TEKKEN8 Eddy Gordo Move List Ver.1.08.01
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Eddy Move List
TEKKEN8 Eddy Move List
Eddy Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end) |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated (after activation, Heat will end) |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Can use Guerreiro Explosivo |
3+4 |
5. What can be done during Heat〔unique〕 Can use Rabo de Arraia Liberado |
qcf4 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Lufada 4,4 |
M,M〔TJ〕 10,20 |
|
Xangô Xangô f3+4 |
M〔TJ〕 25(5) |
Chip damage on block |
Lunging Brush FireLunging Brush Fire b3+4 |
H〔PC〕 25 |
Absorb an attack to power up and deal more chip damage on block |
Chibata ArdenteChibata Ardente During Negativa〔d3+4,etc.〕4,3 |
M,M〔TJ〕 14,25 |
|
Vingativa ZangaVingativa Zanga Approach crouching opponent d1+3 |
Throw-M 30 |
Or during Negativa 1+3, cannot throw escape, unable to Heat Dash〔partially restores remaining Heat time〕 |
Guerreiro Explosivo During Heat 3+4 |
M〔TJ〕,Sp 20(6) |
Shift to Bananeira, partially uses remaining Heat time |
Rabo de Arraia Liberado During Heat qcf 4 |
H〔TJ〕,Sp〔TC〕 45(13) |
Shift to Negativa, partially uses remaining Heat time |
Caveirinha Zangada During Heat 2+3 |
M,Th,Sp〔TC〕 20,35(6,10) |
Also possible during Bananeira and Negativa, Heat Smash, throw on hit, on block shift to Negativa |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Enchente de Axé During Rage df1+2 |
M〔PC〕,Th 55 |
Also possible during Negativa, Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
One Two Galopantes 1,2 |
H,H 5,12 |
1,2,F to shift to Bananeira |
One Two Galopantes > Chute Baixo 1,2,4~3 |
H,H,Sp〔TJ〕,L〔TC〕,Sp 5,12,20 |
Shift to Negativa 1,2,4 to shift to crouching state |
One Two Galopantes > Chute Alto 1,2,4~4 |
H,H,H〔TJ〕,Sp 5,12,27 |
Side ukemi can be used, 1,2,4 to shift to crouching state |
Céu Gafanhoto 1,3 |
H,M,Sp〔TC〕 5,16 |
Shift to Negativa |
Combo Furacão 2,1,4 |
H,H,M 10,13,21 |
|
Batida de Compasso 2,3 |
H,M,Sp 10,20 |
Shift to Bananeira |
Sincelo 3,3 |
M,M,Sp 12,22 |
Shift to Bananeira |
Lufada 4,4 |
M,M〔TJ〕 10,20 |
|
Faisão 1+2 |
M 17 |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ventania f2,4 |
M,L 15,17 |
|
Combo do Funâmbulo f3,4 |
H,M〔TJ〕 16,25 |
f3,4,F to can cancel third hit and shift to Bananeira |
Aú do Sol f4,3,3+4 |
M〔TJ〕,M〔TJ〕,MM〔TJ〕 13,8,7,20 |
f4 to shift to Bananeira |
Aú da Lua f4,3+4 |
M〔TJ〕,LL〔TC〕,Sp〔TC〕 13,7,7 |
Shift to Negativa f4 to shift to Bananeira |
Bananeira f1+2 |
Sp – |
Or while rising 1+2, shift to Bananeira |
Xangô f3+4 |
M〔TJ〕 25(5) |
Chip damage on block |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gêiser df1,3 |
M,H〔TJ〕 10,21 |
|
Elbow Uppercut df2 |
M 19 |
|
Mirage df3 |
M 17 |
|
Kneecap Crusher df4 |
L 14 |
|
Aú Reversão df3+4 |
MM〔TJ〕 10,11 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Palmares Giro d2,3 |
M,M〔TJ〕,Sp〔TC〕 10,20 |
Shift to Negativa |
Sismo d3 |
L〔TC〕 17 |
|
Aú de Bico d4,3 |
L〔TC〕,M〔TJ〕 10,20 |
d4 to shift to crouching state |
Negativa d3+4 |
Sp〔TC〕 – |
Or while crouching 3+4, shift to Negativa |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Twister Mirage db2,3 |
L〔TC〕,M〔TJ〕 10,23 |
|
Rasteira Forte db3 |
L 21 |
|
Rabo de Arraia db4,4 |
M,H〔TJ〕,Sp 14,27(8) |
Chip damage on block, Mandinga level increases by 1 on hit |
Double Arm Stinger db1+2 |
M 20 |
|
Meia-Lua de Compasso db3+4,4,3 |
MM〔TJ〕,M,M 12,12,10,26 |
df3+4 to shift to crouching state, |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gato > Aú do Sol b1,4,3,3+4 |
M,M〔TJ〕,M〔TJ〕,MM〔TJ〕 15,10,8,7,20 |
b1 to shift to crouching state, b1,4 to shift to Bananeira |
Gato > Aú da Lua b1,4,3+4 |
M,M〔TJ〕,LL〔TC〕,Sp〔TC〕 15,10,7,7 |
Shift to Negativa b1 to shift to crouching state, b1,4 to shift to Bananeira |
Godeme > Combo Martelo b2,3,4 |
M,M,M 12,13,25 |
|
Godeme > Calcanheira b2,4 |
M,H〔TJ〕 12,23 |
|
Knee Thruster > Relâmpago b3,3 |
M,M〔TJ〕,Sp〔TC〕 10,21 |
Shift to Negativa |
Leg Whip Mars Attack Flip b4,4,3 |
H,MM〔TJ〕,M〔TJ〕 14,6,6,10(3) |
b4,4 to can cancel second hit and shift to Bananeira, chip damage on block |
Back Bananeira b1+2 |
Sp – |
Shift to Bananeira |
Lunging Brush Fire b3+4 |
H〔PC〕 25 |
Absorb an attack to power up and deal more chip damage on block |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Asfixiante uf2 |
M 21 |
Or ub2 or u2 |
Jumping Jacks Mirage uf3,3 |
M〔TJ〕,M 15,20 |
uf3,F to shift to Bananeira |
Armada Pulada > Baixo uf3,4 |
M〔TJ〕,L〔TC〕 15,10 |
uf3,F to shift to Bananeira |
Acrobacia u3 |
M〔TJ〕 30(9) |
Chip damage on block |
Perna da Lua ub3 |
M 25(7) |
Chip damage on block |
Chapa Giratória uf4 |
M〔TJ〕,Sp〔TC〕 20 |
Shift to Negativa on hit |
Back Summy > Chute Baixo u4~3 |
Sp〔TJ〕,L〔TJ〕,Sp〔TC〕 20 |
Shift to Negativa u4 to shift to crouching state |
Back Summy > Chute Alto u4~4 |
Sp〔TJ〕,H〔TJ〕,Sp 27 |
Side ukemi can be used, u4 to shift to crouching state |
Satellite Moon ub4 |
M 12 |
|
Vassoura u1+2 |
H〔TJ〕 20 |
Or ub1+2 |
Meia-Lua Pulando uf3+4 |
MM〔TJ〕 10,20 |
Or ub3+4 or u3+4 |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Terremoto ff3 |
L〔TC〕,Sp〔TC〕 20 |
Shift to Negativa on hit |
Folha Ataque ff4 |
M〔TJ〕,Sp 25 |
Shift to Bananeira |
Roda Gigante ff3+4 |
MM〔TJ〕 10,20(6) |
ff3+4,n,f to cancel and shift to Bananeira, chip damage on block |
Fruit Picker bb2+3 |
HUA-H〔TJ〕 25,30 |
bb2+3,bb to cancel |
Trovão fff3 |
M〔TJ〕 30(9) |
Or ub,b3, shift to Bananeira on block, chip damage on block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Fuzilação While rising 1,3 |
H,M〔TC〕,Sp〔TC〕 6,14 |
Shift to Negativa |
Chapeu de Couro While rising 1,4 |
H,H 6,23 |
|
Machado While rising 2 |
M 20 |
|
Martelo While rising 3 |
M 20 |
Or qcf3 |
Tempestade While rising 4,4,4,3 |
M,H,MM〔TJ〕,M〔TJ〕 13,10,6,6,10(3) |
While rising 4,4,4,F to can cancel third hit and shift to Bananeira, chip damage on block |
Front Stinger While rising 3+4 |
M〔TJ〕,Sp〔TC〕 20 |
Shift to Negativa |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gafanhoto While crouching df3 |
M,Sp〔TC〕 20(6) |
Chip damage on block, shift to Negativa |
Tornada While crouching df4 |
L〔TC〕,Sp 25 |
Shift to Bananeira |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hot Plate Special During sidestep 3 |
M〔TC〕,Sp〔TC〕 17 |
Shift to Negativa, during sidestep 3,D to cancel and shift to Negativa |
Troca Baixa During sidestep 4 |
LL〔TC〕 7,10 |
|
Faísca During sidestep 3+4 |
HH〔TJ〕 6,10 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Whirling Spring Kick 〔By opponent’s feet〕 while down and facing up b3+4 |
M〔TJ〕 25 |
|
Ki Charge 1+2+3+4 |
Sp〔TJ〕 – |
Cannot block when it is still in effect / Automatic counter hit |
Flic Flac ub,b |
Sp – |
Shift to Negativa |
Stance
Bananeira〔Handstand〕
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bananeira f1+2 etc. |
Sp – |
|
Bananeira > Move Forward During Bananeira n,f |
Sp – |
Shift to Bananeira |
Bananeira > Negativa During Bananeira n,d(or n,u) |
Sp – |
Shift to Negativa |
Godeme Trovoada During Bananeira 1 |
M,Sp 21(6) |
Chip damage on block, shift to Negativa |
Combo Escorão During Bananeira 2,3 |
M,M 15,23 |
Mandinga level increases by 1 on hit, during Bananeira 2,3,F to cancel second hit and shift to Bananeira |
Enxurrada During Bananeira 3,3,3 |
M〔TC〕,H,H,Sp〔TC〕 10,10,23 |
Shift to Negativa |
Lança de Braço During Bananeira 4,2 |
M〔TJ〕,M 10,21 |
During Bananeira 4 to shift to Bananeira |
Salto Yotori During Bananeira 4,2~3 |
M〔TJ〕,M〔TJ〕 10,20(6) |
During Bananeira 4 to shift to Bananeira, chip damage on block |
Cabeçada Direta During Bananeira 1+2 |
M〔PC〕 23 |
Absorb an attack to power up and deal more chip damage on block |
Chapa Esquivando During Bananeira b3 |
M〔TJ〕 20 |
Negativa
Name/Command | Hit Range/Damage | Note |
---|---|---|
Negativa d3+4 etc. |
Sp〔TC〕 – |
During Negativa DB or B to block |
Negativa > Move Forward During Negativa n,f |
Sp〔TC〕 – |
Shift to Negativa |
Negativa > Bananeira During Negativa n,d(or n,u) |
Sp – |
Shift to Bananeira |
Terra Gafanhoto During Negativa 1,3 |
L〔TC〕,M,Sp〔TC〕 7,17 |
During Negativa 1,D to shift to crouching state |
Maré Cheia During Negativa 2,4,4 |
M,H〔TJ〕,M〔TJ〕 16,17,25 |
During Negativa 2,4,D to shift to crouching state |
Iemanjá During Negativa 3,3 |
L〔TC〕,H〔TJ〕 14,18 |
Has clean hit effect, Mandinga level increases by 1 on hit, during Negativa 3 to shift to Negativa |
Chibata Ardente During Negativa 4,3 |
M,M〔TJ〕 14,25 |
|
Cabeçada Fixa During Negativa 1+2 |
M 25(7) |
Chip damage on block |
Troca e Ataque During Negativa 3+4 |
M〔TJ〕 24 |
Mandinga
Name/Command | Hit Range/Damage | Note |
---|---|---|
Yansan Mandinga While at Mandinga Level 1, during Bananeira 3+4 |
LMM〔TJ〕 6,6,16 |
|
Yansan Mandinga While at Mandinga Level 2, during Bananeira 3+4 |
LMM〔TJ〕 16,4,15 |
|
Ogum Mandinga While at Mandinga Level 1, during Bananeira b4 |
M〔TJ〕 25(7) |
Chip damage on block, during Bananeira b4,D to shift to Negativa |
Ogum Mandinga While at Mandinga Level 2, during Bananeira b4 |
M〔TJ〕 25(7) |
Chip damage on block, during Bananeira b4,D to shift to Negativa |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Rio Deal Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Rio Special Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Missile Launcher Approach opponent from left side 1+3(or 2+4) |
Throw-H 40 |
Throw escape 1 |
Shadow Dancer Approach opponent from right side 1+3(or 2+4) |
Throw-H 40 |
Throw escape 2 |
Back Rodeo Spin Approach opponent from behind 1+3(or 2+4) |
Throw-H 50 |
Cannot throw escape |
Cabra Macaco Throw Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2 |
Batucada During Bananeira approach opponent 1+3(or 2+4) |
Throw-H,Sp〔TC〕 26 |
Cannot throw escape, throw when hit from the front in close range, shift to Negativa on hit |
Rodeo Spin During Negativa approach opponent uf1+2 |
Throw-H 40 or 45 |
Throw escape 1+2 |
Vingativa Zanga Approach crouching opponent d1+3 |
Throw-M 30 |
Or during Negativa 1+3, cannot throw escape, unable to Heat Dash〔partially restores remaining Heat time〕 |
Vingativa Funeral Approach crouching opponent d2+4 |
Throw-M 35 |
Or during Negativa 2+4, cannot throw escape |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo ub4,4,2,4,4,3+4,3+4,3+4,3+4,3+4 |
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