TEKKEN8 Lee Chaolan Frame Data Ver.1.08.01
・TEKKEN8 TOP
Lee Move List
TEKKEN8 Lee Move List
Lee Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Perfect Input moves can be used without Perfect Input |
f4,1, ff2, etc. |
5. What can be done during Heat〔unique〕 Restores remaining Heat upon Perfect Input |
f4,1, ff2, etc. |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Machinegun Kicks Cardinal 4,4,4〔Perfect Input〕 |
H,H,H 14,5,12(4) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage |
Fabulous Whip df4,4 |
M,H 13,20 |
df4,3 to shift to Hitman |
Silver Revolution b3+4 |
H〔PC〕 23 |
|
Pulse Blast ff3 |
M 26 |
|
Silver Slash During Hitman〔3+4,etc.〕u3 |
M〔TJ〕 24(7) |
Chip damage on block, during Hitman u3,D to directly shift to crouching state |
Paradigm Breaker During Heat 2+3 |
L,Th 15,22(4,2,6) |
Or during Heat and Hitman 2+3, Heat Smash, on hit shift to throw |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
The Marvelous Rose During Rage df1+2 |
M〔PC〕,Th 55 |
Or during Rage and Hitman df1+2, Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Left Right Combo 1,2 |
H,H 5,9 |
1,2,F to shift to Mist Step |
Left Right Combo > Revolution Zwei 1,2,2,3 |
H,H,M,H 5,9,14,23 |
1,2,2,3,4 to shift to Hitman |
Left Right Mid Kick 1,2,4 |
H,H,M 5,9,10 |
1,2,4,3 to shift to Hitman |
Left Right Mid Kick Cardinal 1,2,4〔Perfect Input〕 |
H,H,M 5,9,12(4) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage, 1,2,4,3 to shift to Hitman |
Acid Rain Kick Combination 1,3,3,3〔Perfect: third and fourth hit〕 |
H,H,M,H〔TJ〕 5,5,4,14(5) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage |
Combination Drei 2,1,1 |
H,H,M 10,8,18 |
2,1,3+4 to shift to Hitman |
Combination Fünf 2,1,3 |
H,H,H 10,8,20 |
2,1,3+4 to shift to Hitman |
Combination Vier 2,1,4 |
H,H,L〔TC〕 10,8,18 |
2,1,3+4 to shift to Hitman |
Right Cross > Revolution Zwei 2,2,3 |
H,M,H 10,14,23 |
2,2,3,4 to shift to Hitman |
Mist Wolf Combination 3,3 |
M,H 16,18 |
3,4 to shift to Hitman |
Mist Trap Throw 3~3 when hit from front or on block 4〔Perfect Input〕 |
H,Th 18,15,5 |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕 |
Spinning Hammer Kick 4,3,3 |
H,H,M 14,14,20 |
|
Spin Kick Somersault Combo 4,3,4 |
H,H,M〔TJ〕 14,14,25 |
|
Lee Somersault 4,u3 |
H,M〔TJ〕 14,23 |
4,u3,F to shift to Mist Step |
Machinegun Kicks 4,4,4 |
H,H,H 14,5,5 |
|
Machinegun Kicks Cardinal 4,4,4〔Perfect Input〕 |
H,H,H 14,5,12(4) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage |
Pirouette Punch 1+2 |
M 20 |
1+2,3+4 to shift to Hitman |
Hitman 3+4 |
Sp – |
Shift to Hitman |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double Signal f2,1 |
M,H 12,22 |
|
Acid Storm f3,3,3,3,3,4 |
M,M,H,H,H,H〔TJ〕 6,3,3,3,3,17 |
From second to fourth 4 hit to shift into move |
Acid Storm Cardinal f3,3,3,3,3,4〔Perfect Input〕 |
M,M,H,H,H,H〔TJ〕 6,3,3,3,3,18(10) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage |
Deadly Revolution f4,1 |
H,H 13,20 |
|
Deadly Revolution Cardinal f4,1〔Perfect Input〕 |
H,H 13,25(10) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage |
Deadly Arc f4,3 |
H,M 13,18 |
f4,3,4 to shift to Hitman |
Aggressive One-Two f1+2 |
HH 12,20 |
|
Feather Landing f3+4 |
MM〔TJ〕 10,20(3,6) |
Chip damage on block |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Silver Uppercut df2 |
M 12 |
|
Mercury Drive df3,2,3 |
M,H,M 13,13,20 |
|
Fabulous Whip df4,4 |
M,H 13,20 |
df4,3 to shift to Hitman |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gut Polisher d2 |
M 17 |
|
Silver Low d3 |
L〔TC〕 17 |
d3,4 to shift to Hitman |
Shin > Head Kick d4,n,4 |
L,H 7,16 |
Link to attack from 4 |
Laser Edge Kick Combo D4,4,4,4 |
L,L,L,M 7,8,5,21 |
D4,4,4,4,3 to cancel and shift to Hitman |
Silver Cyclone d3+4 |
UA-H〔TC〕〔TJ〕 60 |
d3+4,3+4 to cancel and shift to Hitman |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Bump Kick db3 |
L 12 |
|
Grass Snake db3+4 |
L 19 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Triple Fang b1,1,2 |
H,M,H 9,6,18 |
b1,1,3+4 to shift to Hitman, b1,1,F to cancel and shift to Mist Step |
Triple Fang Cardinal b1,1,2〔Perfect: second hit〕 |
H,M,H 12,6,23(9) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage, b1,1,3+4 to shift to Hitman, b1,1,F to cancel into Mist Step |
Double Fang Cardinal b1,1+2〔Perfect Input〕 |
H,H 12,25(10) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage |
Rear Cross Punch b2 |
H 9 |
b2,F to shift to Mist Step |
Super High Combination b2,4,3 |
H,H,H〔TJ〕 9,16,21 |
b2,4 to shift to Hitman |
Stinging Rush b3,3 |
L,H 9,12 |
b3,3,F to shift to Mist Step |
Silver Heel b4 |
M 20 |
b4,3 to shift to Hitman |
Silver Revolution b3+4 |
H〔PC〕 23 |
Absorb an attack to power up and deal more chip damage on block |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Brilliant Rosé uf3,1 |
M〔TJ〕,M 12,18 |
|
Double Mazurek uf3,4 |
M〔TJ〕,H 12,23 |
|
Fake u3 |
Sp〔TJ〕 – |
u3,D to directly shift to crouching state, u3,3+4 to shift to Hitman |
Wheel of Fate ub3 |
M 20 |
|
Silver Arrow uf4 |
M〔TJ〕 14 |
Or ub4 or u4 |
Silver Bullet uf3+4 |
H〔TJ〕 30(9) |
Chip damage on block, uf3+4,3+4 to shift to Hitman |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Jostle Wolf ff2 |
H 23(6) |
Chip damage on block, ff2,F to shift to Mist Step |
Jostle Wolf Cardinal ff2〔quick input〕 |
H 26(10) |
Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕, chip damage, ff2,F to shift to Mist Step |
Pulse Blast ff3 |
M 26 |
|
Deadly Edge ff4 |
H〔TC〕 22 |
|
Blazing Kick d,DF4 |
M 24 |
|
Lee Cutter bb4 |
H 23(6) |
Chip damage on block, bb4,3 to shift to Hitman |
Waxing Crescent fff3,4 |
M〔TJ〕,M〔TJ〕 14,18(7) |
Chip damage on block, fff3,4,3 to shift to Hitman |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Wonderful Spin Blow While rising 1,2 |
M,H 12,17 |
While rising 1 to shift to Hitman, while rising 1,2,F to shift to Mist Step |
Wonderful Combo While rising 1,4 |
M,H 12,20 |
While rising 1 to shift to Hitman, while rising 1,4,3 to shift to Hitman |
Rocket Heel While rising 2,3 |
M,M 12,24 |
|
Twister Heel While rising 2,4 |
M,H 12,23 |
|
Infinite Kick Chain: Low While rising 3,3,D3,3,D3,3・・・ |
M,M,L,M,H 16,11,8,10,10 |
While rising 3,3,4 to shift to Hitman, can shift to mid attacks〔n,3〕on the fourth, sixth, and eighth high attacks |
Infinite Kick Chain: Middle While rising 3,3,DF3,3,n,3,3,n,3,3・・・ |
M,M,M,H,M 16,11,10,10,10 |
While rising 3,3,4 to shift to Hitman, can shift to low attacks〔D3〕on the fourth, sixth, and eighth high attacks |
Toe Smash While rising 4 |
M 16 |
While rising 4,3 to shift to Hitman |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Silver Tail While crouching df4 |
L〔TC〕 17 |
While crouching df4,3 to shift to Hitman |
Catapult Kick While crouching UF4 |
M〔TJ〕 25 |
Or while crouching UB〔or U〕4, while crouching UF4,3 to shift to Hitman |
Catapult Drop While crouching UF3+4 |
MM〔TJ〕 30,20 |
Or while crouching UB〔or U〕3+4 |
Slide Step While crouching df,d,DF |
Sp〔TC〕 – |
|
Friction Spear While crouching df,d,DF3 |
L〔TC〕 20 |
|
Friction Spear Cardinal While crouching df,d,df3〔df+3 press simultaneously〕 |
L〔TC〕 23 |
Or while crouching df,d,df3〔quick input〕, Perfect Input not required during Heat〔partially uses remaining Heat time, Perfect Input restores Heat〕 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Taunt 2+3+4 |
Sp – |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Back Handspring > Hitman ub,b |
Sp〔TJ〕,Sp – |
Shift to Hitman |
Stance
Mist Step
Name/Command | Hit Range/Damage | Note |
---|---|---|
Mist Step f,n |
Sp – |
Or during Hitman f,n |
Inverted Axle During Mist Step 3,4 |
M〔TJ〕,M〔TJ〕 10,10 |
|
Friction Spear During Mist Step 3+4 |
L〔TC〕 17 |
|
Sway During Mist Step b,n |
Sp – |
|
Axe Sweep During Mist Step b,n,4 |
L〔TC〕 18 |
Hitman
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hitman 3+4, etc. |
Sp – |
Shift to Hitman |
Freaker Jab During Hitman 1 |
H,Sp 7 |
During Hitman 1,F to cancel and shift to Mist Step, 1,3 to cancel and shift to Scatter Kick |
Amazing Swipe During Hitman 1,1,1 |
H,H,H 7,7,20 |
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step |
Excellent Combo During Hitman 1,4 |
H,M 7,17 |
During Hitman 1,4,3 to shift to Hitman |
Scatter Blow During Hitman 2 |
M 23 |
|
Scatter Kick During Hitman 3 |
H〔PC〕,Th 21,20(6) |
Chip damage, throw on close range front hit, absorb an attack to power up and deal more chip damage on block |
Shin Slicer During Hitman 4 |
L〔TC〕 20 |
|
Poison Touch During Hitman 1+2 |
MM 10,15 |
Shift to Hitman |
Silver Slash During Hitman u3 |
M〔TJ〕 24(7) |
Chip damage on block, during Hitman u,3,D to directly shift to crouching state |
Silver Circle During Hitman u4 |
M〔TJ〕 20 |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Forearm Drop Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1〔or 2〕 |
Axle Throw Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1〔or 2〕 |
Lee Harassment Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Lee Stunner Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Face Crusher Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Knee Drive Approach opponent uf1+2 |
Throw-H 17,3 |
Or during Hitman uf1+2, throw escape 1+2 |
Mist Illusion Time with opponent punch b1+3〔or b2+4〕 |
Parry〔Punch-High&Mid〕 – |
Or during Hitman b1+3〔or b2+4〕, when parrying an attack, 4 for follow-up attack |
Illusion Edge After Mist Illusion succeeds 4 |
M 35 |
|
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo df1,2,2,1,3,3,3,4,3,4 |
コメント