TEKKEN8 Raven Frame Data Ver.1.08.01
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Raven Move List
TEKKEN8 Raven Move List
Raven Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB 〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Additional follow up attack triggered when attack using doppelganger is blocked |
df1 on hit or block 3, while rising 3 on hit or block 2, etc. |
5. What can be done during Heat〔unique〕 Partially restores remaining Heat time when attack using doppelganger hits |
df1 on hit or block 3, while rising 3 on hit or block 2, etc. |
6. What can be done during Heat〔unique〕 Allows the use of Typhon Fang Phantom |
fff3 on hit or block 4 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Crusader 1+2 |
M 20 |
|
Minos Typhoon f1+2 |
HM〔PC〕 10,20 |
Absorb an attack to power up and deal more chip damage on block |
Spinning Middle Kick While rising 3+4 |
M 20 |
Or qcf3+4, while rising 3+4,B to cancel and face backward |
Chronos Lathe Back facing opponent〔b3+4,etc.〕4 |
M〔TJ〕 21 |
|
Dual Thanatos During Soulzone〔3+4,etc.〕2 |
M,Sp-M 20,10 |
Power up during Heat |
Typhon Fang Phantom During Heat fff3, on hit or block 4 |
M〔TJ〕,Sp-M,Sp 20,14(8,8) |
Partially uses remaining Heat time |
Pandemonium During Heat 2+3 |
M,Th 55(18) |
Heat Smash, on hit shift to throw, on block shift to Soulzone |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Wild Hunt X-ecutor During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Left Right Combo 1,2 |
H,H 5,12 |
1,2,3+4〔or 1,2,D〕to shift to Soulzone |
Left Right Combo > Black Hole 1,2,4 |
H,H,M〔TJ〕,Sp 5,12,20 |
1,2,3+4〔or 1,2,D〕to shift to Soulzone |
PDK Combo 2,3 |
H,L〔TC〕 9,10 |
|
PK Combo > Shadow Sprint 2,4 |
H,H,Sp 9,16 |
Shift to Shadow Sprint during hit, 2,4,B to stand up |
Valkyrie Lance Combo 3,3,4 |
M,H,H 10,16,20 |
3,3,4,B to cancel and face backward |
Brocken Connect 4,1 |
H,H,Sp 16,13 |
|
Chariot 3~4 |
MM〔TJ〕,Sp 10,16 |
3~4,F to shift to Blind Roll |
Hydra Bite Low 4~3,1 |
MM〔TJ〕,L〔TC〕 8,10,15 |
|
Hydra Bite High 4~3,3 |
MM〔TJ〕,H 8,10,12 |
|
Hydra Bite Mid 4~3,4 |
MM〔TJ〕,M 8,10,14 |
|
Crusader 1+2 |
M 20 |
|
Soulzone 3+4 |
Sp – |
Or d3+4 or while crouching 3+4, shift to Soulzone |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Tartaros f2,3 |
M,M 10,13 |
f2,3,3+4〔or f2,3,D〕 to shift to Soulzone |
Circling Winds f3,2 |
M,M 18,21 |
f3,F to face backward |
Lance Kick f4 |
H 17 |
|
Minos Typhoon f1+2 |
HM〔PC〕 10,20 |
Absorb an attack to power up and deal more chip damage on block |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Body Blow > Phantom Mace df1, on hit or block 4 |
M,Sp-M 13,25 |
Power up during Heat |
Meat Hook df2,3 |
M,H 15,11 |
df2 to face backward |
Bolt Stunner df2,4 |
M,M 15,24 |
df2 to face backward |
Shadow Snap Kick df3 |
H〔TC〕 17 |
|
Pendulum Kick df4,4 |
M,M 15,16 |
|
Pendulum Shadow df4,4,3 |
M,M,M〔TJ〕 15,16,17 |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Stinging Low d3 |
L 10 |
|
Basilisk Fang d4 |
L〔TC〕 18 |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Assassin’s Sting > Phantom Javelin db2,1, on hit or block 1 |
M,H,Sp-M 13,15,21 |
Power up during Heat, db2 to face backward, db2,1,3+4〔or db2,1,D〕to shift to Soulzone |
Killer Bee db3 |
L〔TJ〕〔TC〕 19 |
|
Shinobi Cyclone db4 |
L〔TC〕 21 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Elbow Strike b1 |
H,Sp 21(6) |
Shift to Soulzone on hit or block, chip damage on block |
Unicorn’s Tail b2,2,3 |
H,M,M 12,17,20 |
b2,2 to face backward |
Deadly Talon b2,2,1+2 |
H,M,L〔TC〕 12,17,20 |
b2,2 to face backward |
Missing Worm > Phantom Halberd b2,4, on hit or block 2 |
H,H,Sp-M 12,17,21 |
Power up during Heat |
Hades Heel b3 |
M 23(4) |
Chip damage on block |
Skull Smasher b4,4 |
M,M,Sp 13,20 |
|
Skull Smasher Feint b4,B4 |
M,M,Sp 13,24 |
|
Skull Spin b4,B4,3,3+4 |
M,L〔TC〕,M 13,11,15 |
|
Alternating Smash b1+2 |
M 25 |
|
Labyrinth b3+4 |
Sp – |
Back towards opponent |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Gate Keeper ub1,2 |
M,M 11,13 |
|
Shadow Scythe uf3 |
M〔TJ〕 20 |
|
Deathbringer Low u3,3 |
H〔TJ〕,L〔TC〕,Sp 23,18(9) |
Or ub3,3, first attack deals chip damage on block, u3 to face backward, on hit gain Ki Charge |
Deathbringer Low > Shadow u3,3,3 |
H〔TJ〕,L〔TC〕,M〔TJ〕 23,18,15(9) |
Or ub3,3,3, first attack deals chip damage on block, u3 to face backward |
Stormbringer uf4,4 |
M〔TJ〕,M 14,14 |
Or ub4,4 or u4,4, uf4,4,B to cancel and face backward |
Chakram uf3+4,4,2 |
M〔TJ〕,L〔TC〕,M 17,9,21 |
|
Spinning Chakram uf3+4,3+4 |
M〔TJ〕,M 17,15 |
|
Delayed Rising Toe Kick uf,n,4 |
M〔TJ〕 20 |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Shadow Spear ff2 |
M 26 |
|
Sudden Strike ff3 |
M〔TJ〕 20 |
|
Iron Maul ff4 |
M 21 |
|
Typhon Fang fff3 |
M〔TJ〕,Sp 20(6) |
Chip damage on block |
War Hound bb2 |
MH〔At-Reversal-High&Mid〕 15,21 |
Has attack reversal effect |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Rising Uppercut While rising 1 |
M 14 |
|
Jackknife Elbow While rising 2 |
M 17 |
|
Trident Kick > Phantom Halberd While rising 3, on hit or block 2 |
M,Sp-M 18,14 |
Power up during Heat |
Shadow Snap Kick While rising 4 |
M 18 |
|
Spinning Middle Kick While rising 3+4 |
M 20 |
Or qcf3+4, while rising 3+4,B to cancel and face backward |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Aqua Spider While crouching df3 |
L〔TC〕,Sp 17 |
Or d,DF3 |
Tornado Destruction While crouching df3+4 |
L〔TC〕,Sp-M,Sp 17,17 |
Shift to Soulzone on hit, power up during Heat |
Crouch Step While crouching df,d,DF |
Sp〔TC〕 – |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Dead End 1+2+3+4,bf1+2 |
Sp,UA-M 60 |
|
Pandora Spin ub,b,3+4 |
Sp〔TJ〕,UA-M〔TJ〕*3 20,14,10 |
ub,b to shift to Soulzone |
Stance
Labyrinth〔Back Turn〕
Name/Command | Hit Range/Damage | Note |
---|---|---|
Labyrinth〔Back Turn〕 b3+4 |
Sp – |
|
Labyrinth Back facing opponent b3+4 |
Sp – |
|
Blind Lance Back facing opponent 1,4 |
H,H 7,23 |
|
Backfist > Straight Back facing opponent 2,1 |
H,H 9,10 |
Back facing opponent 2〔or 2,1,B〕to face backward, back facing opponent 2,1,F to shift to Shadow Sprint |
Blinding Knife > Phantom Javelin Back facing opponent 2,2, on hit or block 1 |
H,M,Sp-M 9,12,21 |
Power up during Heat, back facing opponent 2,2,3+4〔or back facing opponent 2,2,D〕to shift to Soulzone |
Crescent Mirage Back facing opponent 3,4,3 |
H,M,M〔TJ〕 10,17,22 |
|
Fafnir Back facing opponent 3,4,4 |
H,M,M〔TJ〕 10,17,21 |
Back towards opponent, back facing opponent 3,4,4,F to shift to Blind Roll |
Chronos Lathe Back facing opponent 4 |
M〔TJ〕 21 |
|
Crusader Back facing opponent 1+2 |
M〔PC〕 23 |
Absorb an attack to power up and deal more chip damage on block |
Spiral Cannon Back facing opponent 3+4 |
MM〔TJ〕 5,11 |
|
Soul Steal Back facing opponent f1 |
M,Th 18 |
Throw when hit from the front on the ground |
Cold Massacre Back facing opponent f2,3 |
M,M 13,15 |
|
Cold Worm > Phantom Halberd Back facing opponent f2,4, on hit or block 2 |
M,H,Sp-M 13,17,21 |
Power up during Heat |
Demon Knee Back facing opponent f3 |
M 17 |
Back facing opponent f3,B to face backward |
Trick Bang Back facing opponent f4,1 |
L,H 13,15 |
Back facing opponent f4 to face backward, back facing opponent f4,1,3+4〔or back facing opponent f4,1,D〕to shift to Soulzone |
Reverse Chakram Back facing opponent f3+4 |
M〔TJ〕〔TC〕 24 |
Back facing opponent f3+4,F to shift to Blind Roll |
Shinobi Cyclone Back facing opponent d3 |
L〔TC〕 20 |
Has clean hit effect |
Abyss Cannon Back facing opponent b2,3 |
M,MM〔TJ〕 14,5,11 |
Back facing opponent b2 to face backward |
Abyss Spear Back facing opponent b2,4 |
M,H 14,17 |
Back facing opponent b2 to face backward |
Cannon Tail Back facing opponent b3 |
H,Sp 22(6) |
Chip damage on block |
Gremlin Smasher Back facing opponent ff3 |
M〔TC〕 25 |
|
Vermillion Back facing opponent ff3+4 |
L〔TC〕 17 |
|
Blind Roll Back facing opponent fff |
Sp〔TJ〕 – |
When close to opponent, transition behind opponent |
Shadow Sprint
Name/Command | Hit Range/Damage | Note |
---|---|---|
Shadow Sprint qcf |
Sp – |
d,DF to shift to crouching state |
Fatal Elbow > Phantom Halberd qcf1, on hit or block 2 |
M,Sp-M 15,21 |
Power up during Heat, qcf1,3+4〔or qcf1,D〕to shift to Soulzone |
Buzzsaw qcf2 |
L〔TC〕 18 |
qcf2,B to cancel and face backward |
Laevateinn qcf2~1 |
M 25(7) |
Chip damage on block |
Poison Needle > Nightmare qcf3 |
H,Th 16,14 |
Throw when hit from the front, power up during Heat |
Black Hole qcf4 |
M,Sp 15 |
|
Hellhound qcf1+2 |
MM〔TC〕〔At-Reversal-High&Mid〕 12,21 |
Attack reversal |
Soulzone
Name/Command | Hit Range/Damage | Note |
---|---|---|
Soulzone 3+4, etc. |
Sp – |
Shift to Soulzone |
Swift Blade > Phantom Mace During Soulzone 1, on hit or block 4 |
H,Sp-M 12,25 |
Power up during Heat, during Soulzone 1,F to shift to Shadow Sprint |
Dual Thanatos During Soulzone 2 |
M,Sp-M 20,10 |
Power up during Heat |
Radius Flail > Phantom Halberd During Soulzone 3, on hit or block 2 |
M〔TJ〕,Sp-M 16,21 |
Power up during Heat |
Cocytus Glide During Soulzone 4 |
L〔TC〕 21 |
|
Oceanus Fissure During Soulzone 1+2 |
H 25(7) |
Chip damage on block |
Blind Fall During Soulzone D〔or U〕 |
Sp〔TJ〕 – |
During Soulzone D to shift to crouching state, during Soulzone U to shift to standing state |
Blind Labyrinth During Soulzone B |
Sp〔TJ〕 – |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Grave Digger Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Salamander Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Neck Ringer Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 1 |
Swift Assassin Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Dark Matter Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Orbiting Moon Approach opponent df1+4 |
Throw-H 35 |
Or approach opponent qcf,df1+4, throw escape Throw escape 1 |
Undertaker Approach opponent uf1+2 |
Throw-H 40 |
Throw escape 1+2 |
Utsusemi Escape Time with opponent attack b1+3〔or b2+4〕 |
Pe-evade〔High&Mid〕 0 |
Or back facing opponent and time with opponent attack b1+3〔or b2+4〕, completely evade attacks, on success deals self-damage〔recoverable〕 |
Sixth Sense Back facing opponent and time with opponent attack f1+2 |
At-Reversal〔High&Mid〕 25 |
|
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo ub1,2,2,2,4,2,3,4,2,1+2 |
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