TEKKEN8 Jun Kazama Frame Data Ver.1.08.01
・TEKKEN8 TOP
Jun Move List
TEKKEN8 Jun Move List
Jun Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Allows the use of Kazama’s Power〔health reducing move〕 without reducing health |
f2 on hit or block 1+2, df2 on hit or block 1+2, etc. |
5. What can be done during Heat〔unique〕 Allows the use of the powered up version of Inner Peace |
f1+2 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Shunkei 1+2 |
M 26 |
|
Ame-no-Habakiri f2, on hit or block 1+2 |
M,M 16,20(8) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Kagura During sidestep〔u,n or d,n〕4 |
M 20 |
|
Zuiun Renkyaku During Izumo〔u2,etc.〕3 |
MH〔TJ〕 10,16 |
|
Ame-no-Nuboko During Miare〔b1+2,etc.〕2 |
Sp-M 30(9) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Yomotsu Ooyumi During Heat 2+3 |
MM 20,30(8,9) |
On hit or block regain recoverable health, Heat Smash |
Yomotsu Mihashira During Heat and Genjitsu 2+3 |
L〔TC〕M 14,28(4,12) |
On hit or block regain recoverable health, Heat Smash |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Amatsu Izanami During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Suikei > Izumo Smash 1,1 |
H,M,Sp 5,15 |
Shift to Izumo |
Spear Step 1,2 |
H,H 5,8 |
1,2,D〔or U〕to shift to sidestep |
Spear Step > Izumo Strike 1,2,2 |
H,H,H,Sp 5,8,17 |
Shift to Izumo |
Spear Step > Spin Kick 1,2,4 |
H,H,M 5,8,16 |
|
Suiren Leg Scythe 1,3 |
H,L 5,12 |
|
Byakuren Tsukinuki 2,1,4,1 |
H,M,M,M 7,9,12,30(9) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Byakuren Tamasudare 2,1,4,3 |
H,M,M,H 7,9,12,21 |
|
Byakuren Misogi 2,1,1+2 |
H,M,H 7,9,21 |
|
Shion 3 |
M 20 |
|
Shunkei 1+2 |
M 26 |
|
Ryuuntsui – Misogi 3+4 |
MM〔TJ〕M 6,16,14 |
3+4,D to shift to crouching state when blocking, deals self-damage〔partially recoverable〕 |
White Heron Dance 1+4,2,4 |
Sp-LH,H,M 5,8,10,23 |
|
White Heron Lower Dance 1+4,2,d4 |
Sp-LH,H,L〔TC〕 5,8,10,15 |
|
White Heron Sun Palm 1+4,3,1 |
Sp-LH,M,M 5,8,15,20 |
|
White Heron Moon Kick 1+4,3,4 |
Sp-LH,M,L 5,8,15,17 |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Izumo Smash f1 |
M,Sp 15 |
Shift to Izumo |
Demon Slayer f2 |
M 20 |
f2,D to cancel and shift to crouching state |
Ame-no-Habakiri f2, on hit or block 1+2 |
M,M 16,20(8) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Kanbashira > Izumo Strike f3,2 |
M,H,Sp 13,17 |
f3,D〔or U〕to shift to sidestep, shift to Izumo |
Double Kanbashira f3,4 |
M,M 13,22 |
f3,D〔or U〕to shift to sidestep |
Getsukankyaku f4 |
H 21 |
|
Inner Peace f1+2 |
H,Sp 0 |
On hit shift to Miare, can parry during Heat〔partially uses remaining Heat time〕, deals self-damage〔partially recoverable〕 |
Genjitsu f3+4 |
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕 – |
Shift to Genjitsu, during Genjitsu D to shift to crouching state |
Wheel Kick f2+3 |
H〔Parry-Punch-High&Mid〕 21 |
Punch parry effect |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Habotan df1,1 |
M,M 10,17 |
|
Aya Stitch df1,2 |
M,H 10,12 |
|
Mizuho df2 |
M 14 |
|
Ame-no-Murakumo df2, on hit or block 1+2 |
M 8,12(4) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Kazakiri df3 |
M 22 |
|
Katabami df4 |
M 22 |
|
Heavenly Sun Palm df3+4,1 |
M,M 17,20 |
|
Heavenly Moon Kick df3+4,4 |
M,L 17,17 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Narumi d2 |
M 18 |
|
Suminagashi d4,4 |
L,H 10,20 |
|
Kamudo-no-Tsurugi d1+2 |
M〔TC〕 28(11) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Double Lift Kicks d3+4 |
LH〔TJ〕 5,20 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hourai’s Dance db1,1,1+2 |
M,M,MMM 7,8,5,5,20 |
Recover health on hit |
Ayame db2 |
L〔TC〕 15 |
|
Leg Scythe db3 |
L 14 |
|
Kariashi db4,4,4 |
L〔TC〕*3 14,15,16 |
db4,D, db4,4,D, db4,4,4,D to directly shift to crouching state |
Kariashi Hakuro During Kariashi 1+4 |
Sp-LH 5,8 |
Link to attack from 1+4 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Violet b1 |
L〔TC〕 19 |
b1,D to cancel and shift to crouching state |
Sumire Okuri b1〔Counter Hit〕 |
L〔TC〕,Th 22,22 |
Throw when hit from the front |
Ryuen Saika Shikei b2,1,1 |
M,H,M 10,7,20 |
b2,1,F to shift to Genjitsu, b2,1,B to shift to Miare |
Ryuen Saika Renken b2,1,2 |
M,H,M 10,7,22(8) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Ryuen Saika Renshuu b2,1,4 |
M,H,H 10,7,24 |
|
Ryuen Magushi b2,2 |
M,M 10,10 |
|
Dragon Wheel Kick b3 |
M〔TJ〕 20 |
|
Ryuusha Renken b3,2 |
M〔TJ〕,M 20,15(8) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Dragon Wheel Leg Cutter b3,4 |
M〔TJ〕,L〔TC〕 20,14 |
Link to attack from db4, b3,4,D to directly shift to crouching state |
Shirabyoushi b4,2 |
M,M 14,17 |
|
Miare b1+2 |
Sp(Recovery) – |
Shift to Miare, regain recoverable health, during Miare D〔or U〕to shift to sidestep |
Omoikane b3+4 |
M〔PC〕 25 |
Absorb an attack to power up and deal more chip damage on block |
Shinki b2+3 |
UA-M 50 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Divine Exile – Heaven uf1 |
HH 6,30 |
Deals self-damage〔partially recoverable〕 |
Totsuka-no-Tsurugi uf2 |
M〔TC〕 24(9) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Izumo Strike u2 |
H,Sp 17 |
Or ub2, shift to Izumo |
Iwato uf3 |
M 17 |
Or ub3 or u3 |
Housenka – Misogi uf4,3 |
M〔TJ〕,M〔TJ〕,M,Sp 10,8,14 |
On hit shift to Miare, deals self-damage〔partially recoverable〕 |
Chikura u4 |
M〔TJ〕 21 |
Or ud4 |
Saiuntsui uf3+4 |
MM〔TJ〕 5,21 |
Or ub3+4 or u3+4 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Suiei Ura Saika ff2,2 |
M,M 16,22 |
ff2,F to shift to Genjitsu, ff2,B to shift to Miare |
Suiei Kagetsu ff2,3 |
M,H 16,22 |
ff2,F to shift to Genjitsu, ff2,B to shift to Miare |
Yukimiguruma ff3,3+4 |
M,MM 23,12,15(3,4) |
Chip damage on block |
Tokkei – Misogi ff1+2 |
M 32(6) |
On hit shift to Miare, deals self-damage〔partially recoverable〕 |
Ame-no-Uzume fff3 |
M〔TJ〕 28(8) |
Or ub,b3, chip damage on block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Tenkan Saika Shikei While rising 1,1,1 |
H,H,M 14,7,20 |
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare |
Tenkan Saika Renken While rising 1,1,2 |
H,H,M 14,7,22(8) |
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare, chip damage on block, deals self-damage〔partially recoverable〕 |
Tenkan Saika Renshuu While rising 1,1,4 |
H,H,H 14,7,24 |
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare |
Tomoezakura While rising 1,4,2 |
H,M,L〔TC〕 14,16,17 |
|
Tomoefuji While rising 1,4,1+2 |
H,M,M 14.16.28 |
|
Hyakkaou While rising 2,1 |
M,M 12,20 |
|
Gioh While rising 3 |
M 16 |
|
Ichikaku While rising 4 |
M 21 |
|
Sudare Nagashi While rising 1+2 |
M 20 |
While rising 1+2,D to cancel and shift to crouching state |
Flowing Moon Scent While rising 3+4 |
M 23 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Divine Exile – Earth While crouching df1 |
Sp-LM 6,30 |
Deals self-damagedeals self-damage〔partially recoverable〕 |
Grace While crouching df2 |
L〔TC〕 12 |
|
Kanamegaeshi While crouching df3 |
L〔TC〕 15 |
Has clean hit effect |
Twin Cloud Kicks While crouching 3+4,3 |
MM〔TJ〕,MM〔TJ〕 10,10,10,10 |
While crouching 3+4,D〔or 3+4,3,D〕to directly shift to crouching state |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Kasanegasumi During sidestep 2 |
M 27 |
Recover health on hit |
Kagura During sidestep 4 |
M 20 |
|
Sankouchou During sidestep 1+2 |
HHM 7,9,18 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Izumo
Name/Command | Hit Range/Damage | Note |
---|---|---|
Izumo u2, etc. |
H,Sp 17 |
Recover health on hit, shift to Izumo |
Haraede Kannagi During Izumo 1,1 |
H,H 7,26 |
Recover health on hit |
Haraede Musubi During Izumo 1,2 |
H,M 7,20 |
|
Setsurinbu – Misogi During Izumo 2 |
M〔TC〕 24(9) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Zuiun Renkyaku During Izumo 3 |
MH〔TJ〕 10,16 |
|
Wakeikazuchi – Misogi During Izumo 4,1 |
L,M 15,21(12) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Mihikarioroshi During Izumo 1+2 |
M〔PC〕 24 |
Absorb an attack to power up and deal more chip damage on block |
Dianthus Garden During Izumo f1+2 |
M 21 |
Genjitsu
Name/Command | Hit Range/Damage | Note |
---|---|---|
Genjitsu f3+4, etc. |
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕 – |
Shift to Genjitsu, during Genjitsu D to shift to crouching state |
Rurikoukai During Genjitsu 1 |
L〔TC〕 22 |
|
Kazama Style Spirit During Genjitsu 2 |
M〔PC〕,Th 16,32 |
Throw on front hit, deals self-damage〔partially recoverable〕, absorb an attack to power up and add chip damage |
Getsuun Renken During Genjitsu 3,2 |
M,M 14,16(6) |
Chip damage on block, deals self-damage〔partially recoverable〕, during Genjitsu 3,D to shift to crouching state |
Nichiun During Genjitsu 4 |
H〔TJ〕 24 |
Miare
Name/Command | Hit Range/Damage | Note |
---|---|---|
Miare b1+2, etc. |
Sp – |
Shift to Miare, regain recoverable health, during Miare D〔or U〕to shift to sidestep, DB to shift to standing state |
Genjitsu During Miare F |
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕 – |
Shift to Genjitsu |
Ame-no-Sakahoko During Miare 1 |
M 30(12) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Ame-no-Nuboko During Miare 2 |
Sp-M 30(9) |
Chip damage on block, deals self-damage〔partially recoverable〕 |
Izumo Strike During Miare 1+2 |
H,Sp 17 |
Shift to Izumo |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Shiho Nage Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Katanuki Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Cloud Taste Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Wind Wheel Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Twisted Limbs Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
White Mountain Approach opponent df2+3 |
Throw-H 40 |
Throw escape 2 |
Riai Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2 |
Falling Rain While crouching db1+2 |
Throw-H 15,30 |
Throw escape 1+2 |
Tsukuyomi During Izumo 1+4〔or 2+3〕 |
Throw-H 35 |
Throw escape 1+2 |
Attack Reversal Time with opponent attack b1+3〔or b2+4〕 |
At-Reversal〔High&Mid〕 25 |
|
Amaterasu Time with opponent low attack f3+4 |
At-Reversal〔Low〕 20 |
Recover health |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
|
Throw Reversal Time with opponent throw f3+4 |
At-Reversal〔Throw〕 40 |
Recover health |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo While rising 1,1,1+4,2,1,2,4,4,3 |
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