TEKKEN8 Ling Xiaoyu Main-Techniques
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Xiaoyu Main-Techniques video
Xiaoyu Main-Techniques
1.Heat activation / Heat Dash can be activated / Can approach from a distance

2.Heat activation / Heat Dash can be activated / Quick attack

3.Combo starter / Can move first on block
Explanation |
Note |
During Heat db+1,~f |
Increased chip damage on block as effect of Heat Dash
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4.Recommended combo
Explanation |
Note |
During Heat db+1,~f(HD)→f+3,1,4 T!→df+2,3 |
Combos that use Heat Dash
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5.Effective on opponents using Standing Block
Explanation |
Note |
During Heat 2+3〔Block〕→back facing opponent d+4 |
Heat Smash / Back towards oponent
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6.Good for getting a counter hit on block
Explanation |
Note |
During Heat 2+3〔Block〕→back facing opponent 1,2 |
Heat Smash / Back towards oponent
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7.Good for getting a counter hit on block
Explanation |
Note |
During Heat 2+3〔Block〕→back facing opponent 3 |
Effects during Heat 〔unique〕
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8.Effective on opponents using Standing Block
Explanation |
Note |
f+2,1,~b〔Block〕→during Hypnotist 3 |
Attack sequence using Hypnotist / Powered up during Heat
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9.Effective on crouching opponents after blocking
Explanation |
Note |
f+2,1,~b〔Block〕→during Hypnotist 2 |
Attack sequence using Hypnotist / Powered up during Heat
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10.Combo starter / Effective on crouching opponents

11.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
Explanation |
Note |
uf+3 |
Jump Status
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12.Recommended combo
Explanation |
Note |
b+1+2→f+3,1,4 T!→db+1 |
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13.Effective on opponents using Standing Block / Few openings / Can move first on hit

14.Effective on opponents using Standing Block / Combo starter

15.Effective on opponents using sidestep / Can move first on block

16.Can approach from a distance
Explanation |
Note |
ff+1+2,1+2 |
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17.Effective on opponents using a high or mid attack

18.Good for getting a counter hit on block
Explanation |
Note |
ff+4〔Block〕→during Hypnotist 2 |
Attack sequence using Hypnotist
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19.Multi-hit sequence / Heat activation / Heat Dash can be activated
Explanation |
Note |
ff+1,~d〔Hit〕→during Phoenix 2,1 |
Combo using Phoenix
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