TEKKEN8 Law Move List

Law

TEKKEN8 Marshall Law Move List

TEKKEN8 Marshall Law Move List

TEKKEN8 Marshall Law Frame Data Ver.1.08.01
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Law Move List


TEKKEN8 Law Move List

Law Move List

Heat System

Explanation Note
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB〔or 2+3〕
4. What can be done during Heat〔unique〕
Allows the use of the powered up versions of nunchuck moves
1+2, during Dragon Charge 1+2, time with opponent punch b2+4
5. What can be done during Heat〔unique〕
Can parry punches with Dragon Charge
Take punches from opponent during Dragon Charge

Heat Moves

Name/Command Hit Range/Damage Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
Furious Rush
1,1,1
H,H,M
5,5,20
Dragon Storm
b1,2,2
M,M,M
12,12,22
b1,F, b1,2,F to shift to Dragon Charge
Dragon’s Fury
uf3
M〔TJ〕
20
Dragon Cannon
ff3
M〔PC〕
30(9)
Chip damage on block, absorb an attack to power up
Dragon Roar
During Dragon Charge〔d1+2,etc.〕f1
M
20(4)
Chip damage on block
Dragon Cannon
During Dragon Charge〔d1+2,etc.〕f3
M〔PC〕
30(9)
Chip damage on block, perfect frame input to power up, absorb an attack to power up
Heavenly Dragon
During Heat 2+3
M,Th
24,16(7,9)
Also possible during Dragon Charge, Heat Smash, shift to throw, on block shift to Dragon Charge

Rage Moves

Name/Command Hit Range/Damage Note
Fate of the Dragon
During Rage df1+2
M〔PC〕,Th
55
Rage Art, erases opponent’s recoverable health on hit

Unique Moves

Normal Moves

Name/Command Hit Range/Damage Note
Furious Rush
1,1,1
H,H,M
5,5,20
Knuckle Barrage Combo
1,1,2
H,HH
5,5,12
1,1,2,F to shift to Dragon Charge
Left Right Combo
1,2
H,H
5,8
Left Right Dragon Fist Combo
1,2,2,2
H,H,M,H
5,8,10,15
1,2,2,2,F to shift to Dragon Charge
Left Right Blazing Fist Combo
1,2,2,1+2
H,M,M,M
5,8,10,23
Left Right > Knee
1,2,3
H,H,M〔TJ〕
5,8,10
Left Right Combo > Somersault Feint
1,2,uf3,4
H,H,Sp〔TJ〕,M
5,8,20
1,2,uf3,D to shift to Slide Step
Rave War Combo
2,2,2
H,M,H
8,10,15
2,2,2,F to shift to Dragon Charge
Blazing Fist Combo
2,2,1+2
H,M,M
8,10,23
Rage Dragon Combo
2,b2,1,2
H,H,H,M
8,8,8,21
2,b2,1,2,D to shift to crouching state
Feint > Middle Kick
3,3
H,M
12,17
High Kick > Bloody Cleaver
3,4
H,H
12,20
Shaolin Spin Kicks
4,3,4
H,H,H
15,12,14
4,3,F, 4,3,4,F to shift to Dragon Charge
Crescent Kick Combo
4,u3
H,M〔TJ〕
15,23
Tornado Claw
1+2
M
20
Power up during Heat〔partially uses remaining Heat time〕
Wild Dragon’s Flight
3+4,4
MM〔TJ〕,H〔TJ〕
5,10,25(5)
Or during Dragon Charge 3+4,4, chip damage on block

f Command

Name/Command Hit Range/Damage Note
Poison Arrow
f2~1
M
24(4)
Chip damage on block, f2~1,F to shift to Dragon Charge
Plunging Knock
f3,1
M,M
10,12
f3,1,F to shift to Dragon Charge
Dragon Hammer
f1+2
M
20
f1+2,D to shift to crouching state
Dragon Killer
f3+4
M〔TJ〕
20
Or during Dragon Charge f3+4

df Command

Name/Command Hit Range/Damage Note
Dragon Raise
df2
M
12
Dragon Lance
df3
M〔TC〕
23
Right Middle Kick > Somersault Kick
df4,3
M,M〔TJ〕
15,23
Banana Peel
df3+4
L〔TC〕
12

d Command

Name/Command Hit Range/Damage Note
Low Backhand > High Kick
d1,3
L〔TC〕,H
15,21
d1.DF to shift to Slide Step
Body Blow > Dragon Lift
d2,3
Sp-L〔TC〕,M
8,21
Or while crouching 2,3
Dragon Low > Hook Kick
d3,3
L,H
8,17
d3,D to shift to crouching state
Construct Kick
d4,3
L,H
7,12
Dragon Charge
d1+2
Sp
Shift to Dragon Charge
Low Kick > Somersault
d3+4,3
L〔TC〕,M〔TJ〕
6,23
Or while crouching 4,3

db Command

Name/Command Hit Range/Damage Note
Elbow Spring Kick
db2,4
M,M〔TJ〕
15,25
db2,4,D to downed
Shin Crusher
db3
L
15
Dragon’s Tail > Somersault Kick
db4,4
L〔TC〕,M〔TJ〕
20,18

b Command

Name/Command Hit Range/Damage Note
Dragon Storm
b1,2,2
M,M,M
12,12,22
b1,F, b1,2,F to shift to Dragon Charge
Vortex Rush
b2,1
M,M
12,16
Knuckle Rush
b2,2
M,H
12,15
b2,2,F to shift to Dragon Charge
Junkyard Kick
b2,3,4
M,L,M
12,10,23
b2,3,4,F to shift to Dragon Charge
Dragon Rush Combo
b2,3,d4
M,L,L
12,10,23
Dragon Spin Kick
b3
M
27
b3,B to face backward
Tiger Fang
b4,3
M,H
13,21
b4,B to face backward
Dragon Stinger
b1+2
M〔PC〕
21
Absorb an attack to power up and deal more chip damage on block
Dragon Arrow
b3+4
M
25
Or during Dragon Charge b3+4

uf・u・ub Command

Name/Command Hit Range/Damage Note
Blackout > Muggin’
uf1,3
H,L
10,10
Or during Charge Power Punch 1,3 or during Ki Charge 1,3
Fury Fist Rush
ub1,2,1,2
H,H,H,M
8,8,8,28
Dragon’s Fury
uf3
M〔TJ〕
20
Somersault
u3
Sp〔TJ〕
Or ub3, u3,DF to shift to Slide Step
Somersault Fake
u3,4
Sp〔TJ〕,M
20
Or ub3,4
Dragon’s Rising Kick
uf4
M〔TJ〕
14
Somersault Kick
UF4
M〔TJ〕
23
Or UB4 or U4 or while crouching ub〔or u or uf〕4
Backflipper
UF4,3
M〔TJ〕,M〔TJ〕
23,23
Or UB4,3 or U4,3 or while crouching ub〔or u or uf〕4,3
Dragon’s Descent
uf3+4
L〔TJ〕
27
Or during Dragon Charge uf3+4
Dragon’s Rising Cannon
uf,n,4
M〔TJ〕
20

~ff Command

Name/Command Hit Range/Damage Note
Dragon Strike Combo
ff2,1,3
M,H,M
12,12,23
Dragon Dagger
ff2,3
M,H
12,20
Dragon’s Poke > Poison Arrow
ff2,f1+2
M,M
12,24(4)
Chip damage on block, ff2,f1+2,F to shift to Dragon Charge
Dragon Cannon
ff3
M〔PC〕
30(9)
Chip damage on block, absorb an attack to power up
Dragon’s Leap Shot
ff4
M〔TJ〕
17
Running Side Kick
fff3
M〔TJ〕
30(6)
Chip damage on block
Charge Power Punch
bb2+3
UA-M
60
bb2+3,bb to cancel and shift to Dragon Charge

While rising

Name/Command Hit Range/Damage Note
Flash Fist
While rising 1,2
M,H
10,25
While rising 1,F to shift to Dragon Charge
Dragon Uppercut
While rising 2
M
20
Side Kick
While rising 3
H,Sp
16
Shift to Dragon Charge
Front Kick Somersault Variation
While rising 4,3
M,M〔TJ〕
14,23
While rising 4,F to shift to Dragon Charge
Catapult Kick
While rising 3+4
M〔TJ〕
30

While crouching

Name/Command Hit Range/Damage Note
Double Impact
While crouching 3,4
L〔TC〕,M〔TJ〕
10,23
Rainbow Kick
While crouching UF3+4
MM〔TJ〕
30,20
Or while crouching UB〔or U〕3+4
Slide Step
While crouching df,d,DF
Sp〔TC〕
Slide Kick
While crouching df,d,DF 3
L〔TC〕
20

Sidestep

Name/Command Hit Range/Damage Note
Spinning Dragon Blow
During sidestep 2
M
23(4)
Chip damage on block
Low Crush
During sidestep 3
L,Sp
17
Shift to Dragon Charge on hit
Dragon Judgment
During sidestep 1+2,1
MHM,M
8,8,8,25
During sidestep 1+2 to shift to Dragon Charge
Double Dragon
During sidestep 3+4
MH〔TJ〕
9,10

Special Move

Name/Command Hit Range/Damage Note
Taunt
2+3+4
Sp
Ki Charge
1+2+3+4
Sp
Cannot block when it is still in effect / Automatic counter hit

Stance

Back Turn

Name/Command Hit Range/Damage Note
Turning Knuckles
Back facing opponent 1
H
7
Link to attack from while facing forward 1
Blind Elbow Combo
Back facing opponent 2,2
M,M
17,20
Wolf Fang
Back facing opponent 4,3
H,M
14,24
Dragon Back Blow
Back facing opponent 1+2
H
20
Reverse Low
Back facing opponent d4
L
17
Frogman
Back facing opponent d3+4
M〔TJ〕
25
D3+4 to downed

Dragon Charge

Name/Command Hit Range/Damage Note
Dragon Charge
d1+2, etc.
Sp
Shift to Dragon Charge, during Dragon Charge DF to shift to Slide Step, absorb an attack during Heat state to shift to Dragon Parry
Dragon Knuckle
During Dragon Charge 1
H,Sp
14(4)
Chip damage on block, shift to Dragon Charge
Cloud Gates
During Dragon Charge 2
H
20(6)
Or 1+2+3+4 hold 2, with chip damage on block
Dragon Charge Spin Kick
During Dragon Charge 3
H
30(3)
Chip damage on block
Dragon Charge Kick
During Dragon Charge 4
L
21
Tornado Claw
During Dragon Charge 1+2
M
20
Power up during Heat〔partially uses remaining Heat time〕
Dragon Roar
During Dragon Charge f1
M
20(4)
Chip damage on block
Poison Arrow
During Dragon Charge f2~1
M
24(4)
Chip damage on block, during Dragon Charge f2~1,F to shift to Dragon Charge
Dragon Cannon
During Dragon Charge f3
M〔PC〕
30(9)
Chip damage on block, perfect frame input to power up, absorb an attack to power up
Dragon’s Flight
During Dragon Charge f4
H〔TJ〕
36(7)
Chip damage on block, perfect frame input to power up

Throws

Name/Command Hit Range/Damage Note
Dragon’s Fire
Approach opponent 1+3
Throw-H
35
Throw escape 1 or 2
Hopping Frog
Approach opponent 2+4
Throw-H
35
Throw escape 1〔or 2〕, 2+4,D to face backward
Headlock Kick
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
40
Throw escape 1
Ball Breaker
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
42
Throw escape 2
Dragon Bites
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
Cannot throw escape
Run Up > Drop
Approach opponent f2+3
Throw-H
35
Throw escape 1
Headlock Punch
Approach opponent uf1+2
Throw-H
35
Throw escape 1+2
Headlock Drop
Approach opponent uf1+2,1,2,1+2
Derived Throw
40
Cannot throw escape
Knee Lift
Approach opponent ff3+4
Throw-H
10
Throw escape 1+2
Facelift
During Dragon Charge uf1+2
Throw-H
35
Throw escape 1+2
Parry
Time with opponent attack b1+3
Parry〔High&Mid〕
Or during Dragon Charge b1+3, f to shift to Dragon Charge when successful
Dragon Parry
Time with opponent punch b2+4
At-Reversal〔Punch-High&Mid〕
34
Or during Dragon Charge b2+4, partially restores remaining Heat time
Low Parry
Time with opponent low attack DF
Parry〔Low〕

10 Hit combo

Name/Command Note
10 Hit Combo
df1,3,2,2,3,3,3,4,4,4

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