heat and Quick Spin 2 |
M 22(6) |
i23 | -3 | KND | KND | |
Cyclone Punch〔HD〕 During Heat and Quick Spin 2,F |
M 22(16) |
i23 | +5 | LNC | LNC | HD |
Vigilant Blow〔HA〕 When Heat activation available, During Lion Heart 1 |
M 21 |
i14 | -4 | +17g | +17g | HA HM |
Vigilant Blow〔HS〕 During Heat and Lion Heart 1 |
M 21(6) |
i14 | -4 | +9 | +9 | HM |
Vigilant Blow〔HD〕 During Heat and Lion Heart 1,F |
M 21(16) |
i14 | +5 | KND | KND | HD HM |
Two-Faced With Heat activated during Lion Heart, take mid attack from opponent |
Parry〔Mid〕,Throw-H 15 |
i25 | – | – | – | |
Ducking In Direct During Heat df3+4 |
Sp – |
– | – | – | ||
Two-Faced During Heat and Ducking In 1+3〔or 2+4〕 |
Throw-H – |
– | – | – | ||
Dominion Rush During Two-Faced 1 |
Th 15 |
– | +14 | +14 | ||
Debutante Ball During Two-Faced 2 |
Th 50 |
– | KND | KND | ||
Bretwalda During Heat 2+3 |
M,Th 50(14) |
i16 | +8 (-9) |
Th | Th | |
Bretwalda〔Second〕 During Heat 2+3 |
M*6 3*5,20(1*5,6) |
i35 | +8 (-9) |
Th | Th | |
Bretwalda During Heat and During Peekaboo 2+3〔or during Flicker Stance 2+3〕 |
M,Th 50(14) |
i16 | +8 (-9) |
Th | Th | |
Bretwalda〔Second〕 During Heat and During Peekaboo 2+3〔or during Flicker Stance 2+3〕 |
M,Th 3*5,20(1*5,6) |
i35 | +8 (-9) |
Th | Th |
Rage Moves
Name/Command | Hit Range/Damage | Start | Blo | NH | CH | Note |
---|---|---|---|---|---|---|
Dear Land of Hope During Rage df1+2 |
M〔PC〕,Th 55 |
i20 | -15 | Th | Th | PC |
Throws
Name/Command | Hit Range/Damage | Start | Note |
---|---|---|---|
Gut Wrencher Approach opponent 1+3 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Brain Pulverizer Approach opponent 2+4 |
Throw-H 35 |
i12 | Throw escape 1 or 2 |
Choke Slam Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 1 |
Throw Down Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
i12 | Throw escape 2 |
Schoolyard Bully Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 55 or 56 |
i12 | Cannot throw escape |
Armlock Throw Approach opponent uf1+2 |
Throw-H 40 |
i12 | Throw escape 1+2 |
Spinning Elbow Drop Approach opponent qcb2+4 |
Throw-H 40 |
i12 | Throw escape 2 |
Position Change During Swaying 1+2 |
Throw-H 0 or 3 |
i10 | The advantageous frame varies depending on the distance from the wall. |
Ten Count During Peekaboo 1+2 |
Throw-H 45 |
i11 | Throw escape 1+2 |
Griffin Throw During Flicker Stance 1+2 |
Throw-H 40 |
i12 | Throw escape 1+2 |
Parry Time with opponent punch b1+3〔or b2+4 or during Flicker Stance b1+3 or b2+4〕 |
Parry〔Punch-High&Mid〕 – |
i2 | High&middle parrying, accepts block [5F]-[12F], has [5F]-[12F] advantage if block is successful, and follows up with LP if block is successful |
Revenge Blow After successful parry 1 |
M 30 |
i14 | |
Spite Hook〔Parry Successful〕 Time with opponent punch, During Peekaboo 2 |
Parry〔Punch-High&Mid〕,Th 25 |
i7 | has High&middle punch parry effect, accepts block [7F]-[13F], If the move is successful, throw it |
Two-Faced With Heat activated during Lion Heart, take mid attack from opponent |
Parry〔Mid〕,Throw-H 15 |
i25 | has middle parry effect, accepts block [25F]-[95F], If the move is successful, Two-Faced it, *The frame is different from the derived technique |
Two-Faced〔Derived〕 From derived techniques, With Heat activated during Lion Heart, take mid attack from opponent |
Parry〔Mid〕,Throw-H 15 |
i1 | has middle parry effect, accepts block [1F]-[71F], If the move is successful, Two-Faced it |
Two-Faced During Heat and Ducking In 1+3〔or 2+4〕 |
Throw-H – |
i31 | Cannot throw escape |
Dominion Rush During Two-Faced 1 |
Derived Throw 15 |
– | Throw escape 1, partially uses remaining Heat time |
Debutante Ball During Two-Faced 2 |
Derived Throw 50 |
– | Throw escape 2, partially uses remaining Heat time |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
i1 | Handling reception [1F]~[20F], When handling is successful to Tornado starts |
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