TEKKEN8 Alisa Punish

Alisa

TEKKEN8 Alisa Bosconovitch Punish
TEKKEN8 TOP


Alisa Punish

Distance
S=~1.99
M=2.00~2.20
L=2.21~2.40
LL=2.41~

Punish Simplified

Standing

Start Command Hit Dis Note
i10 1,1
H,H/23
+5 M
i10 1,1,1+2
H,H,Sp/23
+5 M Destructive Form
i10 1,2
H,H/15
+8 M
i12 2, on hit or block 2
H,H/32
KND S WB
i12 df4
M/13
+4 L
i13 3,2
M,H,Sp/30(6)
KND L WB
Destructive Form
i13 When Heat activation available 3,2
M,H,Sp/30(6)
+17g L WB
Destructive Form
i13 During Heat 3,2,F
M,H/30(23)
KND L pursuit
i13 3,f2
M,M*5,Sp/30(2)
+5 L Destructive Form
i13 4
H/24
+14g L WB
i14 f3,2
H,H,Sp/30(6)
KND LL WB
pursuit
i14 f3,1+2
H,M,Sp/35(7)
+8 LL WB
Destructive Form
i14 f1+2
M/25
+14cg L WB
i14 f1+2,3(or f1+2,4)
M,Sp〔TJ〕/21
+10g L WB
Boot
i14 f1+2,f3(or f1+2,f4)
M,Sp〔TJ〕/21
+10g L WB
Dual Boot
i15 b4,4,3(or b4,4,4)
M,M,Sp〔TJ〕/34
KND LL pursuit
Boot
i15 b4,4,f3(or b4,4,f4)
M,M,Sp〔TJ〕/34
KND LL pursuit
Dual Boot
i15 uf4,4
M〔TJ〕,M〔TJ〕/16
LNC M LNC
i16 df2
M/16
LNC M LNC
i16 f4,1,4
M,H,M/47
KND LL WB
i16 uf2(or u2)
H,Sp/22(6)
KND LL WB
i16 When Heat activation available uf2(or u2)
H,Sp/22(6)
+17g LL WB
i16 During Heat uf2,F(or u2,F)
H/22(21)
Scr LL LNC
i16 ub2
H〔TJ〕〔PC〕/23
KND LL WB
i17 f2,1
M,M,Sp/32(6)
+14cg LL WB
Destructive Form
i17 When Heat activation available f2,1
M,M,Sp/32(6)
+17g LL WB
Destructive Form
i17 During Heat f2,1,F
M,M/32(23)
Scr LL LNC
i17 uf3, on hit or block 2
M〔TJ〕,M〔TJ〕/45
KND LL WB
i19 uf1
MMM〔TJ〕/44
TR LL LNC
i19 uf1,during hit 3(or 4)
MMM〔TJ〕,Sp〔TJ〕/44
TR LL LNC
Boot
i19 uf1,during hit f3(or f4)
MMM〔TJ〕,Sp〔TJ〕/44
TR LL LNC
Dual Boot

Crouching

Start Command Hit Dis Note
i10 While crouching 1
Sp-L〔TC〕/5
+6 S
i11 While rising 4
M/15
+6 M
i13 While rising 1,2
M,H/24
+6 LL
i13 While rising 1,2,1+2
M,H,Sp/24
+6 LL Destructive Form
i15 uf4,4
M〔TJ〕,M〔TJ〕/16
LNC M LNC
i16 uf2(or u2)
H,Sp/22(6)
KND LL WB
i16 When Heat activation available uf2(or u2)
H,Sp/22(6)
+17g LL WB
i16 During Heat uf2,F(or u2,F)
H/22(21)
Scr LL LNC
i17 While rising 2,3(or 4)
M,Sp〔TJ〕/24
LNC LL LNC
Boot
i17 While rising 2,f3(or f4)
M,Sp〔TJ〕/24
LNC LL pursuit
Dual Boot
i19 uf1
MMM〔TJ〕/44
TR LL LNC
i19 uf1,during hit 3(or 4)
MMM〔TJ〕,Sp〔TJ〕/44
TR LL LNC
Boot
i19 uf1,during hit f3(or f4)
MMM〔TJ〕,Sp〔TJ〕/44
TR LL LNC
Dual Boot
i19 During Clockwork 3
M/38
+12g M WB

Punish Simplified〔With video〕

Standing

Start Block/Hit Stop Bit
i10 1,1
H,H/23
+5/-3
Distance:M
Start Block/Hit Stop Bit > Destructive Form
i10 1,1,1+2
H,H,Sp/23
+5/-3
Distance:M
Destructive Form
Start Block/Hit Typing Combo
i10 1,2
H,H/15
+8/-3
Distance:M
Start Block/Hit Troubleshooting
i12 2, on hit or block 2
H,H/32
KND/-13
Distance:S
WB
Start Block/Hit Front Kick
i12 df4
M/13
+4/-7
Distance:L
Start Block/Hit Quick Trim > Destructive Form
i13 3,2
M,H,Sp/30(6)
KND/-2
Distance:L
WB
Destructive Form
Start Block/Hit Quick Trim〔HA〕 > Destructive Form
i13 When Heat activation available 3,2
M,H,Sp/30(6)
+17g/-2
Distance:L
WB
Destructive Form
Start Block/Hit Quick Trim〔HD〕
i13 During Heat 3,2,F
M,H/30(23)
KND/+5
Distance:L
pursuit
Start Block/Hit Quick Access > Destructive Form
i13 3,f2
M,M*5,Sp/30(2)
+5/-12
Distance:L
Destructive Form
Start Block/Hit Accelerator
i13 4
H/24
+14g/-5
Distance:L
WB
Start Block/Hit Lost Access > Destructive Form
i14 f3,2
H,H,Sp/30(6)
KND/-4
Distance:LL
WB
pursuit
Start Block/Hit Automatic Transmission > Destructive Form
i14 f3,1+2
H,M,Sp/35(7)
+8/-13
Distance:LL
WB
Destructive Form
Start Block/Hit Overflow
i14 f1+2
M/25
+14cg/-12
Distance:L
WB
Start Block/Hit Overflow > Boot
i14 f1+2,3(or f1+2,4)
M,Sp〔TJ〕/21
+10g/-16
Distance:L
WB
Boot
Start Block/Hit Overflow > Dual Boot
i14 f1+2,f3(or f1+2,f4)
M,Sp〔TJ〕/21
+10g/-16
Distance:L
WB
Dual Boot
Start Block/Hit Double Override > Boot
i15 b4,4,3(or b4,4,4)
M,M,Sp〔TJ〕/34
KND/-19
Distance:LL
pursuit
Boot
Start Block/Hit Double Override > Dual Boot
i15 b4,4,f3(or b4,4,f4)
M,M,Sp〔TJ〕/34
KND/-19
Distance:LL
pursuit
Dual Boot
Start Block/Hit Inbound Kick
i15 uf4,4
M〔TJ〕,M〔TJ〕/16
LNC/-13
Distance:M
LNC
Start Block/Hit Pickup
i16 df2
M/16
LNC/-9
Distance:M
LNC
Start Block/Hit Logic Bomb
i16 f4,1,4
M,H,M/47
KND/-12
Distance:LL
WB
Start Block/Hit Image Cutter > Destructive Form
i16 uf2(or u2)
H,Sp/22(6)
KND/-2
Distance:LL
WB
Start Block/Hit Image Cutter〔HA〕 > Destructive Form
i16 When Heat activation available uf2(or u2)
H,Sp/22(6)
+17g/-2
Distance:LL
WB
Start Block/Hit Image Cutter〔HD〕
i16 During Heat uf2,F(or u2,F)
H/22(21)
Scr/+5
Distance:LL
LNC
Start Block/Hit Overload
i16 ub2
H〔TJ〕〔PC〕/23
KND/-9
Distance:LL
WB
Start Block/Hit Dual Session > Destructive Form
i17 f2,1
M,M,Sp/32(6)
+14cg/-10
Distance:LL
WB
Destructive Form
Start Block/Hit Dual Session〔HA〕 > Destructive Form
i17 When Heat activation available f2,1
M,M,Sp/32(6)
+17g/-10
Distance:LL
WB
Destructive Form
Start Block/Hit Dual Session〔HD〕
i17 During Heat f2,1,F
M,M/32(23)
Scr/+5
Distance:LL
LNC
Start Block/Hit Cradle Star
i17 uf3, on hit or block 2
M〔TJ〕,M〔TJ〕/45
KND/-14
Distance:LL
WB
Start Block/Hit Brute Force Attack
i19 uf1
MMM〔TJ〕/44
TR/-13
Distance:LL
LNC
Start Block/Hit Brute Force Attack > Boot
i19 uf1,during hit 3(or 4)
MMM〔TJ〕,Sp〔TJ〕/44
TR/-13
Distance:LL
LNC
Boot
Start Block/Hit Brute Force Attack > Dual Boot
i19 uf1,during hit f3(or f4)
MMM〔TJ〕,Sp〔TJ〕/44
TR/-13
Distance:LL
LNC
Dual Boot

Crouching

Start Block/Hit Low Jab
i10 While crouching 1
Sp-L〔TC〕/5
+6/-5
Distance:S
Start Block/Hit Key Smash
i11 While rising 4
M/15
+6/-5
Distance:M
Start Block/Hit Spear Fishing〔2〕
i13 While rising 1,2
M,H/24
+6/-5
Distance:LL
Start Block/Hit Spear Fishing〔2〕 > Destructive Form
i13 While rising 1,2,1+2
M,H,Sp/24
+6/-5
Distance:LL
Destructive Form
Start Block/Hit Inbound Kick
i15 uf4,4
M〔TJ〕,M〔TJ〕/16
LNC/-13
Distance:M
LNC
Start Block/Hit Image Cutter > Destructive Form
i16 uf2(or u2)
H,Sp/22(6)
KND/-2
Distance:LL
WB
Start Block/Hit Image Cutter〔HA〕 > Destructive Form
i16 When Heat activation available uf2(or u2)
H,Sp/22(6)
+17g/-2
Distance:LL
WB
Start Block/Hit Image Cutter〔HD〕
i16 During Heat uf2,F(or u2,F)
H/22(21)
Scr/+5
Distance:LL
LNC
Start Block/Hit Digital Lift > Boot
i17 While rising 2,3(or 4)
M,Sp〔TJ〕/24
LNC/-7
Distance:LL
LNC
Boot
Start Block/Hit Digital Lift > Dual Boot
i17 While rising 2,f3(or f4)
M,Sp〔TJ〕/24
LNC/-5
Distance:LL
pursuit
Dual Boot
Start Block/Hit Brute Force Attack
i19 uf1
MMM〔TJ〕/44
TR/-13
Distance:LL
LNC
Start Block/Hit Brute Force Attack > Boot
i19 uf1,during hit 3(or 4)
MMM〔TJ〕,Sp〔TJ〕/44
TR/-13
Distance:LL
LNC
Boot
Start Block/Hit Brute Force Attack > Dual Boot
i19 uf1,during hit f3(or f4)
MMM〔TJ〕,Sp〔TJ〕/44
TR/-13
Distance:LL
LNC
Dual Boot
Start Block/Hit Clockwork Spring Middle
i19 During Clockwork 3
M/38
+12g/-9
Distance:M
WB

Punish List

Standing

Start Name/Command Hit Range/Damage Blo Hit Dis Note
i10 Jab
1
H
5
+1 +8 M
i10 Stop Bit
1,1
H,H
23
-3 +5 M
i10 Stop Bit > Destructive Form
1,1,1+2
H,H,Sp
23
-3 +5 M Destructive Form
i10 Typing Combo
1,2
H,H
15
-3 +8 M
i10 Low Jab
d1
Sp-L〔TC〕
5
-5 +6 S
i12 Right Jab
2
H
10
-6 +5 S
i12 Troubleshooting
2, on hit or block 2
H,H
32
-13 KND S WB
i12 Front Kick
df4
M
13
-7 +4 L
i13 Left Middle Kick
3
M
10
-12 -1 L
i13 Quick Trim > Destructive Form
3,2
M,H,Sp
30(6)
-2 KND L WB
Destructive Form
i13 Quick Trim〔HA〕 > Destructive Form
When Heat activation available 3,2
M,H,Sp
30(6)
-2 +17g L WB
Destructive Form
i13 Quick Trim〔HD〕
During Heat 3,2,F
M,H
30(23)
+5 KND L pursuit
i13 Quick Access > Destructive Form
3,f2
M,M*5,Sp
30(2)
-12 +5 L Destructive Form
i13 Accelerator
4
H
24
-5 +14g L WB
i13 Cyclone Mixer〔1〕
df1
M
10
-6 +5 M
i14 Lost Access〔1〕
f3
H
10
-14 -3 LL
i14 Lost Access > Destructive Form
f3,2
H,H,Sp
30(6)
-4 KND LL WB
pursuit
i14 Automatic Transmission > Destructive Form
f3,1+2
H,M,Sp
35(7)
-13 +8 LL WB
Destructive Form
i14 Overflow
f1+2
M
25
-12 +14cg L WB
i14 Overflow > Boot
f1+2,3(or f1+2,4)
M,Sp〔TJ〕
21
-16 +10g L WB
Boot
i14 Overflow > Dual Boot
f1+2,f3(or f1+2,f4)
M,Sp〔TJ〕
21
-16 +10g L WB
Dual Boot
i15 Gadget Found〔1〕
b1
M〔TC〕
15
-5 +8 M
i15 Double Threading〔1〕
b4
M
17
-13 -4 LL
i15 Double Override
b4,4
M,M
34
-37 KND LL
i15 Double Override > Boot
b4,4,3(or b4,4,4)
M,M,Sp〔TJ〕
34
-19 KND LL pursuit
Boot
i15 Double Override > Dual Boot
b4,4,f3(or b4,4,f4)
M,M,Sp〔TJ〕
34
-19 KND LL pursuit
Dual Boot
i15 Inbound Kick〔1〕
uf4(or u4)
M〔TJ〕
8
-15 -4 M
i15 Inbound Kick
uf4,4
M〔TJ〕,M〔TJ〕
16
-13 LNC M LNC
i16 Heat Burst
When Heat activation available 2+3
M〔PC〕
12(3)
+1 +2c LL
i16 Logic Bomb〔1〕
f4
M
14
-9 +1 LL
i16 Logic Bomb〔1〕 > Destructive Form
f4,1+2
M,Sp
14
-9 +1 LL Destructive Form
i16 Logic Bomb〔2〕
f4,1
M,H
28
-9 KND LL WB
i16 Logic Bomb
f4,1,4
M,H,M
47
-12 KND LL WB
i16 Pickup
df2
M
16
-9 LNC M LNC
i16 Double Socket〔1〕
df3
M
14
-9 +1 LL
i16 Double Socket
df3,3
M,L
31
-12c +1 LL
i16 Deep Link
db3
L〔TC〕
11
-13c -2 L
i16 Image Cutter > Destructive Form
uf2(or u2)
H,Sp
22(6)
-2 KND LL WB
i16 Image Cutter〔HA〕 > Destructive Form
When Heat activation available uf2(or u2)
H,Sp
22(6)
-2 +17g LL WB
i16 Image Cutter〔HD〕
During Heat uf2,F(or u2,F)
H
22(21)
+5 Scr LL LNC
i16 Overload
ub2
H〔TJ〕〔PC〕
23
-9 KND LL WB
i16~
(i13)
Linear Punch
fff2
H〔TJ〕
30(9)
+5 KND LL WB
pursuit
i16~
(i13)
Linear Punch > Destructive Form
fff2,1+2
H〔TJ〕
30(9)
+5 KND LL WB
pursuit
i17 Session
f2
M
12
-4 +7 LL
i17 Session > Destructive Form
f2,1+2
M,Sp
12
-4 +7 LL Destructive Form
i17 Dual Session > Destructive Form
f2,1
M,M,Sp
32(6)
-10 +14cg LL WB
Destructive Form
i17 Dual Session〔HA〕 > Destructive Form
When Heat activation available f2,1
M,M,Sp
32(6)
-10 +17g LL WB
Destructive Form
i17 Dual Session〔HD〕
During Heat f2,1,F
M,M
32(23)
+5 Scr LL LNC
i17 Optimizer〔1〕
d4
L
15
-12c -1 LL
i17 Cradle Kick
uf3(or u3 or ub3)
M〔TJ〕
15
-52 -25 LL
i17 Cradle Star
uf3, on hit or block 2
M〔TJ〕,M〔TJ〕
45
-14 KND LL WB
i17 Cradle Kick > Boot
uf3,3(or uf3,4)
M〔TJ〕,Sp〔TJ〕
15
-29 -2 LL Boot
i17 Cradle Kick > Dual Boot
uf3,f3(or uf3,f4)
M〔TJ〕,Sp〔TJ〕
15
-29 -2 LL Dual Boot
i17~
(i16)
Jumper Switch〔1〕
ff2
M
18
-18 KND LL WB
i17~
(i16)
Jumper Switch
ff2,3
M,M
43
-13 KND LL WB
i18 Daisy Chain〔1〕
db 2
M
10
-18 -5 L
i18 Daisy Chain
db2,2
M,M
20
-9 +5 L
i18 Daisy Chain > Destructive Form
db 2,2,1+2
M,M,Sp
20
-9 +5 L Destructive Form
i18 Trance Hammer〔1〕
b2
M
12
-9 +1 L
i18 Trance Hammer
b2,1
M,M
29
-13 +3c L
i18 Trance Generator
b2,3
M,M
34
-15 KND L WB
i18 Trance Accelerator Kick
b2,4
M,H
32
-7 +12g L WB
i18 Dynamic Range〔1〕
b3+4
M〔TJ〕
22
-17 LNC L LNC
i18 Dynamic Range
b3+4,3+4
M〔TJ〕,M〔TJ〕
47
+6c KND L FB
i18~
(i17)
Worm Virus
ff1+2
MM
15
-9 +4 LL
i19 Uninstall
1+2
M
22(6)
-4 KND L WB
i19 Uninstall〔HA〕
When Heat activation available 1+2
M
22(6)
-4 +17g L WB
i19 Uninstall〔HD〕
During Heat 1+2,F
M
22(19)
+5 LNC L LNC
i19 Transmission > Destructive Form
b1+2
M〔PC〕,Sp
25(7)
-13 +8 LL WB
i19 Brute Force Attack
uf1
MMM〔TJ〕
44
-13 TR LL LNC
i19 Brute Force Attack > Boot
uf1,during hit 3(or 4)
MMM〔TJ〕,Sp〔TJ〕
44
-13 TR LL LNC
Boot
i19 Brute Force Attack > Dual Boot
uf1,during hit f3(or f4)
MMM〔TJ〕,Sp〔TJ〕
44
-13 TR LL LNC
Dual Boot
i19~
(i18)
Double Cut〔1〕
ff3
M〔TJ〕
12
-14 -6 LL
i19~
(i18)
Double Cut
ff3,4
M〔TJ〕,H〔TJ〕
27
-10 KND LL WB
i19~
(i18)
Double Cut > Destructive Form
ff3,4,1+2
M〔TJ〕,H〔TJ〕,Sp
27
-10 KND LL WB
Destructive Form
i19~
(i18)
Cutover
ff3,4,4
M〔TJ〕,H〔TJ〕,M
44
-10 KND LL WB
i19~
(i18)
Cutover > Destructive Form
ff3,4,4,1+2
M〔TJ〕,H〔TJ〕,M,Sp
44
-10 KND LL WB
Destructive Form
i20 Quick-fix Protocol
During Heat 2+3
M〔TJ〕,Th
50(14)
+8 Th LL WB
i20 Quick-fix Protocol > Boot
During Heat 2+3,3(or 2+3,4)
M〔TJ〕,Th,Sp〔TJ〕
50(14)
+10 Th LL WB
Boot
i20 Quick-fix Protocol > Dual Boot
During Heat 2+3,f3(or 2+3,f4)
M〔TJ〕,Th,Sp〔TJ〕
50(14)
+10 Th LL WB
Dual Boot
i20 Radiant Pegasus Bomb
During Rage df1+2
M〔PC〕,Th
55
-15 Th LL
i20 Spinning Top
b3
M
22
-8 KND LL WB
i21~
(i21)
Linear Dropkick〔1〕
fff3
M〔TJ〕
15
-4 +6 LL
i21~
(i21)
Linear Dropkick
fff3,4
M〔TJ〕,M〔TJ〕
35
-7 KND LL WB
i22 Sandbox
ff4
M,Th
36
-9 Th LL
i22 Sandbox〔BS〕
ff4,during hit 1〔Perfect Input〕
M,Th
41
-9 Th LL
i23 Quick Slider > Backup
d3
L〔TJ〕,Sp
17
-10c +8c LL
i23 Quick Slider > Backup > Crouching
d3,n
L〔TJ〕,Sp,Sp
17
-19c -1c LL
i24 Deadlock〔1〕
d2
M
14
-14 +2c L
i24 Deadlock
d2,4
M,M
38
-9 KND L
i24 Deadlock > Destructive Form
d2,4,1+2
M,M,Sp
38
-9 KND L Destructive Form
i24 Deep Web
db4
L〔TC〕
23
-17c KND LL
i27 Harpoon Sweep
d3+4
L〔TC〕
20
-37c TR LL LNC
i27 Harpoon Sweep > Destructive Form
d3+4,1+2
L〔TC〕,Sp
20
-37c TR LL LNC

Crouching

Start Name/Command Hit Range/Damage Blo Hit Dis Note
i10 Low Jab
While crouching 1
Sp-L〔TC〕
5
-5 +6 S
i11 Key Smash
While rising 4
M
15
-5 +6 M
i11 Right Low Jab
While crouching 2
Sp-L〔TC〕
8
-4 +7 S
i12 Right Low Kick
While crouching 4
L〔TC〕
6
-15c -4 M
i13 Spear Fishing〔1〕
While rising 1
M
12
-12 -1 LL
i13 Spear Fishing〔2〕
While rising 1,2
M,H
24
-5 +6 LL
i13 Spear Fishing〔2〕 > Destructive Form
While rising 1,2,1+2
M,H,Sp
24
-5 +6 LL Destructive Form
i15 Inbound Kick〔1〕
uf4(or u4)
M〔TJ〕
8
-15 -4 M
i15 Inbound Kick
uf4,4
M〔TJ〕,M〔TJ〕
16
-13 LNC M LNC
i16 Image Cutter > Destructive Form
uf2(or u2)
H,Sp
22(6)
-2 KND LL WB
i16 Image Cutter〔HA〕 > Destructive Form
When Heat activation available uf2(or u2)
H,Sp
22(6)
-2 +17g LL WB
i16 Image Cutter〔HD〕
During Heat uf2,F(or u2,F)
H
22(21)
+5 Scr LL LNC
i16 Left Spin Low Kick
While crouching 3
L〔TC〕
10
-17c -6 L
i17 Cradle Kick
uf3(or u3 or ub3)
M〔TJ〕
15
-52 -25 LL
i17 Cradle Star
uf3, on hit or block 2
M〔TJ〕,M〔TJ〕
45
-14 KND LL WB
i17 Cradle Kick > Boot
uf3,3(or uf3,4)
M〔TJ〕,Sp〔TJ〕
15
-29 -2 LL Boot
i17 Cradle Kick > Dual Boot
uf3,f3(or uf3,f4)
M〔TJ〕,Sp〔TJ〕
15
-29 -2 LL Dual Boot
i17 Digital Lift
While rising 2
M
24
-13 LNC LL
i17 Digital Lift > Boot
While rising 2,3(or 4)
M,Sp〔TJ〕
24
-7 LNC LL LNC
Boot
i17 Digital Lift > Dual Boot
While rising 2,f3(or f4)
M,Sp〔TJ〕
24
-5 LNC LL pursuit
Dual Boot
i19 Brute Force Attack
uf1
MMM〔TJ〕
44
-13 TR LL LNC
i19 Brute Force Attack > Boot
uf1,during hit 3(or 4)
MMM〔TJ〕,Sp〔TJ〕
44
-13 TR LL LNC
Boot
i19 Brute Force Attack > Dual Boot
uf1,during hit f3(or f4)
MMM〔TJ〕,Sp〔TJ〕
44
-13 TR LL LNC
Dual Boot
i19 Clockwork
While rising 3
M,Sp
18
+4 +15 M Clockwork
i19 Clockwork Spring Middle
During Clockwork 3
M
38
-9 +12g M WB
i20 Cute But Deadly
While rising 1+2
M
20
-8 KND LL pursuit
i21 Sad Hound
While crouching d1+2
L〔TC〕*2
26
-11c +5c L
i21 Sad Hound > Destructive Form
While crouching d1+2,n,1+2
L〔TC〕*2,Sp
26
-11c +5c L
i28 Cute But Deadly〔Two Rotations〕
While rising 1+2 hold
M
24
-4 KND LL pursuit

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