TEKKEN8 Kazuya Mishima Main-Techniques
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Kazuya Main-Techniques video
Kazuya Main-Techniques
1.Heat activation / Heat Dash can be activated / Can approach from a distance

2.Heat activation / Heat Dash can be activated / Quick attack

3.Heat activation / Heat Dash can be activated / Effective on opponents using sidestep

4.Combo starter / Can move first on block
Explanation |
Note |
During Heat ff+2,~f |
Increased chip damage on block as effect of Heat Dash
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5.Recommended combo
Explanation |
Note |
During Heat ff+2,~f(HD)→df+1,df+2 T!→b+2,2,1+2 |
Combos that use Heat Dash
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6.Effective on opponents using Standing Block / Heavy damage
Explanation |
Note |
During Heat 2+3 |
Heat Smash
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7.Effective on opponents using Standing Block / Long reach
Explanation |
Note |
During Devil Form db+3+4,~df〔Hit〕→during Wind God Step df+4,1,1 |
Effects during Heat 〔unique〕 / Attack sequence using Wind God Step
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8.Effective on crouching opponents after a hit
Explanation |
Note |
During Devil Form db+3+4,~df〔Hit〕→during Wind God Step 1+2 |
Effects during Heat 〔unique〕 / Attack sequence using Wind God Step
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9.Combo starter / Effective on crouching opponents

10.Recommended combo
Explanation |
Note |
ff+3→df+1,df+2 T!→ff+2 |
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11.Combo starter / Few openings
Explanation |
Note |
f,n,d,df+2 |
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12.Recommended combo
Explanation |
Note |
f,n,d,df+2→f+2 T!→b+2,2,1+2 |
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13.Effective on opponents using Standing Block / Few openings / Can move first on hit

14.Long reach

15.Effective on opponents using a high or mid attack

16.Effective on opponents using a low attack / Good for getting wall combos
Explanation |
Note |
uf+3 |
Jump Status
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17.Good for getting a counter hit on block
Explanation |
Note |
f+4〔Block〕→df+2 |
f+4 can move first on block
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