TEKKEN8 Lars Alexandersson Main-Techniques
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Lars Main-Techniques video
Lars Main-Techniques
1.Heat activation / Heat Dash can be activated / Long reach
2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit
Explanation |
Note |
1,1,1 |
Third attack hits when first attack is a counter hit
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3.Combo starter / Can move first on block
Explanation |
Note |
During Heat 3+4,~f |
Increased chip damage on block as effect of Heat Dash
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4.Recommended combo
Explanation |
Note |
During Heat 3+4,~f(HD)→b+2,3 T!→f+3 during Dynamic Entry 1,2 |
Combos that use Heat Dash
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5.Good for getting a counter hit on block
Explanation |
Note |
During Heat 2+3〔Block〕→during Dynamic Entry 2 |
Heat Smash / Attack sequence using Dynamic Entry
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6.Effective on opponents using Standing Block
Explanation |
Note |
2,1〔Hit〕→during Heat during Limited Entry 1 |
Effects during Heat 〔unique〕 / Attack sequence using Limited Entry
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7.Combo starter / Effective on crouching opponents
Explanation |
Note |
2,1〔Hit〕→during Heat during Limited Entry 2 |
Effects during Heat 〔unique〕 / Attack sequence using Limited Entry
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8.Effective on opponents using Standing Block
Explanation |
Note |
During Heat f+3+4〔Block〕→during Silent Entry 2 |
Effects during Heat 〔unique〕 / Attack sequence using Silent Entry
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9.Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated
Explanation |
Note |
During Heat f+3+4〔Block〕→during Silent Entry 1 |
Effects during Heat 〔unique〕 / Attack sequence using Silent Entry
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10.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
Explanation |
Note |
uf+3 |
Jump Status
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11.Recommended combo
Explanation |
Note |
uf+3→while rising 4→db+2,3 T!→f+3 during Dynamic Entry 1,2 |
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12.Combo starter / Few openings
Explanation |
Note |
uf+4 |
Jump Status
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13.Recommended combo
Explanation |
Note |
uf+4→f+1,2,3→during Dynamic Entry1+2 T!→while rising 2,~f during Silent Entry 1 |
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14.Can approach from a distance / Quick attack
15.Effective on opponents using a high or mid attack
16.Effective on opponents using sidestep
17.Effective on opponents using Standing Block
18.Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated
Explanation |
Note |
f+3 during Dynamic Entry 3〔Block〕→during Silent Entry 1 |
Attack sequence using Silent Entry
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19.Effective on opponents using Standing Block
Explanation |
Note |
f+3 during Dynamic Entry 3〔Block〕→during Silent Entry 2 |
Attack sequence using Silent Entry
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