TEKKEN8 Heihachi Mishima Main-Techniques
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Heihachi Main-Techniques video
Heihachi Main-Techniques
1.Heat activation / Heat Dash can be activated / Can approach from a distance

2.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack

3.Combo starter / Can move first on block
Explanation |
Note |
During Heat ff+1+2,F |
Increased chip damage on block as effect of Heat Dash
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4.Recommended combo
Explanation |
Note |
During Heat ff+1+2,F(HD)→b+1,4 T!→uf+1 |
Combos that use Heat Dash
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5.Heavy damage / Effective on opponents using an attack after blocking
Explanation |
Note |
During Heat 2+3〔Block〕→during Thunder God’s Kamae 1 |
Heat Smash / Attack sequence using Thunder God’s Kamae
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6.Opens up the opponent’s block
Explanation |
Note |
During Heat 2+3〔Block〕→during Thunder God’s Kamae 2〔Block〕→1,1,2 |
Heat Smash / Attack sequence using Thunder God’s Kamae
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7.Effective on opponents using sidestep / Heavy damage
Explanation |
Note |
During Heat uf+4 on hit or block 1 |
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8.Combo starter / Effective on crouching opponents / Long reach

9.Combo starter / Effective on crouching opponents / unpunishable on block

10.Recommended combo
Explanation |
Note |
ff+3→4 T!→uf+1 |
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11.Combo starter / Few openings
Explanation |
Note |
f,n,d,df+2 |
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12.Recommended combo
Explanation |
Note |
f,n,d,df+2→f+3→b+1,4 T!→f,n,d,DF+4,4,3 |
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13.Effective on opponents using Standing Block / Long reach / Can move first on hit

14.Effective on opponents using a high or mid attack

15.Quick attack / Heavy chip damage on block / Can move first on block
Explanation |
Note |
df+1,2 hold |
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16.Multi-hit sequence / Heat activation / Heat Dash can be activated
Explanation |
Note |
f+3,D〔Hit〕→during Wind God’s Kamae 1,1 |
Combo using Wind God’s Kamae
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17.Effective on opponents using a high attack after blocking
Explanation |
Note |
f+3,D〔Block〕→during Wind God’s Kamae 1+2 |
Attack sequence using Wind God’s Kamae
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18.Can move first on block / Shifts to powered up state
Explanation |
Note |
〔Only once per match〕With 3 Ultimate Count 1+4 |
Activates Warrior Instinct, creates recoverable health, has reversal break effect, cannot K.O.
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19.Combo starter / Effective on crouching opponents / Can move first on block
Explanation |
Note |
With Warrior Instinct ff+3 |
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20.Quick attack / Heavy damage
Explanation |
Note |
With Warrior Instinct 1,b+2,2 |
Third attack hits when first attack is a counter hit
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