TEKKEN8 Marshall Law Move List
TEKKEN8 Marshall Law Frame Data Ver.1.08.01
・TEKKEN8 TOP
Law Move List
TEKKEN8 Law Move List
Law Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Allows the use of the powered up versions of nunchuck moves |
1+2, during Dragon Charge 1+2, time with opponent punch b2+4 |
5. What can be done during Heat〔unique〕 Can parry punches with Dragon Charge |
Take punches from opponent during Dragon Charge |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Furious Rush 1,1,1 |
H,H,M 5,5,20 |
|
Dragon Storm b1,2,2 |
M,M,M 12,12,22 |
b1,F, b1,2,F to shift to Dragon Charge |
Dragon’s Fury uf3 |
M〔TJ〕 20 |
|
Dragon Cannon ff3 |
M〔PC〕 30(9) |
Chip damage on block, absorb an attack to power up |
Dragon Roar During Dragon Charge〔d1+2,etc.〕f1 |
M 20(4) |
Chip damage on block |
Dragon Cannon During Dragon Charge〔d1+2,etc.〕f3 |
M〔PC〕 30(9) |
Chip damage on block, perfect frame input to power up, absorb an attack to power up |
Heavenly Dragon During Heat 2+3 |
M,Th 24,16(7,9) |
Also possible during Dragon Charge, Heat Smash, shift to throw, on block shift to Dragon Charge |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Fate of the Dragon During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Furious Rush 1,1,1 |
H,H,M 5,5,20 |
|
Knuckle Barrage Combo 1,1,2 |
H,HH 5,5,12 |
1,1,2,F to shift to Dragon Charge |
Left Right Combo 1,2 |
H,H 5,8 |
|
Left Right Dragon Fist Combo 1,2,2,2 |
H,H,M,H 5,8,10,15 |
1,2,2,2,F to shift to Dragon Charge |
Left Right Blazing Fist Combo 1,2,2,1+2 |
H,M,M,M 5,8,10,23 |
|
Left Right > Knee 1,2,3 |
H,H,M〔TJ〕 5,8,10 |
|
Left Right Combo > Somersault Feint 1,2,uf3,4 |
H,H,Sp〔TJ〕,M 5,8,20 |
1,2,uf3,D to shift to Slide Step |
Rave War Combo 2,2,2 |
H,M,H 8,10,15 |
2,2,2,F to shift to Dragon Charge |
Blazing Fist Combo 2,2,1+2 |
H,M,M 8,10,23 |
|
Rage Dragon Combo 2,b2,1,2 |
H,H,H,M 8,8,8,21 |
2,b2,1,2,D to shift to crouching state |
Feint > Middle Kick 3,3 |
H,M 12,17 |
|
High Kick > Bloody Cleaver 3,4 |
H,H 12,20 |
|
Shaolin Spin Kicks 4,3,4 |
H,H,H 15,12,14 |
4,3,F, 4,3,4,F to shift to Dragon Charge |
Crescent Kick Combo 4,u3 |
H,M〔TJ〕 15,23 |
|
Tornado Claw 1+2 |
M 20 |
Power up during Heat〔partially uses remaining Heat time〕 |
Wild Dragon’s Flight 3+4,4 |
MM〔TJ〕,H〔TJ〕 5,10,25(5) |
Or during Dragon Charge 3+4,4, chip damage on block |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Poison Arrow f2~1 |
M 24(4) |
Chip damage on block, f2~1,F to shift to Dragon Charge |
Plunging Knock f3,1 |
M,M 10,12 |
f3,1,F to shift to Dragon Charge |
Dragon Hammer f1+2 |
M 20 |
f1+2,D to shift to crouching state |
Dragon Killer f3+4 |
M〔TJ〕 20 |
Or during Dragon Charge f3+4 |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dragon Raise df2 |
M 12 |
|
Dragon Lance df3 |
M〔TC〕 23 |
|
Right Middle Kick > Somersault Kick df4,3 |
M,M〔TJ〕 15,23 |
|
Banana Peel df3+4 |
L〔TC〕 12 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Low Backhand > High Kick d1,3 |
L〔TC〕,H 15,21 |
d1.DF to shift to Slide Step |
Body Blow > Dragon Lift d2,3 |
Sp-L〔TC〕,M 8,21 |
Or while crouching 2,3 |
Dragon Low > Hook Kick d3,3 |
L,H 8,17 |
d3,D to shift to crouching state |
Construct Kick d4,3 |
L,H 7,12 |
|
Dragon Charge d1+2 |
Sp – |
Shift to Dragon Charge |
Low Kick > Somersault d3+4,3 |
L〔TC〕,M〔TJ〕 6,23 |
Or while crouching 4,3 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Elbow Spring Kick db2,4 |
M,M〔TJ〕 15,25 |
db2,4,D to downed |
Shin Crusher db3 |
L 15 |
|
Dragon’s Tail > Somersault Kick db4,4 |
L〔TC〕,M〔TJ〕 20,18 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dragon Storm b1,2,2 |
M,M,M 12,12,22 |
b1,F, b1,2,F to shift to Dragon Charge |
Vortex Rush b2,1 |
M,M 12,16 |
|
Knuckle Rush b2,2 |
M,H 12,15 |
b2,2,F to shift to Dragon Charge |
Junkyard Kick b2,3,4 |
M,L,M 12,10,23 |
b2,3,4,F to shift to Dragon Charge |
Dragon Rush Combo b2,3,d4 |
M,L,L 12,10,23 |
|
Dragon Spin Kick b3 |
M 27 |
b3,B to face backward |
Tiger Fang b4,3 |
M,H 13,21 |
b4,B to face backward |
Dragon Stinger b1+2 |
M〔PC〕 21 |
Absorb an attack to power up and deal more chip damage on block |
Dragon Arrow b3+4 |
M 25 |
Or during Dragon Charge b3+4 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Blackout > Muggin’ uf1,3 |
H,L 10,10 |
Or during Charge Power Punch 1,3 or during Ki Charge 1,3 |
Fury Fist Rush ub1,2,1,2 |
H,H,H,M 8,8,8,28 |
|
Dragon’s Fury uf3 |
M〔TJ〕 20 |
|
Somersault u3 |
Sp〔TJ〕 – |
Or ub3, u3,DF to shift to Slide Step |
Somersault Fake u3,4 |
Sp〔TJ〕,M 20 |
Or ub3,4 |
Dragon’s Rising Kick uf4 |
M〔TJ〕 14 |
|
Somersault Kick UF4 |
M〔TJ〕 23 |
Or UB4 or U4 or while crouching ub〔or u or uf〕4 |
Backflipper UF4,3 |
M〔TJ〕,M〔TJ〕 23,23 |
Or UB4,3 or U4,3 or while crouching ub〔or u or uf〕4,3 |
Dragon’s Descent uf3+4 |
L〔TJ〕 27 |
Or during Dragon Charge uf3+4 |
Dragon’s Rising Cannon uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dragon Strike Combo ff2,1,3 |
M,H,M 12,12,23 |
|
Dragon Dagger ff2,3 |
M,H 12,20 |
|
Dragon’s Poke > Poison Arrow ff2,f1+2 |
M,M 12,24(4) |
Chip damage on block, ff2,f1+2,F to shift to Dragon Charge |
Dragon Cannon ff3 |
M〔PC〕 30(9) |
Chip damage on block, absorb an attack to power up |
Dragon’s Leap Shot ff4 |
M〔TJ〕 17 |
|
Running Side Kick fff3 |
M〔TJ〕 30(6) |
Chip damage on block |
Charge Power Punch bb2+3 |
UA-M 60 |
bb2+3,bb to cancel and shift to Dragon Charge |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flash Fist While rising 1,2 |
M,H 10,25 |
While rising 1,F to shift to Dragon Charge |
Dragon Uppercut While rising 2 |
M 20 |
|
Side Kick While rising 3 |
H,Sp 16 |
Shift to Dragon Charge |
Front Kick Somersault Variation While rising 4,3 |
M,M〔TJ〕 14,23 |
While rising 4,F to shift to Dragon Charge |
Catapult Kick While rising 3+4 |
M〔TJ〕 30 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double Impact While crouching 3,4 |
L〔TC〕,M〔TJ〕 10,23 |
|
Rainbow Kick While crouching UF3+4 |
MM〔TJ〕 30,20 |
Or while crouching UB〔or U〕3+4 |
Slide Step While crouching df,d,DF |
Sp〔TC〕 – |
|
Slide Kick While crouching df,d,DF 3 |
L〔TC〕 20 |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Spinning Dragon Blow During sidestep 2 |
M 23(4) |
Chip damage on block |
Low Crush During sidestep 3 |
L,Sp 17 |
Shift to Dragon Charge on hit |
Dragon Judgment During sidestep 1+2,1 |
MHM,M 8,8,8,25 |
During sidestep 1+2 to shift to Dragon Charge |
Double Dragon During sidestep 3+4 |
MH〔TJ〕 9,10 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Taunt 2+3+4 |
Sp – |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Back Turn
Name/Command | Hit Range/Damage | Note |
---|---|---|
Turning Knuckles Back facing opponent 1 |
H 7 |
Link to attack from while facing forward 1 |
Blind Elbow Combo Back facing opponent 2,2 |
M,M 17,20 |
|
Wolf Fang Back facing opponent 4,3 |
H,M 14,24 |
|
Dragon Back Blow Back facing opponent 1+2 |
H 20 |
|
Reverse Low Back facing opponent d4 |
L 17 |
|
Frogman Back facing opponent d3+4 |
M〔TJ〕 25 |
D3+4 to downed |
Dragon Charge
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dragon Charge d1+2, etc. |
Sp – |
Shift to Dragon Charge, during Dragon Charge DF to shift to Slide Step, absorb an attack during Heat state to shift to Dragon Parry |
Dragon Knuckle During Dragon Charge 1 |
H,Sp 14(4) |
Chip damage on block, shift to Dragon Charge |
Cloud Gates During Dragon Charge 2 |
H 20(6) |
Or 1+2+3+4 hold 2, with chip damage on block |
Dragon Charge Spin Kick During Dragon Charge 3 |
H 30(3) |
Chip damage on block |
Dragon Charge Kick During Dragon Charge 4 |
L 21 |
|
Tornado Claw During Dragon Charge 1+2 |
M 20 |
Power up during Heat〔partially uses remaining Heat time〕 |
Dragon Roar During Dragon Charge f1 |
M 20(4) |
Chip damage on block |
Poison Arrow During Dragon Charge f2~1 |
M 24(4) |
Chip damage on block, during Dragon Charge f2~1,F to shift to Dragon Charge |
Dragon Cannon During Dragon Charge f3 |
M〔PC〕 30(9) |
Chip damage on block, perfect frame input to power up, absorb an attack to power up |
Dragon’s Flight During Dragon Charge f4 |
H〔TJ〕 36(7) |
Chip damage on block, perfect frame input to power up |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Dragon’s Fire Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Hopping Frog Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1〔or 2〕, 2+4,D to face backward |
Headlock Kick Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Ball Breaker Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 42 |
Throw escape 2 |
Dragon Bites Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Run Up > Drop Approach opponent f2+3 |
Throw-H 35 |
Throw escape 1 |
Headlock Punch Approach opponent uf1+2 |
Throw-H 35 |
Throw escape 1+2 |
Headlock Drop Approach opponent uf1+2,1,2,1+2 |
Derived Throw 40 |
Cannot throw escape |
Knee Lift Approach opponent ff3+4 |
Throw-H 10 |
Throw escape 1+2 |
Facelift During Dragon Charge uf1+2 |
Throw-H 35 |
Throw escape 1+2 |
Parry Time with opponent attack b1+3 |
Parry〔High&Mid〕 – |
Or during Dragon Charge b1+3, f to shift to Dragon Charge when successful |
Dragon Parry Time with opponent punch b2+4 |
At-Reversal〔Punch-High&Mid〕 34 |
Or during Dragon Charge b2+4, partially restores remaining Heat time |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo df1,3,2,2,3,3,3,4,4,4 |
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