TEKKEN8 Lidia Sobieska Frame Data Ver.1.08.01
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Lidia Move List
TEKKEN8 Lidia Move List
Lidia Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Can use Heaven and Earth |
Entering stance increases Heaven and Earth level〔carries over into next round〕, Heat consumption is reduced the higher the level |
5. What can be done during Heat〔unique〕 Allows the use of the powered up version of Seikenzuki |
1+2, ff2, fff1 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Political Storm f1+2,3,1+2 |
HM,M,MM 5,4,5,4,20 |
1+2,3,qcf1+2 to power up |
Stalwart Governance b1 |
M 24(4) |
Chip damage on block |
Flash Elbow While crouching df2 |
M 22 |
|
Unanimous Consent During Horse Stance〔f3+4, etc.〕2 |
M,Th,Sp〔St-Parry〕 18,2,8 |
Throw when hit from the front on the ground〔does not shift when using Heat Dash〕, Heat engaged when the throw is completed, shift to Heaven and Earth〔does not shift with 2,B〕 |
High Left Reverse Hook Kick During Cat Stance〔b3+4, etc.〕3 |
H 20 |
|
Horse Stance > Heaven and Earth During Heat and Horse Stance〔f3+4,etc.〕U |
Sp〔St-Parry〕 – |
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect |
Cat Stance > Heaven and Earth During Heat and During Cat Stance〔b3+4,etc.〕U |
Sp〔St-Parry〕 – |
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect |
Stalking Wolf Stance > Heaven and Earth During Heat and Stalking Wolf Stance〔f3+4,F,etc.〕U |
Sp〔St-Parry〕 – |
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect |
Efflorescent Blizzard During Heat 2+3 |
M,Th,Sp〔St-Parry〕 55(14) |
Heat Smash, to throw on hit, shift to Heaven and Earth on block〔does not shift with B〕 |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Scarlet Valor: Martial Devotion During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flurry 1,2 |
H,H 5,8 |
|
Flurry > Mid Chaser 1,2,2 |
H,H,M,Sp 5,8,10 |
Shift to Cat Stance on hit or block |
Flurry > Gale Kick 1,2,3 |
H,H,H〔TJ〕 5,8,27 |
|
Flurry Low Right Kick 1,2,4 |
H,H,L 5,8,15 |
|
High Jab > High Right Kick 1,4 |
H,H 5.17 |
|
Double Twisting Chop 2,2 |
H,H,Sp 8,20 |
Shift to Cat Stance on hit or block |
High Right Reverse Jab > Mid Right Front Kick 2,4 |
H,M 8,13 |
|
Gankaku 3,2 |
H,H 9,10 |
Just Input to power up |
High Right Roundhouse Kick > Jumping Back Spin Kick 4,3 |
H,M〔TJ〕 14,20 |
|
Heian Shodan Seikenzuki 1+2 |
M 20 |
bb〔or ff〕to cancel |
Heian Shodan Seikenzuki 1+2 hold |
M 25(5) |
Chip damage on block, bb〔or ff〕to cancel |
Heian Shodan Seikenzuki: Digress 1+2 hold〔max〕 |
M 30(9) |
Chip damage on block |
Heian Shodan Seikenzuki > Heaven and Earth During Heat 1+2 |
M,Sp〔St-Parry〕 25(7) |
Partially uses remaining heat time, has reversal break effect, bb〔or ff〕to cancel, shift to Heaven and Earth on hit or block〔does not shift with 1+2,B〕 |
Floret Maelstrom 3+4 |
MM〔TJ〕,Sp 6,20 |
Shift to Cat Stance on hit or block |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Horned Lark f2,4 |
H,H 10,23 |
|
Jumping Mid Front Kick > Helm Splitter f3,4 |
M,H〔TJ〕 12,21(6) |
Chip damage on block, f3,qcf4 to power up |
Kusanku Double Kick > Uraken-uchi f4,3,1 |
M,M〔TJ〕,M 8,10,24 |
|
Kusanku Triple Kick f4,3,4 |
M,M〔TJ〕,M 8,10,23 |
|
Political Storm f1+2,3,1+2 |
HM,M,MM 5,4,5,4,20 |
1+2,3,qcf1+2 to power up |
Horse Stance f3+4 |
Sp – |
Shift to Horse Stance |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Mid Left Hook Thrust > Reverse Chop df1,2 |
M,H 13,10 |
|
Mid Left Hook Thrust > Mid Left Sidekick df1,3 |
M,M 13,17 |
|
Coiled Elbow Slam df2 |
M,Sp 17 |
Shift to Cat Stance on hit or block |
Mid Left Knee > Mid Right Sidekick df3,4 |
M,M 15,20 |
|
Crescent Kick > High Elbow Strike df4,2 |
M,H 12,20 |
|
Rapture df4~3 |
H 24(7) |
Chip damage on block |
Triangle Kick df4~4 |
H 27 |
|
Tourbillion df3+4 |
M 25 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Chop d1 |
M 20 |
|
Lame Duck d2 |
L〔TC〕 12 |
|
Kansetsu-geri > Majority Rules d3,1,2 |
L,H,H 9,8,20 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Valley Breeze db2 |
M 14 |
|
Adjourning Sweep db3 |
L,Sp 20 |
Has clean hit effect, shift to Horse Stance on hit or block |
Red Tape db3〔Counter Hit〕 |
L,Th 24,17 |
Cannot throw escape, power up based on Heaven and Earth level, regain recoverable health |
Shin Splinter db4 |
L 15 |
|
For the People db3+4 |
M〔Parry-Low〕 21 |
Has low parry effect |
For the Nation Time with opponent low attack db3+4 |
Parry〔Low〕,M,H 21,21 |
1 at the right time to power up |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Stalwart Governance b1 |
M 24(4) |
Chip damage on block |
Ruling Party > Crushing Left Knee b2,3 |
H,M 14,14 |
Just Input to power up |
Birds of Prey b3,1 |
M,M 16,10 |
|
Birds and Beasts b3,4,1+2 |
M,H,M 16,16,13 |
b3,4,qcf1+2 to power up |
Back Spin Kick b4 |
H 21 |
|
Iron Lady b1+2 |
M〔PC〕 25 |
Absorb an attack to power up and deal more chip damage on block |
Cat Stance b3+4 |
Sp – |
Shift to Cat Stance |
Gekisai Ura-uchi b1+4 |
UA-M 35 |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gyre uf1 |
M〔Parry-High〕 18 |
Or ub1 or u1, has high parry effect |
Vortex Time with opponent high attack uf1 |
Parry〔High〕,MH,Sp 18,20 |
Shift to Cat Stance, 2 at the right time to power up |
Willow Branch uf3 |
M〔TJ〕 28 |
Or ub3 or u3 |
Cleaving Spirit uf4 |
MH〔TJ〕,Sp 10,16 |
Or u4, shift to Cat Stance on hit or block |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Lightning Seikenzuki ff2 |
M,Sp 20 |
fff2 to power up, shift to Horse Stance on hit or block |
Lightning Seikenzuki During Heat ff2 |
M,Sp 22(6) |
Partially uses remaining heat time, has reversal break effect, fff2 to power up, shift to Horse Stance on hit or block |
Flying Forward Kick ff3 |
M〔TJ〕 21 |
|
Hazy Moon Double Kick ff4,3 |
M,M 12,16 |
|
Celestial Comet Punch Approach airborne opponent ff4,3 |
M,M,Th 8,8,8 |
Power up based on Heaven and Earth level, regain recoverable health |
White Whale ff1+2 |
M 33 |
Has clean hit effect |
Swift High Seikenzuki fff1 |
H 24(7) |
Chip damage on block |
Swift High Seikenzuki > Heaven and Earth During Heat fff1 |
H,Sp〔St-Parry〕 27(11) |
Partially uses remaining heat time, has reversal break effect, shift to Heaven and earth on hit or block〔does not shift with fff1,B〕 |
Flying Blade fff3 |
M〔TJ〕 30(9) |
Chip damage on block |
Blossom Fury qcf2,1,1+2 |
M,M,M 14,17,25 |
qcf,qcf2,2,b,f,f1+2 to power up |
Helm Splitter qcf4 |
H〔TJ〕 27(8) |
Chip damage on block |
Red Poppy qcf1+2,2 |
M,MSp 18,22 |
Shift to Stalking Wolf Stance on hit or block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
White-tailed Eagle While rising 1,2 |
M,H,Sp 12,18 |
Shift to Cat Stance on hit or block |
Wild Eagle While rising 1,4 |
M,M 12,20 |
|
Upward Thrust While rising 2 |
M 15 |
|
Bridging the Gap While rising 3 |
M 20 |
|
Caustic Retort While rising 4,2 |
M,H,Sp 13,12 |
Shift to Cat Stance on hit or block |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flash Elbow While crouching df2 |
M 22 |
|
Odd-tooth Snake While crouching df3 |
L〔TC〕 20 |
Has clean hit effect |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Elbow Slam During sidestep 2 |
M 18 |
|
Evasive High Right Back Kick During sidestep 4 |
H 21 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Veto While opponent is down d2 |
L〔Attack-Down〕 19 |
Power up based on Heaven and Earth level, regain recoverable health |
Bow 1+3+4 |
Sp – |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Horse Stance
Name/Command | Hit Range/Damage | Note |
---|---|---|
Horse Stance f3+4, etc. |
Sp – |
Shift to Horse Stance |
Hachi-wari During Horse Stance 1 |
H〔PC〕,Sp 22 |
Absorb an attack to power up and deal more chip damage on block, shift to Stalking Wolf Stance on hit or block |
Unanimous Consent During Horse Stance 2 |
M,Th,Sp〔St-Parry〕 18,2,8 |
Throw when hit from the front on the ground〔does not shift when using Heat Dash〕, Heat engaged when the throw is completed, shift to Heaven and earth〔does not shift with 2,B〕 |
Kumo-geri During Horse Stance 3 |
M〔TJ〕 21 |
|
Muramasa During Horse Stance 4 |
M,Sp 20(6) |
Chip damage on block, shift to Stalking Wolf Stance on hit or block |
Low Chop During Horse Stance 1+2 |
L〔TC〕 17 |
|
Horse Stance > Stalking Wolf Stance During Horse Stance F |
Sp – |
Shift to Stalking Wolf Stance |
Horse Stance> Heaven and Earth During Heat and Horse Stance U |
Sp〔St-Parry〕 – |
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect |
Horse Stance> Vacuity During Horse Stance bb |
Sp〔TJ〕 – |
Cat Stance
Name/Command | Hit Range/Damage | Note |
---|---|---|
Cat Stance b3+4, etc. |
Sp – |
Shift to Cat Stance |
Mid Left Thrust During Cat Stance 1 |
M 26 |
|
Rising Carp During Cat Stance 2,2 |
H,M 12,18 |
Just Input to power up |
Enlightenment During Cat Stance 2,3,1 |
H,M,M 12,13,22 |
|
High Left Reverse Hook Kick During Cat Stance 3 |
H 20 |
|
Crouching Tiger, Rising Dragon During Cat Stance 4,3+4 |
L〔TC〕,M〔TJ〕 10,25 |
During Cat Stance 4 on hit or block to shift to Stalking Wolf Stance |
Gojushiho During Cat Stance 1+2 |
M,Sp 25 |
Shift to Stalking Wolf Stance on hit or block |
Cat Stance > Stalking Wolf Stance During Cat Stance F |
Sp – |
Shift to Stalking Wolf Stance |
Cat Stance Heaven and Earth During Heat and During Cat Stance U |
Sp〔St-Parry〕 – |
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect |
Cat Stance > Vacuity During Cat Stance bb |
Sp〔TJ〕 – |
Stalking Wolf Stance
Name/Command | Hit Range/Damage | Note |
---|---|---|
Stalking Wolf Stance During Cat Stance F, etc. |
Sp – |
Shift to Stalking Wolf Stance |
Bassai-zuki During Stalking Wolf Stance 1 |
M 24(4) |
Chip damage on block, can hold, bb〔or ff〕to cancel |
Bassai-zuki > Heaven and Earth During Heat and Stalking Wolf Stance 1 |
M,Sp〔St-Parry〕 24(9) |
Can hold, bb〔or ff〕to cancel, shift to Heaven and Earth on hit or block〔does not shift with 1,B〕 |
Jion Upward Thrust During Stalking Wolf Stance 2 |
M 21 |
|
Mid Left Kick > Nimble Thrust During Stalking Wolf Stance 3,1 |
M,M 10,21 |
|
Serpent Incision During Stalking Wolf Stance 4 |
L,M 10,20 |
|
Stalking Wolf Stance> Heaven and Earth During Heat and Stalking Wolf Stance U |
Sp – |
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect |
Stalking Wolf Stance > Vacuity During Stalking Wolf Stance bb |
Sp〔TJ〕 – |
Heaven and Earth〔Heat Only〕
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heaven and Earth During Heat and Horse Stance U etc. |
Sp〔St-Parry〕 – |
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect |
Heaven’s Gavel: Injustice Banish During Heaven and Earth 1 |
M 21(7) |
Power up based on Heaven and Earth level, chip damage on block |
Heaven’s Sword: Wreath Puncture During Heaven and Earth 2 |
MM 10,26(3,9) |
Power up based on Heaven and Earth level, chip damage on block |
Heaven’s Cannon: Crushing Defamation During Heaven and Earth 1+2 |
UA-H 35 |
Power up based on Heaven and Earth level |
Heaven and Earth With Heat activated during Heaven and Earth, take attack from opponent |
Sp〔St-Parry〕 – |
Shift to Heaven and Earth, partially restore remaining Heat Time, has strong parry effect |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Moonlit Frost Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Parched Valley Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Moonlit Frost Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Parched Valley Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Smear Campaign Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Trifecta Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2, power up based on Heaven and Earth level, regain recoverable health |
For the Nation Time with opponent low attack db3+4 |
Parry〔Low〕,M,H 21,21 |
1 at the right time to power up |
Law of the Land Time with opponent punch b1+3〔or b2+4〕 |
Parry〔Punch-High&Mid〕,H,H,H 5,5,20 |
2 at the right time to power up |
Vortex Time with opponent high attack uf1 |
Parry〔High〕,MH,Sp 18,20 |
Shift to Cat Stance, 2 at the right time to power up |
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 2,1,4,4,1,2,1,3,2,1 |
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