TEKKEN8 Paul Phoenix Move List
TEKKEN8 Paul Phoenix Move List Ver.1.08.01
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Paul Move List
TEKKEN8 Paul Move List
Paul Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Allows the use of the powered up version of Phoenix Smasher |
1+2, qcf2, d1,2, etc. |
5. What can be done during Heat〔unique〕 Powered up versions of hold moves can be used |
b2,1 hold, d1,2 hold, etc. |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Phoenix Hook, Tiger Claw f2 |
H,Th 12,26 |
Throw when hit from the front on the ground〔does not shift when using Heat Dash〕, Heat engaged when the throw is completed |
Stone Lion f4 |
M〔TJ〕 24 |
|
Moonfall uf2 |
H〔TJ〕 26(7) |
Or u2, chip damage on block |
Phoenix Smasher During Deep Dive〔qcf〕2 |
M 45 |
Has clean hit effect, power up while Heat is activated〔partially uses remaining Heat time〕 |
Rubber Band Attack During Sway〔qcb〕2 |
M 27 |
Has clean hit effect |
Demolition Ball During Heat 2+3 |
L,M,Th 9,16,15(2,6,7) |
Heat Smash, on hit shift to throw |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Big Bang Phoenix Smasher During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Left Right Combo 1,2 |
H,H 5,12 |
|
Reverse PDK Combo 1,4 |
H,L〔TC〕 5,8 |
|
PK Combo 2,3 |
H,H 12,21 |
|
PDK Combo 2,d3 |
H,L〔TC〕 10,11 |
|
Piston Fire 3,2 |
M,H 14,17 |
3,2,B to shift to Sway |
Half-Step Phoenix Smasher 1+2 |
M 30 |
Power up during Heat〔partially uses remaining Heat time〕 |
Half-Step Phoenix Smasher 1+2 hold |
M 35(10) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Burning Fist 1+2 hold〔max〕 |
UA-M 40 |
Power up during Heat〔partially uses remaining Heat time〕, 1+2 hold, then F to cancel and shift to Cormorant Step, 1+2 hold, then B to cancel and shift to Sway |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Phoenix Hook, Tiger Claw f2 |
H,Th 12,26 |
Throw when hit from the front on the ground〔does not shift when using Heat Dash〕, Heat engaged when the throw is completed |
Lion’s Tempest f3,1 |
H,M 11,21 |
|
Stone Lion f4 |
M〔TJ〕 24 |
|
Hammer of the Gods f1+2 |
M 22(4) |
Chip damage on block |
Hammer of the Gods f1+2 hold |
M 26(10) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Shoulder Tackle f1+4 |
M 25 |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Lion’s Roar df1,1,2 |
M,H,M 11,9,22 |
df1,B to shift to Sway |
Kurenai df2 |
M 13 |
|
Phoenix Wings df3,4 |
M,M 14,17 |
|
Tiger Claw df4 |
M 17 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Hammer Punch d1 |
M 16 |
d1,D to directly shift to crouching state |
Hammer Punch > Phoenix Smasher d1,2 |
M,M 16,26 |
Power up during Heat〔partially uses remaining Heat time〕 |
Hammer Punch > Phoenix Smasher d1,2 hold |
M,M 16,39(11) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Hang Over d1,4,2 |
M,L,M 16,15,21 |
|
Bone Breaker d4,2 |
L,M 9,16 |
Or qcf,d4,2 ,has clean hit effect |
Demolition Man d4,2,1+2 |
L,M,M 9,16,13 |
Or qcf,d4,2,1+2, power up with perfect frame input |
Demolition Man〔BS〕 d4,2,1+2〔Perfect Input〕 |
L,M,M 9,16,15 |
|
Shoulder Smash d1+2 |
M 30 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Shoot the Moon db2 |
M 21 |
|
Chain Breaker db1+2 |
M〔PC〕 21 |
Absorb an attack to power up and deal more chip damage on block |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Double Wing b1,2 |
H,M 12,21 |
|
Crushing Wind b2,1 |
M,M 22,22 |
|
Crushing Wind b2,1 hold |
M,M 22,35(7) |
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕 |
Lights Out b3 |
H 16 |
|
Leg Sweep b4 |
L 14 |
|
Hassou Strike b1+2 |
H〔PC〕 28 |
Absorb an attack to power up and deal more chip damage on block |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Moonfall uf2 |
H〔TJ〕 26(7) |
Or u2, chip damage on block |
Wrecking Ball ub2 |
M 22 |
|
Shredder uf3,4 |
M〔TJ〕,M〔TJ〕 15,10 |
Or ub3,4 or u3,4 |
Rising Toe Kick uf4 |
M〔TJ〕 13 |
Or ub4 or u4 |
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Juggernaut ff2,1 |
M,M 14,20 |
Or while crouching df2,1, ff2,1,B to cancel |
Phoenix Bone Breaker ff2,1〔Perfect Input〕 |
M,H 14,24 |
Or while crouching df2,1〔Perfect〕, with chip damage on block |
Bulldozer ff2,2 |
M,L〔TC〕 14,21 |
Or while crouching df2,2, ff2,2,B to cancel and shift to crouching state |
Double Hop Kick High ff3,4,4 |
M〔TJ〕,M〔TJ〕,H 17,15,25 |
|
Triple Kick Combo ff3,4,f4 |
M〔TJ〕,M〔TJ〕,M 17,15,18 |
|
Double Hop Kick Low ff3,4,d4 |
M〔TJ〕,M〔TJ〕,L〔TC〕 17,15,15 |
|
Neutron Bomb ff4 |
M〔TJ〕 20(8) |
Chip damage on block |
Tiger Thruster fff2 |
M 21(6) |
Chip damage on block |
Turbulent Hammer Approach airborne opponent fff2 |
M,Th 14,23 |
Cannot throw escape |
Burning Spear b,f1 |
H〔TC〕 22 |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Enfolding Dragon While rising 1,2 |
M,M 16,17 |
While rising 1,2,B to shift to Sway |
Thunder Palm While rising 2 |
M 20 |
|
Shioh While rising 3,2 |
M,H 16,21 |
|
Toe Smash While rising 4 |
M 18 |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Somersault Kick Warm-Up Moves While crouching D〔hold〕 |
Sp〔TC〕 – |
|
Incomplete Somersault During Somersault Kick Warm-Up Moves u4 |
M〔TJ〕,M〔TJ〕 40,40 |
Deals self-damage〔recoverable〕 |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Turn Thruster During sidestep 1 |
H 21(6) |
Chip damage on block |
Pump in Pedal During sidestep 3 |
L 17 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Down Strike While opponent is down d2 |
L〔Attack-Down〕 16 |
|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Stance
Cormorant Step
Name/Command | Hit Range/Damage | Note |
---|---|---|
Cormorant Step qcf |
Sp – |
d,DF to shift to crouching state |
Thruster qcf1 |
H 21(4) |
Chip damage on block |
Phoenix Smasher qcf2 |
M 45 |
Has clean hit effect, power up while Heat is activated〔partially uses remaining Heat time〕 |
Gengetsu qcf3 |
L〔TC〕 18 |
Has clean hit effect |
Gunba qcf1+2 |
L〔TC〕 20 |
qcf1+2,F to cancel and shift to crouching state |
Mountain Raze qcf3+4 |
M〔TJ〕 22 |
Deep Dive
Name/Command | Hit Range/Damage | Note |
---|---|---|
Deep Dive During Cormorant Step df |
Sp〔TC〕 – |
Or during Away df |
Quick Petal Strike During Deep Dive DF2,1 |
M,H 10,30 |
|
Quick Lightning Breaker During Deep Dive DF2,3 |
M,M 10,22 |
|
Bigetsu During Deep Dive DF4 |
L〔TC〕 18 |
|
Incomplete Somersault During Deep Dive DF3+4 |
M〔TJ〕,M〔TJ〕 32,10 |
Deals self-damage〔recoverable〕 |
Sway
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sway qcb |
Sp – |
|
God Hammer Punch qcb1 |
M 24(7) |
Chip damage on block |
Rubber Band Attack qcb2 |
M 27 |
Has clean hit effect |
Rapid Fire > Petal Strike qcb3,2,1 |
L〔TC〕,M,H 14,20,25 |
|
Rapid Fire > Lightning Breaker qcb3,2,3 |
L〔TC〕,M,M 14,20,22 |
|
Kawaragoma qcb4 |
H 20(6) |
Chip damage on block |
Unseen Gust qcb1+2 |
M 22 |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Over The Shoulder Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Shoulder Pop Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Dragon Screw Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 45 |
Throw escape 1 |
Fall Away Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Reverse Neck Throw Approach opponent from behind 1+3 |
Throw-H 50 |
Cannot throw escape |
Piggyback Throw Approach opponent from behind 2+4 |
Throw-H 50 |
Cannot throw escape |
Chest Crusher Approach opponent 2+4,B |
Throw-H 40 |
Throw escape 2 |
Kongo Blast > Phoenix Smasher Approach opponent df1+3, qcf2 |
Throw-H,M 22,15(or 20) |
Throw escape 1, power up with perfect frame input or during Heat〔partially uses remaining Heat time〕 |
Foot Launch Approach opponent b1+4 |
Throw-H 40 |
Throw escape 1 |
Twist and Shout Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2 |
Push Away Approach opponent ff1+2 |
Throw-H 38 |
Throw escape 1+2 |
Ultimate Tackle While crouching 1+2 |
Throw-M 5 |
Throw escape 1+2, shift to takedown on hit |
Ultimate Punch During takedown 2,1,2,1 |
Derived Throw 5,5,5,15 |
Or during takedown 1,2,1,2, throw escape 1〔or 2〕 |
Ultimate Punishment During takedown 2,d1,1,1+2 |
Derived Throw 5,5,5,35 |
Throw escape 1 |
Armbar During takedown 1+2 |
Derived Throw 25 |
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2 |
Attack Reversal Time with opponent attack b1+3〔or b2+4〕 |
At-Reversal〔High&Mid〕 25 |
|
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 1 1,2,3,2,1,2,1,4,2,1 |
|
10 Hit Combo 2 1,2,3,1,4,2,1,4,2,1 |
|
10 Hit Combo 3 1,2,3,1,2 |
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