TEKKEN8 Yoshimitsu Move List

Move List

TEKKEN8 Yoshimitsu Move List Ver.1.08.01
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Yoshimitsu Move List


TEKKEN8 Yoshimitsu Move List

Yoshimitsu Move List

Heat System

Explanation Note
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB〔or 2+3〕
4. What can be done during Heat〔unique〕
Powered up versions of sword moves that can only be performed during Mutou no Kiwami can be used from the normal stance
ub1+2, f1+2, 1+4, etc.
5. What can be done during Heat〔unique〕
Some sword moves during Manji Dragonfly are powered up
During Manji Dragonfly 1, during Manji Dragonfly f1+2

Heat Moves

Name/Command Hit Range/Damage Note
Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
Enma’s Flame
3,1
M,H
12,22(4)
Chip damage on block, shift to Manji Dragonfly〔does not shift when using Heat Dash〕, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Kuzuryu
f1+2
M
23(4)
Power up during Mutou no Kiwami or Heat〔recovers health on hit, partially uses remaining Heat time〕
Oma Kugiuchi
b2,2
M,H
12,21
b2,n,1+2 to shift to Kincho
Ganto
During Kincho〔1+2,etc.〕f2
H
25
Dragonfly Twister
During Manji Dragonfly〔u1+2,etc.〕4
M〔TJ〕
24
Divine Sword Kagekiyo
During Heat 2+3
M〔Recovery〕,Th
13,38(3,2,3,6)
Heat Smash, throw on hit, recover health on hit, on block 2+3,U to shift to Manji Dragonfly

Rage Moves

Name/Command Hit Range/Damage Note
Trailokya Pilgrimage
During Rage df1+2
M〔PC〕,Th
55
Rage Art, erases opponent’s recoverable health on hit

Unique Moves

Normal Moves

Name/Command Hit Range/Damage Note
Naguri Kabuto Wari
1,1
H,M
7,19(3)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Seiken Douharai
2,1
H,M
10,23
Becomes Karakuri Uzumaki during Mutou no Kiwami, 2,1,B to cancel
Mushibami
2,2
H,H,Sp
10,18
Shift to Mutou no Kiwami on hit or block, 2,2,1+2 to shift to Kincho
PK Combo
2,3
H,H
10,24
PDK Combo
2,d3
H,L〔TC〕
10,11
Enma’s Flame
3,1
M,H
12,22(4)
Chip damage on block, shift to Manji Dragonfly〔does not shift when using Heat Dash〕, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Enma’s Cleansing Sword
3,2,1+2
M,M,M〔Recovery〕
12,12,29(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Tobi Ushiwaka
3~4
MM〔TJ〕
6,22
3~4,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕
Wheel of Arrows > Sword Stab
4,4,2,2,1
H,H,M,H,UA-M
12,12,5,6,30
4,4,2,2,1~1 to shift to Sword Poke Windmill
Triple Roundhouse Combo
4,4,4
H,H,H
12,12,20
Kangaroo Kick
4~3
M〔TJ〕〔TC〕
25
Kincho
1+2
Sp〔St.At-Reversal〕
Or while crouching 1+2, to shift to Kincho, 1+2,F to move forward, 1+2,D to shift to crouching state, has strong attack reversal effect
Meditation
3+4
Sp(Recovery)
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward
Soul Stealer
1+4
M
20
Or while crouching 1+4, power up during Mutou no Kiwami or during Heat〔increased chip damage on block, recovers health on hit, partially uses remaining Heat time〕
Spirit Shield
1+2+3
M
0
Power up during Mutou no Kiwami

f Command

Name/Command Hit Range/Damage Note
Manji Backfist Shredder
f2,1
H,M
18,21
Or back facing opponent 2,1
Backfist > Stone Fist
f2,db2*6
H,M*6
18,8,7,6,5,4,3
Oni Kick
f3
H
24
Zig Zag
f3,4
H,M〔TJ〕,Sp
24,20
Toita Daoshi
f4
M〔PC〕
20
Absorb an attack to power up and deal more chip damage on block
Kuzuryu
f1+2
M
23(4)
Power up during Mutou no Kiwami or Heat〔recovers health on hit, partially uses remaining Heat time〕
Kamikaze
f3+4
M,M〔TJ〕*4,Sp〔TJ〕
20,2,1,1,2
f3+4,B to cancel and face backward, to shift to Running Flea on hit〔cannot shift during Mutou no Kiwami〕

df Command

Name/Command Hit Range/Damage Note
Tsuka Atemi Shredder
df1,2,1
M,H,M
14,16,19
Tsuka Atemi > Slap U Crazy
df1,2,db2*6
M,H,M*6
14,16,8,7,6,5,4,3
Autumn Leaves
df1,4
M,M
14,17
Basic Uppercut
df2
M
13
Wood Cutter
df3,1
M,M
10,20(4)
Chip damage, hold at last step to Death Slash, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Gehosen
df1+4
M
20
df1+4,1+2 to shift to Kincho, f,d,df1 to power up
Flashing Steel
df2+3
M〔TC〕
18
f,d,df2 to power up

d Command

Name/Command Hit Range/Damage Note
Quick Slash
d1
M
15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Death Slash
d1 hold,n
UA-M
180
d1 hold, then B to cancel
Heshikirigari
d2,1
M,H
12,23
Heshikiribarai
d2,2,1
M,M,H
12,17,20
d2,2,B to shift to Mutou no Kiwami
Heshikirinagi
d2,2,d1
M,M,M
12,17,17
d2,2,B to shift to Mutou no Kiwami
Heshikiriseibatsu
d2,2,2
M,M,M
12,17,19
d2,2,B to shift to Mutou no Kiwami
Flea
d1+2
Sp〔TJ〕(UA-M)
7
Shift to Flea, shift to Indian Stance during Mutou no Kiwami
Indian Stance
d3+4
Sp〔TC〕
Shift to Indian Stance
Harakiri
d1+4
Sp(UA-M)
60
Deals self-damage
Harakiri > Manji Blood Dance
d1+4,B1*5
Sp(UA-M),UA-M*5
60,18,20,21,28,30
Deals self-damage

db Command

Name/Command Hit Range/Damage Note
Nebular Burst
db1,2
L〔TC〕,M
12,20
Cannot use during Mutou no Kiwami
Stone Fists
db2*6
M*6
8,7,6,5,4,3
Manji Spin Low Kicks
db3*6
L〔TC〕*6
8,7,7,5,5,5
During second to fifth hit d3+4 to shift to Indian Stance
Manji Spin Low Kicks Front Kick
During Manji Spin Low Kicks〔two-Five〕4
M
15
4,1+2 to shift to Kincho, 4,B to shift to Mutou no Kiwami
Nozuchi Fumi
db4
L
14
Bad Stomach
db1+2 hold
Sp〔TC〕
Poison Breath
During Bad Stomach 1
UA-H
25
Or during Bad Stomach 2
Backflip Kick
During Bad Stomach 3
Sp(M〔TJ〕)
23
Or during Bad Stomach 4

b Command

Name/Command Hit Range/Damage Note
Slap U Silly
b1*6
H*6
8,9,10,12,14,16
During first to third hit db3 to shift to Manji Spin Low Kicks
Oma Gehosen
b2,1
M,M〔TJ〕
12,20
b2,n,1+2 to shift to Kincho, b2,1,1+2 to shift to Kincho
Oma Kugiuchi
b2,2
M,H
12,21
b2,n,1+2 to shift to Kincho
Spinning Evade
B3,3,3,3,3,3〔or B4,4,4,4,4,4〕
Sp
Or during Slap U Silly, b3〔or b4〕or while rising 1,1,b3〔or b4〕, deals self-damage
Mutou no Kiwami
b1+2
Sp
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

uf・u・ub Command

Name/Command Hit Range/Damage Note
Helmet Strike
uf1
M〔TJ〕
20
Or ub1 or u1
Kurama Itto
uf2
L〔TJ〕
25
uf2,D to cancel and shift to crouching state
Rising Knee
uf3
M〔TJ〕
15
Avoiding the Puddle
uf4
M〔TJ〕
21
Or ub4 or u4
Manji Dragonfly
u1+2
Sp〔TJ〕
Shift to Manji Dragonfly, becomes Ishiusu Tsubushi during Mutou no Kiwami
Cleansing Sword Yoshimitsu
ub1+2
M
25(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Poison Wind
uf3+4
M〔TJ〕
20
uf3+4,1+2 to cancel and shift to Manji Dragonfly, uf3+4,d1+2 to shift to Flea, uf3+4,d1+2 to shift to Indian Stance
Poison Wind > Kangaroo Kick
uf3+4,3+4
M〔TJ〕,M〔TC〕〔TJ〕
20,25
Poison Wind Steel Smash
uf3+4,1,3+4
M〔TJ〕,H,M〔TJ〕
20,8,21
Poison Wind Gold Strike
uf3+4,1,4,1
M〔TJ〕,H,M〔TJ〕,M
20,8,15,15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕, hold at last step to shift to Death Slash
Poison Wind Eclipse Kick
uf3+4,3
M〔TJ〕,MM〔TJ〕
20,10,10
Guillotine Crow Kick
u3+4
MM〔TJ〕
10,12
Death Copter
uf1+3
UA-M〔TJ〕
40
uf1+3,1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
Death Copter Slice
uf1+3,d
M〔TJ〕
25(10)
Chip damage on block, becomes Safe Heron Jump during Mutou no Kiwami
Death Copter Trick
uf1+3,b
UA-M〔TJ〕
35
uf1+3,b1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
Sword Stab
ub1+3
UA-M
40
Face Splitter
ub1+3,1+2
UA-H
18
Sword Poke Windmill
ub1+3,n,1
UA-M
22
ub1+3,n,1,B to shorten

~ff Command

Name/Command Hit Range/Damage Note
Sword Smash
ff2
M
15
Yomi Kakenuke
ff2,during hit from front 2
M,Th
15,20
ff2 during hit from the front 2,d3+4 to shift to Indian Stance
Iwatsubute
ff3
M
20
ff3,1+2 to shift to Kincho
Fubuki
ff4
M〔TJ〕,Sp
20
Solar Kick
ff1+2
M〔TJ〕,Sp
22
Reverse Cartwheel
ff3+4
M〔TJ〕
15
Solar Kick Shark Attack
ff3+4,1+2,3+4
M〔TJ〕,M〔TJ〕,M〔TC〕〔TJ〕
15,15,20
Shift to Indian Stance when hit into a wall〔deals self-damage〕
Confusion
ff1+4,n
Sp
Suicide
ff1+4
UA-M
60
Deals self-damage, cannot use during Mutou no Kiwami
Double Suicide
ff1+4,F
UA-M*2
60,185
Deals self-damage, cannot use during Mutou no Kiwami
Thunder Blade
bb1+4
UA-M
50
bb1+4,B to shift to Soul Stealer
Moonsault Slayer
qcf1
M〔TJ〕
35(17)
Chip damage on block
Manji Kick
fff3
M〔TJ〕
30(9)
Chip damage on block, fff3,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕

While rising

Name/Command Hit Range/Damage Note
Door Knocker
While rising 1,1,1,1
M,H,H,M
12,12,12,21
Door Knocker Shredder
While rising 1,2,1
M,H,M
12,18,21
Door Knocker > Back Knuckle Slap U Crazy
While rising 1,2,db2*6
M,H,M*6
12,18,8,7,6,5,4,3
Scowling Moon God
While rising 2,1
M,M,Sp
13,14
Shift to Manji Dragonfly, becomes Scowling Aratama during Mutou no Kiwami
Kimon Matagi
While rising 3,2
M,M
12,20
Toe Smash
While rising 4
M
14
While rising 4,1+2 to shift to Kincho, while rising 4,B to shift to Mutou no Kiwami

While crouching

Name/Command Hit Range/Damage Note
Samurai Cutter
While crouching DF1
UA-L〔TC〕
12
Or while crouching db,b1
Knee Cap
While crouching df4
L〔TC〕
18
While crouching df3,D3+4 to shift to Indian Stance

Sidestep

Name/Command Hit Range/Damage Note
Inner Palm
During sidestep 1
M
21
Shrine
During sidestep 2
M
20

Special Move

Name/Command Hit Range/Damage Note
Ki Charge
1+2+3+4
Sp
Cannot block when it is still in effect / Automatic counter hit
Indian Stance Healing
While down and facing up 3+4
Sp〔TC〕
Shift to Indian Stance
Kaishaku
While opponent is down u1
M〔Attack-Down〕
19
Cannot use during Mutou no Kiwami

Stance

Back Turn〔BT〕

Name/Command Hit Range/Damage Note
Aratama
Back facing opponent 1,2
H,M,Sp
16,18
Magatama
Back facing opponent 1,3
H,H
16,25
Perilous Spirit
Back facing opponent 3
M〔TJ〕,Sp
20
Shisetsu Genman
Back facing opponent d1
L〔TC〕
20
Mutou no Kiwami
Back facing opponent b1+2
Sp
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

Kincho

Name/Command Hit Range/Damage Note
Kincho
1+2, etc.
Sp〔St.At-Reversal〕
Shift to Kincho, F to move forward, D to shift to crouching state, has strong attack reversal effect
Doushi Kiri
During Kincho 1,1
M,MM
10,5,15
Power up during Mutou no Kiwami or during Heat〔add chip damage on block, recover health on hit, partially uses remaining Heat time〕
Tenshu Kuzushi
During Kincho 2,1+2
M,M
15,30(6)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Shibakari
During Kincho 3
L〔TJ〕〔TC〕
17
Whirlwind
During Kincho 4
H
23
Or during sidestep 4, during Kincho 4,1+2 to shift to Kincho, during Kincho 4,3+4 to shift to Meditation
Ashura Blade
During Kincho 1+2
M*4〔TJ〕,Sp
4,4,4,24
Soul Stealer
During Kincho 1+4
M
20
Power up during Mutou no Kiwami or during Heat〔add chip damage on block, recover health on hit, partially uses remaining Heat time〕
Submission Chakram
During Kincho f1
M*3
6,6,10(2,2,4)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕
Ganto
During Kincho f2
H
25
Ishigaki Kuzushi
During Kincho d1
L
20
During Kincho d1,DB to cancel and shift to crouching state
Ikaruga
During Kincho b2,1
M,M
15,19
Mumyo Juji Ken
During Kincho b1+2
UA-M
25
Cannot use during Mutou no Kiwami
Kincho Manji Dragonfly
During Kincho u1+2
Sp〔TJ〕
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Meditation

Name/Command Hit Range/Damage Note
Meditation
3+4, etc.
Sp(Recovery)
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward
Back Handspring
During Meditation 3
M〔TJ〕
15
Meditation Healing
During Meditation 1+2
Sp(回復,UA-M)
10
Recover health

Flea

Name/Command Hit Range/Damage Note
Flea
d1+2, etc.
Sp〔TJ〕(UA-M)
7
Shift to Flea, db to cancel, cannot use during Mutou no Kiwami
Flea Digger
During Flea d
Sp〔TC〕,Sp〔TJ〕
Shift to Flea
Jumping Flea
During Flea uf
UA-M〔TJ〕
21
Or during Flea ub or during Flea u
Running Flea
During Flea ff
M〔TJ〕*5,Sp〔TJ〕
3*5
Shift to Flea, shift to Indian Stance when hit into a wall〔deals self-damage〕
Flea Roll
During Flea 1
Sp〔TC〕
Flea > Sliding Headbutt
During Flea 2
L〔TC〕
20
Flea Dance
During Flea 3〔or 4〕
Sp〔TJ〕
Shift to Flea
Skull Splitter
During Flea 1+2
H〔TC〕
20
Flea > Kangaroo Kick
During Flea 3+4
M〔TC〕〔TJ〕
25
Flea > Indian Stance
During Flea d3+4
Sp〔TC〕
Shift to Indian Stance
Flea > Manji Dragonfly
During Flea u1+2
Sp〔TJ〕
Shift to Manji Dragonfly
Flea > Dragonfly Feint
During Flea u3+4
M〔TJ〕
30
Side ukemi can be used
Flea Step
During Flea f〔or b〕
Sp〔TJ〕
Sakanobori
During Flea Step 3
M〔TJ〕,Th
37,10,10
Has clean hit effect, throw during front hit on ground
Tsurubebi
During Flea Step 4
L〔TC〕
15

Indian Stance

Name/Command Hit Range/Damage Note
Indian Stance
d3+4, etc.
Sp〔TC〕
Shift to Indian Stance
Indian Stance Healing
d3+4,n
Sp〔TC〕(Recovery)
Regain recoverable health
Indian Stance Vacuum Dance
During Indian Stance Healing b〔or f〕
Sp〔TC〕
Indian Stance Storm
During Indian Stance Healing 1
UA-M〔TJ〕
15
Indian Stance Stone Fists
During Indian Stance Healing 2*5
M*5
7,6,5,4,3
Indian Stance Cannon
During Indian Stance Healing 3,3+4
M〔TJ〕,M〔TC〕〔TJ〕
15,20
Shift to Indian Stance when hit into a wall〔deals self-damage〕
Indian Stance Knee Cap
During Indian Stance Healing 4
L〔TC〕
18
During Indian Stance Healing 4,D3+4 to shift to Indian Stance
Indian Stance Flea
During Indian Stance Healing 1+2
Sp〔TJ〕(UA-M)
Shift to Flea, cannot use during Mutou no Kiwami
Indian Tobi Ushiwaka
During Indian Stance Healing 3+4
MM〔TJ〕
6,22
During Indian Stance Healing 3+4,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕
Indian Levitation
During Indian Stance Healing d3+4 hold
Sp〔TC〕
Can move while 3+4 holding F〔or B or D or U〕
Indian Stance Manji Dragonfly
During Indian Stance Healing u1+2
Sp〔TJ〕
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Manji Dragonfly

Name/Command Hit Range/Damage Note
Manji Dragonfly
u1+2, etc.
Sp〔TJ〕
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
Dragonfly Blade
During Manji Dragonfly 1
M
22(11)
Chip damage on block, power up during Heat〔recovers health on hit, partially uses remaining Heat time〕
Ubume
During Manji Dragonfly 2,4
H〔TJ〕,M〔TJ〕
15,15
During Manji Dragonfly 2 to shift to Manji Dragonfly, 2,4,B to shift to Mutou no Kiwami
Dragonfly Sweep
During Manji Dragonfly 3
L〔TJ〕〔TC〕
18
Dragonfly Twister
During Manji Dragonfly 4
M〔TJ〕
24
Manji Dragonfly > Flea
During Manji Dragonfly 1+2
Sp〔TJ〕(UA-M)
7
Shift to Flea
Spirited Away
During Manji Dragonfly 3+4
UA-H〔TJ〕,Th
17,18
Throw when hit from the front
Dragonfly Slash
During Manji Dragonfly f2
H〔TJ〕
23
Or during Flea f2, to shift to Manji Dragonfly
Red Spider Lily
During Manji Dragonfly f1+2
H〔TJ〕*3
10,10,20(3,3,6)
Chip damage on block, power up during Heat〔recovers health on hit, partially uses remaining Heat time〕
Manji Dragonfly > Indian Stance
During Manji Dragonfly d3+4
Sp〔TC〕
Shift to Indian Stance

Mutou no Kiwami

Name/Command Hit Range/Damage Note
Mutou no Kiwami
b1+2, etc.
Sp〔TC〕
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
Battou Kakugo
During Mutou no Kiwami b1+2
Sp〔TC〕
Remove Mutou no Kiwami
Karakuri Uzumaki
During Mutou no Kiwami 2,1
H,HH
10,5,15
Enma’s Soul Blade
During Mutou no Kiwami 3,2,1+2
M,M,M〔Recovery〕
12,12,39(15)
Or during Heat 3,2,1+2, chip damage on block, has clean hit effect, recovers health on hit
Soul Stealer
During Mutou no Kiwami 1+4
M〔Recovery〕
20(4)
Or while crouching during Mutou no Kiwami 1+4, increased chip damage on block, recovers health on hit
Indian Stance
During Mutou no Kiwami d1+2
Sp〔TC〕
Shift to Indian Stance
Unfinished Business
During Mutou no Kiwami d1+4
Sp
Manji Shagapan
During Mutou no Kiwami db1
Sp-L〔TC〕
5
Ishiusu Tsubushi
During Mutou no Kiwami u1+2
L〔TJ〕,Sp〔TC〕
18
Shift to Indian Stance
Soul Blade Yoshimitsu
During Mutou no Kiwami ub1+2
M〔Recovery〕
39(15)
Or during Heat ub1+2, chip damage, has clean hit effect, recover health on hit
Safe Heron Jump
During Mutou no Kiwami uf1+3
Sp〔TJ〕
Scowling Aratama
During Mutou no Kiwami while rising 2,1,2
M,H,M
13,16,18
Scowling Spirit
During Mutou no Kiwami while rising 2,1,3
M,H,H
13,16,25
Agonbaku
During Mutou no Kiwami while crouching DF1,2
L〔TC〕,L〔TC〕
12,20
Or during Mutou no Kiwami while crouching db,b1,2
Spinning Cleave
During Mutou no Kiwami while crouching df3
L〔TC〕
12

Throws

Name/Command Hit Range/Damage Note
Oni Killer
Approach opponent 1+3
Throw-H
35
Throw escape 1 or 2
Sword Face Smash
Approach opponent 2+4
Throw-H
35
Throw escape 1 or 2
Wheels of Hell
Approach opponent from left side 1+3〔or 2+4〕
Throw-H
45
Throw escape 1
Neck Breaker
Approach opponent from right side 1+3〔or 2+4〕
Throw-H
40
Throw escape 2
Tornado Drop
Approach opponent from behind 1+3〔or 2+4〕
Throw-H
50
Cannot throw escape
Rainbow Drop
Approach opponent uf1+2
Throw-H
45
Throw escape 1+2
Soul Siphon
Approach opponent qcf 2
Throw-H〔Recovery〕
22
Throw escape 1+2, absorbs opponent’s health〔on successful throw escape, gives opponent health〕
Soul Possession
Approach opponent qcb f2
Throw-H
-35
Cannot throw escape
Guillotine Crow Trap
Time with opponent attack 1+2
St.At-Reversal〔High&Mid〕,MM〔TJ〕
10,12
Low Parry
Time with opponent low attack DF
Parry〔Low〕

10 Hit combo

Name/Command Note
10 Hit Combo 1
1,2,1,4,4,4,1,1,1,1
10 Hit Combo 2
1,2,1,4,2,2,2,4,1,1

TEKKEN8 TOP

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