TEKKEN8 Paul Move List

Move List

TEKKEN8 Paul Phoenix Move List

TEKKEN8 Paul Phoenix Move List

TEKKEN8 Paul Phoenix Move List Ver.1.08.01
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Paul Move List


TEKKEN8 Paul Move List

Paul Move List

Heat System

Explanation Note
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB 〔or 2+3〕
4. What can be done during Heat〔unique〕
Allows the use of the powered up version of Phoenix Smasher
1+2, qcf2, d1,2, etc.
5. What can be done during Heat〔unique〕
Powered up versions of hold moves can be used
b2,1 hold, d1,2 hold, etc.

Heat Moves

Name/Command Hit Range/Damage Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
Phoenix Hook, Tiger Claw
f2
H,Th
12,26
Throw when hit from the front on the ground〔does not shift when using Heat Dash〕, Heat engaged when the throw is completed
Stone Lion
f4
M〔TJ〕
24
Moonfall
uf2
H〔TJ〕
26(7)
Or u2, chip damage on block
Phoenix Smasher
During Deep Dive〔qcf〕2
M
45
Has clean hit effect, power up while Heat is activated〔partially uses remaining Heat time〕
Rubber Band Attack
During Sway〔qcb〕2
M
27
Has clean hit effect
Demolition Ball
During Heat 2+3
L,M,Th
9,16,15(2,6,7)
Heat Smash, on hit shift to throw

Rage Moves

Name/Command Hit Range/Damage Note
Big Bang Phoenix Smasher
During Rage df1+2
M〔PC〕,Th
55
Rage Art, erases opponent’s recoverable health on hit

Unique Moves

Normal Moves

Name/Command Hit Range/Damage Note
Left Right Combo
1,2
H,H
5,12
Reverse PDK Combo
1,4
H,L〔TC〕
5,8
PK Combo
2,3
H,H
12,21
PDK Combo
2,d3
H,L〔TC〕
10,11
Piston Fire
3,2
M,H
14,17
3,2,B to shift to Sway
Half-Step Phoenix Smasher
1+2
M
30
Power up during Heat〔partially uses remaining Heat time〕
Half-Step Phoenix Smasher
1+2 hold
M
35(10)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
Burning Fist
1+2 hold〔max〕
UA-M
40
Power up during Heat〔partially uses remaining Heat time〕, 1+2 hold, then F to cancel and shift to Cormorant Step, 1+2 hold, then B to cancel and shift to Sway

f Command

Name/Command Hit Range/Damage Note
Phoenix Hook, Tiger Claw
f2
H,Th
12,26
Throw when hit from the front on the ground〔does not shift when using Heat Dash〕, Heat engaged when the throw is completed
Lion’s Tempest
f3,1
H,M
11,21
Stone Lion
f4
M〔TJ〕
24
Hammer of the Gods
f1+2
M
22(4)
Chip damage on block
Hammer of the Gods
f1+2 hold
M
26(10)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
Shoulder Tackle
f1+4
M
25

df Command

Name/Command Hit Range/Damage Note
Lion’s Roar
df1,1,2
M,H,M
11,9,22
df1,B to shift to Sway
Kurenai
df2
M
13
Phoenix Wings
df3,4
M,M
14,17
Tiger Claw
df4
M
17

d Command

Name/Command Hit Range/Damage Note
Hammer Punch
d1
M
16
d1,D to directly shift to crouching state
Hammer Punch > Phoenix Smasher
d1,2
M,M
16,26
Power up during Heat〔partially uses remaining Heat time〕
Hammer Punch > Phoenix Smasher
d1,2 hold
M,M
16,39(11)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
Hang Over
d1,4,2
M,L,M
16,15,21
Bone Breaker
d4,2
L,M
9,16
Or qcf,d4,2 ,has clean hit effect
Demolition Man
d4,2,1+2
L,M,M
9,16,13
Or qcf,d4,2,1+2, power up with perfect frame input
Demolition Man〔BS〕
d4,2,1+2〔Perfect Input〕
L,M,M
9,16,15
Shoulder Smash
d1+2
M
30

db Command

Name/Command Hit Range/Damage Note
Shoot the Moon
db2
M
21
Chain Breaker
db1+2
M〔PC〕
21
Absorb an attack to power up and deal more chip damage on block

b Command

Name/Command Hit Range/Damage Note
Double Wing
b1,2
H,M
12,21
Crushing Wind
b2,1
M,M
22,22
Crushing Wind
b2,1 hold
M,M
22,35(7)
Chip damage on block, power up during Heat〔partially uses remaining Heat time〕
Lights Out
b3
H
16
Leg Sweep
b4
L
14
Hassou Strike
b1+2
H〔PC〕
28
Absorb an attack to power up and deal more chip damage on block

uf・u・ub Command

Name/Command Hit Range/Damage Note
Moonfall
uf2
H〔TJ〕
26(7)
Or u2, chip damage on block
Wrecking Ball
ub2
M
22
Shredder
uf3,4
M〔TJ〕,M〔TJ〕
15,10
Or ub3,4 or u3,4
Rising Toe Kick
uf4
M〔TJ〕
13
Or ub4 or u4
Delayed Rising Toe Kick
uf,n,4
M〔TJ〕
20

~ff Command

Name/Command Hit Range/Damage Note
Juggernaut
ff2,1
M,M
14,20
Or while crouching df2,1, ff2,1,B to cancel
Phoenix Bone Breaker
ff2,1〔Perfect Input〕
M,H
14,24
Or while crouching df2,1〔Perfect〕, with chip damage on block
Bulldozer
ff2,2
M,L〔TC〕
14,21
Or while crouching df2,2, ff2,2,B to cancel and shift to crouching state
Double Hop Kick High
ff3,4,4
M〔TJ〕,M〔TJ〕,H
17,15,25
Triple Kick Combo
ff3,4,f4
M〔TJ〕,M〔TJ〕,M
17,15,18
Double Hop Kick Low
ff3,4,d4
M〔TJ〕,M〔TJ〕,L〔TC〕
17,15,15
Neutron Bomb
ff4
M〔TJ〕
20(8)
Chip damage on block
Tiger Thruster
fff2
M
21(6)
Chip damage on block
Turbulent Hammer
Approach airborne opponent fff2
M,Th
14,23
Cannot throw escape
Burning Spear
b,f1
H〔TC〕
22

While rising

Name/Command Hit Range/Damage Note
Enfolding Dragon
While rising 1,2
M,M
16,17
While rising 1,2,B to shift to Sway
Thunder Palm
While rising 2
M
20
Shioh
While rising 3,2
M,H
16,21
Toe Smash
While rising 4
M
18

While crouching

Name/Command Hit Range/Damage Note
Somersault Kick Warm-Up Moves
While crouching D〔hold〕
Sp〔TC〕
Incomplete Somersault
During Somersault Kick Warm-Up Moves u4
M〔TJ〕,M〔TJ〕
40,40
Deals self-damage〔recoverable〕

Sidestep

Name/Command Hit Range/Damage Note
Turn Thruster
During sidestep 1
H
21(6)
Chip damage on block
Pump in Pedal
During sidestep 3
L
17

Special Move

Name/Command Hit Range/Damage Note
Down Strike
While opponent is down d2
L〔Attack-Down〕
16
Ki Charge
1+2+3+4
Sp
Cannot block when it is still in effect / Automatic counter hit

Stance

Cormorant Step

Name/Command Hit Range/Damage Note
Cormorant Step
qcf
Sp
d,DF to shift to crouching state
Thruster
qcf1
H
21(4)
Chip damage on block
Phoenix Smasher
qcf2
M
45
Has clean hit effect, power up while Heat is activated〔partially uses remaining Heat time〕
Gengetsu
qcf3
L〔TC〕
18
Has clean hit effect
Gunba
qcf1+2
L〔TC〕
20
qcf1+2,F to cancel and shift to crouching state
Mountain Raze
qcf3+4
M〔TJ〕
22

Deep Dive

Name/Command Hit Range/Damage Note
Deep Dive
During Cormorant Step df
Sp〔TC〕
Or during Away df
Quick Petal Strike
During Deep Dive DF2,1
M,H
10,30
Quick Lightning Breaker
During Deep Dive DF2,3
M,M
10,22
Bigetsu
During Deep Dive DF4
L〔TC〕
18
Incomplete Somersault
During Deep Dive DF3+4
M〔TJ〕,M〔TJ〕
32,10
Deals self-damage〔recoverable〕

Sway

Name/Command Hit Range/Damage Note
Sway
qcb
Sp
God Hammer Punch
qcb1
M
24(7)
Chip damage on block
Rubber Band Attack
qcb2
M
27
Has clean hit effect
Rapid Fire > Petal Strike
qcb3,2,1
L〔TC〕,M,H
14,20,25
Rapid Fire > Lightning Breaker
qcb3,2,3
L〔TC〕,M,M
14,20,22
Kawaragoma
qcb4
H
20(6)
Chip damage on block
Unseen Gust
qcb1+2
M
22

Throws

Name/Command Hit Range/Damage Note
Over The Shoulder
Approach opponent 1+3
Throw-H
35
Throw escape 1 or 2
Shoulder Pop
Approach opponent 2+4
Throw-H
35
Throw escape 1 or 2
Dragon Screw
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
45
Throw escape 1
Fall Away
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
Throw escape 2
Reverse Neck Throw
Approach opponent from behind 1+3
Throw-H
50
Cannot throw escape
Piggyback Throw
Approach opponent from behind 2+4
Throw-H
50
Cannot throw escape
Chest Crusher
Approach opponent 2+4,B
Throw-H
40
Throw escape 2
Kongo Blast > Phoenix Smasher
Approach opponent df1+3, qcf2
Throw-H,M
22,15(or 20)
Throw escape 1, power up with perfect frame input or during Heat〔partially uses remaining Heat time〕
Foot Launch
Approach opponent b1+4
Throw-H
40
Throw escape 1
Twist and Shout
Approach opponent uf1+2
Throw-H
40
Throw escape 1+2
Push Away
Approach opponent ff1+2
Throw-H
38
Throw escape 1+2
Ultimate Tackle
While crouching 1+2
Throw-M
5
Throw escape 1+2, shift to takedown on hit
Ultimate Punch
During takedown 2,1,2,1
Derived Throw
5,5,5,15
Or during takedown 1,2,1,2, throw escape 1〔or 2〕
Ultimate Punishment
During takedown 2,d1,1,1+2
Derived Throw
5,5,5,35
Throw escape 1
Armbar
During takedown 1+2
Derived Throw
25
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
Attack Reversal
Time with opponent attack b1+3〔or b2+4〕
At-Reversal〔High&Mid〕
25
Low Parry
Time with opponent low attack DF
Parry〔Low〕

10 Hit combo

Name/Command Note
10 Hit Combo 1
1,2,3,2,1,2,1,4,2,1
10 Hit Combo 2
1,2,3,1,4,2,1,4,2,1
10 Hit Combo 3
1,2,3,1,2

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