TEKKEN8 Jin Move List

Jin

TEKKEN8 Jin Kazama Frame Data Ver.1.08.01
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Jin Move List


TEKKEN8 Jin Move List

Jin Move List

Heat System

Explanation Note
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB 〔or 2+3〕
4. What can be done during Heat〔unique〕
Allows the use of new moves using the devil’s power
db1+2 on hit or block 1, db1+2 on hit or block 2, etc.
5. What can be done during Heat〔unique〕
Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input
f,n,d,df1, f,n,d,df2

Heat Moves

Name/Command Hit Range/Damage Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
Median Line Destruction
1+2
MMM
4,4,16
Tanden Nidan-uchi
f3,1
M,M
12,17
Right Spinning Axe Kick
df4
M
22
Demon’s Paw
ff2
M
22(6)
Chip damage on block
Fiendish Claw
During Zanshin〔b3+4〕2
H〔PC〕
27(8)
Or during Zenshin 2, chip damage on block, absorb an attack to power up
Awakened Power Stance
During Heat db1+2
M,Sp
0(1)
Partially uses remaining Heat time
Awakened Thunder God Fist
During Heat db1+2,1
M,M
0,25(1,10)
Chip damage on block
Awakened Wind God Fist
During Heat db1+2,2
M,Sp-M
0,23(1,9)
Chip damage on block
Awakened Demon’s Hoof
During Heat db1+2,3
M,M〔TJ〕
0,25(1,10)
Chip damage on block
Awakened Demon’s Tail
During Heat db1+2,df3
M,L〔TJ〕
0,24(1,10)
Chip damage on block
Awakened Spinning Demon
During Heat db1+2,4,4
M,L,M
0,10,19(1,4)
Chip damage on block
Hellfire Trespass Slayer
During Heat 2+3
M,H,M,Th
57(4,3,4)
Heat Smash, on hit shift to throw, on block shift to Breaking Step, 2+3,B to shift to standing state
Hellfire Darkside Slayer
During Heat 2+3,4
M,H,M
15,12,21(4,3,6)
Heat Smash

Rage Moves

Name/Command Hit Range/Damage Note
Polar Demon Gouge
During Rage df1+2
M〔PC〕,Th
55
Rage Art, erases opponent’s recoverable health on hit

Unique Moves

Normal Moves

Name/Command Hit Range/Damage Note
Left Right Combo
1,2
H,H
5,12
Left Right > Black Wing Rondo
1,2,1
H,H,M
5,12,20(6)
Chip damage on block
Left Right > Axe Kick
1,2,3
H,H,M
5,12,20
Left Right > Spinning Hook Kick
1,2,4
H,H,H
5,12,26
Left Jab > Double Low
1,3,4
H,L,L
5,9,17
Double Thrust > Roundhouse
2,1,4
H,M,M
9,9,18
Double Thrust > Low Trick Kick
2,14~4
H,M,L
9,9,20
Switchblade
2,4
H,H
9,20
2,4,F to shift to Zenshin
Kishin Rekko
3,1,4
H,H,L
19,7,18
3,1,F to shift to Zenshin
High Right Roundhouse
4
H
15
Spinning Flare Kick
4~3
M〔TJ〕
27
Or while rising 4~3
Median Line Destruction
1+2
MMM
4,4,16

f Command

Name/Command Hit Range/Damage Note
Tanden Nidan-uchi
f3,1
M,M
12,17
Left Sidekick > Stinger
f3,3
M,H
12,14
f3,3,F to shift to Zenshin, f3,3,B to shift to Special Move
Front Thrust Kick
f4
M
21
f4,F to shift to Zenshin
Double Chamber Punch
f1+2
HH
14,24(7)
Chip damage on block
Zenshin
f3+4
Sp〔TC〕
Shift to Zenshin, DF to shift to Breaking Step

df Command

Name/Command Hit Range/Damage Note
Mid Left Punch > High Roundhouse Kick
df1,4
M,H
10,18
Mid Left Punch > Mid Sidekick
df14~4
M,M
10,24
Fiendish Rend
df2
M
12(3)
Chip damage on block, df2,DF to shift to Breaking Step
Left Roundhouse
df3
M
16
Brazilian Kick
df3~3
M
20
df3~3,DF to shift to Breaking Step
Right Spinning Axe Kick
df4
M
22

d Command

Name/Command Hit Range/Damage Note
Corpse Thrust > Black Wing Flash
d1
M〔PC〕,Th
21,10
Throw during front hit on ground, absorb an attack to power up and add chip damage
Scourge
d2
L〔TC〕
22
Kazama Style Three-Quarter Kick
d3,4,3
L,H,M
7,10,21
Knee Popper > Mid Sidekick
d3,4~4
L,M
7,24
Right Sweep
d4
L〔TC〕
11
Double Lift Kick
d3+4
MM〔TJ〕
5,20

db Command

Name/Command Hit Range/Damage Note
Savage Sword
db2,2,3
M,H,M
12,11,21
Punch Cascade Kick
db2,3
M,M
12,23
Left Spinning Back Kick
db3
H〔TC〕
28
Right Low Roundhouse
db4
L
18
Power Stance
db1+2
M
0

b Command

Name/Command Hit Range/Damage Note
Shun Maten
b1,2
H,H
11,20
Shun Masatsu
b2,1
M,M
12,10
Left Knee > Right Thrust
b3,2
M,M
17,20
b3,F to shift to Zenshin
Spinning Sidekick
b4
M
21
Suigetsu Strike
b1+2
M〔Parry-Punch-High&Mid〕
20
Punch parry effect
Zanshin
b3+4
Sp〔TC〕
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step

uf・u・ub Command

Name/Command Hit Range/Damage Note
Evading Middle Strike
uf2
M
18
Left Spinning Jump Kick
uf3
M〔TJ〕
17
Or ub3 or u3
Front Jump Kick
uf4
M〔TJ〕
13
Or u4
Konshin Seikenzuki
ub1+2
UA-M
50
ub1+2,bb to cancel
Delayed Rising Toe Kick
uf,n,4
M〔TJ〕
20

~ff Command

Name/Command Hit Range/Damage Note
Demon’s Paw
ff2
M
22(6)
Chip damage on block
Left Axe Kick
ff3
M
20
Left Axe Kick > Left Jab
ff3,1
M,H
20,5
From the second hit, link to attack from 1
Battery Sidekick
ff4
M
28
Evil Intent
bf2,1,2
M,H,M
15,14,20
Geyser
bf2,1,df2
M,H,M
15,14,22
Keito
bf2,3
M,M
15,17
b,f2,3,F to shift to Zenshin
Leaping Side kick
fff3
M〔TJ〕
30(9)
Or f,n,d,df,UF3, chip damage on block

While rising

Name/Command Hit Range/Damage Note
Twin Lancer
While rising 1,2
M,M
7,19
While rising 1,2,F to shift to Zenshin
Kazama Style 6 Hit Combo Redux
While rising 1,3,2,1,4,2
M,H,M,M,L,M〔TJ〕
7,8,4,3,5,15(4)
Chip damage on block, while rising 1,3,B to shift to Special Move
Solar Plexus Strike > Brazilian Kick
While rising 1,3~3
H,M
7,20
While rising 1,3~3,DF to shift to Breaking Step
Crouching Uppercut
While rising 2
M
14
Bamboo Splitter
While rising 3
M
20
Double Cross Kicks
While rising 4,4
M,H
13,15

While crouching

Name/Command Hit Range/Damage Note
Right Sweep (2)
While crouching df4
L〔TC〕
20

Special Move

Name/Command Hit Range/Damage Note
Black Out
While opponent is down d1+2
L〔Attack-Down〕
19
State of Zanshin
1+3+4
Sp
Ki Charge
1+2+3+4
Sp
Cannot block when it is still in effect / Automatic counter hit

Stance

Breaking Step

Name/Command Hit Range/Damage Note
Breaking Step
f,n,d,df
Sp
Shift to Breaking Step, f,n,d,df,uf to shift to Special Move
Thrusting Uppercut
f,n,d,df1
M
20
While Heat is activated, changes to Electric Thrusting Uppercut〔partially uses remaining Heat time〕, or during Breaking Step shifted from each move with DF, changes to Electric Thrusting Uppercut
Electric Thrusting Uppercut
f,n,d,df1〔df+1 press simultaneously〕
M
22(4)
Chip damage on block
Wind Hook Fist
f,n,d,df2
H
20
While Heat is activated, changes to Electric Wind Hook Fist〔partially uses remaining Heat time〕, or during Breaking Step shifted from each move with DF, changes to Electric Wind Hook Fist
Electric Wind Hook Fist
f,n,d,df2〔df+2 press simultaneously〕
H
25(5)
Chip damage on block
Depraved Savagery
f,n,d,df 4,2
L,M〔TJ〕
12,19(8)
Chip damage on block

Zanshin

Name/Command Hit Range/Damage Note
Zanshin
b3+4
Sp〔TC〕
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step
Brimstone Bite
During Zanshin 1,2
M,M
14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
Kazama Style Leg Strike Flurry
During Zanshin 1,3
M,H,Th
14,14,14
Or during Zenshin 1,3, on front hit shift to throw
Fiendish Claw
During Zanshin 2
H〔PC〕
27(8)
Or during Zenshin 2, chip damage on block, absorb an attack to power up
Halberd Heel
During Zanshin 3
M
20
Or during Zenshin 3
Corpse Crusher
During Zanshin 4
M〔TJ〕
24(7)
Or during Zenshin 4, chip damage on block
Low Chop > Karmic Epicenter
During Zanshin 1+2
L〔TC〕,Th
10,20
Or during Zenshin 1+2, on front hit to standing or crouching opponent shift to throw
Black Wing Bolt
During Zanshin 3+4
H〔TJ〕
25(10)
Or during Zenshin 3+4, chip damage on block, during Zanshin 3+4,DF to shift to Breaking Step
Black Wing Rondo
During Zanshin u1
M〔TJ〕
20(6)
Or during Zenshin u1, chip damage on block

Throws

Name/Command Hit Range/Damage Note
Double Face Kick
Approach opponent 1+3
Throw-H
35
Throw escape 1 or 2
Over the Shoulder Reverse
Approach opponent 2+4
Throw-H
35
Throw escape 1 or 2
Shoulder Flip
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
43
Throw escape 1
Over the Limit
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
Throw escape 2
Pivoting Hip Throw
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
Cannot throw escape
Shun Ren Dan
Approach opponent df2+3
Throw-H
40
Or during Zanshin 2+3 or during Zenshin 2+3, throw escape 2
Tidal Wave
Approach opponent uf1+2
Throw-H
40
Or f,n,d,df,UF1+2, throw escape1+2
Complicated Wire
Approach opponent qcb 1+3
Throw-H
40
Throw escape 1
Parry
Time with opponent attack b1+3〔or b2+4〕
St-Parry〔High&Mid〕
Has strong parry effect
Low Parry
Time with opponent low attack DF
Parry〔Low〕

10 Hit combo

Name/Command Note
10 Hit Combo
ub2,3,3,3,2,1,2,3,4,2

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