TEKKEN8 King Main-Techniques
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King Main-Techniques video
King Main-Techniques
1.Heat activation / Heat Dash can be activated / Long reach
2.Heat activation / Heat Dash can be activated / Can approach from a distance
3.Combo starter / Can move first on block
Explanation |
Note |
During Heat f+2,1,~f |
Increased chip damage on block as effect of Heat Dash
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4.Recommended combo
Explanation |
Note |
During Heat f+2,1,~f(HD)→b+3 T!→f+2,1 |
Combos that use Heat Dash
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5.Good for getting a counter hit on block
Explanation |
Note |
During Heat 2+3〔Block〕→during Jaguar Sprint 1 |
Heat Smash / Attack sequence using Jaguar Sprint
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6.Effective on opponents using Standing Block
Explanation |
Note |
During Heat 2+3〔Block〕→during Jaguar Sprint 1+3(or 2+4) |
Heat Smash / Attack sequence using Jaguar Sprint
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7.Effective on opponents using a high or mid attack / Can approach from a distance
Explanation |
Note |
During Heat f+3+4→during Jaguar Sprint 1 |
Effects during Heat 〔unique〕
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8.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
Explanation |
Note |
uf+4 |
Jump Status
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9.Recommended combo
Explanation |
Note |
uf+4→approach airborne opponent 2+4 T!→f+2,1 |
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10.Combo starter / Effective on crouching opponents / Long reach
Explanation |
Note |
While crouching df+2 |
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11.Recommended combo
Explanation |
Note |
While crouching df+2→uf+3+4 T!→approach airborne opponent during Jaguar Sprint 1+3 |
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12.Effective on opponents using Standing Block / Effective on opponents using a high attack
13.Effective on opponents using a high or mid attack
14.Effective on opponents using sidestep
15.Long reach / Quick attack / Heavy damage on counter hit
16.Recommended combo
Explanation |
Note |
b+1(CH),2 T!→approach airborne opponent fff+2+4 |
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17.Effective on opponents using Standing Block / Can approach from a distance
Explanation |
Note |
Approach opponent fff+2+4 |
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18.Effective on opponents using Standing Block / Heavy damage
Explanation |
Note |
Approach opponent qcb+1+2 |
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19.Multi-hit sequence / Heat activation
Explanation |
Note |
ff+2〔Hit〕→d+1+4 |
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