TEKKEN8 Sergei Dragunov Move List Ver.1.08.01
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Dragunov Move List
TEKKEN8 Dragunov Move List
Dragunov Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Cannot throw escape Feint & Catch or Ambush Tackle |
ff2,1+2, during sidestep 2,1+2,1+2, etc. |
5. What can be done during Heat〔unique〕 Ambush Tackle can be used from some attack sequences |
fff2,1+2, ,while crouching df1,1+2 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Salvo 1,2,1 |
H,M,M 5,8,20 |
|
Crushing Blizzard f3,1+2 |
M,M 11,27(8) |
Chip damage on block, f3,DF to shift to Sneak |
Tundra Slash b4,3 |
M,H 15,16 |
|
Ignition Switch During Sneak〔qcf〕4 |
M 22(4) |
Chip damage on block |
Cold Fate Approach crouching opponent d1+3〔or d2+4〕 |
Throw-M 30 |
Cannot throw escape, unable to Heat Dash〔partially restores remaining Heat time〕 |
Feint & Low Catch Approach crouching opponent db3,1+2 |
Throw-M 30 |
Cannot throw escape, unable to Heat Dash〔partially restores remaining Heat time〕0, db3,1+2,D to cancel and shift to crouching state |
Russian Hook Special > Ambush Tackle During Heat fff2,1+2 |
M,Sp 26(10),0 |
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time |
Hail Slicer > Ambush Tackle During Heat, While crouching df1,1+2 |
L,Throw-M 8,0(1) |
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time |
Ultra Russian Sickle During Heat 2+3 |
M,Th 25,10,15(7,4,6) |
Heat Smash, on hit shift to throw |
Ultra Russian Sickle > Ambush Tackle During Heat 2+3,db1+2 |
M,Throw-M 25,10,15,0(7,4,6) |
Heat Smash, cannot throw escape, to shift to takedown on hit |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
White Angel of Death During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Eye Gouge > Hilt 1,1,3 |
H,H,M 5,8,22 |
|
Salvo 1,2,1 |
H,M,M 5,8,20 |
|
Hammer and Sickle 1,3,2 |
H,H,M 5,14,20 |
1,3,2,1+2 to shift to Feint & Catch |
One Two Scud Kick 2,1,3 |
H,H,H 10,10,24 |
2,1,DF to shift to Sneak |
One Two Mine Kick 2,1,4 |
H,H,L 10,10,14 |
2,1,DF to shift to Sneak |
Disconnector Combo Middle 3,1,2 |
M,H,M 10,8,24 |
3,1,DF to shift to Sneak |
Disconnector Combo High 3,1,4 |
M,H,H 10,8,24 |
3,1,DF to shift to Sneak |
Karnov Hook 4,1 |
H,H 10,17 |
|
Karnov Kick 4,3 |
H,M 10,18 |
|
Karnov Avalanche 4,4 |
H,M〔TJ〕 10,23(6) |
Chip damage on block |
Bloodhound Strike 1+2 |
M〔PC〕 25 |
Absorb an attack to power up and deal more chip damage on block |
Iron Flail 3+4 |
H〔TJ〕 25 |
Side ukemi can be used |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Stun Gun f2,4 |
H,M 16,24 |
|
Step-in Mantis f3,3 |
M,M,Th 11,14,20 |
Throw when hit from the front in close range, f3,DF to shift to Sneak |
Crushing Blizzard f3,1+2 |
M,M 11,27(8) |
Chip damage on block, f3,DF to shift to Sneak |
Falcon Combination f4,3 |
H,H 16,22 |
|
Cougar Combination f4,4,3 |
H,H,H 16,11,17 |
|
Orca Combination f4,d4 |
H,L 16,12 |
|
Scabbard f1+2 |
H 27 |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Switchblade Ripper df1,4 |
M,H 13,23 |
|
Scimitar df2 |
M 14 |
|
Mantis Heel df3 |
M,Th 16,20 |
Throw when hit from the front in close range |
Reaper Kick df3+4 |
M 19 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bunker-buster Elbow d1 |
M 18 |
|
Razer d2 |
L〔TC〕 17 |
|
Avalanche Hammer Rush d3,2,1+2 |
L,H,M 13,18,24(7) |
Chip damage on block |
Detached Kick d3,4 |
L,M 13,18 |
|
Separator d4,1,3 |
L,H,H 12,8,21 |
|
Stiletto d4,4 |
L,H 12,23 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Death’s Door db2,1,2 |
M,M,M 12,10,20 |
|
Clipping Sweep db3 |
L〔TC〕 22 |
Has clean hit effect |
Feint & Low Catch Approach crouching opponent db3,1+2 |
Throw-M 30 |
Cannot throw escape, unable to Heat Dash〔partially restores remaining Heat time〕0, db3,1+2,D to cancel and shift to crouching state |
Deadly Scorpion db3+4 |
L 23 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Pommel Fling b1,2 |
M,M 14,18 |
|
Eye Gouge > Stingray b2,1,3 |
M,H,L〔TC〕 14,11,22 |
Has clean hit effect, shift to Clipping Heel Hook on close range counter hit, b2,1,3,1+2 to shift to Clipping Sweep to Feint & Catch |
Serrated Edge b3 |
H 17 |
|
Tundra Strike> Ear Grab b4,2,1 |
M,M,H 15,10,17 |
b4,2,D to directly shift to crouching state, b4,2,DF to shift to Sneak |
Tundra Strike> Ambush Tackle b4,2,1+2 |
M,M,MTh 15,10,0 |
b4,2,D to directly shift to crouching, b4,2,DF to shift to Sneak, throw escape 1+2〔cannot throw escape during Heat〕, to shift to takedown on hit, consumes remaining Heat |
Tundra Slash b4,3 |
M,H 15,16 |
|
Blizzard Hammer b1+2 |
M 26 |
|
Inertia Kick b3+4 |
H〔Parry-Punch-High&Mid〕 22 |
Punch parry effect |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Eye Blast uf1 |
H 20 |
|
Under Pressure uf2 |
M〔TJ〕 20 |
Or u2 |
Counterstrike ub2 |
H 18 |
|
Breaching Charge Kick uf3 |
M〔TJ〕 16 |
|
Slicing Sobat uf4 |
M〔TJ〕 21 |
Or ub4 or u4 |
Sub-Zero ub1+2 |
UA-M 60 |
|
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Russian Sickle ff2 |
M 20 |
|
Feint & Catch ff2,1+2 |
Throw-H 40 |
Throw escape 1+2〔cannot throw escape during Heat〕, ff2,1+2,B to cancel, partially uses remaining Heat time |
Stinger Kick ff3 |
H 35(14) |
Chip damage on block |
Rolling Thunder ff4 |
M 21 |
|
Mass Elbow qcb2 |
M 23 |
|
Russian Hook Special fff2 |
M 22(4) |
Chip damage on block, power up with quick input |
Snap Knee Assault fff4 |
M,Th 20,25 |
Throw when hit from the front on the ground |
Death’s Fragrance During opponent wall stun fff4 |
M,Th 11,18 |
Cannot throw escape |
Chernobog Sweep While running〔two steps or more〕F3 |
L〔TC〕,Th 20,20 |
Throw when hit from the front on the ground |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Qullion While rising 1,2 |
M,H 11,14 |
While rising 1,DF to shift to Sneak |
Double Hilt While rising 1,3 |
M,M 11,17 |
While rising 1,DF to shift to Sneak |
Ballistic Upper While rising 2 |
M 15 |
|
Glacial Hilt While rising 3 |
M 21 |
|
Gelid Smash While rising 4 |
M 15 |
|
Frost Tackle While rising 1+2 |
M 28 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hail Slicer While crouching df1,during hit 4 |
L,M,Sp 8,10 |
Just Input to power up, shift to Sneak |
Hail Slicer > Ambush Tackle During Heat, while crouching df1,1+2 |
L,Throw-M 8(2),0 |
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Integral Slicer Clutch During sidestep 2,3 |
M,H,Th 16,20,20 |
Throw when hit from the front on the ground |
Integral Blitz During sidestep 2,1+2,4 |
M,MM,H 16,8,12,28 |
|
Integral Blitz > Ambush Tackle During sidestep 2,1+2,1+2 |
M,MM,MTh 16,8,12,0 |
Throw escape 1+2〔cannot throw escape during Heat〕, to shift to takedown on hit, consumes remaining Heat |
Pigeon Roll During sidestep 3+4 |
Sp〔TC〕 – |
Back Facing
Name/Command | Hit Range/Damage | Note |
---|---|---|
Cane Stab Back facing opponent d3 |
L 20 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Living Dead While down and facing down 1+2 |
Sp – |
|
Living Dead > Ambush Tackle While down and facing down 1+2,1+2 |
Sp,MTh 0 |
Throw escape 1+2〔cannot throw escape during Heat〕, to shift to takedown on hit, consumes remaining Heat |
Clipping Heel Hook 〔By opponent’s feet〕while down and facing down 3 |
L,Th 8,30 |
Throw when hit from the front in close range |
Six Feet Under While opponent is down d3+4 |
L〔Attack-Down〕 19 |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Sneak
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sneak qcf |
Sp – |
d,DF to shift to crouching state |
Cocked Hammer qcf1 |
H 20 |
|
Stinger Elbow qcf2 |
M 25 |
|
Slay Ride qcf3 |
L〔TC〕 17 |
|
Needle Hold qcf3〔Counter Hit〕 |
L〔TC〕,Th 20,20 |
Throw when hit from the front in close range |
Ignition Switch qcf4 |
M 22(4) |
Chip damage on block |
Snap Knee qcf3+4 |
M〔PC〕 20 |
Absorb an attack to shift to Snap Knee Assault |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Volk Clutch Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Purge Slam Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Tarantula Sting Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Reverse Fracture Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Absolute Silence Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Reverse Victor Clutch Approach opponent f1+4 |
Throw-H 40 |
Throw escape 1 |
Victor Clutch Approach opponent f2+3 |
Throw-H 40 |
Throw escape 2 |
Blizzard Rush Approach opponent uf1+2 |
Throw-H 45 |
Throw escape 1+2 |
Scorpion Scissors Approach opponent uf3+4 |
Throw-H 35 |
Cannot throw escape, throw when hit from the front in close range |
Cold Fate Approach crouching opponent d1+3〔or d2+4〕 |
Throw-M 30 |
Cannot throw escape, unable to Heat Dash〔partially restores remaining Heat time〕 |
Red Alert Time with opponent attack b1+3〔or b2+4〕 |
At-Reversal〔High&Mid〕 25 |
|
Pit Fall Time with opponent low attack d1+2 |
At-Reversal〔Low〕 40 |
|
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
|
Pigeon Roll > Ambush Tackle During sidestep 3+4,1+2 |
Sp,Throw-M 0 |
Throw escape 1+2〔cannot throw escape during Heat〕, to shift to takedown on hit, consumes remaining Heat |
Frost Bite During takedown 1 |
Derived Throw 35 |
Throw escape 1 |
Achilles’ Hold During takedown 2 |
Derived Throw 40 |
Throw escape 2 |
Iron Curtain During takedown 1+2 |
Derived Throw 45 |
Throw escape 1+2 |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 1 1,3,1,2,1,1,4,1,3,2 |
|
10 Hit Combo 2 1,3,1,2,4,1+2 |
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