TEKKEN8 Kazuya Mishima Move List
TEKKEN8 Kazuya Mishima Move List Ver.1.08.01
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Kazuya Move List
TEKKEN8 Kazuya Move List
Kazuya Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Allows the use of new moves using the devil’s power |
1,1,2,F, 1+4, f,n,d,df4,1,1, etc. |
5. What can be done during Heat〔unique〕 Allows the use of Electric Wind God Fist without Just Input |
f,n,d,df2 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Slaughter Hook df1,2 |
M,H 11,20(6) |
With chip damage on block, shift to Devil Form on Heat activation |
Goutsuiken db1,2 |
M,M,M 7,8,15(4) |
With chip damage on block, shift to Devil Form on Heat activation |
Flash Tornado b4 |
H 20(6) |
With chip damage on block, shift to Devil Form on Heat activation |
Kumo Kiri b1+2 |
M 21(6) |
With chip damage on block, shift to Devil Form on Heat activation |
Devil Fist ff2 |
M 20(6) |
With chip damage on block, shift to Devil Form on Heat activation |
Omega Crash During Heat 2+3 |
L,M,Th 40(14) |
Heat Smash, on hit shift to throw |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Demonic Catastrophe During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flash Punch Combo 1,1,2 |
H,H,M 5,6,12 |
|
One Two Strike 1,2 |
H,H 5,8 |
|
Back Fist Combo 1,2,2 |
H,H,H 5,8,12 |
|
Twin Fang Shattered Spine 1,2,2~3 |
H,H,M 5,8,23 |
|
Twin Fang Double Kick 1,2,4,3 |
H,H,L,M 5,8,18,25 |
|
Double Back Fist 2,2 |
H,M 12,24 |
|
Agony Spear 3,1,4 |
H,H,M 12,10,17 |
3,2,DF to shift to Wind God Step |
Roundhouse 4 |
H 18 |
|
Demon Scissors 4~3 |
MM〔TJ〕 18,17 |
Or while rising 4~3 |
Acute Pain 1+2 |
MM 5,20 |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Soul Thrust f2 |
M〔PC〕 23 |
Absorb an attack to power up and deal more chip damage on block |
Oni Front Kick f3 |
M 22 |
|
Right Splits Kick f4 |
M 20 |
|
Glorious Demon God Fist f1+2 |
M〔Parry-Punch-High&Mid〕 20 |
Punch parry effect |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Slaughter Hook df1,2 |
M,H 11,20(6) |
With chip damage on block, shift to Devil Form on Heat activation |
Slaughter Uppercut df1,df2 |
M,M 11,20 |
|
Slaughter High Kick df1,4 |
M,H 11,20 |
|
Abolishing Fist df2 |
M 22 |
|
Impaling Knee Twin Thrust df3,2,1 |
M,M,M 13,13,21 |
|
Impaling Knee Twin Skewer df3,2,1 hold |
M,M,M 13,13,25(10) |
Chip damage on block |
Tsunami Kick df4,4 |
M,M 10,16 |
|
Kyogeki Goutsuiken df3+4,1,2 |
M,H,M,MM 7,9,15,14,25(7) |
Chip damage on block |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Nejiri Uraken d1+2 |
L〔TC〕 20 |
d1+2,B to cancel and shift to crouching state |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Goutsuiken db1,2 |
M,M,M 7,8,15(4) |
With chip damage on block, shift to Devil Form on Heat activation |
Lion Slayer db2 |
M 23 |
|
Sliding Low Kick db3 |
L〔TC〕 14 |
|
Stature Smash db4 |
L 18 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sokushitsu Goda b1,2 |
H,M 10,20 |
|
Danzui Raizanba b2,2,1+2 |
M,M,H 12,14,20(6) |
Chip damage on block |
Rampaging Demon b2,4,1 |
M,H,M 12,12,22 |
|
Demon’s Wrath b3,1,4,1 |
H,H,L,M 15,10,10,15 |
|
Reign of Terror b3,1,4,3 |
H,H,L,L 15,10,10,12 |
|
Flash Tornado b4 |
H 20(6) |
With chip damage on block, shift to Devil Form on Heat activation |
Kumo Kiri b1+2 |
M 21(6) |
With chip damage on block, shift to Devil Form on Heat activation |
Lightning Screw Uppercut b1+4 |
UA-M 60 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Searing Edge uf3 |
M〔TJ〕 25 |
Or u3 |
Roundhouse > Triple Spin Kick uf4,4,4,4 |
M〔TJ〕,L,L,M 16,12,10,20 |
Or u4,4,4,4 |
Inferno ub1+2 |
H 32(9) |
Chip damage on block |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Mist Step f,n |
Sp – |
f,n,DF to shift to Wind God Step |
Devil Fist ff2 |
M 20(6) |
With chip damage on block, shift to Devil Form on Heat activation |
Left Splits Kick ff3 |
M 21 |
|
Devil’s Steel Petal ff4 |
M 22 |
|
Leaping Side kick fff3 |
M〔TJ〕 30(9) |
Chip damage on block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Twin Pistons While rising 1,2 |
M,M 10,12 |
|
Demon God Fist While rising 2 |
M 25 |
|
Engetsusen While rising 3 |
M 24 |
|
Tsunami Kick While rising 4,4 |
M,M 13,16 |
|
Fujin Uraken While rising 1+2 |
M 25 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Tombstone Crusher While crouching df3+4 |
M〔TC〕 24 |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Shattered Spine During sidestep 3 |
M 23 |
|
Elkeid During sidestep 1+2 |
H 25 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Oni Stomp While opponent is down d3+4 |
L〔Attack-Down〕 20 |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Wind God Step
Name/Command | Hit Range/Damage | Note |
---|---|---|
Wind God Step f,n,d,df |
Sp – |
|
Thunder God Fist f,n,d,df1 |
M〔TJ〕 23 |
|
Wind God Fist f,n,d,df 2 |
H 20 |
Becomes Electric Wind God Fist during Heat〔partially uses remaining Heat time〕 |
Electric Wind God Fist f,n,d,df2〔df+2 press simultaneously〕 |
H 23(4) |
Or f,n,df2〔df+2 press simultaneously〕, chip damage on block |
Hell Lancer f,n,d,df3 |
H〔TJ〕 30(12) |
Chip damage on block |
Spinning Demon > Left Hook f,n,d,df4,1 |
L,M 15,16 |
|
Illusive Demon f,n,d,df4,4 |
L,H 15,18 |
|
Parricide Fist f,n,d,df1+2 |
M 33(9) |
Chip damage on block |
Devil Form〔During Heat〕
Devil Form〔During Heat〕
Name/Command | Hit Range/Damage | Note |
---|---|---|
Devil Break During Devil Form 1,1,2,F |
H,H,M,Th 5,6,12,8(1,1,3) |
Partially uses remaining Heat time, on hit to standing or crouching opponent shift to throw |
Devil Blaster During Devil Form 3+4 |
UA-M〔TJ〕 30 |
Partially uses remaining Heat time |
Roar of the Devil During Devil Form 1+4 |
M〔PC〕 27(8) |
Or during Devil Form while rising 1+4, partially uses remaining Heat time, has reverasal break effect, absorb an attack to power up |
Devil Impact During Devil Form db3+4 |
L 0(1) |
Partially uses remaining Heat time, db3+4,DF to shift to Wind God Step |
Inferno During Devil Form ub1+2 |
UA-H 40 |
Partially uses remaining Heat time |
Air Inferno During Devil Form u1+2 |
UA-A 18 |
Partially uses remaining Heat time |
Chaos Inferno During Devil Form ff2 |
M,Th 20(8),20 |
Throw on front hit〔partially uses remaining Heat time, does not shift when using Heat Dash or with ff2,B〕 |
Damnation During Devil Form f,n,d,df1 |
M〔TJ〕,Th 23(6),15 |
Throw on front hit〔partially uses remaining Heat time, does not shift with f,n,d,df2,B〕 |
Tempest Blaster During Devil Form f,n,d,df3 |
H,Th(or Sp-M) 30,20(13,6) |
Partially uses remaining Heat time, throw on front hit, chip damage on block, does not shift with f,n,d,df3,B |
Abyss Damnation During Devil Form f,n,d,df4,1,1 |
L,M,M,Th 15,16,8(5),7 |
Partially uses remaining Heat time, on hit shift to throw〔does not shift with f,n,d,df4,1,1,B |
Devil Twister During Devil From and sidestep 2 |
M 25(7) |
Partially uses remaining Heat time |
Grand Inferno While opponent is down during Devil From db1+2 |
L〔Attack-Down〕 16 |
Partially uses remaining Heat time |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double High Sweep Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Lightning Crash Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Steel Pedal Drop Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Skull Smash Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Reverse Neck Throw Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Stonehead Approach opponent uf1+2 |
Throw-H 35(or 14) |
Or ff1+2, throw escape 1+2 |
Gates of Hell While crouching db1+2 |
Throw-H 40 |
Throw escape 1+2 |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 1 ff,n,2,1,2,2,3,4,4,3,2,1 |
|
10 Hit Combo 2 ff,n,2,1,4,4,2,4,3,2,1 |
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