TEKKEN8 Yoshimitsu Move List Ver.1.08.01
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Yoshimitsu Move List
TEKKEN8 Yoshimitsu Move List
Yoshimitsu Move List
Heat System
Explanation | Note |
---|---|
1. What can be done during Heat〔general〕 All moves will deal chip damage on block |
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2. What can be done during Heat〔general〕 A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕 |
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block |
3. What can be done during Heat〔general〕 Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕 |
During Heat RB〔or 2+3〕 |
4. What can be done during Heat〔unique〕 Powered up versions of sword moves that can only be performed during Mutou no Kiwami can be used from the normal stance |
ub1+2, f1+2, 1+4, etc. |
5. What can be done during Heat〔unique〕 Some sword moves during Manji Dragonfly are powered up |
During Manji Dragonfly 1, during Manji Dragonfly f1+2 |
Heat Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Heat Burst When Heat activation available 2+3 |
M〔PC〕 12(3) |
Partially uses remaining Heat time, 2+3,bb to cancel attack |
Enma’s Flame 3,1 |
M,H 12,22(4) |
Chip damage on block, shift to Manji Dragonfly〔does not shift when using Heat Dash〕, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Kuzuryu f1+2 |
M 23(4) |
Power up during Mutou no Kiwami or Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Oma Kugiuchi b2,2 |
M,H 12,21 |
b2,n,1+2 to shift to Kincho |
Ganto During Kincho〔1+2,etc.〕f2 |
H 25 |
|
Dragonfly Twister During Manji Dragonfly〔u1+2,etc.〕4 |
M〔TJ〕 24 |
|
Divine Sword Kagekiyo During Heat 2+3 |
M〔Recovery〕,Th 13,38(3,2,3,6) |
Heat Smash, throw on hit, recover health on hit, on block 2+3,U to shift to Manji Dragonfly |
Rage Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Trailokya Pilgrimage During Rage df1+2 |
M〔PC〕,Th 55 |
Rage Art, erases opponent’s recoverable health on hit |
Unique Moves
Normal Moves
Name/Command | Hit Range/Damage | Note |
---|---|---|
Naguri Kabuto Wari 1,1 |
H,M 7,19(3) |
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Seiken Douharai 2,1 |
H,M 10,23 |
Becomes Karakuri Uzumaki during Mutou no Kiwami, 2,1,B to cancel |
Mushibami 2,2 |
H,H,Sp 10,18 |
Shift to Mutou no Kiwami on hit or block, 2,2,1+2 to shift to Kincho |
PK Combo 2,3 |
H,H 10,24 |
|
PDK Combo 2,d3 |
H,L〔TC〕 10,11 |
|
Enma’s Flame 3,1 |
M,H 12,22(4) |
Chip damage on block, shift to Manji Dragonfly〔does not shift when using Heat Dash〕, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Enma’s Cleansing Sword 3,2,1+2 |
M,M,M〔Recovery〕 12,12,29(5) |
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Tobi Ushiwaka 3~4 |
MM〔TJ〕 6,22 |
3~4,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕 |
Wheel of Arrows > Sword Stab 4,4,2,2,1 |
H,H,M,H,UA-M 12,12,5,6,30 |
4,4,2,2,1~1 to shift to Sword Poke Windmill |
Triple Roundhouse Combo 4,4,4 |
H,H,H 12,12,20 |
|
Kangaroo Kick 4~3 |
M〔TJ〕〔TC〕 25 |
|
Kincho 1+2 |
Sp〔St.At-Reversal〕 – |
Or while crouching 1+2, to shift to Kincho, 1+2,F to move forward, 1+2,D to shift to crouching state, has strong attack reversal effect |
Meditation 3+4 |
Sp(Recovery) – |
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward |
Soul Stealer 1+4 |
M 20 |
Or while crouching 1+4, power up during Mutou no Kiwami or during Heat〔increased chip damage on block, recovers health on hit, partially uses remaining Heat time〕 |
Spirit Shield 1+2+3 |
M 0 |
Power up during Mutou no Kiwami |
f Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Manji Backfist Shredder f2,1 |
H,M 18,21 |
Or back facing opponent 2,1 |
Backfist > Stone Fist f2,db2*6 |
H,M*6 18,8,7,6,5,4,3 |
|
Oni Kick f3 |
H 24 |
|
Zig Zag f3,4 |
H,M〔TJ〕,Sp 24,20 |
|
Toita Daoshi f4 |
M〔PC〕 20 |
Absorb an attack to power up and deal more chip damage on block |
Kuzuryu f1+2 |
M 23(4) |
Power up during Mutou no Kiwami or Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Kamikaze f3+4 |
M,M〔TJ〕*4,Sp〔TJ〕 20,2,1,1,2 |
f3+4,B to cancel and face backward, to shift to Running Flea on hit〔cannot shift during Mutou no Kiwami〕 |
df Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Tsuka Atemi Shredder df1,2,1 |
M,H,M 14,16,19 |
|
Tsuka Atemi > Slap U Crazy df1,2,db2*6 |
M,H,M*6 14,16,8,7,6,5,4,3 |
|
Autumn Leaves df1,4 |
M,M 14,17 |
|
Basic Uppercut df2 |
M 13 |
|
Wood Cutter df3,1 |
M,M 10,20(4) |
Chip damage, hold at last step to Death Slash, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Gehosen df1+4 |
M 20 |
df1+4,1+2 to shift to Kincho, f,d,df1 to power up |
Flashing Steel df2+3 |
M〔TC〕 18 |
f,d,df2 to power up |
d Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Quick Slash d1 |
M 15(4) |
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Death Slash d1 hold,n |
UA-M 180 |
d1 hold, then B to cancel |
Heshikirigari d2,1 |
M,H 12,23 |
|
Heshikiribarai d2,2,1 |
M,M,H 12,17,20 |
d2,2,B to shift to Mutou no Kiwami |
Heshikirinagi d2,2,d1 |
M,M,M 12,17,17 |
d2,2,B to shift to Mutou no Kiwami |
Heshikiriseibatsu d2,2,2 |
M,M,M 12,17,19 |
d2,2,B to shift to Mutou no Kiwami |
Flea d1+2 |
Sp〔TJ〕(UA-M) 7 |
Shift to Flea, shift to Indian Stance during Mutou no Kiwami |
Indian Stance d3+4 |
Sp〔TC〕 – |
Shift to Indian Stance |
Harakiri d1+4 |
Sp(UA-M) 60 |
Deals self-damage |
Harakiri > Manji Blood Dance d1+4,B1*5 |
Sp(UA-M),UA-M*5 60,18,20,21,28,30 |
Deals self-damage |
db Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Nebular Burst db1,2 |
L〔TC〕,M 12,20 |
Cannot use during Mutou no Kiwami |
Stone Fists db2*6 |
M*6 8,7,6,5,4,3 |
|
Manji Spin Low Kicks db3*6 |
L〔TC〕*6 8,7,7,5,5,5 |
During second to fifth hit d3+4 to shift to Indian Stance |
Manji Spin Low Kicks Front Kick During Manji Spin Low Kicks〔two-Five〕4 |
M 15 |
4,1+2 to shift to Kincho, 4,B to shift to Mutou no Kiwami |
Nozuchi Fumi db4 |
L 14 |
|
Bad Stomach db1+2 hold |
Sp〔TC〕 – |
|
Poison Breath During Bad Stomach 1 |
UA-H 25 |
Or during Bad Stomach 2 |
Backflip Kick During Bad Stomach 3 |
Sp(M〔TJ〕) 23 |
Or during Bad Stomach 4 |
b Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Slap U Silly b1*6 |
H*6 8,9,10,12,14,16 |
During first to third hit db3 to shift to Manji Spin Low Kicks |
Oma Gehosen b2,1 |
M,M〔TJ〕 12,20 |
b2,n,1+2 to shift to Kincho, b2,1,1+2 to shift to Kincho |
Oma Kugiuchi b2,2 |
M,H 12,21 |
b2,n,1+2 to shift to Kincho |
Spinning Evade B3,3,3,3,3,3〔or B4,4,4,4,4,4〕 |
Sp |
Or during Slap U Silly, b3〔or b4〕or while rising 1,1,b3〔or b4〕, deals self-damage |
Mutou no Kiwami b1+2 |
Sp – |
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami |
uf・u・ub Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Helmet Strike uf1 |
M〔TJ〕 20 |
Or ub1 or u1 |
Kurama Itto uf2 |
L〔TJ〕 25 |
uf2,D to cancel and shift to crouching state |
Rising Knee uf3 |
M〔TJ〕 15 |
|
Avoiding the Puddle uf4 |
M〔TJ〕 21 |
Or ub4 or u4 |
Manji Dragonfly u1+2 |
Sp〔TJ〕 – |
Shift to Manji Dragonfly, becomes Ishiusu Tsubushi during Mutou no Kiwami |
Cleansing Sword Yoshimitsu ub1+2 |
M 25(5) |
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Poison Wind uf3+4 |
M〔TJ〕 20 |
uf3+4,1+2 to cancel and shift to Manji Dragonfly, uf3+4,d1+2 to shift to Flea, uf3+4,d1+2 to shift to Indian Stance |
Poison Wind > Kangaroo Kick uf3+4,3+4 |
M〔TJ〕,M〔TC〕〔TJ〕 20,25 |
|
Poison Wind Steel Smash uf3+4,1,3+4 |
M〔TJ〕,H,M〔TJ〕 20,8,21 |
|
Poison Wind Gold Strike uf3+4,1,4,1 |
M〔TJ〕,H,M〔TJ〕,M 20,8,15,15(4) |
Chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕, hold at last step to shift to Death Slash |
Poison Wind Eclipse Kick uf3+4,3 |
M〔TJ〕,MM〔TJ〕 20,10,10 |
|
Guillotine Crow Kick u3+4 |
MM〔TJ〕 10,12 |
|
Death Copter uf1+3 |
UA-M〔TJ〕 40 |
uf1+3,1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami |
Death Copter Slice uf1+3,d |
M〔TJ〕 25(10) |
Chip damage on block, becomes Safe Heron Jump during Mutou no Kiwami |
Death Copter Trick uf1+3,b |
UA-M〔TJ〕 35 |
uf1+3,b1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami |
Sword Stab ub1+3 |
UA-M 40 |
|
Face Splitter ub1+3,1+2 |
UA-H 18 |
|
Sword Poke Windmill ub1+3,n,1 |
UA-M 22 |
ub1+3,n,1,B to shorten |
~ff Command
Name/Command | Hit Range/Damage | Note |
---|---|---|
Sword Smash ff2 |
M 15 |
|
Yomi Kakenuke ff2,during hit from front 2 |
M,Th 15,20 |
ff2 during hit from the front 2,d3+4 to shift to Indian Stance |
Iwatsubute ff3 |
M 20 |
ff3,1+2 to shift to Kincho |
Fubuki ff4 |
M〔TJ〕,Sp 20 |
|
Solar Kick ff1+2 |
M〔TJ〕,Sp 22 |
|
Reverse Cartwheel ff3+4 |
M〔TJ〕 15 |
|
Solar Kick Shark Attack ff3+4,1+2,3+4 |
M〔TJ〕,M〔TJ〕,M〔TC〕〔TJ〕 15,15,20 |
Shift to Indian Stance when hit into a wall〔deals self-damage〕 |
Confusion ff1+4,n |
Sp – |
|
Suicide ff1+4 |
UA-M 60 |
Deals self-damage, cannot use during Mutou no Kiwami |
Double Suicide ff1+4,F |
UA-M*2 60,185 |
Deals self-damage, cannot use during Mutou no Kiwami |
Thunder Blade bb1+4 |
UA-M 50 |
bb1+4,B to shift to Soul Stealer |
Moonsault Slayer qcf1 |
M〔TJ〕 35(17) |
Chip damage on block |
Manji Kick fff3 |
M〔TJ〕 30(9) |
Chip damage on block, fff3,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕 |
While rising
Name/Command | Hit Range/Damage | Note |
---|---|---|
Door Knocker While rising 1,1,1,1 |
M,H,H,M 12,12,12,21 |
|
Door Knocker Shredder While rising 1,2,1 |
M,H,M 12,18,21 |
|
Door Knocker > Back Knuckle Slap U Crazy While rising 1,2,db2*6 |
M,H,M*6 12,18,8,7,6,5,4,3 |
|
Scowling Moon God While rising 2,1 |
M,M,Sp 13,14 |
Shift to Manji Dragonfly, becomes Scowling Aratama during Mutou no Kiwami |
Kimon Matagi While rising 3,2 |
M,M 12,20 |
|
Toe Smash While rising 4 |
M 14 |
While rising 4,1+2 to shift to Kincho, while rising 4,B to shift to Mutou no Kiwami |
While crouching
Name/Command | Hit Range/Damage | Note |
---|---|---|
Samurai Cutter While crouching DF1 |
UA-L〔TC〕 12 |
Or while crouching db,b1 |
Knee Cap While crouching df4 |
L〔TC〕 18 |
While crouching df3,D3+4 to shift to Indian Stance |
Sidestep
Name/Command | Hit Range/Damage | Note |
---|---|---|
Inner Palm During sidestep 1 |
M 21 |
|
Shrine During sidestep 2 |
M 20 |
Special Move
Name/Command | Hit Range/Damage | Note |
---|---|---|
Ki Charge 1+2+3+4 |
Sp – |
Cannot block when it is still in effect / Automatic counter hit |
Indian Stance Healing While down and facing up 3+4 |
Sp〔TC〕 – |
Shift to Indian Stance |
Kaishaku While opponent is down u1 |
M〔Attack-Down〕 19 |
Cannot use during Mutou no Kiwami |
Stance
Back Turn〔BT〕
Name/Command | Hit Range/Damage | Note |
---|---|---|
Aratama Back facing opponent 1,2 |
H,M,Sp 16,18 |
|
Magatama Back facing opponent 1,3 |
H,H 16,25 |
|
Perilous Spirit Back facing opponent 3 |
M〔TJ〕,Sp 20 |
|
Shisetsu Genman Back facing opponent d1 |
L〔TC〕 20 |
|
Mutou no Kiwami Back facing opponent b1+2 |
Sp – |
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami |
Kincho
Name/Command | Hit Range/Damage | Note |
---|---|---|
Kincho 1+2, etc. |
Sp〔St.At-Reversal〕 – |
Shift to Kincho, F to move forward, D to shift to crouching state, has strong attack reversal effect |
Doushi Kiri During Kincho 1,1 |
M,MM 10,5,15 |
Power up during Mutou no Kiwami or during Heat〔add chip damage on block, recover health on hit, partially uses remaining Heat time〕 |
Tenshu Kuzushi During Kincho 2,1+2 |
M,M 15,30(6) |
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Shibakari During Kincho 3 |
L〔TJ〕〔TC〕 17 |
|
Whirlwind During Kincho 4 |
H 23 |
Or during sidestep 4, during Kincho 4,1+2 to shift to Kincho, during Kincho 4,3+4 to shift to Meditation |
Ashura Blade During Kincho 1+2 |
M*4〔TJ〕,Sp 4,4,4,24 |
|
Soul Stealer During Kincho 1+4 |
M 20 |
Power up during Mutou no Kiwami or during Heat〔add chip damage on block, recover health on hit, partially uses remaining Heat time〕 |
Submission Chakram During Kincho f1 |
M*3 6,6,10(2,2,4) |
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Ganto During Kincho f2 |
H 25 |
|
Ishigaki Kuzushi During Kincho d1 |
L 20 |
During Kincho d1,DB to cancel and shift to crouching state |
Ikaruga During Kincho b2,1 |
M,M 15,19 |
|
Mumyo Juji Ken During Kincho b1+2 |
UA-M 25 |
Cannot use during Mutou no Kiwami |
Kincho Manji Dragonfly During Kincho u1+2 |
Sp〔TJ〕 – |
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami |
Meditation
Name/Command | Hit Range/Damage | Note |
---|---|---|
Meditation 3+4, etc. |
Sp(Recovery) – |
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward |
Back Handspring During Meditation 3 |
M〔TJ〕 15 |
|
Meditation Healing During Meditation 1+2 |
Sp(回復,UA-M) 10 |
Recover health |
Flea
Name/Command | Hit Range/Damage | Note |
---|---|---|
Flea d1+2, etc. |
Sp〔TJ〕(UA-M) 7 |
Shift to Flea, db to cancel, cannot use during Mutou no Kiwami |
Flea Digger During Flea d |
Sp〔TC〕,Sp〔TJ〕 – |
Shift to Flea |
Jumping Flea During Flea uf |
UA-M〔TJ〕 21 |
Or during Flea ub or during Flea u |
Running Flea During Flea ff |
M〔TJ〕*5,Sp〔TJ〕 3*5 |
Shift to Flea, shift to Indian Stance when hit into a wall〔deals self-damage〕 |
Flea Roll During Flea 1 |
Sp〔TC〕 – |
|
Flea > Sliding Headbutt During Flea 2 |
L〔TC〕 20 |
|
Flea Dance During Flea 3〔or 4〕 |
Sp〔TJ〕 – |
Shift to Flea |
Skull Splitter During Flea 1+2 |
H〔TC〕 20 |
|
Flea > Kangaroo Kick During Flea 3+4 |
M〔TC〕〔TJ〕 25 |
|
Flea > Indian Stance During Flea d3+4 |
Sp〔TC〕 – |
Shift to Indian Stance |
Flea > Manji Dragonfly During Flea u1+2 |
Sp〔TJ〕 – |
Shift to Manji Dragonfly |
Flea > Dragonfly Feint During Flea u3+4 |
M〔TJ〕 30 |
Side ukemi can be used |
Flea Step During Flea f〔or b〕 |
Sp〔TJ〕 – |
|
Sakanobori During Flea Step 3 |
M〔TJ〕,Th 37,10,10 |
Has clean hit effect, throw during front hit on ground |
Tsurubebi During Flea Step 4 |
L〔TC〕 15 |
Indian Stance
Name/Command | Hit Range/Damage | Note |
---|---|---|
Indian Stance d3+4, etc. |
Sp〔TC〕 – |
Shift to Indian Stance |
Indian Stance Healing d3+4,n |
Sp〔TC〕(Recovery) – |
Regain recoverable health |
Indian Stance Vacuum Dance During Indian Stance Healing b〔or f〕 |
Sp〔TC〕 – |
|
Indian Stance Storm During Indian Stance Healing 1 |
UA-M〔TJ〕 15 |
|
Indian Stance Stone Fists During Indian Stance Healing 2*5 |
M*5 7,6,5,4,3 |
|
Indian Stance Cannon During Indian Stance Healing 3,3+4 |
M〔TJ〕,M〔TC〕〔TJ〕 15,20 |
Shift to Indian Stance when hit into a wall〔deals self-damage〕 |
Indian Stance Knee Cap During Indian Stance Healing 4 |
L〔TC〕 18 |
During Indian Stance Healing 4,D3+4 to shift to Indian Stance |
Indian Stance Flea During Indian Stance Healing 1+2 |
Sp〔TJ〕(UA-M) – |
Shift to Flea, cannot use during Mutou no Kiwami |
Indian Tobi Ushiwaka During Indian Stance Healing 3+4 |
MM〔TJ〕 6,22 |
During Indian Stance Healing 3+4,U to shift to Manji Dragonfly〔cannot shift during Mutou no Kiwami〕 |
Indian Levitation During Indian Stance Healing d3+4 hold |
Sp〔TC〕 – |
Can move while 3+4 holding F〔or B or D or U〕 |
Indian Stance Manji Dragonfly During Indian Stance Healing u1+2 |
Sp〔TJ〕 – |
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami |
Manji Dragonfly
Name/Command | Hit Range/Damage | Note |
---|---|---|
Manji Dragonfly u1+2, etc. |
Sp〔TJ〕 – |
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami |
Dragonfly Blade During Manji Dragonfly 1 |
M 22(11) |
Chip damage on block, power up during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Ubume During Manji Dragonfly 2,4 |
H〔TJ〕,M〔TJ〕 15,15 |
During Manji Dragonfly 2 to shift to Manji Dragonfly, 2,4,B to shift to Mutou no Kiwami |
Dragonfly Sweep During Manji Dragonfly 3 |
L〔TJ〕〔TC〕 18 |
|
Dragonfly Twister During Manji Dragonfly 4 |
M〔TJ〕 24 |
|
Manji Dragonfly > Flea During Manji Dragonfly 1+2 |
Sp〔TJ〕(UA-M) 7 |
Shift to Flea |
Spirited Away During Manji Dragonfly 3+4 |
UA-H〔TJ〕,Th 17,18 |
Throw when hit from the front |
Dragonfly Slash During Manji Dragonfly f2 |
H〔TJ〕 23 |
Or during Flea f2, to shift to Manji Dragonfly |
Red Spider Lily During Manji Dragonfly f1+2 |
H〔TJ〕*3 10,10,20(3,3,6) |
Chip damage on block, power up during Heat〔recovers health on hit, partially uses remaining Heat time〕 |
Manji Dragonfly > Indian Stance During Manji Dragonfly d3+4 |
Sp〔TC〕 – |
Shift to Indian Stance |
Mutou no Kiwami
Name/Command | Hit Range/Damage | Note |
---|---|---|
Mutou no Kiwami b1+2, etc. |
Sp〔TC〕 – |
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami |
Battou Kakugo During Mutou no Kiwami b1+2 |
Sp〔TC〕 – |
Remove Mutou no Kiwami |
Karakuri Uzumaki During Mutou no Kiwami 2,1 |
H,HH 10,5,15 |
|
Enma’s Soul Blade During Mutou no Kiwami 3,2,1+2 |
M,M,M〔Recovery〕 12,12,39(15) |
Or during Heat 3,2,1+2, chip damage on block, has clean hit effect, recovers health on hit |
Soul Stealer During Mutou no Kiwami 1+4 |
M〔Recovery〕 20(4) |
Or while crouching during Mutou no Kiwami 1+4, increased chip damage on block, recovers health on hit |
Indian Stance During Mutou no Kiwami d1+2 |
Sp〔TC〕 – |
Shift to Indian Stance |
Unfinished Business During Mutou no Kiwami d1+4 |
Sp – |
|
Manji Shagapan During Mutou no Kiwami db1 |
Sp-L〔TC〕 5 |
|
Ishiusu Tsubushi During Mutou no Kiwami u1+2 |
L〔TJ〕,Sp〔TC〕 18 |
Shift to Indian Stance |
Soul Blade Yoshimitsu During Mutou no Kiwami ub1+2 |
M〔Recovery〕 39(15) |
Or during Heat ub1+2, chip damage, has clean hit effect, recover health on hit |
Safe Heron Jump During Mutou no Kiwami uf1+3 |
Sp〔TJ〕 – |
|
Scowling Aratama During Mutou no Kiwami while rising 2,1,2 |
M,H,M 13,16,18 |
|
Scowling Spirit During Mutou no Kiwami while rising 2,1,3 |
M,H,H 13,16,25 |
|
Agonbaku During Mutou no Kiwami while crouching DF1,2 |
L〔TC〕,L〔TC〕 12,20 |
Or during Mutou no Kiwami while crouching db,b1,2 |
Spinning Cleave During Mutou no Kiwami while crouching df3 |
L〔TC〕 12 |
Throws
Name/Command | Hit Range/Damage | Note |
---|---|---|
Oni Killer Approach opponent 1+3 |
Throw-H 35 |
Throw escape 1 or 2 |
Sword Face Smash Approach opponent 2+4 |
Throw-H 35 |
Throw escape 1 or 2 |
Wheels of Hell Approach opponent from left side 1+3〔or 2+4〕 |
Throw-H 45 |
Throw escape 1 |
Neck Breaker Approach opponent from right side 1+3〔or 2+4〕 |
Throw-H 40 |
Throw escape 2 |
Tornado Drop Approach opponent from behind 1+3〔or 2+4〕 |
Throw-H 50 |
Cannot throw escape |
Rainbow Drop Approach opponent uf1+2 |
Throw-H 45 |
Throw escape 1+2 |
Soul Siphon Approach opponent qcf 2 |
Throw-H〔Recovery〕 22 |
Throw escape 1+2, absorbs opponent’s health〔on successful throw escape, gives opponent health〕 |
Soul Possession Approach opponent qcb f2 |
Throw-H -35 |
Cannot throw escape |
Guillotine Crow Trap Time with opponent attack 1+2 |
St.At-Reversal〔High&Mid〕,MM〔TJ〕 10,12 |
|
Low Parry Time with opponent low attack DF |
Parry〔Low〕 – |
10 Hit combo
Name/Command | Note |
---|---|
10 Hit Combo 1 1,2,1,4,4,4,1,1,1,1 |
|
10 Hit Combo 2 1,2,1,4,2,2,2,4,1,1 |
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