TEKKEN8 Nina Williams Move List Ver.1.08.01
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Nina Move List
TEKKEN8 Nina Williams Move List
Nina Williams Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Powered up versions of handgun moves can be used |
While rising 1,1+2, b3+4,1+2, etc. |
5. What can be done during Heat〔unique〕 Kiss Shot Penetrator available |
b1+2 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Aconite f4,2 |
M〔TJ〕,H 15,22(6) |
Chip damage on block, f4,D〔or U〕to shift to sidestep. |
Blonde Bomb f1+2 |
M〔PC〕 24 |
Or while rising 1+2, absorb an attack to power up and deal more chip damage on block |
Reverberation Palm Bomb db1+2 |
HM 5,22 |
|
Spiral Bombshell Blast fff1+2 |
M〔TJ〕 30(9) |
Chip damage on block |
Shut Up During Ducking Step〔qcf〕2 |
M 25 |
|
Kiss Shot Penetrator During Heat b1+2 |
MMH*4 45(17) |
Partially uses remaining Heat time, erases opponent’s recoverable health on hit |
Bullet Assassination During Heat 2+3 |
M,Th 52(21) |
Heat Smash, throw on hit, on block F to shift to Ducking Step |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Death by Degrees During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Left Right Combo 1,2 |
H,H 5,10 |
1,2,D〔or U〕to shift to sidestep |
Biting Kiss Shot 1,2,1,1+2 |
H,H,H,H*3 5,10,17,6*3(4*3) |
Chip damage on block, 1,2,D〔or U〕to shift to sidestep |
Bermuda Triangle 1,2,4 |
H,H,H 5,10,22 |
1,2,D〔or U〕to shift to sidestep |
Double Explosion 1,2,1+2 |
H,H,M 5,10,22 |
1,2,D〔or U〕to shift to sidestep |
PK Combo > Assassin’s Blade 1,4,1 |
H,H,M 5,17,21 |
|
Right Jab > Spider Knee 2,3 |
H,M,Th 10,15,10 |
Shift to Stomach Lock when front hit on ground |
Left High Kick > Spiral Explosion 3,2 |
H,Sp,M 14,22(6) |
Chip damage on block, 3,2,D to cancel and shift to crouching state |
Flash Kicks 3,3,3,4 |
H,H,H,H 14,4,6,20 |
|
Head Ringer 3,4 |
H,H 14,20 |
|
Right High Kick > Spiral Explosion 4,2 |
H,Sp,M 15,22(6) |
Chip damage on block, 4,2,D to cancel and shift to crouching state |
Easy Prey Kick Combo 4,3 |
H,M 15,20 |
|
High Kick > Deadly Hunter 4,4,4 |
H,H〔TJ〕,L 15,21,20 |
|
High Kick > Deadly Assault 4,4,3+4 |
H,H〔TJ〕,MM〔TJ〕 15,21,8,21 |
|
Ray Hands 1+2 |
MM 5,14 |
|
Fatal Blow 3+4 |
M 20 |
3+4,F to shift to Ducking Step |
Ivory Cutter 1+4 |
MM 4,20 |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Swallowtail f2,1,3 |
H,M,M 12,12,20 |
|
Mimosa Combo f2,1,4 |
H,M,H 12,12,22 |
|
Siren’s Kiss f3 |
HH 10,20 |
|
Aconite f4,2 |
M〔TJ〕,H 15,22(6) |
Chip damage on block, f4,D〔or U〕to shift to sidestep. |
Blonde Bomb f1+2 |
M〔PC〕 24 |
Or while rising 1+2, absorb an attack to power up and deal more chip damage on block |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Uppercut > Jab df1,2 |
M,H 13,10 |
Link to attack from 1,2, df1,2,D〔or U〕to shift to sidestep, df1,2,F to shift to Ducking Step |
Silent Uppercut df2 |
M 12 |
|
Dead Drop Combo df3,1,2 |
M,H,M 13,10,20 |
df3,2,D〔or U〕to cancel and shift to sidestep |
Creeping Snake df3,2,1,4 |
M,H,H,L〔TC〕 13,9,6,12 |
df3,2,D〔or U〕to cancel and shift to sidestep,df3,2,F to shift to Ducking Step, df3,2,B to shift to Sway |
Creeping Snake > Geyser Cannon df3,2,3 |
M,H,M 13,9,21 |
df3,2,D〔or U〕to cancel and shift to sidestep,df3,2,F to shift to Ducking Step, df3,2,B to shift to Sway |
Creeping Snake > Right High Kick df3,2,4 |
M,H,H 13,9,22 |
df3,2,D〔or U〕to cancel and shift to sidestep,df3,2,F to shift to Ducking Step, df3,2,B to shift to Sway |
Bisection Combo df3,3 |
M,M 13,14 |
|
Wipe the Floor df3+4 |
L〔TC〕 20 |
Or d,DF4, or while crouching df4 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Low Jab > Mid Kick d1,4 |
Sp-L〔TC〕,M 5,10 |
Or while crouching 1,4 |
Vertical Slitter d2,2 |
L〔TC〕,M 13,20 |
|
Left Spin Low Kick > Right Upper d3,2 |
L〔TC〕,M 10,18 |
Or while crouching 3,2 or uf,n,D3,2 |
Easy Prey d3,4,3 |
L〔TC〕,H,M 10,14,20 |
Or while crouching 3,4,3 or uf,n,D3,4,3 |
Right Low Kick > Back Spin Chop d4,1 |
L〔TC〕,H 6,10 |
Or while crouching 4,1, d4,1,D〔or U〕to cancel and shift to sidestep |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Right Backhand Body Blow db2 |
M〔TC〕 17 |
|
Stiletto Heel db3 |
L 17 |
|
Geyser Cannon Combo db4,3 |
L〔TC〕〔TJ〕,M 5,21 |
|
Reverberation Palm Bomb db1+2 |
HM 5,22 |
|
Geyser Cannon db3+4 |
M 21 |
Or while rising 3+4 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Throat Slasher > Glass Jaw b1,4 |
H,M 10,22 |
|
Backhand Combo b2,2,2 |
H,H,H 12,16,20 |
b2,2,2,D〔or U〕to cancel and shift to sidestep |
Stinger Heel Kick Combo b3,4 |
M,H 10,17 |
|
Spear Kick b4 |
H 15 |
|
Shockwave Palm b1+2 |
MM 5,25 |
Erases opponent’s recoverable health on hit |
Out of Sight > Assassin Somersault Kick b3+4,3 |
H,M 16,20 |
|
Out of Sight > Kiss Shot b3+4,1+2 |
H,H*3 16,6*3(4*3) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Reverse Ivory Cutter b1+4 |
MM 4,14 |
|
Power Charge b2+3 |
UA-M 50 |
b2+3,bb to cancel |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Skull Splitter uf1 |
M〔TJ〕 20 |
|
Left Backhand Body Blow ub1 |
M 15 |
|
Binding Whip uf2,1 |
M,M 10,10 |
|
Catapult Kick uf3 |
M〔TJ〕 18 |
Or ub3 or u3 |
Can Opener uf4,3,4 |
H〔TJ〕,L〔TC〕,H 22,10,14 |
uf4,3,4,D〔or U〕to cancel and shift to sidestep |
Leaping Axe Kick u4 |
M〔TJ〕 21 |
Or ub4 |
Running Jump Kick uf3+4 |
M〔TJ〕,Th 20,13 |
On close range front hit, shift to Heel Hold |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sunset Strike ff2 |
H 20 |
|
Bad Habit ff3 |
M 24 |
|
Kneel Kick ff4 |
M〔TJ〕 30 |
Has clean hit effect, missed attack deals self-damage〔recoverable〕, can side ukemi |
Bombshell Blast ff1+2 |
M 26(5) |
Chip damage on block, hold to power up |
Electric Ray fff3,3 |
M〔TJ〕,M〔TJ〕 10,20 |
|
Stingray fff3,4 |
M〔TJ〕,M 10,21 |
|
Spiral Bombshell Blast fff1+2 |
M〔TJ〕 30(9) |
Chip damage on block |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Diving Hornet While rising 1,4 |
M,M 17,20 |
|
Fluttering Kiss Shot While rising 1,1+2 |
M,H*3 17,6*3(4*3) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Palm Uppercut While rising 2 |
M 15 |
|
Spider Knee While rising 3 |
M,Th 15,10 |
Shift to Stomach Lock when hit from the front on ground |
Toe Smash > Spiral Explosion While rising 4,2 |
M,Sp,M 15,22(6) |
Chip damage on block, while rising 4,2,D to cancel and shift to crouching state |
Haematopus Kiss Shot While rising 4,3,1+2 |
M,H,H*3 15,23,6*3(4*3) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Snakeshot During sidestep 1 |
M 15 |
During sidestep 1,F to shift to Ducking Step, during sidestep 1,B to shift to Sway |
Double Shot During sidestep 1,2 |
M,M 15,15 |
During sidestep 1,F to shift to Ducking Step, during sidestep 1,B to shift to Sway |
Lift Shot During sidestep 2 |
M 15 |
|
Tranquilizer During sidestep 4,2 |
L〔TC〕,H 14,22(7) |
Chip damage on block |
Spiral Explosion During sidestep 1+2 |
M 22(6) |
Chip damage on block |
Back Facing
Name/Command | Hit Range/Damage | Note |
---|---|---|
Twist Jab Back facing opponent 1 |
H 15 |
While facing forward link to attack from 1 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Twisted Mind While opponent is down d3+4 |
L〔Attack-Down〕 16 |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Ducking Step
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ducking Step qcf |
Sp〔TC〕 – |
d,DF to shift to crouching state |
Hellbringer qcf1 |
H 19(3) |
Chip damage on block |
Shut Up qcf2 |
M 25 |
|
Sideslip qcf3 |
L〔TC〕 17 |
|
Lapwing Kiss Shot qcf4,3,1+2 |
M,H,H*3 15,23,6*3 |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Evil Mist qcf2+3 |
UA-H〔TC〕 10 |
Sway
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sway qcb |
Sp〔TC〕 – |
|
Ice Pick qcb4 |
M 20 |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Arm Grab Flip Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Over the Back Toss Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Shoulder Through Buster During Over the Back Toss 2 |
Throw-H 25 |
Cannot throw escape, during Over the Back Toss 1,2,1 to power up |
Shoulder Through Arm Breaker During Shoulder Through Buster 2 |
Derived Throw 5 |
Cannot throw escape, during Shoulder Through Buster 2,1,3 to power up, erases opponent’s recoverable health on hit |
Kneebar Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1, erases opponent’s recoverable health on hit |
Hammer Throw Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 38 |
Throw escape 2 |
Leaping Triangle Hold Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape, erases opponent’s recoverable health on hit |
Elbow > Arm Grab Flip Approach opponent df1+3 |
Throw-H 37 |
Throw escape 1 |
Reverse Neck Breaker Approach opponent df2+4 |
Throw-H 37 |
Throw escape 2, erases opponent’s recoverable health on hit |
Jumping Flip Approach opponent uf1+2 |
Throw-H 30,10 or 45 |
Throw escape 1+2, opponent can reduce damage with side ukemi |
Elbow Smash Approach opponent dfdf1 |
Throw-H 43 |
Throw escape 1+2 |
Attack Reversal Time with opponent attack b1+3〔or b2+4〕 |
At-Reversal〔High&Mid〕 25 |
|
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
|
Backhand Slap Approach opponent f2+4 |
Throw-H 15 |
Or qcf2+4, throw escape 2 |
Arm Break During Backhand Slap 1 |
Derived Throw 8 |
Throw escape 1, during Back Hand Slap 1,3,1 to power up |
Double Arm Break During Arm Break 1 |
Derived Throw 15 |
Throw escape 1, during Arm Break 3,1,1+2 to power up, erases opponent’s recoverable health on hit |
Falling Arm Break During Arm Break 2 |
Derived Throw 15 |
Throw escape 2, during Arm Break 2,1,3,4,1+2 to power up, erases opponent’s recoverable health on hit |
Stomach Lock During Backhand Slap 2 |
Derived Throw 15 |
Throw escape 2, during Back Hand Slap 2,3,4,2 to power up |
Neck Crusher During Stomach Lock 1 |
Derived Throw 15 |
Throw escape 1, during Stomach Lock 1,1,2,1+2 to power up, erases opponent’s recoverable health on hit |
Leg Stretch Arm Lock During Stomach Lock 2 |
Derived Throw 20 |
Throw escape 2, during Stomach Lock 1,2,4,3,1+3 to power up, erases opponent’s recoverable health on hit |
Seoi Gyaku Juji-gatame During Backhand Slap 1+2 |
Derived Throw 20 |
Throw escape 1+2, during Backhand Slap 3,4,3,1+2 to power up, erases opponent’s recoverable health on hit |
Crab Hold Approach opponent f1+3 |
Throw-H 15 |
Or qcf1+3, throw escape 1 |
Commando Arm Lock During Crab Hold 1 |
Derived Throw 25 |
Throw escape 1, during Crab Hold 3,4,1+2 to power up, erases opponent’s recoverable health on hit |
Heel Hold During Crab Hold 2 |
Derived Throw 8 |
Throw escape 2, during Crab Hold 4,2,1+2 to power up |
Kneebar During Heel Hold 1 |
Derived Throw 20 |
Throw escape 1, during Heel Hold 3,4,2+4 to power up, erases opponent’s recoverable health on hit |
Double Heel Hold During Heel Hold 2 |
Derived Throw 25 |
Throw escape 2, during Heel Hold 1,3,2+4,1+2 to power up, erases opponent’s recoverable health on hit |
Betrayer Approach opponent qcb 1+3 |
Throw-H 15 |
Or d,db,B2+4, cannot throw escape |
Arm Break During Betrayer 1 |
Derived Throw 13 |
Throw escape 1, during Betrayer 1,3,1 to power up |
Double Arm Break During Arm Break 1 |
Derived Throw 15 |
Throw escape 2, during Arm Break 3,1,1+2 to power up, erases opponent’s recoverable health on hit |
Falling Arm Break During Arm Break 2 |
Derived Throw 15 |
Throw escape 2, during Arm Break 2,1,3,4,1+2 to power up, erases opponent’s recoverable health on hit |
Twisted Nightmare During Betrayer 2 |
Derived Throw 10 |
Throw escape 2, during Betrayer 2,1,1+2 to power up |
Neck Crusher During Twisted Nightmare 1 |
Derived Throw 15 |
Throw escape 1, during Twisted Nightmare 1,1,2,1+2 to power up, erases opponent’s recoverable health on hit |
Leg Stretch Arm Lock During Twisted Nightmare 2 |
Derived Throw 20 |
Throw escape 2, during Twisted Nightmare 1,2,4,3,1+3 to power up, erases opponent’s recoverable health on hit |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo df1,2,1,2,4,3,4,2,4,3 |
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