TEKKEN8 Lars Alexandersson Frame Data Ver.1.08.01
・TEKKEN8 TOP
Lars Move List
TEKKEN8 Lars Move List
Lars Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 A powered up Limited Entry can be used |
During Limited Entry 1, during Limited Entry 2 |
5. What can be done during Heat〔unique〕 A new Silent Entry shift move can be used |
f3+4 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Delta Slicer 1,1,1 |
H,M,M 5,8,20 |
|
Electric Jolt 3+4 |
M 22 |
|
Double Barrel During Dynamic Entry〔f3, etc.〕1,2 |
H,H 14,20 |
During Dynamic Entry 1,F to shift to Silent Entry |
Bow Shock During Dynamic Entry〔f3, etc.〕3 |
M〔TJ〕,Sp 23(4) |
Shift to Silent Entry〔does not shift when using Heat Dash〕, chip damage on block |
Lightning Thrust During Silent Entry〔during Dynamic Entry F, etc.〕1 |
M 26 |
|
Rebellion During Heat f3+4 |
特M〔PC〕,Sp (5) or (1) |
Shift to Silent Entry, partially uses remaining Heat time |
Blue Jet During Heat and Limited Entry〔during Silent Entry,D, etc.〕1 |
L,Th 20,15(6) |
Throw when hit from the front on the ground |
Thunderbird Descent During Heat 2+3 |
M,Th 25,25(7,7) |
Heat Smash, throw on hit, shift to Dynamic Entry on block〔no shift with 2+3,B〕 |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Zeus Unlimited During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Delta Slicer 1,1,1 |
H,M,M 5,8,20 |
|
Left Right Combo 1,2 |
H,H 5,9 |
|
Legionnaire’s Spin 1,4 |
H,L 5,10 |
1,4,D to shift to Limited Entry |
Ring Current 2,1 |
H,M,Sp 10,12 |
Shift to Limited Entry |
Kick Start 3 |
H 16 |
3,D to shift to Limited Entry |
Spinning Cutter 4 |
H 27 |
|
X-Ray 1+2 |
M〔PC〕 25 |
Absorb an attack to power up and deal more chip damage on block |
Electric Jolt 3+4 |
M 22 |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flash Claw f1,2 |
H,M,Sp 10,11 |
Shift to Silent Entry, f1,2,B to shift to standing state |
Flash Bang f1,2,3 |
H,M,M,Sp 10,11,20 |
Shift to Dynamic Entry, f1,2,3,B to shift to standing state |
Charge Factor f2,1 |
H,H,Sp 10,15 |
Shift to Silent Entry, f2,1,B to shift to standing state |
Death Mask f2,4 |
H,H 10,22 |
|
Dynamic Entry f3 |
Sp – |
Shift to Dynamic Entry |
Volcanic Lightning f4,1,2,1 |
M,M,M,M 12,8,8,20 |
|
Ark Blast f1+2 |
M 20 |
|
Power Slug f1+4 |
M 28 |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flash Bullet df2 |
M,Sp 15 |
Shift to Silent Entry, df2,B to shift to standing state |
Outpost Blitz df3,3 |
M,M〔TJ〕 15,24 |
df3,D to shift to Dynamic Entry |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Tactical Sword d2 |
M 17 |
d2,D to directly shift to crouching state |
Tesla Gravity d3,1 |
L,HH 8,4,10 |
|
Earth Battery d1+2 |
L〔TC〕 25 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Arc Combination db1,3 |
L〔TC〕,H 9,10 |
db1,3,D to shift to Limited Entry |
Double Tap db2,1 |
M,M 12,8 |
db1,F to shift to Silent Entry |
HE Combination db2,3 |
M,M 12,15 |
Hold at last step to power up and deal more chip damage on block |
Shadow Cutter db4 |
L〔TC〕 19 |
|
Inductance db1+2 |
M 18 |
db1+2,D to shift to Dynamic Entry |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Chevron Slash b1 |
M 17 |
|
Gilbert Smash b2,1 |
M,M 12,17 |
|
Gilbert Cannon b2,3 |
M,H 12,21 |
|
Impulse Plus b3,4 |
M,H 14,20 |
b3,F to shift to Silent Entry |
Magnetic Knee b4 |
M 23 |
|
Magnetic Knee Blast b4〔Counter Hit〕 |
M,Th 27,28 |
Throw when hit from the front on the ground |
Wind Liger b1+2 |
MM 4,20 |
|
Zeus b2+3 |
UA-M 45 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Lightning Screw uf3 |
MM〔TJ〕 12,14 |
Or ub3 or u3 |
Storm Axle uf4 |
M〔TJ〕 20 |
Or ub4 or u4 |
Avalanche Flip uf3+4 |
Sp〔TJ〕 – |
Or ub3+4 or u3+4 |
Avalanche Flip Break Down uf3+4,4 |
M〔TJ〕,Th 20,20 |
Throw when hit from the front |
Avalanche Drop uf3+4,1+2 |
Throw-H 40 |
Throw escape 1+2 |
Delayed Rising Toe Kick uf,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Surge Blast ff2 |
M 20 |
ff2 on hit F to shift to Silent Entry |
Cross Transistor ff4,2 |
L,H,Sp 12,15 |
Shift to Dynamic Entry |
Double Pulse ff4,3 |
L,M 12,20 |
|
Elbow Corona ff1+2 |
M 20(4) |
Chip damage on block |
Double Action ff3+4 |
LL〔TC〕 11,15 |
|
Blue Bolt f,b2,1 |
M,M 10,10 |
|
Red Sprite fff3 |
M〔TJ〕 30(9) |
Chip damage on block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Streamer While rising 1 |
M 16 |
While rising 1 on hit F to shift to Silent Entry |
Multiplied Force While rising 2,1 |
M,M 13,17 |
While rising 2,D to shift to Dynamic Entry, while rising 2,F to shift to Silent Entry |
Glass Breaker While rising 2,3 |
M,H 13,20 |
While rising 2,3,D to shift to Limited Entry |
Tower Cannon While rising 3 |
H 30 |
While rising 3,D to shift to Limited Entry |
Shell Smash While rising 4 |
M 16 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Power Spike While crouching df2 |
M 19 |
|
Double Smack While crouching 1+2 |
LL〔TC〕 9,15 |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Shockwave During sidestep 2 |
M 20(4) |
Chip damage on block |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Dynamic Entry
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dynamic Entry f3, etc. |
Sp – |
Shift to Dynamic Entry, during Dynamic Entry n,F to shift to Silent Entry |
Dynamic Entry During Dynamic Entry B |
Sp – |
Shift to Dynamic Entry |
Double Barrel During Dynamic Entry 1,2 |
H,H 14,20 |
During Dynamic Entry 1,F to shift to Silent Entry |
Rimfire During Dynamic Entry 2 |
M 19 |
During Dynamic Entry 2 on hit UF to shift to Avalanche Flip |
Bow Shock During Dynamic Entry 3 |
M〔TJ〕,Sp 23(4) |
Shift to Silent Entry〔does not shift when using Heat Dash〕, chip damage on block |
Legionnaire’s Shot During Dynamic Entry 4 |
L 14 |
During Dynamic Entry 4,D to shift to Limited Entry |
Into the Storm During Dynamic Entry 1+2 |
H 20 |
|
Stack Up During Dynamic Entry 3+4 |
L 21 |
During Dynamic Entry 3+4,F to shift to Limited Entry |
Silent Entry
Name/Command | Hit Range/Damage | Note |
---|---|---|
Silent Entry During Dynamic Entry n,F, etc. |
Sp – |
Shift to Silent Entry, during Silent Entry D to shift to Limited Entry |
Dynamic Entry During Silent Entry B |
Sp – |
Shift to Dynamic Entry |
Lightning Thrust During Silent Entry 1 |
M 26 |
|
Turbine Hook During Silent Entry 2 |
L〔TC〕 23 |
|
Rising Storm During Silent Entry 3 |
M 20 |
|
Electric Volley During Silent Entry 4 |
H〔PC〕 28 |
Absorb an attack to power up and deal more chip damage on block |
Entangling Ejector During Silent Entry 1+2 |
M 21 |
|
Lightning Axle During Silent Entry 3+4 |
MM〔TJ〕 6,16(6) |
Chip damage on block |
Limited Entry
Name/Command | Hit Range/Damage | Note |
---|---|---|
Limited Entry During Silent Entry D, etc. |
Sp〔TC〕 – |
Shift to Limited Entry |
Blasting Smack During Limited Entry 1 |
L〔TC〕 20 |
Power up during Heat〔partially uses remaining Heat time〕 |
Blue Jet During Heat and Limited Entry 1 |
L,Th 20,15(6) |
Throw when hit from the front on the ground |
Rising Force During Limited Entry 2 |
M〔TC〕 20(8) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hostile Takedown Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Raging Thunder Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Tactical Knee Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Lethal Force Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Swift Silence Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Apocalypse Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2 |
SHB Approach opponent fff2+4 |
Throw-H 40 |
Or during Dynamic Entry 2+3, throw escape 1+2 |
Rejection Approach airborne opponent fff2+4 |
Throw-Air 31 |
Or approach airborne opponent during Dynamic Entry 2+3, cannot throw escape |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo uf1,2,1,1,2,2,3,3,1+2,1+2 |
Cannot throw escape |
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