TEKKEN8 Leroy Smith Main-Techniques
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Leroy Main-Techniques video
Leroy Main-Techniques
1.Heat activation / Heat Dash can be activated / Few openings

2.Heat activation / Heat Dash can be activated / Long reach

3.Combo starter / Can move first on block
Explanation |
Note |
d+1+2,~f |
Increased chip damage on block as effect of Heat Dash
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4.Recommended combo
Explanation |
Note |
During Heat d+1+2,~f(HD)→ff+4,2 T!→uf+3+4,1+2 |
Combos that use Heat Dash
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5.Effective on opponents using Standing Block / Heavy damage
Explanation |
Note |
During Heat 2+3〔Block〕→during Hermit b+3,1+2 |
Heat Smash / Attack sequence using Hermit
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6.Heavy damage / Heavy chip damage
Explanation |
Note |
During Heat 1+2,1+2 |
Effects during Heat 〔unique〕
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7.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
Explanation |
Note |
uf+4 |
Jump Status
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8.Recommended combo
Explanation |
Note |
uf+4→db+1,2 T!→ff+4,2 |
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9.Combo starter / Effective on crouching opponents
Explanation |
Note |
df+2,1+2 |
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10.Recommended combo
Explanation |
Note |
df+2,1+2→db+1,2 T!→df+3,1→b+3+4 |
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11.Effective on opponents using Standing Block / Effective on opponents using a high attack

12.Effective on opponents using Standing Block / Recommended combo
Explanation |
Note |
db+2+3→b+3→during Hermit 4,1+2 |
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13.Effective on opponents using a high or mid attack

14.Effective on opponents using sidestep

15.Good for getting a counter hit on block
Explanation |
Note |
uf+2〔Block〕→1,1,1+2,1 |
uf+2 can move first on block
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16.Effective on opponents using an attack after a hit / Heat activation / Heat Dash can be activated
Explanation |
Note |
d+3,2〔Hit〕→during Hermit 1+2,1 |
Attack sequence using Hermit
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17.Effective on opponents using Standing Block
Explanation |
Note |
d+3,2〔Hit〕→during Hermit b+3,1+2 |
Attack sequence using Hermit
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18.Effective on opponents using sidestep / Multi-hit sequence / Heat activation / Heat Dash can be activated
Explanation |
Note |
b+3〔CH〕→during Hermit 1+2,1 |
Attack sequence using Hermit
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