TEKKEN8 Kuma Frame Data Ver.1.08.01
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Kuma Move List
TEKKEN8 Kuma Move List
Kuma Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat 〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat 〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat 〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat 〔unique〕 Some hold moves can have shortened max level holds |
db1,2 hold, etc. |
5. What can be done during Heat 〔unique〕 Allows the use of the powered up version of Bear Roll |
While crouching 1+2, during Bear Roll 1, etc. |
6. What can be done during Heat 〔unique〕 Allows the use of Wind Bear Fist, Fresh Wind Bear Fist |
df2+3, df2+3 hold |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Demon Bear Breath 1+2 |
M 25 |
|
Bear Slash b1 |
M〔PC〕 24 |
b1,D〔or 3+4〕 to shift to Hunting〔does not shift when using Heat Dash〕, absorb an attack to power up and deal more chip damage on block |
Bear X b1+2 |
HM 10,20(4,8) |
Chip damage on block, b1+2,D〔or 3+4〕 to shift to Hunting〔does not shift when using Heat Dash〕 |
Rabid Bear fff1+2 |
M〔TJ〕 30(9) |
Chip damage on block, fff1+2,D〔or 3+4〕 to shift to Hunting〔does not shift when using Heat Dash〕 |
Frolicking Bear During Hunting〔3+4,etc.〕d1+2 |
M〔TJ〕,Sp〔TC〕 22 |
Shift to Hunting〔does not shift when using Heat Dash〕 |
Wind Bear Fist During Heat df2+3 |
Sp-M 20(6) |
Partially uses remaining Heat time, during Heat f,d,df2 to power up |
Fresh Wind Bear Fist During Heat df2+3 hold |
Sp-M 26(9) |
Partially uses remaining Heat time, during Heat f,d,df2 hold to power up, has reversal break effect |
Salmon Fishing Cast During Heat 2+3 |
MM 20,31(6,13) |
Heat Smash |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Type 38 Eradication Weapon: Aramaki During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
G-Clef Cannon 1,1,1 |
H,M,M 5,8,14 |
|
Angry Lumberjack 1,2 |
H,H 5,25(10) |
Chip damage on block |
Bear Combo Middle 2,1,2 |
H,M,M 10,11,22 |
|
Bear Combo Low 2,1,3 |
H,M,L 10,11,13 |
|
Demon Bear Breath 1+2 |
M 25 |
|
Hunting 3+4 |
Sp〔TC〕 – |
Or while down and facing down 3+4, to shift to Hunting |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Wild Lumberjack f2,1 |
H,H 11,20 |
|
Bear Claw Cross f1+2,1+2 |
M,M 16,20 |
|
Shape-Up Kick f3+4 |
L〔TC〕 20 |
|
Shape-Up Hip f3+4,1+2 |
L〔TC〕,M〔TC〕 20,30 |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Grizzly Rampage df1,2,1+2 |
M,M,M 6,9,20 |
|
Kuma Musou df2,1 |
M,M 10,12 |
|
Honey Trap df3,2 |
M,H 13,24(9) |
Chip damage on block |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hip Smash d1+2 |
M 28 |
|
Bear Sit d3+4 |
Sp〔TJ〕〔TC〕 – |
Or db3+4, d3+4,F to shift to Bear Roll, d3+4,B to shift to California Roll |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double Wild Slap db1,2 |
H,M 11,20 |
Can hold, db1,2,D〔or 3+4〕 to shift to Hunting |
Double Wild Slap db1,2 hold |
H,M 11,20(8) |
Chip damage on block, df1,2 hold D〔or 3+4〕 to shift to Hunting |
Fresh Wild Slap db1,2 hold〔max〕 |
H,M 11,30(12) |
Chip damage on block, has reversal break effect, shortened hold during Heat〔consumes remaining time〕, df1,2 hold,D〔or 3+4〕 to shift to Hunting |
Bear Lariat db2 |
L〔TC〕 10 |
db2,D〔or 3+4〕 to shift to Hunting |
Bear Pump in Pedal db3 |
L 12 |
|
Spinning Kuma db4 |
L〔TC〕 20 |
|
Drum Roll db1+2,1+2,2 |
MM*2,M 4,4,4,4,18 |
|
Salmon Hunter db2+3 |
L 30 |
Hold to power up and deal more chip damage on block |
Salmon Hunter db2+3 hold |
L 40(12) |
Chip damage on block |
Fresh Salmon Hunter db2+3 hold〔max〕 |
L 60(18) |
Chip damage on block |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bear Slash b1 |
M〔PC〕 24 |
b1,D〔or 3+4〕 to shift to Hunting〔does not shift when using Heat Dash〕, absorb an attack to power up and deal more chip damage on block |
Howling Bear b2,1,1+2 |
M,H,M 12,14,20 |
d2,1,D〔or 3+4〕 to shift to Hunting, b2,1,F to shift to Bear Roll |
Salmon Massacre b2,2,1 |
M,M,M 12,15,25 |
|
Bear X b1+2 |
HM 10,20(4,8) |
Chip damage on block, b1+2,D〔or 3+4〕 to shift to Hunting〔does not shift when using Heat Dash〕 |
High Jinks b3+4 |
M 20,3 |
Or while rising 3+4 |
Deadly Claw b1+4 |
UA-M 25 |
b1+4,D〔or 3+4〕 to shift to Hunting |
Rolling Bear b1+4,ff |
Sp-M 40,3 |
b1+4,ff to extend |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hornet Sweep uf1 |
M〔TJ〕 20(8) |
Or ub1 or u1, chip damage on block |
Ultra Kuma uf2 |
M 27 |
Or ub2 or u2 |
Bear Double Hop Kick Combo uf3,4,1+2 |
M〔TJ〕,M〔TJ〕,M 13,9,11 |
uf3,4,1+2,D〔or 3+4〕 to shift to Hunting |
Kuma Hell Axle uf4, on hit or block 3 |
M〔TJ〕,M〔TJ〕 20,17 |
|
Big Bear Attack u1+2 |
M〔TJ〕 24 |
u1+2,D〔or 3+4〕 to shift to Hunting |
Bear Skip ub1+2 |
L〔TJ〕 25 |
ub1+2,D〔or 3+4〕 to cancel and shift to Hunting |
Pancake Press u3+4 |
M〔TJ〕,Sp〔TC〕 21 |
Shift to Bear Sit |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Demon Uppercut ff2 |
M 23 |
|
Falling Bear ff1+2 |
M〔TJ〕,Sp〔TC〕 30(9) |
Chip damage on block, to shift to Hunting, ff1+2,F to shift to Bear Roll |
Anger Hook bf2 |
H 26(10) |
Chip damage on block |
Grizzly Claws qcf2,1 |
M,M 15,25 |
|
Grizzly Claw Smash qcf2,2 |
M,L 15,22(6) |
Chip damage on block |
Leaping Side kick fff3 |
M〔TJ〕 30(9) |
Chip damage on block |
Rabid Bear fff1+2 |
M〔TJ〕 30(9) |
Chip damage on block, fff1+2,D〔or 3+4〕 to shift to Hunting〔does not shift when using Heat Dash〕 |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Killing Claws While rising 1,2 |
M,M 13,20 |
Can hold at last step, while rising 1,2,D〔or 3+4〕 to shift to Hunting |
Killing Claws While rising 1,2 hold |
M,M 13,28(11) |
Chip damage on block, while rising 1,2 hold D〔or 3+4〕 to shift to Hunting |
Fresh Killing Claws While rising 1,2 hold〔max〕 |
M,M 13,38(15) |
Chip damage on block, has reversal break effect, shortened hold during Heat〔consumes remaining time〕, while rising 1,2 hold,D〔or 3+4〕 to shift to Hunting |
Mad Angler While rising 2 |
M 20 |
|
Spinning Bear Kick While rising 3 |
M 21 |
|
Paw Smash While rising 4 |
M 20 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Watch Your Feet While crouching 1 |
L〔TC〕 12 |
|
Bear Roll While crouching 1+2 |
Sp – |
Shift to Bear Roll, becomes special mid attack during Heat〔partially uses remaining Heat time〕 |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Salmon Swipe During sidestep 1+2 |
M 23 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bear Backstroke While down and facing up 1+2 |
M,Sp〔TC〕 15 |
Shift to Hunting |
Get Up Punch While down and facing up d1+2 |
M,Sp〔TC〕 21 |
Shift to Bear Sit |
Bear Butterfly While down and facing down 1+2 |
L,Sp〔TC〕 10 |
Shift to Hunting |
Bear Roll While down and facing down F |
Sp – |
Shift to Bear Roll, becomes special mid attack during Heat〔partially uses remaining Heat time〕 |
Dance With Me While opponent is down d1+4 |
〔Attack-Down〕L,UA-L 16,48 |
〔While opponent is down〕d1+4,3+4 to cancel and face backward |
You’re Welcome 1+3+4 |
Sp – |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Hunting
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hunting 3+4, etc. |
Sp〔TC〕 – |
Shift to Hunting, DB to shift to crouching state, ub〔or u or uf〕 to shift to standing state |
Honeycomb Spike During Hunting 1,2 |
M,M 10,20 |
Can hold at last step |
Honeycomb Spike During Hunting 1,2 hold |
M,M 10,20(8) |
Chip damage on block |
Fresh Honeycomb Spike During Hunting 1,2 hold〔max〕 |
M,M 10,30(12) |
Chip damage on block, has reversal break effect, shortened hold during Heat〔consumes remaining time〕 |
Bear Claw During Hunting 2 |
L〔TC〕,Sp〔TC〕 16 |
Shift to Hunting |
Bear Fling During Hunting 1+2 |
M〔TC〕 24,3 |
|
Bear Tackle During Hunting 3+4 |
M〔TC〕〔PC〕 21 |
Absorb an attack to power up and deal more chip damage on block |
Hunting Hip Smash During Hunting f3+4 |
L〔TJ〕,Sp〔TC〕 25 |
Or during Hunting b3+4, shift to Bear Sit |
Big Tree During Hunting df2 |
M 20 |
|
Frolicking Bear During Hunting d1+2 |
M〔TJ〕,Sp〔TC〕 22 |
Shift to Hunting〔does not shift when using Heat Dash〕 |
Break’n During Hunting b1+2,1+2 |
L〔TC〕,L〔TC〕 16,23 |
During Hunting b1+2,D〔or 3+4〕 to shift to Hunting |
Hunting to Roll Over During Hunting 3〔or 4〕 |
Sp – |
|
Hunting to Play Dead During Hunting d3+4 |
Sp – |
|
Bear Roll During Hunting ff |
Sp – |
Shift to Bear Roll, becomes special mid attack during Heat〔partially uses remaining Heat time〕 |
Backward Roll During Hunting bb |
Sp – |
Or during Bear Sit B, during Hunting bbD〔or 3+4〕 to shift to Hunting |
Bear Sit
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bear Sit d3+4, etc. |
Sp – |
Shift to Bear Sit |
Double Trout Sweep During Bear Sit 1,1 |
L〔TC〕,L〔TC〕 15,14 |
|
Trout Smash During Bear Sit 2 |
M 18 |
|
Rebound During Bear Sit 3+4 |
M〔TJ〕,Sp 20 |
During Bear Sit 3+4,F to shift to Bear Roll |
Bear Roll During Bear Sit F |
Sp – |
Shift to Bear Roll, becomes special mid attack during Heat〔partially uses remaining Heat time〕 |
Bear Roll
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bear Roll While crouching 1+2, etc. |
Sp – |
Shift to Bear Roll, becomes special mid attack during Heat〔partially uses remaining Heat time〕 |
Bear Shove During Bear Roll 1 |
H 31 |
Power up during Heat〔partially uses remaining Heat time〕 |
Bear Backhand During Bear Roll 2 |
M 21 |
|
Bear Slide During Bear Roll 3 |
L〔TC〕 20 |
|
Bear Rolling Kick During Bear Roll 4 |
M〔TJ〕 20 |
|
Giant Roll During Bear Roll 1+2 |
Sp-M 22,3 |
|
Hunting During Bear Roll D〔or 3+4〕 |
Sp〔TC〕 – |
Shift to Hunting |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bear’s Bite Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Bear Hug Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Bear Slam Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 50 |
Throw escape 1 |
Choke Slam Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Swing Swung Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 70 |
Cannot throw escape |
Headbutt Approach opponent uf1+2 |
Throw-H 35(or 14) |
Throw escape 1+2 |
Rock’n Roll Circus Approach opponent hcb,f 1+2 |
Throw-H 50(or 60) |
Throw escape 1+2 |
Bear Toss During Hunting f1+2 |
Throw-H 35 |
Cannot throw escape, erases opponent’s recoverable health |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
|
Low Parry Time with opponent low attack during Hunting F |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo While crouching df2,1,1+2,3,1+2,3+4,1+2,2,3,1 |
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