TEKKEN8 Jun Kazama Main-Techniques
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Jun Main-Techniques video
Jun Main-Techniques
1.Heat activation / Heat Dash can be activated / Quick attack

2.Heat activation / Heat Dash can be activated / Can approach from a distance
Explanation |
Note |
f+2,1+2 |
Deals self-damage〔recoverable〕
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3.Heat activation / Heat Dash can be activated / Can move first on block
Explanation |
Note |
During sidestep 4 |
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4.Combo starter / Can move first on block
Explanation |
Note |
During Heat f+2,1+2,~f |
Increased chip damage on block as effect of Heat Dash
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5.Recommended combo
Explanation |
Note |
During Heat f+2,1+2,~f(HD)→f+3,4 T!→ff+2,3 |
Combos that use Heat Dash
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6.Quick attack / Long reach /Recovers health
Explanation |
Note |
During Heat 2+3 |
Heat Smash
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7.Effective on opponents using Standing Block / Heavy damage
Explanation |
Note |
During Heat and Genjitsu 2+3 |
Heat Smash
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8.Can approach from a distance / Combo starter / Can be used without losing health
Explanation |
Note |
During Heat d+1+2 |
Effects during Heat 〔unique〕
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9.Combo starter / Effective on crouching opponents

10.Recommended combo
Explanation |
Note |
df+2→f+3,4 T!→ff+2,3 |
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11.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
Explanation |
Note |
uf+4,3 |
Deals self-damage〔recoverable〕 / Jump Status
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12.Recommended combo
Explanation |
Note |
uf+4,3 T!→during Miare ~f during Genjitsu 4→b+2,1,4 |
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13.Effective on opponents using Standing Block / Few openings / Can move first on hit

14.Effective on opponents using sidestep / Good for getting wall combos

15.Effective on opponents using a high or mid attack

16.Quick attack / Heavy damage
Explanation |
Note |
uf+1 |
Deals self-damage〔recoverable〕
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17.Good for getting a counter hit on block
Explanation |
Note |
1,2,2〔Block〕→during Izumo 1.1 |
Attack sequence using Izumo
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18.Effective on opponents using Standing Block
Explanation |
Note |
1,2,2〔Block〕→during Izumo 4,1 |
Attack sequence using Izumo
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19.Effective on opponents using a high or mid attack after blocking
Explanation |
Note |
b+2,1,~f〔Block〕→during Genjitsu 2 |
Attack sequence using Genjitsu
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20.Good for getting a counter hit on block / Heat activation / Heat Dash can be activated
Explanation |
Note |
f+4〔Block〕→1+2 |
f+4 can move first on block
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