TEKKEN8 Paul Phoenix Main-Techniques
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Paul Main-Techniques video
Paul Main-Techniques
1.Heat activation / Heat Dash can be activated / Effective on opponents using sidestep

2.Heat activation / Heat Dash can be activated / Can approach from a distance / Can move first on block

3.Heat activation / Heat Dash can be activated / Heavy damage

4.Combo starter / Can move first on block
Explanation |
Note |
During Heat qcf+2,~f |
Increased chip damage on block as effect of Heat Dash
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5.Recommended combo
Explanation |
Note |
During Heat qcf+2,~f(HD)→b+1,2 T!→ff+2,1〔Perfect〕 |
Combos that use Heat Dash
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6.Effective on opponents using Standing Block / Heavy damage
Explanation |
Note |
During Heat 2+3 |
Heat Smash
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7.Opens up the opponent’s block
Explanation |
Note |
During Heat d+1,2hold〔Block〕→d+1+2 |
Effects during Heat 〔unique〕
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8.Combo starter / Few openings

9.Recommended combo
Explanation |
Note |
df+2→b+1,2 T!→f+4 |
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10.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
Explanation |
Note |
uf+3,4 |
Jump Status
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11.Recommended combo
Explanation |
Note |
uf+3,4→df+1,~b during Sway 1+2 T!→1+2 |
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12.Effective on opponents using Standing Block / Few openings / Can move first on hit

13.Effective on opponents using Standing Block / Heavy damage
Explanation |
Note |
d+4,2,1+2 |
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14.Quick attack / Good for getting wall combos

15.Effective on opponents using a high or mid attack

16.Good for getting a counter hit on block
Explanation |
Note |
f+1+2〔Block〕→4 |
f+1+2 can move first on block
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17.Effective on opponents using a high attack after blocking
Explanation |
Note |
df+1,~b〔Block〕→during Sway 1+2 |
Attack sequence using Sway
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18.Can move first on block
Explanation |
Note |
df+1,~b〔Block〕→during Sway 4 |
Attack sequence using Sway
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