TEKKEN8 Jin Kazama Frame Data Ver.1.08.01
・TEKKEN8 TOP
Jin Move List
TEKKEN8 Jin Move List
Jin Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Allows the use of new moves using the devil’s power |
db1+2 on hit or block 1, db1+2 on hit or block 2, etc. |
5. What can be done during Heat〔unique〕 Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input |
f,n,d,df1, f,n,d,df2 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Median Line Destruction 1+2 |
MMM 4,4,16 |
|
Tanden Nidan-uchi f3,1 |
M,M 12,17 |
|
Right Spinning Axe Kick df4 |
M 22 |
|
Demon’s Paw ff2 |
M 22(6) |
Chip damage on block |
Fiendish Claw During Zanshin〔b3+4〕2 |
H〔PC〕 27(8) |
Or during Zenshin 2, chip damage on block, absorb an attack to power up |
Awakened Power Stance During Heat db1+2 |
M,Sp 0(1) |
Partially uses remaining Heat time |
Awakened Thunder God Fist During Heat db1+2,1 |
M,M 0,25(1,10) |
Chip damage on block |
Awakened Wind God Fist During Heat db1+2,2 |
M,Sp-M 0,23(1,9) |
Chip damage on block |
Awakened Demon’s Hoof During Heat db1+2,3 |
M,M〔TJ〕 0,25(1,10) |
Chip damage on block |
Awakened Demon’s Tail During Heat db1+2,df3 |
M,L〔TJ〕 0,24(1,10) |
Chip damage on block |
Awakened Spinning Demon During Heat db1+2,4,4 |
M,L,M 0,10,19(1,4) |
Chip damage on block |
Hellfire Trespass Slayer During Heat 2+3 |
M,H,M,Th 57(4,3,4) |
Heat Smash, on hit shift to throw, on block shift to Breaking Step, 2+3,B to shift to standing state |
Hellfire Darkside Slayer During Heat 2+3,4 |
M,H,M 15,12,21(4,3,6) |
Heat Smash |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Polar Demon Gouge During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Left Right Combo 1,2 |
H,H 5,12 |
|
Left Right > Black Wing Rondo 1,2,1 |
H,H,M 5,12,20(6) |
Chip damage on block |
Left Right > Axe Kick 1,2,3 |
H,H,M 5,12,20 |
|
Left Right > Spinning Hook Kick 1,2,4 |
H,H,H 5,12,26 |
|
Left Jab > Double Low 1,3,4 |
H,L,L 5,9,17 |
|
Double Thrust > Roundhouse 2,1,4 |
H,M,M 9,9,18 |
|
Double Thrust > Low Trick Kick 2,14~4 |
H,M,L 9,9,20 |
|
Switchblade 2,4 |
H,H 9,20 |
2,4,F to shift to Zenshin |
Kishin Rekko 3,1,4 |
H,H,L 19,7,18 |
3,1,F to shift to Zenshin |
High Right Roundhouse 4 |
H 15 |
|
Spinning Flare Kick 4~3 |
M〔TJ〕 27 |
Or while rising 4~3 |
Median Line Destruction 1+2 |
MMM 4,4,16 |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Tanden Nidan-uchi f3,1 |
M,M 12,17 |
|
Left Sidekick > Stinger f3,3 |
M,H 12,14 |
f3,3,F to shift to Zenshin, f3,3,B to shift to Special Move |
Front Thrust Kick f4 |
M 21 |
f4,F to shift to Zenshin |
Double Chamber Punch f1+2 |
HH 14,24(7) |
Chip damage on block |
Zenshin f3+4 |
Sp〔TC〕 – |
Shift to Zenshin, DF to shift to Breaking Step |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Mid Left Punch > High Roundhouse Kick df1,4 |
M,H 10,18 |
|
Mid Left Punch > Mid Sidekick df14~4 |
M,M 10,24 |
|
Fiendish Rend df2 |
M 12(3) |
Chip damage on block, df2,DF to shift to Breaking Step |
Left Roundhouse df3 |
M 16 |
|
Brazilian Kick df3~3 |
M 20 |
df3~3,DF to shift to Breaking Step |
Right Spinning Axe Kick df4 |
M 22 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Corpse Thrust > Black Wing Flash d1 |
M〔PC〕,Th 21,10 |
Throw during front hit on ground, absorb an attack to power up and add chip damage |
Scourge d2 |
L〔TC〕 22 |
|
Kazama Style Three-Quarter Kick d3,4,3 |
L,H,M 7,10,21 |
|
Knee Popper > Mid Sidekick d3,4~4 |
L,M 7,24 |
|
Right Sweep d4 |
L〔TC〕 11 |
|
Double Lift Kick d3+4 |
MM〔TJ〕 5,20 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Savage Sword db2,2,3 |
M,H,M 12,11,21 |
|
Punch Cascade Kick db2,3 |
M,M 12,23 |
|
Left Spinning Back Kick db3 |
H〔TC〕 28 |
|
Right Low Roundhouse db4 |
L 18 |
|
Power Stance db1+2 |
M 0 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Shun Maten b1,2 |
H,H 11,20 |
|
Shun Masatsu b2,1 |
M,M 12,10 |
|
Left Knee > Right Thrust b3,2 |
M,M 17,20 |
b3,F to shift to Zenshin |
Spinning Sidekick b4 |
M 21 |
|
Suigetsu Strike b1+2 |
M〔Parry-Punch-High&Mid〕 20 |
Punch parry effect |
Zanshin b3+4 |
Sp〔TC〕 – |
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Evading Middle Strike uf2 |
M 18 |
|
Left Spinning Jump Kick uf3 |
M〔TJ〕 17 |
Or ub3 or u3 |
Front Jump Kick uf4 |
M〔TJ〕 13 |
Or u4 |
Konshin Seikenzuki ub1+2 |
UA-M 50 |
ub1+2,bb to cancel |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Demon’s Paw ff2 |
M 22(6) |
Chip damage on block |
Left Axe Kick ff3 |
M 20 |
|
Left Axe Kick > Left Jab ff3,1 |
M,H 20,5 |
From the second hit, link to attack from 1 |
Battery Sidekick ff4 |
M 28 |
|
Evil Intent bf2,1,2 |
M,H,M 15,14,20 |
|
Geyser bf2,1,df2 |
M,H,M 15,14,22 |
|
Keito bf2,3 |
M,M 15,17 |
b,f2,3,F to shift to Zenshin |
Leaping Side kick fff3 |
M〔TJ〕 30(9) |
Or f,n,d,df,UF3, chip damage on block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Twin Lancer While rising 1,2 |
M,M 7,19 |
While rising 1,2,F to shift to Zenshin |
Kazama Style 6 Hit Combo Redux While rising 1,3,2,1,4,2 |
M,H,M,M,L,M〔TJ〕 7,8,4,3,5,15(4) |
Chip damage on block, while rising 1,3,B to shift to Special Move |
Solar Plexus Strike > Brazilian Kick While rising 1,3~3 |
H,M 7,20 |
While rising 1,3~3,DF to shift to Breaking Step |
Crouching Uppercut While rising 2 |
M 14 |
|
Bamboo Splitter While rising 3 |
M 20 |
|
Double Cross Kicks While rising 4,4 |
M,H 13,15 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Right Sweep (2) While crouching df4 |
L〔TC〕 20 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Black Out While opponent is down d1+2 |
L〔Attack-Down〕 19 |
|
State of Zanshin 1+3+4 |
Sp – |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Breaking Step
Name/Command | Hit Range/Damage | Note |
---|---|---|
Breaking Step f,n,d,df |
Sp – |
Shift to Breaking Step, f,n,d,df,uf to shift to Special Move |
Thrusting Uppercut f,n,d,df1 |
M 20 |
While Heat is activated, changes to Electric Thrusting Uppercut〔partially uses remaining Heat time〕, or during Breaking Step shifted from each move with DF, changes to Electric Thrusting Uppercut |
Electric Thrusting Uppercut f,n,d,df1〔df+1 press simultaneously〕 |
M 22(4) |
Chip damage on block |
Wind Hook Fist f,n,d,df2 |
H 20 |
While Heat is activated, changes to Electric Wind Hook Fist〔partially uses remaining Heat time〕, or during Breaking Step shifted from each move with DF, changes to Electric Wind Hook Fist |
Electric Wind Hook Fist f,n,d,df2〔df+2 press simultaneously〕 |
H 25(5) |
Chip damage on block |
Depraved Savagery f,n,d,df 4,2 |
L,M〔TJ〕 12,19(8) |
Chip damage on block |
Zanshin
Name/Command | Hit Range/Damage | Note |
---|---|---|
Zanshin b3+4 |
Sp〔TC〕 – |
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step |
Brimstone Bite During Zanshin 1,2 |
M,M 14,21(6) |
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step |
Kazama Style Leg Strike Flurry During Zanshin 1,3 |
M,H,Th 14,14,14 |
Or during Zenshin 1,3, on front hit shift to throw |
Fiendish Claw During Zanshin 2 |
H〔PC〕 27(8) |
Or during Zenshin 2, chip damage on block, absorb an attack to power up |
Halberd Heel During Zanshin 3 |
M 20 |
Or during Zenshin 3 |
Corpse Crusher During Zanshin 4 |
M〔TJ〕 24(7) |
Or during Zenshin 4, chip damage on block |
Low Chop > Karmic Epicenter During Zanshin 1+2 |
L〔TC〕,Th 10,20 |
Or during Zenshin 1+2, on front hit to standing or crouching opponent shift to throw |
Black Wing Bolt During Zanshin 3+4 |
H〔TJ〕 25(10) |
Or during Zenshin 3+4, chip damage on block, during Zanshin 3+4,DF to shift to Breaking Step |
Black Wing Rondo During Zanshin u1 |
M〔TJ〕 20(6) |
Or during Zenshin u1, chip damage on block |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double Face Kick Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Over the Shoulder Reverse Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Shoulder Flip Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 43 |
Throw escape 1 |
Over the Limit Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Pivoting Hip Throw Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Shun Ren Dan Approach opponent df2+3 |
Throw-H 40 |
Or during Zanshin 2+3 or during Zenshin 2+3, throw escape 2 |
Tidal Wave Approach opponent uf1+2 |
Throw-H 40 |
Or f,n,d,df,UF1+2, throw escape1+2 |
Complicated Wire Approach opponent qcb 1+3 |
Throw-H 40 |
Throw escape 1 |
Parry Time with opponent attack b1+3〔or b2+4〕 |
St-Parry〔High&Mid〕 – |
Has strong parry effect |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo ub2,3,3,3,2,1,2,3,4,2 |
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